Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID;
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struct Main;
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struct bContext;
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/**
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* Mark the datablock as asset.
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*
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* To ensure the datablock is saved, this sets Fake User.
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*
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* \return whether the datablock was marked as asset; false when it is not capable of becoming an
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* asset, or when it already was an asset. */
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bool ED_asset_mark_id(struct ID *id);
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/**
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* Generate preview image for the given datablock.
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*
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* The preview image might be generated using a background thread.
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*/
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void ED_asset_generate_preview(const struct bContext *C, struct ID *id);
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/**
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* Remove the asset metadata, turning the ID into a "normal" ID.
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*
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* This clears the Fake User. If for some reason the datablock is meant to be saved anyway, the
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* caller is responsible for explicitly setting the Fake User.
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*
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* \return whether the asset metadata was actually removed; false when the ID was not an asset.
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*/
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bool ED_asset_clear_id(struct ID *id);
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void ED_assets_pre_save(struct Main *bmain);
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bool ED_asset_can_mark_single_from_context(const struct bContext *C);
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#ifdef __cplusplus
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}
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#endif
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