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blender-archive/source/blender/editors/include/ED_node.hh

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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_vector_set.hh"
#include "ED_node.h"
struct SpaceNode;
struct ARegion;
struct Main;
struct bNodeSocket;
struct bNodeTree;
struct rcti;
namespace blender::ed::space_node {
VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree);
void node_insert_on_link_flags_set(SpaceNode &snode, const ARegion &region);
/**
* Assumes link with #NODE_LINKFLAG_HILITE set.
*/
void node_insert_on_link_flags(Main &bmain, SpaceNode &snode);
void node_insert_on_link_flags_clear(bNodeTree &node_tree);
/**
* Draw a single node socket at default size.
* \note this is only called from external code, internally #node_socket_draw_nested() is used for
* optimized drawing of multiple/all sockets of a node.
*/
void node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale);
} // namespace blender::ed::space_node