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blender-archive/source/blender/editors/animation/keyframes_edit.c
Campbell Barton 9ac0cc48b9 Cleanup: use _ separator for variable names including dummy
Names such as `dummyult` and `dummyet` didn't read very well,
underscore separate these names.

Also rename some variables that used old conventions which missed
being updated (`mpr` for manipulator instead of `gz` for gizmo).
2023-02-28 14:39:41 +11:00

1692 lines
45 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. */
/** \file
* \ingroup edanimation
*/
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_lasso_2d.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_fcurve.h"
#include "BKE_nla.h"
#include "ED_anim_api.h"
#include "ED_keyframes_edit.h"
#include "ED_markers.h"
/* This file defines an API and set of callback-operators for
* non-destructive editing of keyframe data.
*
* Two API functions are defined for actually performing the operations on the data:
* ANIM_fcurve_keyframes_loop()
* which take the data they operate on, a few callbacks defining what operations to perform.
*
* As operators which work on keyframes usually apply the same operation on all BezTriples in
* every channel, the code has been optimized providing a set of functions which will get the
* appropriate bezier-modify function to set. These functions (ANIM_editkeyframes_*) will need
* to be called before getting any channels.
*
* A set of 'validation' callbacks are provided for checking if a BezTriple should be operated on.
* These should only be used when using a 'general' BezTriple editor (i.e. selection setters which
* don't check existing selection status).
*
* - Joshua Leung, Dec 2008
*/
/* ************************************************************************** */
/* Keyframe Editing Loops - Exposed API */
/* --------------------------- Base Functions ------------------------------------ */
short ANIM_fcurve_keyframes_loop(KeyframeEditData *ked,
FCurve *fcu,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
BezTriple *bezt;
short ok = 0;
uint i;
/* sanity check */
if (ELEM(NULL, fcu, fcu->bezt)) {
return 0;
}
/* Set the F-Curve into the edit-data so that it can be accessed. */
if (ked) {
ked->fcu = fcu;
ked->curIndex = 0;
ked->curflags = ok;
}
/* if function to apply to bezier curves is set, then loop through executing it on beztriples */
if (key_cb) {
/* if there's a validation func, include that check in the loop
* (this is should be more efficient than checking for it in every loop)
*/
if (key_ok) {
for (bezt = fcu->bezt, i = 0; i < fcu->totvert; bezt++, i++) {
if (ked) {
/* advance the index, and reset the ok flags (to not influence the result) */
ked->curIndex = i;
ked->curflags = 0;
}
/* Only operate on this BezTriple if it fulfills the criteria of the validation func */
if ((ok = key_ok(ked, bezt))) {
if (ked) {
ked->curflags = ok;
}
/* Exit with return-code '1' if function returns positive
* This is useful if finding if some BezTriple satisfies a condition.
*/
if (key_cb(ked, bezt)) {
return 1;
}
}
}
}
else {
for (bezt = fcu->bezt, i = 0; i < fcu->totvert; bezt++, i++) {
if (ked) {
ked->curIndex = i;
}
/* Exit with return-code '1' if function returns positive
* This is useful if finding if some BezTriple satisfies a condition.
*/
if (key_cb(ked, bezt)) {
return 1;
}
}
}
}
/* unset the F-Curve from the editdata now that it's done */
if (ked) {
ked->fcu = NULL;
ked->curIndex = 0;
ked->curflags = 0;
}
/* if fcu_cb (F-Curve post-editing callback) has been specified then execute it */
if (fcu_cb) {
fcu_cb(fcu);
}
/* done */
return 0;
}
/* --------------------- Further Abstracted (Not Exposed Directly) ----------------------------- */
/* This function is used to loop over the keyframe data in an Action Group */
static short agrp_keyframes_loop(KeyframeEditData *ked,
bActionGroup *agrp,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
FCurve *fcu;
/* sanity check */
if (agrp == NULL) {
return 0;
}
/* only iterate over the F-Curves that are in this group */
for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next) {
if (ANIM_fcurve_keyframes_loop(ked, fcu, key_ok, key_cb, fcu_cb)) {
return 1;
}
}
return 0;
}
/* This function is used to loop over the keyframe data in an Action */
static short act_keyframes_loop(KeyframeEditData *ked,
bAction *act,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
FCurve *fcu;
/* sanity check */
if (act == NULL) {
return 0;
}
/* just loop through all F-Curves */
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
if (ANIM_fcurve_keyframes_loop(ked, fcu, key_ok, key_cb, fcu_cb)) {
return 1;
}
}
return 0;
}
/* This function is used to loop over the keyframe data in an Object */
static short ob_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
Object *ob,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
int ret = 0;
bAnimListElem dummy_chan = {NULL};
Base dummy_base = {NULL};
if (ob == NULL) {
return 0;
}
/* create a dummy wrapper data to work with */
dummy_base.object = ob;
dummy_chan.type = ANIMTYPE_OBJECT;
dummy_chan.data = &dummy_base;
dummy_chan.id = &ob->id;
dummy_chan.adt = ob->adt;
ac.ads = ads;
ac.data = &dummy_chan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FCURVESONLY;
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* Loop through each F-Curve, applying the operation as required,
* but stopping on the first one. */
for (ale = anim_data.first; ale; ale = ale->next) {
if (ANIM_fcurve_keyframes_loop(ked, (FCurve *)ale->data, key_ok, key_cb, fcu_cb)) {
ret = 1;
break;
}
}
ANIM_animdata_freelist(&anim_data);
/* Return the return code (defaults to zero if nothing happened). */
return ret;
}
/* This function is used to loop over the keyframe data in a Scene */
static short scene_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
Scene *sce,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
int ret = 0;
bAnimListElem dummy_chan = {NULL};
if (sce == NULL) {
return 0;
}
/* create a dummy wrapper data to work with */
dummy_chan.type = ANIMTYPE_SCENE;
dummy_chan.data = sce;
dummy_chan.id = &sce->id;
dummy_chan.adt = sce->adt;
ac.ads = ads;
ac.data = &dummy_chan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FCURVESONLY;
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* Loop through each F-Curve, applying the operation as required,
* but stopping on the first one. */
for (ale = anim_data.first; ale; ale = ale->next) {
if (ANIM_fcurve_keyframes_loop(ked, (FCurve *)ale->data, key_ok, key_cb, fcu_cb)) {
ret = 1;
break;
}
}
ANIM_animdata_freelist(&anim_data);
/* Return the return code (defaults to zero if nothing happened). */
return ret;
}
/* This function is used to loop over the keyframe data in a DopeSheet summary */
static short summary_keyframes_loop(KeyframeEditData *ked,
bAnimContext *ac,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter, ret_code = 0;
/* sanity check */
if (ac == NULL) {
return 0;
}
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through each F-Curve, working on the keyframes until the first curve aborts */
for (ale = anim_data.first; ale; ale = ale->next) {
switch (ale->datatype) {
case ALE_MASKLAY:
case ALE_GPFRAME:
break;
case ALE_FCURVE:
default: {
if (ked && ked->iterflags) {
/* make backups of the current values, so that a localized fix
* (e.g. NLA time remapping) can be applied to these values
*/
float f1 = ked->f1;
float f2 = ked->f2;
if (ked->iterflags & (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP)) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (ked->iterflags & KED_F1_NLA_UNMAP) {
ked->f1 = BKE_nla_tweakedit_remap(adt, f1, NLATIME_CONVERT_UNMAP);
}
if (ked->iterflags & KED_F2_NLA_UNMAP) {
ked->f2 = BKE_nla_tweakedit_remap(adt, f2, NLATIME_CONVERT_UNMAP);
}
}
/* now operate on the channel as per normal */
ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
/* reset */
ked->f1 = f1;
ked->f2 = f2;
}
else {
/* no special handling required... */
ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
}
break;
}
}
if (ret_code) {
break;
}
}
ANIM_animdata_freelist(&anim_data);
return ret_code;
}
/* --- */
short ANIM_animchannel_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
bAnimListElem *ale,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
/* sanity checks */
if (ale == NULL) {
return 0;
}
/* method to use depends on the type of keyframe data */
switch (ale->datatype) {
/* direct keyframe data (these loops are exposed) */
case ALE_FCURVE: /* F-Curve */
return ANIM_fcurve_keyframes_loop(ked, ale->key_data, key_ok, key_cb, fcu_cb);
/* indirect 'summaries' (these are not exposed directly)
* NOTE: must keep this code in sync with the drawing code and also the filtering code!
*/
case ALE_GROUP: /* action group */
return agrp_keyframes_loop(ked, (bActionGroup *)ale->data, key_ok, key_cb, fcu_cb);
case ALE_ACT: /* action */
return act_keyframes_loop(ked, (bAction *)ale->key_data, key_ok, key_cb, fcu_cb);
case ALE_OB: /* object */
return ob_keyframes_loop(ked, ads, (Object *)ale->key_data, key_ok, key_cb, fcu_cb);
case ALE_SCE: /* scene */
return scene_keyframes_loop(ked, ads, (Scene *)ale->data, key_ok, key_cb, fcu_cb);
case ALE_ALL: /* 'all' (DopeSheet summary) */
return summary_keyframes_loop(ked, (bAnimContext *)ale->data, key_ok, key_cb, fcu_cb);
}
return 0;
}
short ANIM_animchanneldata_keyframes_loop(KeyframeEditData *ked,
bDopeSheet *ads,
void *data,
int keytype,
KeyframeEditFunc key_ok,
KeyframeEditFunc key_cb,
FcuEditFunc fcu_cb)
{
/* sanity checks */
if (data == NULL) {
return 0;
}
/* method to use depends on the type of keyframe data */
switch (keytype) {
/* direct keyframe data (these loops are exposed) */
case ALE_FCURVE: /* F-Curve */
return ANIM_fcurve_keyframes_loop(ked, data, key_ok, key_cb, fcu_cb);
/* indirect 'summaries' (these are not exposed directly)
* NOTE: must keep this code in sync with the drawing code and also the filtering code!
*/
case ALE_GROUP: /* action group */
return agrp_keyframes_loop(ked, (bActionGroup *)data, key_ok, key_cb, fcu_cb);
case ALE_ACT: /* action */
return act_keyframes_loop(ked, (bAction *)data, key_ok, key_cb, fcu_cb);
case ALE_OB: /* object */
return ob_keyframes_loop(ked, ads, (Object *)data, key_ok, key_cb, fcu_cb);
case ALE_SCE: /* scene */
return scene_keyframes_loop(ked, ads, (Scene *)data, key_ok, key_cb, fcu_cb);
case ALE_ALL: /* 'all' (DopeSheet summary) */
return summary_keyframes_loop(ked, (bAnimContext *)data, key_ok, key_cb, fcu_cb);
}
return 0;
}
void ANIM_animdata_keyframe_callback(bAnimContext *ac,
eAnimFilter_Flags filter,
KeyframeEditFunc callback_fn)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
ANIM_fcurve_keyframes_loop(NULL, ale->key_data, NULL, callback_fn, BKE_fcurve_handles_recalc);
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
/* ************************************************************************** */
/* Keyframe Integrity Tools */
void ANIM_editkeyframes_refresh(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* filter animation data */
filter = ANIMFILTER_DATA_VISIBLE;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Loop over F-Curves that are likely to have been edited, and tag them to
* ensure the keyframes are in order and handles are in a valid position. */
for (ale = anim_data.first; ale; ale = ale->next) {
ale->update |= ANIM_UPDATE_DEPS | ANIM_UPDATE_HANDLES | ANIM_UPDATE_ORDER;
}
/* free temp data */
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
/* ************************************************************************** */
/* BezTriple Validation Callbacks */
/* ------------------------ */
/* Some macros to make this easier... */
/* run the given check on the 3 handles:
* - Check should be a macro, which takes the handle index as its single arg,
* which it substitutes later.
* - Requires that a var, of type short, is named 'ok',
* and has been initialized to 0.
*/
#define KEYFRAME_OK_CHECKS(check) \
{ \
CHECK_TYPE(ok, short); \
if (check(1)) { \
ok |= KEYFRAME_OK_KEY; \
} \
if (ked && (ked->iterflags & KEYFRAME_ITER_INCL_HANDLES)) { \
/* Only act on visible items, so check handle visibility state. */ \
const bool handles_visible = ((ked->iterflags & KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE) ? \
BEZT_ISSEL_ANY(bezt) : \
true); \
if (handles_visible) { \
if (check(0)) { \
ok |= KEYFRAME_OK_H1; \
} \
if (check(2)) { \
ok |= KEYFRAME_OK_H2; \
} \
} \
} \
} \
(void)0
/* ------------------------ */
static short ok_bezier_frame(KeyframeEditData *ked, BezTriple *bezt)
{
short ok = 0;
/* frame is stored in f1 property (this float accuracy check may need to be dropped?) */
#define KEY_CHECK_OK(_index) IS_EQF(bezt->vec[_index][0], ked->f1)
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
static short ok_bezier_framerange(KeyframeEditData *ked, BezTriple *bezt)
{
short ok = 0;
/* frame range is stored in float properties */
#define KEY_CHECK_OK(_index) ((bezt->vec[_index][0] > ked->f1) && (bezt->vec[_index][0] < ked->f2))
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
static short ok_bezier_selected(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* this macro checks all beztriple handles for selection...
* only one of the verts has to be selected for this to be ok...
*/
if (BEZT_ISSEL_ANY(bezt)) {
return KEYFRAME_OK_ALL;
}
return 0;
}
static short ok_bezier_value(KeyframeEditData *ked, BezTriple *bezt)
{
short ok = 0;
/* Value is stored in f1 property:
* - This float accuracy check may need to be dropped?
* - Should value be stored in f2 instead
* so that we won't have conflicts when using f1 for frames too?
*/
#define KEY_CHECK_OK(_index) IS_EQF(bezt->vec[_index][1], ked->f1)
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
static short ok_bezier_valuerange(KeyframeEditData *ked, BezTriple *bezt)
{
short ok = 0;
/* value range is stored in float properties */
#define KEY_CHECK_OK(_index) ((bezt->vec[_index][1] > ked->f1) && (bezt->vec[_index][1] < ked->f2))
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
static short ok_bezier_region(KeyframeEditData *ked, BezTriple *bezt)
{
/* rect is stored in data property (it's of type rectf, but may not be set) */
if (ked->data) {
short ok = 0;
#define KEY_CHECK_OK(_index) BLI_rctf_isect_pt_v(ked->data, bezt->vec[_index])
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
return 0;
}
bool keyframe_region_lasso_test(const KeyframeEdit_LassoData *data_lasso, const float xy[2])
{
if (BLI_rctf_isect_pt_v(data_lasso->rectf_scaled, xy)) {
float xy_view[2];
BLI_rctf_transform_pt_v(data_lasso->rectf_view, data_lasso->rectf_scaled, xy_view, xy);
if (BLI_lasso_is_point_inside(
data_lasso->mcoords, data_lasso->mcoords_len, xy_view[0], xy_view[1], INT_MAX)) {
return true;
}
}
return false;
}
static short ok_bezier_region_lasso(KeyframeEditData *ked, BezTriple *bezt)
{
/* check for lasso customdata (KeyframeEdit_LassoData) */
if (ked->data) {
short ok = 0;
#define KEY_CHECK_OK(_index) keyframe_region_lasso_test(ked->data, bezt->vec[_index])
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
return 0;
}
static short ok_bezier_channel_lasso(KeyframeEditData *ked, BezTriple *bezt)
{
/* check for lasso customdata (KeyframeEdit_LassoData) */
if (ked->data) {
KeyframeEdit_LassoData *data = ked->data;
float pt[2];
/* late-binding remap of the x values (for summary channels) */
/* XXX: Ideally we reset, but it should be fine just leaving it as-is
* as the next channel will reset it properly, while the next summary-channel
* curve will also reset by itself...
*/
if (ked->iterflags & (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP)) {
data->rectf_scaled->xmin = ked->f1;
data->rectf_scaled->xmax = ked->f2;
}
/* only use the x-coordinate of the point; the y is the channel range... */
pt[0] = bezt->vec[1][0];
pt[1] = ked->channel_y;
if (keyframe_region_lasso_test(data, pt)) {
return KEYFRAME_OK_KEY;
}
}
return 0;
}
bool keyframe_region_circle_test(const KeyframeEdit_CircleData *data_circle, const float xy[2])
{
if (BLI_rctf_isect_pt_v(data_circle->rectf_scaled, xy)) {
float xy_view[2];
BLI_rctf_transform_pt_v(data_circle->rectf_view, data_circle->rectf_scaled, xy_view, xy);
xy_view[0] = xy_view[0] - data_circle->mval[0];
xy_view[1] = xy_view[1] - data_circle->mval[1];
return len_squared_v2(xy_view) < data_circle->radius_squared;
}
return false;
}
static short ok_bezier_region_circle(KeyframeEditData *ked, BezTriple *bezt)
{
/* check for circle select customdata (KeyframeEdit_CircleData) */
if (ked->data) {
short ok = 0;
#define KEY_CHECK_OK(_index) keyframe_region_circle_test(ked->data, bezt->vec[_index])
KEYFRAME_OK_CHECKS(KEY_CHECK_OK);
#undef KEY_CHECK_OK
/* return ok flags */
return ok;
}
return 0;
}
static short ok_bezier_channel_circle(KeyframeEditData *ked, BezTriple *bezt)
{
/* check for circle select customdata (KeyframeEdit_CircleData) */
if (ked->data) {
KeyframeEdit_CircleData *data = ked->data;
float pt[2];
/* late-binding remap of the x values (for summary channels) */
/* XXX: Ideally we reset, but it should be fine just leaving it as-is
* as the next channel will reset it properly, while the next summary-channel
* curve will also reset by itself...
*/
if (ked->iterflags & (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP)) {
data->rectf_scaled->xmin = ked->f1;
data->rectf_scaled->xmax = ked->f2;
}
/* only use the x-coordinate of the point; the y is the channel range... */
pt[0] = bezt->vec[1][0];
pt[1] = ked->channel_y;
if (keyframe_region_circle_test(data, pt)) {
return KEYFRAME_OK_KEY;
}
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_ok(short mode)
{
/* eEditKeyframes_Validate */
switch (mode) {
case BEZT_OK_FRAME:
/* only if bezt falls on the right frame (float) */
return ok_bezier_frame;
case BEZT_OK_FRAMERANGE:
/* only if bezt falls within the specified frame range (floats) */
return ok_bezier_framerange;
case BEZT_OK_SELECTED:
/* only if bezt is selected (self) */
return ok_bezier_selected;
case BEZT_OK_VALUE:
/* only if bezt value matches (float) */
return ok_bezier_value;
case BEZT_OK_VALUERANGE:
/* only if bezier falls within the specified value range (floats) */
return ok_bezier_valuerange;
case BEZT_OK_REGION:
/* only if bezier falls within the specified rect (data -> rectf) */
return ok_bezier_region;
case BEZT_OK_REGION_LASSO:
/* only if the point falls within KeyframeEdit_LassoData defined data */
return ok_bezier_region_lasso;
case BEZT_OK_REGION_CIRCLE:
/* only if the point falls within KeyframeEdit_CircleData defined data */
return ok_bezier_region_circle;
case BEZT_OK_CHANNEL_LASSO:
/* same as BEZT_OK_REGION_LASSO, but we're only using the x-value of the points */
return ok_bezier_channel_lasso;
case BEZT_OK_CHANNEL_CIRCLE:
/* same as BEZT_OK_REGION_CIRCLE, but we're only using the x-value of the points */
return ok_bezier_channel_circle;
default: /* nothing was ok */
return NULL;
}
}
/* ******************************************* */
/* Assorted Utility Functions */
short bezt_calc_average(KeyframeEditData *ked, BezTriple *bezt)
{
/* only if selected */
if (bezt->f2 & SELECT) {
/* store average time in float 1 (only do rounding at last step) */
ked->f1 += bezt->vec[1][0];
/* store average value in float 2 (only do rounding at last step)
* - this isn't always needed, but some operators may also require this
*/
ked->f2 += bezt->vec[1][1];
/* increment number of items */
ked->i1++;
}
return 0;
}
short bezt_to_cfraelem(KeyframeEditData *ked, BezTriple *bezt)
{
/* only if selected */
if (bezt->f2 & SELECT) {
CfraElem *ce = MEM_callocN(sizeof(CfraElem), "cfraElem");
BLI_addtail(&ked->list, ce);
ce->cfra = bezt->vec[1][0];
}
return 0;
}
void bezt_remap_times(KeyframeEditData *ked, BezTriple *bezt)
{
KeyframeEditCD_Remap *rmap = (KeyframeEditCD_Remap *)ked->data;
const float scale = (rmap->newMax - rmap->newMin) / (rmap->oldMax - rmap->oldMin);
/* perform transform on all three handles unless indicated otherwise */
/* TODO: need to include some checks for that */
bezt->vec[0][0] = scale * (bezt->vec[0][0] - rmap->oldMin) + rmap->newMin;
bezt->vec[1][0] = scale * (bezt->vec[1][0] - rmap->oldMin) + rmap->newMin;
bezt->vec[2][0] = scale * (bezt->vec[2][0] - rmap->oldMin) + rmap->newMin;
}
/* ******************************************* */
/* Transform */
/* snaps the keyframe to the nearest frame */
static short snap_bezier_nearest(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->vec[1][0] = (float)floorf(bezt->vec[1][0] + 0.5f);
}
return 0;
}
/* snaps the keyframe to the nearest second */
static short snap_bezier_nearestsec(KeyframeEditData *ked, BezTriple *bezt)
{
const Scene *scene = ked->scene;
const float secf = (float)FPS;
if (bezt->f2 & SELECT) {
bezt->vec[1][0] = (floorf(bezt->vec[1][0] / secf + 0.5f) * secf);
}
return 0;
}
/* snaps the keyframe to the current frame */
static short snap_bezier_cframe(KeyframeEditData *ked, BezTriple *bezt)
{
const Scene *scene = ked->scene;
if (bezt->f2 & SELECT) {
bezt->vec[1][0] = (float)scene->r.cfra;
}
return 0;
}
/* snaps the keyframe time to the nearest marker's frame */
static short snap_bezier_nearmarker(KeyframeEditData *ked, BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->vec[1][0] = (float)ED_markers_find_nearest_marker_time(&ked->list, bezt->vec[1][0]);
}
return 0;
}
/* make the handles have the same value as the key */
static short snap_bezier_horizontal(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->vec[0][1] = bezt->vec[2][1] = bezt->vec[1][1];
if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM, HD_VECT)) {
bezt->h1 = HD_ALIGN;
}
if (ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM, HD_VECT)) {
bezt->h2 = HD_ALIGN;
}
}
return 0;
}
/* frame to snap to is stored in the custom data -> first float value slot */
static short snap_bezier_time(KeyframeEditData *ked, BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->vec[1][0] = ked->f1;
}
return 0;
}
/* value to snap to is stored in the custom data -> first float value slot */
static short snap_bezier_value(KeyframeEditData *ked, BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->vec[1][1] = ked->f1;
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_snap(short mode)
{
/* eEditKeyframes_Snap */
switch (mode) {
case SNAP_KEYS_NEARFRAME: /* snap to nearest frame */
return snap_bezier_nearest;
case SNAP_KEYS_CURFRAME: /* snap to current frame */
return snap_bezier_cframe;
case SNAP_KEYS_NEARMARKER: /* snap to nearest marker */
return snap_bezier_nearmarker;
case SNAP_KEYS_NEARSEC: /* snap to nearest second */
return snap_bezier_nearestsec;
case SNAP_KEYS_HORIZONTAL: /* snap handles to same value */
return snap_bezier_horizontal;
case SNAP_KEYS_TIME: /* snap to given frame/time */
return snap_bezier_time;
case SNAP_KEYS_VALUE: /* snap to given value */
return snap_bezier_value;
default: /* just in case */
return snap_bezier_nearest;
}
}
/* --------- */
static void mirror_bezier_xaxis_ex(BezTriple *bezt, const float center)
{
for (int i = 0; i < 3; i++) {
float diff = (center - bezt->vec[i][0]);
bezt->vec[i][0] = (center + diff);
}
swap_v3_v3(bezt->vec[0], bezt->vec[2]);
SWAP(uint8_t, bezt->h1, bezt->h2);
SWAP(uint8_t, bezt->f1, bezt->f3);
}
static void mirror_bezier_yaxis_ex(BezTriple *bezt, const float center)
{
for (int i = 0; i < 3; i++) {
float diff = (center - bezt->vec[i][1]);
bezt->vec[i][1] = (center + diff);
}
}
static short mirror_bezier_cframe(KeyframeEditData *ked, BezTriple *bezt)
{
const Scene *scene = ked->scene;
if (bezt->f2 & SELECT) {
mirror_bezier_xaxis_ex(bezt, scene->r.cfra);
}
return 0;
}
static short mirror_bezier_yaxis(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
/* Yes, names are inverted, we are mirroring across y axis, hence along x axis... */
mirror_bezier_xaxis_ex(bezt, 0.0f);
}
return 0;
}
static short mirror_bezier_xaxis(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
/* Yes, names are inverted, we are mirroring across x axis, hence along y axis... */
mirror_bezier_yaxis_ex(bezt, 0.0f);
}
return 0;
}
static short mirror_bezier_marker(KeyframeEditData *ked, BezTriple *bezt)
{
/* mirroring time stored in f1 */
if (bezt->f2 & SELECT) {
mirror_bezier_xaxis_ex(bezt, ked->f1);
}
return 0;
}
static short mirror_bezier_time(KeyframeEditData *ked, BezTriple *bezt)
{
/* value to mirror over is stored in f1 */
if (bezt->f2 & SELECT) {
mirror_bezier_xaxis_ex(bezt, ked->f1);
}
return 0;
}
static short mirror_bezier_value(KeyframeEditData *ked, BezTriple *bezt)
{
/* value to mirror over is stored in the custom data -> first float value slot */
if (bezt->f2 & SELECT) {
mirror_bezier_yaxis_ex(bezt, ked->f1);
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_mirror(short mode)
{
switch (mode) {
case MIRROR_KEYS_CURFRAME: /* mirror over current frame */
return mirror_bezier_cframe;
case MIRROR_KEYS_YAXIS: /* mirror over frame 0 */
return mirror_bezier_yaxis;
case MIRROR_KEYS_XAXIS: /* mirror over value 0 */
return mirror_bezier_xaxis;
case MIRROR_KEYS_MARKER: /* mirror over marker */
return mirror_bezier_marker;
case MIRROR_KEYS_TIME: /* mirror over frame/time */
return mirror_bezier_time;
case MIRROR_KEYS_VALUE: /* mirror over given value */
return mirror_bezier_value;
default: /* just in case */
return mirror_bezier_yaxis;
}
}
/* ******************************************* */
/* Settings */
/**
* Standard validation step for a few of these
* (implemented as macro for inlining without fn-call overhead):
* "if the handles are not of the same type, set them to type free".
*/
#define ENSURE_HANDLES_MATCH(bezt) \
if (bezt->h1 != bezt->h2) { \
if (ELEM(bezt->h1, HD_ALIGN, HD_AUTO, HD_AUTO_ANIM)) { \
bezt->h1 = HD_FREE; \
} \
if (ELEM(bezt->h2, HD_ALIGN, HD_AUTO, HD_AUTO_ANIM)) { \
bezt->h2 = HD_FREE; \
} \
} \
(void)0
/* Sets the selected bezier handles to type 'auto' */
static short set_bezier_auto(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* If the key is selected, always apply to both handles. */
if (bezt->f2 & SELECT) {
bezt->h1 = bezt->h2 = HD_AUTO;
}
else {
if (bezt->f1 & SELECT) {
bezt->h1 = HD_AUTO;
}
if (bezt->f3 & SELECT) {
bezt->h2 = HD_AUTO;
}
ENSURE_HANDLES_MATCH(bezt);
}
return 0;
}
/* Sets the selected bezier handles to type 'auto-clamped'
* NOTE: this is like auto above, but they're handled a bit different
*/
static short set_bezier_auto_clamped(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* If the key is selected, always apply to both handles. */
if (bezt->f2 & SELECT) {
bezt->h1 = bezt->h2 = HD_AUTO_ANIM;
}
else {
if (bezt->f1 & SELECT) {
bezt->h1 = HD_AUTO_ANIM;
}
if (bezt->f3 & SELECT) {
bezt->h2 = HD_AUTO_ANIM;
}
ENSURE_HANDLES_MATCH(bezt);
}
return 0;
}
/* Sets the selected bezier handles to type 'vector'. */
static short set_bezier_vector(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* If the key is selected, always apply to both handles. */
if (bezt->f2 & SELECT) {
bezt->h1 = bezt->h2 = HD_VECT;
}
else {
if (bezt->f1 & SELECT) {
bezt->h1 = HD_VECT;
}
if (bezt->f3 & SELECT) {
bezt->h2 = HD_VECT;
}
}
return 0;
}
/**
* Queries if the handle should be set to 'free' or 'align'.
*
* \note This was used for the 'toggle free/align' option
* currently this isn't used, but may be restored later.
*/
static short bezier_isfree(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if ((bezt->f1 & SELECT) && (bezt->h1)) {
return 1;
}
if ((bezt->f3 & SELECT) && (bezt->h2)) {
return 1;
}
return 0;
}
/* Sets selected bezier handles to type 'align' */
static short set_bezier_align(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* If the key is selected, always apply to both handles. */
if (bezt->f2 & SELECT) {
bezt->h1 = bezt->h2 = HD_ALIGN;
}
else {
if (bezt->f1 & SELECT) {
bezt->h1 = HD_ALIGN;
}
if (bezt->f3 & SELECT) {
bezt->h2 = HD_ALIGN;
}
}
return 0;
}
/* Sets selected bezier handles to type 'free'. */
static short set_bezier_free(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* If the key is selected, always apply to both handles. */
if (bezt->f2 & SELECT) {
bezt->h1 = bezt->h2 = HD_FREE;
}
else {
if (bezt->f1 & SELECT) {
bezt->h1 = HD_FREE;
}
if (bezt->f3 & SELECT) {
bezt->h2 = HD_FREE;
}
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_handles(short mode)
{
switch (mode) {
case HD_AUTO: /* auto */
return set_bezier_auto;
case HD_AUTO_ANIM: /* auto clamped */
return set_bezier_auto_clamped;
case HD_VECT: /* vector */
return set_bezier_vector;
case HD_FREE: /* free */
return set_bezier_free;
case HD_ALIGN: /* align */
return set_bezier_align;
default: /* check for toggle free or align? */
return bezier_isfree;
}
}
/* ------- */
static short set_bezt_constant(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_CONST;
}
return 0;
}
static short set_bezt_linear(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_LIN;
}
return 0;
}
static short set_bezt_bezier(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_BEZ;
}
return 0;
}
static short set_bezt_back(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_BACK;
}
return 0;
}
static short set_bezt_bounce(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_BOUNCE;
}
return 0;
}
static short set_bezt_circle(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_CIRC;
}
return 0;
}
static short set_bezt_cubic(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_CUBIC;
}
return 0;
}
static short set_bezt_elastic(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_ELASTIC;
}
return 0;
}
static short set_bezt_expo(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_EXPO;
}
return 0;
}
static short set_bezt_quad(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_QUAD;
}
return 0;
}
static short set_bezt_quart(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_QUART;
}
return 0;
}
static short set_bezt_quint(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_QUINT;
}
return 0;
}
static short set_bezt_sine(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->ipo = BEZT_IPO_SINE;
}
return 0;
}
static void handle_flatten(float vec[3][3], const int idx, const float direction[2])
{
BLI_assert_msg(idx == 0 || idx == 2, "handle_flatten() expects a handle index");
add_v2_v2v2(vec[idx], vec[1], direction);
}
static void handle_set_length(float vec[3][3], const int idx, const float handle_length)
{
BLI_assert_msg(idx == 0 || idx == 2, "handle_set_length() expects a handle index");
float handle_direction[2];
sub_v2_v2v2(handle_direction, vec[idx], vec[1]);
normalize_v2_length(handle_direction, handle_length);
add_v2_v2v2(vec[idx], vec[1], handle_direction);
}
void ANIM_fcurve_equalize_keyframes_loop(FCurve *fcu,
const eEditKeyframes_Equalize mode,
const float handle_length,
const bool flatten)
{
uint i;
BezTriple *bezt;
const float flat_direction_left[2] = {-handle_length, 0.0f};
const float flat_direction_right[2] = {handle_length, 0.0f};
/* Loop through an F-Curves keyframes. */
for (bezt = fcu->bezt, i = 0; i < fcu->totvert; bezt++, i++) {
if ((bezt->f2 & SELECT) == 0) {
continue;
}
/* Perform handle equalization if mode is 'Both' or 'Left'. */
if (mode & EQUALIZE_HANDLES_LEFT) {
/* If left handle type is 'Auto', 'Auto Clamped', or 'Vector', convert handles to 'Aligned'.
*/
if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM, HD_VECT)) {
bezt->h1 = HD_ALIGN;
bezt->h2 = HD_ALIGN;
}
if (flatten) {
handle_flatten(bezt->vec, 0, flat_direction_left);
}
else {
handle_set_length(bezt->vec, 0, handle_length);
}
}
/* Perform handle equalization if mode is 'Both' or 'Right'. */
if (mode & EQUALIZE_HANDLES_RIGHT) {
/* If right handle type is 'Auto', 'Auto Clamped', or 'Vector', convert handles to
* 'Aligned'. */
if (ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM, HD_VECT)) {
bezt->h1 = HD_ALIGN;
bezt->h2 = HD_ALIGN;
}
if (flatten) {
handle_flatten(bezt->vec, 2, flat_direction_right);
}
else {
handle_set_length(bezt->vec, 2, handle_length);
}
}
}
}
KeyframeEditFunc ANIM_editkeyframes_ipo(short mode)
{
switch (mode) {
/* interpolation */
case BEZT_IPO_CONST: /* constant */
return set_bezt_constant;
case BEZT_IPO_LIN: /* linear */
return set_bezt_linear;
/* easing */
case BEZT_IPO_BACK:
return set_bezt_back;
case BEZT_IPO_BOUNCE:
return set_bezt_bounce;
case BEZT_IPO_CIRC:
return set_bezt_circle;
case BEZT_IPO_CUBIC:
return set_bezt_cubic;
case BEZT_IPO_ELASTIC:
return set_bezt_elastic;
case BEZT_IPO_EXPO:
return set_bezt_expo;
case BEZT_IPO_QUAD:
return set_bezt_quad;
case BEZT_IPO_QUART:
return set_bezt_quart;
case BEZT_IPO_QUINT:
return set_bezt_quint;
case BEZT_IPO_SINE:
return set_bezt_sine;
default: /* bezier */
return set_bezt_bezier;
}
}
/* ------- */
static short set_keytype_keyframe(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
BEZKEYTYPE(bezt) = BEZT_KEYTYPE_KEYFRAME;
}
return 0;
}
static short set_keytype_breakdown(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
BEZKEYTYPE(bezt) = BEZT_KEYTYPE_BREAKDOWN;
}
return 0;
}
static short set_keytype_extreme(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
BEZKEYTYPE(bezt) = BEZT_KEYTYPE_EXTREME;
}
return 0;
}
static short set_keytype_jitter(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
BEZKEYTYPE(bezt) = BEZT_KEYTYPE_JITTER;
}
return 0;
}
static short set_keytype_moving_hold(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
BEZKEYTYPE(bezt) = BEZT_KEYTYPE_MOVEHOLD;
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_keytype(short mode)
{
switch (mode) {
case BEZT_KEYTYPE_BREAKDOWN: /* breakdown */
return set_keytype_breakdown;
case BEZT_KEYTYPE_EXTREME: /* extreme keyframe */
return set_keytype_extreme;
case BEZT_KEYTYPE_JITTER: /* jitter keyframe */
return set_keytype_jitter;
case BEZT_KEYTYPE_MOVEHOLD: /* moving hold */
return set_keytype_moving_hold;
case BEZT_KEYTYPE_KEYFRAME: /* proper keyframe */
default:
return set_keytype_keyframe;
}
}
/* ------- */
static short set_easingtype_easein(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->easing = BEZT_IPO_EASE_IN;
}
return 0;
}
static short set_easingtype_easeout(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->easing = BEZT_IPO_EASE_OUT;
}
return 0;
}
static short set_easingtype_easeinout(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->easing = BEZT_IPO_EASE_IN_OUT;
}
return 0;
}
static short set_easingtype_easeauto(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
if (bezt->f2 & SELECT) {
bezt->easing = BEZT_IPO_EASE_AUTO;
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_easing(short mode)
{
switch (mode) {
case BEZT_IPO_EASE_IN: /* ease in */
return set_easingtype_easein;
case BEZT_IPO_EASE_OUT: /* ease out */
return set_easingtype_easeout;
case BEZT_IPO_EASE_IN_OUT: /* both */
return set_easingtype_easeinout;
default: /* auto */
return set_easingtype_easeauto;
}
}
/* ******************************************* */
/* Selection */
static short select_bezier_add(KeyframeEditData *ked, BezTriple *bezt)
{
/* Only act on visible items, so check handle visibility state. */
const bool handles_visible = ked && ((ked->iterflags & KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE) ?
BEZT_ISSEL_ANY(bezt) :
true);
/* if we've got info on what to select, use it, otherwise select all */
if ((ked) && (ked->iterflags & KEYFRAME_ITER_INCL_HANDLES) && handles_visible) {
if (ked->curflags & KEYFRAME_OK_KEY) {
bezt->f2 |= SELECT;
}
if (ked->curflags & KEYFRAME_OK_H1) {
bezt->f1 |= SELECT;
}
if (ked->curflags & KEYFRAME_OK_H2) {
bezt->f3 |= SELECT;
}
}
else {
BEZT_SEL_ALL(bezt);
}
return 0;
}
static short select_bezier_subtract(KeyframeEditData *ked, BezTriple *bezt)
{
/* Only act on visible items, so check handle visibility state. */
const bool handles_visible = ked && ((ked->iterflags & KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE) ?
BEZT_ISSEL_ANY(bezt) :
true);
/* if we've got info on what to deselect, use it, otherwise deselect all */
if ((ked) && (ked->iterflags & KEYFRAME_ITER_INCL_HANDLES) && handles_visible) {
if (ked->curflags & KEYFRAME_OK_KEY) {
bezt->f2 &= ~SELECT;
}
if (ked->curflags & KEYFRAME_OK_H1) {
bezt->f1 &= ~SELECT;
}
if (ked->curflags & KEYFRAME_OK_H2) {
bezt->f3 &= ~SELECT;
}
}
else {
BEZT_DESEL_ALL(bezt);
}
return 0;
}
static short select_bezier_invert(KeyframeEditData *UNUSED(ked), BezTriple *bezt)
{
/* Invert the selection for the whole bezier triple */
bezt->f2 ^= SELECT;
if (bezt->f2 & SELECT) {
bezt->f1 |= SELECT;
bezt->f3 |= SELECT;
}
else {
bezt->f1 &= ~SELECT;
bezt->f3 &= ~SELECT;
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_select(short selectmode)
{
switch (selectmode) {
case SELECT_ADD: /* add */
return select_bezier_add;
case SELECT_SUBTRACT: /* subtract */
return select_bezier_subtract;
case SELECT_INVERT: /* invert */
return select_bezier_invert;
default: /* replace (need to clear all, then add) */
return select_bezier_add;
}
}
/* ******************************************* */
/* Selection Maps */
/* Selection maps are simply fancy names for char arrays that store on/off
* info for whether the selection status. The main purpose for these is to
* allow extra info to be tagged to the keyframes without influencing their
* values or having to be removed later.
*/
/* ----------- */
static short selmap_build_bezier_more(KeyframeEditData *ked, BezTriple *bezt)
{
FCurve *fcu = ked->fcu;
char *map = ked->data;
int i = ked->curIndex;
/* if current is selected, just make sure it stays this way */
if (BEZT_ISSEL_ANY(bezt)) {
map[i] = 1;
return 0;
}
/* if previous is selected, that means that selection should extend across */
if (i > 0) {
BezTriple *prev = bezt - 1;
if (BEZT_ISSEL_ANY(prev)) {
map[i] = 1;
return 0;
}
}
/* if next is selected, that means that selection should extend across */
if (i < (fcu->totvert - 1)) {
BezTriple *next = bezt + 1;
if (BEZT_ISSEL_ANY(next)) {
map[i] = 1;
return 0;
}
}
return 0;
}
static short selmap_build_bezier_less(KeyframeEditData *ked, BezTriple *bezt)
{
FCurve *fcu = ked->fcu;
char *map = ked->data;
int i = ked->curIndex;
/* if current is selected, check the left/right keyframes
* since it might need to be deselected (but otherwise no)
*/
if (BEZT_ISSEL_ANY(bezt)) {
/* if previous is not selected, we're on the tip of an iceberg */
if (i > 0) {
BezTriple *prev = bezt - 1;
if (BEZT_ISSEL_ANY(prev) == 0) {
return 0;
}
}
else if (i == 0) {
/* current keyframe is selected at an endpoint, so should get deselected */
return 0;
}
/* if next is not selected, we're on the tip of an iceberg */
if (i < (fcu->totvert - 1)) {
BezTriple *next = bezt + 1;
if (BEZT_ISSEL_ANY(next) == 0) {
return 0;
}
}
else if (i == (fcu->totvert - 1)) {
/* current keyframe is selected at an endpoint, so should get deselected */
return 0;
}
/* if we're still here, that means that keyframe should remain untouched */
map[i] = 1;
}
return 0;
}
KeyframeEditFunc ANIM_editkeyframes_buildselmap(short mode)
{
switch (mode) {
case SELMAP_LESS: /* less */
return selmap_build_bezier_less;
case SELMAP_MORE: /* more */
default:
return selmap_build_bezier_more;
}
}
/* ----------- */
short bezt_selmap_flush(KeyframeEditData *ked, BezTriple *bezt)
{
const char *map = ked->data;
short on = map[ked->curIndex];
/* select or deselect based on whether the map allows it or not */
if (on) {
BEZT_SEL_ALL(bezt);
}
else {
BEZT_DESEL_ALL(bezt);
}
return 0;
}