10 lines
296 B
C++
10 lines
296 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_INTERFACE_INFO(fullscreen_iface, "").smooth(Type::VEC4, "uvcoordsvar");
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GPU_SHADER_CREATE_INFO(draw_fullscreen)
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.vertex_out(fullscreen_iface)
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.vertex_source("common_fullscreen_vert.glsl");
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