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blender-archive/source/blender/editors/include/UI_interface.h
Julian Eisel a2d0f7049a UI: Generalize drop target API, support drop targets for UI views
Previously UI view items would support custom drop controllers (so they
could react to data being dragged over them and dropped). This is now
more generalized so the views themselves can do this as well.

Main changes:
- Support calculating a bounding box for the view, so this can be used
  for recognizing mouse hovering.
- Rename "drop controller" to "drop target", this is more clear, less
  abstract naming.
- Generalize drop controllers/targets. There is a new
  `ui::DropTargetInterface` now.
- Add support for drop targets in the `ui::AbstractView` base class, so
  custom views can use this.

Pull Request: blender/blender#105963
2023-03-22 18:45:35 +01:00

3293 lines
125 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup editorui
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h" /* size_t */
#include "BLI_utildefines.h"
#include "UI_interface_icons.h"
#include "WM_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Struct Declarations */
struct ARegion;
struct AssetFilterSettings;
struct AssetHandle;
struct AutoComplete;
struct EnumPropertyItem;
struct FileSelectParams;
struct ID;
struct IDProperty;
struct ImBuf;
struct Image;
struct ImageUser;
struct ListBase;
struct MTex;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct ResultBLF;
struct bContext;
struct bContextStore;
struct bNode;
struct bNodeSocket;
struct bNodeTree;
struct bScreen;
struct rctf;
struct rcti;
struct uiButSearch;
struct uiFontStyle;
struct uiList;
struct uiStyle;
struct uiWidgetColors;
struct wmDrag;
struct wmDropBox;
struct wmEvent;
struct wmGizmo;
struct wmKeyConfig;
struct wmKeyMap;
struct wmKeyMapItem;
struct wmMsgBus;
struct wmOperator;
struct wmOperatorType;
struct wmRegionListenerParams;
struct wmWindow;
typedef struct uiBlock uiBlock;
typedef struct uiBut uiBut;
typedef struct uiButExtraOpIcon uiButExtraOpIcon;
typedef struct uiLayout uiLayout;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
/* C handle for C++ #ui::AbstractView type. */
typedef struct uiViewHandle uiViewHandle;
/* C handle for C++ #ui::AbstractViewItem type. */
typedef struct uiViewItemHandle uiViewItemHandle;
/* Defines */
/**
* Character used for splitting labels (right align text after this character).
* Users should never see this character.
* Only applied when #UI_BUT_HAS_SEP_CHAR flag is enabled, see it's doc-string for details.
*/
#define UI_SEP_CHAR '|'
#define UI_SEP_CHAR_S "|"
/* Separator for text in search menus (right pointing arrow).
* keep in sync with `string_search.cc`. */
#define UI_MENU_ARROW_SEP "\xe2\x96\xb8"
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
#define UI_MAX_SHORTCUT_STR 64
/**
* For #ARegion.overlap regions, pass events though if they don't overlap
* the regions contents (the usable part of the #View2D and buttons).
*
* The margin is needed so it's not possible to accidentally click in between buttons.
*/
#define UI_REGION_OVERLAP_MARGIN (U.widget_unit / 3)
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
/** #uiBlock.emboss and #uiBut.emboss */
typedef enum eUIEmbossType {
UI_EMBOSS = 0, /* use widget style for drawing */
UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */
UI_EMBOSS_PULLDOWN = 2, /* Pull-down menu style */
UI_EMBOSS_RADIAL = 3, /* Pie Menu */
/**
* The same as #UI_EMBOSS_NONE, unless the button has
* a coloring status like an animation state or red alert.
*/
UI_EMBOSS_NONE_OR_STATUS = 4,
UI_EMBOSS_UNDEFINED = 255, /* For layout engine, use emboss from block. */
} eUIEmbossType;
/* uiBlock->direction */
enum {
UI_DIR_UP = 1 << 0,
UI_DIR_DOWN = 1 << 1,
UI_DIR_LEFT = 1 << 2,
UI_DIR_RIGHT = 1 << 3,
UI_DIR_CENTER_X = 1 << 4,
UI_DIR_CENTER_Y = 1 << 5,
UI_DIR_ALL = UI_DIR_UP | UI_DIR_DOWN | UI_DIR_LEFT | UI_DIR_RIGHT,
};
/** #uiBlock.flag (controls) */
enum {
UI_BLOCK_LOOP = 1 << 0,
/** Indicate that items in a popup are drawn with inverted order. Used for arrow key navigation
* so that it knows to invert the navigation direction to match the drawing order. */
UI_BLOCK_IS_FLIP = 1 << 1,
UI_BLOCK_NO_FLIP = 1 << 2,
UI_BLOCK_NUMSELECT = 1 << 3,
/** Don't apply window clipping. */
UI_BLOCK_NO_WIN_CLIP = 1 << 4,
UI_BLOCK_CLIPBOTTOM = 1 << 5,
UI_BLOCK_CLIPTOP = 1 << 6,
UI_BLOCK_MOVEMOUSE_QUIT = 1 << 7,
UI_BLOCK_KEEP_OPEN = 1 << 8,
UI_BLOCK_POPUP = 1 << 9,
UI_BLOCK_OUT_1 = 1 << 10,
UI_BLOCK_SEARCH_MENU = 1 << 11,
UI_BLOCK_POPUP_MEMORY = 1 << 12,
/* Stop handling mouse events. */
UI_BLOCK_CLIP_EVENTS = 1 << 13,
/* block->flag bits 14-17 are identical to but->drawflag bits */
UI_BLOCK_POPUP_HOLD = 1 << 18,
UI_BLOCK_LIST_ITEM = 1 << 19,
UI_BLOCK_RADIAL = 1 << 20,
UI_BLOCK_POPOVER = 1 << 21,
UI_BLOCK_POPOVER_ONCE = 1 << 22,
/** Always show key-maps, even for non-menus. */
UI_BLOCK_SHOW_SHORTCUT_ALWAYS = 1 << 23,
/** Don't show library override state for buttons in this block. */
UI_BLOCK_NO_DRAW_OVERRIDDEN_STATE = 1 << 24,
/** The block is only used during the search process and will not be drawn.
* Currently just for the case of a closed panel's sub-panel (and its sub-panels). */
UI_BLOCK_SEARCH_ONLY = 1 << 25,
/** Hack for quick setup (splash screen) to draw text centered. */
UI_BLOCK_QUICK_SETUP = 1 << 26,
};
/** #uiPopupBlockHandle.menuretval */
enum {
/** Cancel all menus cascading. */
UI_RETURN_CANCEL = 1 << 0,
/** Choice made. */
UI_RETURN_OK = 1 << 1,
/** Left the menu. */
UI_RETURN_OUT = 1 << 2,
/** Let the parent handle this event. */
UI_RETURN_OUT_PARENT = 1 << 3,
/** Update the button that opened. */
UI_RETURN_UPDATE = 1 << 4,
/** Popup is ok to be handled. */
UI_RETURN_POPUP_OK = 1 << 5,
};
/** #uiBut.flag general state flags. */
enum {
/* WARNING: the first 8 flags are internal (see #UI_SELECT definition). */
UI_BUT_ICON_SUBMENU = 1 << 8,
UI_BUT_ICON_PREVIEW = 1 << 9,
UI_BUT_NODE_LINK = 1 << 10,
UI_BUT_NODE_ACTIVE = 1 << 11,
UI_BUT_DRAG_LOCK = 1 << 12,
/** Grayed out and un-editable. */
UI_BUT_DISABLED = 1 << 13,
UI_BUT_ANIMATED = 1 << 14,
UI_BUT_ANIMATED_KEY = 1 << 15,
UI_BUT_DRIVEN = 1 << 16,
UI_BUT_REDALERT = 1 << 17,
/** Grayed out but still editable. */
UI_BUT_INACTIVE = 1 << 18,
UI_BUT_LAST_ACTIVE = 1 << 19,
UI_BUT_UNDO = 1 << 20,
/* UNUSED = 1 << 21, */
UI_BUT_NO_UTF8 = 1 << 22,
/** For popups, pressing return activates this button, overriding the highlighted button.
* For non-popups this is just used as a display hint for the user to let them
* know the action which is activated when pressing return (file selector for eg). */
UI_BUT_ACTIVE_DEFAULT = 1 << 23,
/** This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_LIST_ITEM = 1 << 24,
/** edit this button as well as the active button (not just dragging) */
UI_BUT_DRAG_MULTI = 1 << 25,
/** Use for popups to start editing the button on initialization. */
UI_BUT_ACTIVATE_ON_INIT = 1 << 26,
/**
* #uiBut.str contains #UI_SEP_CHAR, used to show key-shortcuts right aligned.
*
* Since a label may contain #UI_SEP_CHAR, it's important to split on the last occurrence
* (meaning the right aligned text can't contain this character).
*/
UI_BUT_HAS_SEP_CHAR = 1 << 27,
/** Don't run updates while dragging (needed in rare cases). */
UI_BUT_UPDATE_DELAY = 1 << 28,
/** When widget is in text-edit mode, update value on each char stroke. */
UI_BUT_TEXTEDIT_UPDATE = 1 << 29,
/** Show 'x' icon to clear/unlink value of text or search button. */
UI_BUT_VALUE_CLEAR = 1 << 30,
/** RNA property of the button is overridden from linked reference data. */
UI_BUT_OVERRIDDEN = 1u << 31u,
};
/** #uiBut.dragflag */
enum {
/** By default only the left part of a button triggers dragging. A questionable design to make
* the icon but not other parts of the button draggable. Set this flag so the entire button can
* be dragged. */
UI_BUT_DRAG_FULL_BUT = (1 << 0),
/* --- Internal flags. --- */
UI_BUT_DRAGPOIN_FREE = (1 << 1),
};
/* Default font size for normal text. */
#define UI_DEFAULT_TEXT_POINTS 11.0f
/* Larger size used for title text. */
#define UI_DEFAULT_TITLE_POINTS 11.0f
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
#define UI_SIDEBAR_PANEL_WIDTH 220
#define UI_NAVIGATION_REGION_WIDTH UI_COMPACT_PANEL_WIDTH
#define UI_NARROW_NAVIGATION_REGION_WIDTH 100
#define UI_PANEL_CATEGORY_MARGIN_WIDTH (U.widget_unit * 1.0f)
/* Both these margins should be ignored if the panel doesn't show a background (check
* #UI_panel_should_show_background()). */
#define UI_PANEL_MARGIN_X (U.widget_unit * 0.4f)
#define UI_PANEL_MARGIN_Y (U.widget_unit * 0.1f)
/* but->drawflag - these flags should only affect how the button is drawn. */
/* NOTE: currently, these flags *are not passed* to the widget's state() or draw() functions
* (except for the 'align' ones)!
*/
enum {
/** Text and icon alignment (by default, they are centered). */
UI_BUT_TEXT_LEFT = 1 << 1,
UI_BUT_ICON_LEFT = 1 << 2,
UI_BUT_TEXT_RIGHT = 1 << 3,
/** Prevent the button to show any tooltip. */
UI_BUT_NO_TOOLTIP = 1 << 4,
/** Do not add the usual horizontal padding for text drawing. */
UI_BUT_NO_TEXT_PADDING = 1 << 5,
/* Button align flag, for drawing groups together.
* Used in 'uiBlock.flag', take care! */
UI_BUT_ALIGN_TOP = 1 << 14,
UI_BUT_ALIGN_LEFT = 1 << 15,
UI_BUT_ALIGN_RIGHT = 1 << 16,
UI_BUT_ALIGN_DOWN = 1 << 17,
UI_BUT_ALIGN = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN,
/* end bits shared with 'uiBlock.flag' */
/**
* Warning - HACK!
* Needed for buttons which are not TOP/LEFT aligned,
* but have some top/left corner stitched to some other TOP/LEFT-aligned button,
* because of 'corrective' hack in widget_roundbox_set()... */
UI_BUT_ALIGN_STITCH_TOP = 1 << 18,
UI_BUT_ALIGN_STITCH_LEFT = 1 << 19,
UI_BUT_ALIGN_ALL = UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT,
/** This but is "inside" a box item (currently used to change theme colors). */
UI_BUT_BOX_ITEM = 1 << 20,
/** Active left part of number button */
UI_BUT_ACTIVE_LEFT = 1 << 21,
/** Active right part of number button */
UI_BUT_ACTIVE_RIGHT = 1 << 22,
/** Reverse order of consecutive off/on icons */
UI_BUT_ICON_REVERSE = 1 << 23,
/** Value is animated, but the current value differs from the animated one. */
UI_BUT_ANIMATED_CHANGED = 1 << 24,
/* Draw the checkbox buttons inverted. */
UI_BUT_CHECKBOX_INVERT = 1 << 25,
};
/**
* Button types, bits stored in 1 value... and a short even!
* - bits 0-4: #uiBut.bitnr (0-31)
* - bits 5-7: pointer type
* - bit 8: for 'bit'
* - bit 9-15: button type (now 6 bits, 64 types)
*/
typedef enum {
UI_BUT_POIN_NONE = 0,
UI_BUT_POIN_CHAR = 32,
UI_BUT_POIN_SHORT = 64,
UI_BUT_POIN_INT = 96,
UI_BUT_POIN_FLOAT = 128,
// UI_BUT_POIN_FUNCTION = 192, /* UNUSED */
UI_BUT_POIN_BIT = 256, /* OR'd with a bit index. */
} eButPointerType;
/* requires (but->poin != NULL) */
#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
/* assigned to but->type, OR'd with the flags above when passing args */
typedef enum {
UI_BTYPE_BUT = 1 << 9,
UI_BTYPE_ROW = 2 << 9,
UI_BTYPE_TEXT = 3 << 9,
/** Drop-down list. */
UI_BTYPE_MENU = 4 << 9,
UI_BTYPE_BUT_MENU = 5 << 9,
/** number button */
UI_BTYPE_NUM = 6 << 9,
/** number slider */
UI_BTYPE_NUM_SLIDER = 7 << 9,
UI_BTYPE_TOGGLE = 8 << 9,
UI_BTYPE_TOGGLE_N = 9 << 9,
UI_BTYPE_ICON_TOGGLE = 10 << 9,
UI_BTYPE_ICON_TOGGLE_N = 11 << 9,
/** same as regular toggle, but no on/off state displayed */
UI_BTYPE_BUT_TOGGLE = 12 << 9,
/** similar to toggle, display a 'tick' */
UI_BTYPE_CHECKBOX = 13 << 9,
UI_BTYPE_CHECKBOX_N = 14 << 9,
UI_BTYPE_COLOR = 15 << 9,
UI_BTYPE_TAB = 16 << 9,
UI_BTYPE_POPOVER = 17 << 9,
UI_BTYPE_SCROLL = 18 << 9,
UI_BTYPE_BLOCK = 19 << 9,
UI_BTYPE_LABEL = 20 << 9,
UI_BTYPE_KEY_EVENT = 24 << 9,
UI_BTYPE_HSVCUBE = 26 << 9,
/** Menu (often used in headers), `*_MENU` with different draw-type. */
UI_BTYPE_PULLDOWN = 27 << 9,
UI_BTYPE_ROUNDBOX = 28 << 9,
UI_BTYPE_COLORBAND = 30 << 9,
/** sphere widget (used to input a unit-vector, aka normal) */
UI_BTYPE_UNITVEC = 31 << 9,
UI_BTYPE_CURVE = 32 << 9,
/** Profile editing widget */
UI_BTYPE_CURVEPROFILE = 33 << 9,
UI_BTYPE_LISTBOX = 36 << 9,
UI_BTYPE_LISTROW = 37 << 9,
UI_BTYPE_HSVCIRCLE = 38 << 9,
UI_BTYPE_TRACK_PREVIEW = 40 << 9,
/** Buttons with value >= #UI_BTYPE_SEARCH_MENU don't get undo pushes. */
UI_BTYPE_SEARCH_MENU = 41 << 9,
UI_BTYPE_EXTRA = 42 << 9,
/** A preview image (#PreviewImage), with text under it. Typically bigger than normal buttons and
* laid out in a grid, e.g. like the File Browser in thumbnail display mode. */
UI_BTYPE_PREVIEW_TILE = 43 << 9,
UI_BTYPE_HOTKEY_EVENT = 46 << 9,
/** Non-interactive image, used for splash screen */
UI_BTYPE_IMAGE = 47 << 9,
UI_BTYPE_HISTOGRAM = 48 << 9,
UI_BTYPE_WAVEFORM = 49 << 9,
UI_BTYPE_VECTORSCOPE = 50 << 9,
UI_BTYPE_PROGRESS_BAR = 51 << 9,
UI_BTYPE_NODE_SOCKET = 53 << 9,
UI_BTYPE_SEPR = 54 << 9,
UI_BTYPE_SEPR_LINE = 55 << 9,
/** Dynamically fill available space. */
UI_BTYPE_SEPR_SPACER = 56 << 9,
/** Resize handle (resize UI-list). */
UI_BTYPE_GRIP = 57 << 9,
UI_BTYPE_DECORATOR = 58 << 9,
/* An item a view (see #ui::AbstractViewItem). */
UI_BTYPE_VIEW_ITEM = 59 << 9,
} eButType;
#define BUTTYPE (63 << 9)
/** Gradient types, for color picker #UI_BTYPE_HSVCUBE etc. */
typedef enum eButGradientType {
UI_GRAD_SV = 0,
UI_GRAD_HV = 1,
UI_GRAD_HS = 2,
UI_GRAD_H = 3,
UI_GRAD_S = 4,
UI_GRAD_V = 5,
UI_GRAD_V_ALT = 9,
UI_GRAD_L_ALT = 10,
} eButGradientType;
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void UI_draw_roundbox_corner_set(int type);
void UI_draw_roundbox_aa(const struct rctf *rect, bool filled, float rad, const float color[4]);
void UI_draw_roundbox_4fv(const struct rctf *rect, bool filled, float rad, const float col[4]);
void UI_draw_roundbox_3ub_alpha(const struct rctf *rect,
bool filled,
float rad,
const unsigned char col[3],
unsigned char alpha);
void UI_draw_roundbox_3fv_alpha(
const struct rctf *rect, bool filled, float rad, const float col[3], float alpha);
void UI_draw_roundbox_4fv_ex(const struct rctf *rect,
const float inner1[4],
const float inner2[4],
float shade_dir,
const float outline[4],
float outline_width,
float rad);
#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
#endif
void UI_draw_box_shadow(const struct rctf *rect, unsigned char alpha);
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
/**
* Draw title and text safe areas.
*
* \note This function is to be used with the 2D dashed shader enabled.
*
* \param pos: is a #PRIM_FLOAT, 2, #GPU_FETCH_FLOAT vertex attribute.
* \param rect: The offsets for the view, not the zones.
*/
void UI_draw_safe_areas(uint pos,
const struct rctf *rect,
const float title_aspect[2],
const float action_aspect[2]);
/** State for scroll-drawing. */
enum {
UI_SCROLL_PRESSED = 1 << 0,
UI_SCROLL_ARROWS = 1 << 1,
};
/**
* Function in use for buttons and for view2d sliders.
*/
void UI_draw_widget_scroll(struct uiWidgetColors *wcol,
const struct rcti *rect,
const struct rcti *slider,
int state);
/**
* Shortening string helper.
*
* Cut off the middle of the text to fit into the given width.
*
* \note in case this middle clipping would just remove a few chars,
* it rather clips right, which is more readable.
*
* If rpart_sep is not Null, the part of str starting to first occurrence of rpart_sep
* is preserved at all cost.
* Useful for strings with shortcuts
* (like 'AVeryLongFooBarLabelForMenuEntry|Ctrl O' -> 'AVeryLong...MenuEntry|Ctrl O').
*/
float UI_text_clip_middle_ex(const struct uiFontStyle *fstyle,
char *str,
float okwidth,
float minwidth,
size_t max_len,
char rpart_sep);
/**
* Callbacks
*
* UI_block_func_handle_set/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* - #UI_but_func_complete_set is for tab completion.
*
* - #uiButSearchFunc is for name buttons, showing a popup with matches
*
* - #UI_block_func_set and UI_but_func_set are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* - #UI_but_funcN_set will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButHandleHoldFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef int (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
/** Function to compare the identity of two buttons over redraws, to check if they represent the
* same data, and thus should be considered the same button over redraws. */
typedef bool (*uiButIdentityCompareFunc)(const uiBut *a, const uiBut *b);
/* Search types. */
typedef struct ARegion *(*uiButSearchCreateFn)(struct bContext *C,
struct ARegion *butregion,
struct uiButSearch *search_but);
/**
* `is_first` is typically used to ignore search filtering when the menu is first opened in order
* to display the full list of options. The value will be false after the button's text is edited
* (for every call except the first).
*/
typedef void (*uiButSearchUpdateFn)(
const struct bContext *C, void *arg, const char *str, uiSearchItems *items, bool is_first);
typedef bool (*uiButSearchContextMenuFn)(struct bContext *C,
void *arg,
void *active,
const struct wmEvent *event);
typedef struct ARegion *(*uiButSearchTooltipFn)(struct bContext *C,
struct ARegion *region,
const struct rcti *item_rect,
void *arg,
void *active);
typedef void (*uiButSearchListenFn)(const struct wmRegionListenerParams *params, void *arg);
/* Must return allocated string. */
typedef char *(*uiButToolTipFunc)(struct bContext *C, void *argN, const char *tip);
typedef int (*uiButPushedStateFunc)(struct uiBut *but, const void *arg);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* -------------------------------------------------------------------- */
/** \name Custom Interaction
*
* Sometimes it's useful to create data that remains available
* while the user interacts with a button.
*
* A common case is dragging a number button or slider
* however this could be used in other cases too.
* \{ */
struct uiBlockInteraction_Params {
/**
* When true, this interaction is not modal
* (user clicking on a number button arrows or pasting a value for example).
*/
bool is_click;
/**
* Array of unique event ID's (values from #uiBut.retval).
* There may be more than one for multi-button editing (see #UI_BUT_DRAG_MULTI).
*/
int *unique_retval_ids;
uint unique_retval_ids_len;
};
/** Returns 'user_data', freed by #uiBlockInteractionEndFn. */
typedef void *(*uiBlockInteractionBeginFn)(struct bContext *C,
const struct uiBlockInteraction_Params *params,
void *arg1);
typedef void (*uiBlockInteractionEndFn)(struct bContext *C,
const struct uiBlockInteraction_Params *params,
void *arg1,
void *user_data);
typedef void (*uiBlockInteractionUpdateFn)(struct bContext *C,
const struct uiBlockInteraction_Params *params,
void *arg1,
void *user_data);
typedef struct uiBlockInteraction_CallbackData {
uiBlockInteractionBeginFn begin_fn;
uiBlockInteractionEndFn end_fn;
uiBlockInteractionUpdateFn update_fn;
void *arg1;
} uiBlockInteraction_CallbackData;
void UI_block_interaction_set(uiBlock *block, uiBlockInteraction_CallbackData *callbacks);
/** \} */
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
/**
* Used for cycling menu values without opening the menu (Ctrl-Wheel).
* \param direction: forward or backwards [1 / -1].
* \param arg1: uiBut.poin (as with #uiMenuCreateFunc).
* \return true when the button was changed.
*/
typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
typedef void *(*uiCopyArgFunc)(const void *arg);
typedef void (*uiFreeArgFunc)(void *arg);
/* interface_query.c */
bool UI_but_has_tooltip_label(const uiBut *but);
bool UI_but_is_tool(const uiBut *but);
/* file selectors are exempt from utf-8 checks */
bool UI_but_is_utf8(const uiBut *but);
#define UI_but_is_decorator(but) ((but)->type == UI_BTYPE_DECORATOR)
bool UI_block_is_empty_ex(const uiBlock *block, bool skip_title);
bool UI_block_is_empty(const uiBlock *block);
bool UI_block_can_add_separator(const uiBlock *block);
struct uiList *UI_list_find_mouse_over(const struct ARegion *region, const struct wmEvent *event);
/* interface_region_menu_popup.c */
/**
* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* UI_popup_menu_begin/End functions can be used to define own items with
* the uiItem functions in between. If it is a simple confirmation menu
* or similar, popups can be created with a single function call.
*/
typedef struct uiPopupMenu uiPopupMenu;
uiPopupMenu *UI_popup_menu_begin(struct bContext *C, const char *title, int icon) ATTR_NONNULL();
/**
* Only return handler, and set optional title.
* \param block_name: Assigned to uiBlock.name (useful info for debugging).
*/
uiPopupMenu *UI_popup_menu_begin_ex(struct bContext *C,
const char *title,
const char *block_name,
int icon) ATTR_NONNULL();
/**
* Set the whole structure to work.
*/
void UI_popup_menu_end(struct bContext *C, struct uiPopupMenu *pup);
bool UI_popup_menu_end_or_cancel(struct bContext *C, struct uiPopupMenu *pup);
struct uiLayout *UI_popup_menu_layout(uiPopupMenu *pup);
void UI_popup_menu_reports(struct bContext *C, struct ReportList *reports) ATTR_NONNULL();
int UI_popup_menu_invoke(struct bContext *C, const char *idname, struct ReportList *reports)
ATTR_NONNULL(1, 2);
/**
* Allow setting menu return value from externals.
* E.g. WM might need to do this for exiting files correctly.
*/
void UI_popup_menu_retval_set(const uiBlock *block, int retval, bool enable);
/**
* Setting the button makes the popup open from the button instead of the cursor.
*/
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but);
/* interface_region_popover.c */
typedef struct uiPopover uiPopover;
int UI_popover_panel_invoke(struct bContext *C,
const char *idname,
bool keep_open,
struct ReportList *reports);
/**
* Only return handler, and set optional title.
*
* \param from_active_button: Use the active button for positioning,
* use when the popover is activated from an operator instead of directly from the button.
*/
uiPopover *UI_popover_begin(struct bContext *C, int menu_width, bool from_active_button)
ATTR_NONNULL(1);
/**
* Set the whole structure to work.
*/
void UI_popover_end(struct bContext *C, struct uiPopover *pup, struct wmKeyMap *keymap);
struct uiLayout *UI_popover_layout(uiPopover *pup);
void UI_popover_once_clear(uiPopover *pup);
/* interface_region_menu_pie.c */
/* Pie menus */
typedef struct uiPieMenu uiPieMenu;
int UI_pie_menu_invoke(struct bContext *C, const char *idname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_operator_enum(struct bContext *C,
const char *title,
const char *opname,
const char *propname,
const struct wmEvent *event);
int UI_pie_menu_invoke_from_rna_enum(struct bContext *C,
const char *title,
const char *path,
const struct wmEvent *event);
struct uiPieMenu *UI_pie_menu_begin(struct bContext *C,
const char *title,
int icon,
const struct wmEvent *event) ATTR_NONNULL();
void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie);
struct uiLayout *UI_pie_menu_layout(struct uiPieMenu *pie);
/* interface_region_menu_popup.c */
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock *(*uiBlockCreateFunc)(struct bContext *C, struct ARegion *region, void *arg1);
typedef void (*uiBlockCancelFunc)(struct bContext *C, void *arg1);
void UI_popup_block_invoke(struct bContext *C,
uiBlockCreateFunc func,
void *arg,
uiFreeArgFunc arg_free);
void UI_popup_block_invoke_ex(struct bContext *C,
uiBlockCreateFunc func,
void *arg,
uiFreeArgFunc arg_free,
bool can_refresh);
void UI_popup_block_ex(struct bContext *C,
uiBlockCreateFunc func,
uiBlockHandleFunc popup_func,
uiBlockCancelFunc cancel_func,
void *arg,
struct wmOperator *op);
#if 0 /* UNUSED */
void uiPupBlockOperator(struct bContext *C,
uiBlockCreateFunc func,
struct wmOperator *op,
wmOperatorCallContext opcontext);
#endif
void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *block);
bool UI_popup_block_name_exists(const struct bScreen *screen, const char *name);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*/
uiBlock *UI_block_begin(const struct bContext *C,
struct ARegion *region,
const char *name,
eUIEmbossType emboss);
void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2], int r_xy[2]);
void UI_block_end(const struct bContext *C, uiBlock *block);
/**
* Uses local copy of style, to scale things down, and allow widgets to change stuff.
*/
void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_blocklist_update_window_matrix(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_update_view_for_buttons(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_draw(const struct bContext *C, const struct ListBase *lb);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);
enum {
UI_BLOCK_THEME_STYLE_REGULAR = 0,
UI_BLOCK_THEME_STYLE_POPUP = 1,
};
void UI_block_theme_style_set(uiBlock *block, char theme_style);
eUIEmbossType UI_block_emboss_get(uiBlock *block);
void UI_block_emboss_set(uiBlock *block, eUIEmbossType emboss);
bool UI_block_is_search_only(const uiBlock *block);
/**
* Use when a block must be searched to give accurate results
* for the whole region but shouldn't be displayed.
*/
void UI_block_set_search_only(uiBlock *block, bool search_only);
/**
* Can be called with C==NULL.
*/
void UI_block_free(const struct bContext *C, uiBlock *block);
void UI_block_listen(const uiBlock *block, const struct wmRegionListenerParams *listener_params);
/**
* Can be called with C==NULL.
*/
void UI_blocklist_free(const struct bContext *C, struct ARegion *region);
void UI_blocklist_free_inactive(const struct bContext *C, struct ARegion *region);
/**
* Is called by notifier.
*/
void UI_screen_free_active_but_highlight(const struct bContext *C, struct bScreen *screen);
void UI_region_free_active_but_all(struct bContext *context, struct ARegion *region);
void UI_block_region_set(uiBlock *block, struct ARegion *region);
void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
void UI_block_lock_clear(uiBlock *block);
/**
* Automatic aligning, horizontal or vertical.
*/
void UI_block_align_begin(uiBlock *block);
void UI_block_align_end(uiBlock *block);
/* block bounds/position calculation */
typedef enum {
UI_BLOCK_BOUNDS_NONE = 0,
UI_BLOCK_BOUNDS = 1,
UI_BLOCK_BOUNDS_TEXT,
UI_BLOCK_BOUNDS_POPUP_MOUSE,
UI_BLOCK_BOUNDS_POPUP_MENU,
UI_BLOCK_BOUNDS_POPUP_CENTER,
UI_BLOCK_BOUNDS_PIE_CENTER,
} eBlockBoundsCalc;
/**
* Used for various cases.
*/
void UI_block_bounds_set_normal(struct uiBlock *block, int addval);
/**
* Used for pull-downs.
*/
void UI_block_bounds_set_text(uiBlock *block, int addval);
/**
* Used for block popups.
*/
void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2]);
/**
* Used for menu popups.
*/
void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2]);
/**
* Used for centered popups, i.e. splash.
*/
void UI_block_bounds_set_centered(uiBlock *block, int addval);
void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy);
int UI_blocklist_min_y_get(struct ListBase *lb);
void UI_block_direction_set(uiBlock *block, char direction);
/**
* This call escapes if there's alignment flags.
*/
void UI_block_order_flip(uiBlock *block);
void UI_block_flag_enable(uiBlock *block, int flag);
void UI_block_flag_disable(uiBlock *block, int flag);
void UI_block_translate(uiBlock *block, int x, int y);
int UI_but_return_value_get(uiBut *but);
uiBut *UI_but_active_drop_name_button(const struct bContext *C);
/**
* Returns true if highlighted button allows drop of names.
* called in region context.
*/
bool UI_but_active_drop_name(const struct bContext *C);
bool UI_but_active_drop_color(struct bContext *C);
void UI_but_flag_enable(uiBut *but, int flag);
void UI_but_flag_disable(uiBut *but, int flag);
bool UI_but_flag_is_set(uiBut *but, int flag);
void UI_but_drawflag_enable(uiBut *but, int flag);
void UI_but_drawflag_disable(uiBut *but, int flag);
void UI_but_dragflag_enable(uiBut *but, int flag);
void UI_but_dragflag_disable(uiBut *but, int flag);
void UI_but_disable(uiBut *but, const char *disabled_hint);
void UI_but_type_set_menu_from_pulldown(uiBut *but);
/**
* Special button case, only draw it when used actively, for outliner etc.
*
* Needed for temporarily rename buttons, such as in outliner or file-select,
* they should keep calling #uiDefBut to keep them alive.
* \return false when button removed.
*/
bool UI_but_active_only_ex(const struct bContext *C,
struct ARegion *region,
uiBlock *block,
uiBut *but,
bool remove_on_failure);
bool UI_but_active_only(const struct bContext *C,
struct ARegion *region,
uiBlock *block,
uiBut *but);
/**
* \warning This must run after other handlers have been added,
* otherwise the handler won't be removed, see: #71112.
*/
bool UI_block_active_only_flagged_buttons(const struct bContext *C,
struct ARegion *region,
struct uiBlock *block);
/**
* Simulate button click.
*/
void UI_but_execute(const struct bContext *C, struct ARegion *region, uiBut *but);
bool UI_but_online_manual_id(const uiBut *but,
char *r_str,
size_t maxlength) ATTR_WARN_UNUSED_RESULT;
bool UI_but_online_manual_id_from_active(const struct bContext *C,
char *r_str,
size_t maxlength) ATTR_WARN_UNUSED_RESULT;
bool UI_but_is_userdef(const uiBut *but);
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButF(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButI(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitI(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButS(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitS(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButC(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitC(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButR(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButR_prop(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButO(uiBlock *block,
int type,
const char *opname,
wmOperatorCallContext opcontext,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
wmOperatorCallContext opcontext,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/**
* If a1==1.0 then a2 is an extra icon blending factor (alpha 0.0 - 1.0).
*/
uiBut *uiDefIconBut(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButI(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitI(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButS(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitS(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitC(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButR(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButR_prop(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButO(uiBlock *block,
int type,
const char *opname,
wmOperatorCallContext opcontext,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
wmOperatorCallContext opcontext,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefButImage(
uiBlock *block, void *imbuf, int x, int y, short width, short height, const uchar color[4]);
uiBut *uiDefButAlert(uiBlock *block, int icon, int x, int y, short width, short height);
/* Button containing both string label and icon */
uiBut *uiDefIconTextBut(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButR(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButR_prop(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButO(uiBlock *block,
int type,
const char *opname,
wmOperatorCallContext opcontext,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
wmOperatorCallContext opcontext,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *UI_but_operator_ptr_get(uiBut *but);
void UI_but_context_ptr_set(uiBlock *block,
uiBut *but,
const char *name,
const struct PointerRNA *ptr);
const struct PointerRNA *UI_but_context_ptr_get(const uiBut *but,
const char *name,
const StructRNA *type CPP_ARG_DEFAULT(nullptr));
struct bContextStore *UI_but_context_get(const uiBut *but);
void UI_but_unit_type_set(uiBut *but, int unit_type);
int UI_but_unit_type_get(const uiBut *but);
typedef enum uiStringInfoType {
BUT_GET_RNAPROP_IDENTIFIER = 1,
BUT_GET_RNASTRUCT_IDENTIFIER,
BUT_GET_RNAENUM_IDENTIFIER,
BUT_GET_LABEL,
BUT_GET_RNA_LABEL,
BUT_GET_RNAENUM_LABEL,
BUT_GET_RNA_LABEL_CONTEXT, /* Context specified in CTX_XXX_ macros are just unreachable! */
BUT_GET_TIP,
BUT_GET_RNA_TIP,
BUT_GET_RNAENUM_TIP,
BUT_GET_OP_KEYMAP,
BUT_GET_PROP_KEYMAP,
} uiStringInfoType;
typedef struct uiStringInfo {
uiStringInfoType type;
char *strinfo;
} uiStringInfo;
/* NOTE: Expects pointers to uiStringInfo structs as parameters.
* Will fill them with translated strings, when possible.
* Strings in uiStringInfo must be MEM_freeN'ed by caller. */
void UI_but_string_info_get(struct bContext *C, uiBut *but, ...) ATTR_SENTINEL(0);
void UI_but_extra_icon_string_info_get(struct bContext *C, uiButExtraOpIcon *extra_icon, ...)
ATTR_SENTINEL(0);
/* Edit i18n stuff. */
/* Name of the main py op from i18n addon. */
#define EDTSRC_I18N_OP_NAME "UI_OT_edittranslation"
/**
* Special Buttons
*
* Buttons with a more specific purpose:
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined.
*/
enum {
UI_ID_NOP = 0,
UI_ID_RENAME = 1 << 0,
UI_ID_BROWSE = 1 << 1,
UI_ID_ADD_NEW = 1 << 2,
UI_ID_ALONE = 1 << 4,
UI_ID_OPEN = 1 << 3,
UI_ID_DELETE = 1 << 5,
UI_ID_LOCAL = 1 << 6,
UI_ID_AUTO_NAME = 1 << 7,
UI_ID_FAKE_USER = 1 << 8,
UI_ID_PIN = 1 << 9,
UI_ID_PREVIEWS = 1 << 10,
UI_ID_OVERRIDE = 1 << 11,
UI_ID_FULL = UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE |
UI_ID_DELETE | UI_ID_LOCAL,
};
/**
* Ways to limit what is displayed in ID-search popup.
* \note We may want to add LOCAL, LIBRARY ... as needed.
*/
enum {
UI_TEMPLATE_ID_FILTER_ALL = 0,
UI_TEMPLATE_ID_FILTER_AVAILABLE = 1,
};
/***************************** ID Utilities *******************************/
int UI_icon_from_id(const struct ID *id);
/** See: #BKE_report_type_str */
int UI_icon_from_report_type(int type);
int UI_icon_colorid_from_report_type(int type);
int UI_text_colorid_from_report_type(int type);
int UI_icon_from_event_type(short event_type, short event_value);
int UI_icon_from_keymap_item(const struct wmKeyMapItem *kmi, int r_icon_mod[4]);
uiBut *uiDefPulldownBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefBlockButN(uiBlock *block,
uiBlockCreateFunc func,
void *argN,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/**
* Block button containing icon.
*/
uiBut *uiDefIconBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
int retval,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
/**
* Block button containing both string label and icon.
*/
uiBut *uiDefIconTextBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/**
* \param arg: A pointer to string/name, use #UI_but_func_search_set() below to make this work.
* here `a1` and `a2`, if set, control thumbnail preview rows/cols.
*/
uiBut *uiDefSearchBut(uiBlock *block,
void *arg,
int retval,
int icon,
int maxlen,
int x,
int y,
short width,
short height,
float a1,
float a2,
const char *tip);
/**
* Same parameters as for #uiDefSearchBut, with additional operator type and properties,
* used by callback to call again the right op with the right options (properties values).
*/
uiBut *uiDefSearchButO_ptr(uiBlock *block,
struct wmOperatorType *ot,
struct IDProperty *properties,
void *arg,
int retval,
int icon,
int maxlen,
int x,
int y,
short width,
short height,
float a1,
float a2,
const char *tip);
/* For uiDefAutoButsRNA */
typedef enum {
/* Keep current layout for aligning label with property button. */
UI_BUT_LABEL_ALIGN_NONE,
/* Align label and property button vertically. */
UI_BUT_LABEL_ALIGN_COLUMN,
/* Split layout into a column for the label and one for property button. */
UI_BUT_LABEL_ALIGN_SPLIT_COLUMN,
} eButLabelAlign;
/* Return info for uiDefAutoButsRNA */
typedef enum eAutoPropButsReturn {
/* Returns when no buttons were added */
UI_PROP_BUTS_NONE_ADDED = 1 << 0,
/* Returned when any property failed the custom check callback (check_prop) */
UI_PROP_BUTS_ANY_FAILED_CHECK = 1 << 1,
} eAutoPropButsReturn;
ENUM_OPERATORS(eAutoPropButsReturn, UI_PROP_BUTS_ANY_FAILED_CHECK);
uiBut *uiDefAutoButR(uiBlock *block,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
const char *name,
int icon,
int x,
int y,
int width,
int height);
void uiDefAutoButsArrayR(uiBlock *block,
PointerRNA *ptr,
PropertyRNA *prop,
const int icon,
const int x,
const int y,
const int tot_width,
const int height);
/**
* \a check_prop callback filters functions to avoid drawing certain properties,
* in cases where PROP_HIDDEN flag can't be used for a property.
*
* \param prop_activate_init: Property to activate on initial popup (#UI_BUT_ACTIVATE_ON_INIT).
*/
eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
struct PointerRNA *ptr,
bool (*check_prop)(struct PointerRNA *ptr,
struct PropertyRNA *prop,
void *user_data),
void *user_data,
struct PropertyRNA *prop_activate_init,
eButLabelAlign label_align,
bool compact);
/**
* Callback to compare the identity of two buttons, used to identify buttons over redraws. If the
* callback returns true, the given buttons are considered to be matching and relevant state is
* preserved (copied from the old to the new button). If it returns false, it's considered
* non-matching and no further checks are done.
*
* If this is set, it is always executed instead of the default comparisons. However it is only
* executed for buttons that have the same type and the same callback. So callbacks can assume the
* button types match.
*/
void UI_but_func_identity_compare_set(uiBut *but, uiButIdentityCompareFunc cmp_fn);
/**
* Public function exported for functions that use #UI_BTYPE_SEARCH_MENU.
*
* Use inside searchfunc to add items.
*
* \param items: Stores the items.
* \param name: Text to display for the item.
* \param poin: Opaque pointer (for use by the caller).
* \param iconid: The icon, #ICON_NONE for no icon.
* \param but_flag: Button flags (#uiBut.flag) indicating the state of the item, typically
* #UI_BUT_DISABLED, #UI_BUT_INACTIVE or #UI_BUT_HAS_SEP_CHAR.
*
* \return false if there is nothing to add.
*/
bool UI_search_item_add(uiSearchItems *items,
const char *name,
void *poin,
int iconid,
int but_flag,
uint8_t name_prefix_offset);
/**
* \note The item-pointer (referred to below) is a per search item user pointer
* passed to #UI_search_item_add (stored in #uiSearchItems.pointers).
*
* \param search_create_fn: Function to create the menu.
* \param search_update_fn: Function to refresh search content after the search text has changed.
* \param arg: user value.
* \param free_arg: Set to true if the argument is newly allocated memory for every redraw and
* should be freed when the button is destroyed.
* \param search_arg_free_fn: When non-null, use this function to free \a arg.
* \param search_exec_fn: Function that executes the action, gets \a arg as the first argument.
* The second argument as the active item-pointer
* \param active: When non-null, this item-pointer item will be visible and selected,
* otherwise the first item will be selected.
*/
void UI_but_func_search_set(uiBut *but,
uiButSearchCreateFn search_create_fn,
uiButSearchUpdateFn search_update_fn,
void *arg,
bool free_arg,
uiFreeArgFunc search_arg_free_fn,
uiButHandleFunc search_exec_fn,
void *active);
void UI_but_func_search_set_context_menu(uiBut *but, uiButSearchContextMenuFn context_menu_fn);
void UI_but_func_search_set_tooltip(uiBut *but, uiButSearchTooltipFn tooltip_fn);
void UI_but_func_search_set_listen(uiBut *but, uiButSearchListenFn listen_fn);
/**
* \param search_sep_string: when not NULL, this string is used as a separator,
* showing the icon and highlighted text after the last instance of this string.
*/
void UI_but_func_search_set_sep_string(uiBut *but, const char *search_sep_string);
void UI_but_func_search_set_results_are_suggestions(uiBut *but, bool value);
/**
* Height in pixels, it's using hard-coded values still.
*/
int UI_searchbox_size_y(void);
int UI_searchbox_size_x(void);
/**
* Check if a string is in an existing search box.
*/
int UI_search_items_find_index(uiSearchItems *items, const char *name);
/**
* Adds a hint to the button which draws right aligned, grayed out and never clipped.
*/
void UI_but_hint_drawstr_set(uiBut *but, const char *string);
void UI_but_icon_indicator_number_set(uiBut *but, const int indicator_number);
void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]);
void UI_but_number_step_size_set(uiBut *but, float step_size);
void UI_but_number_precision_set(uiBut *but, float precision);
void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg);
void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg);
void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1);
void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg);
void UI_but_func_drawextra_set(
uiBlock *block,
void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect),
void *arg1,
void *arg2);
void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func);
void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *arg, uiFreeArgFunc free_arg);
/**
* Recreate tool-tip (use to update dynamic tips)
*/
void UI_but_tooltip_refresh(struct bContext *C, uiBut *but);
/**
* Removes tool-tip timer from active but
* (meaning tool-tip is disabled until it's re-enabled again).
*/
void UI_but_tooltip_timer_remove(struct bContext *C, uiBut *but);
bool UI_textbutton_activate_rna(const struct bContext *C,
struct ARegion *region,
const void *rna_poin_data,
const char *rna_prop_id);
bool UI_textbutton_activate_but(const struct bContext *C, uiBut *but);
/**
* push a new event onto event queue to activate the given button
* (usually a text-field) upon entering a popup
*/
void UI_but_focus_on_enter_event(struct wmWindow *win, uiBut *but);
void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN);
void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, const void *arg);
struct PointerRNA *UI_but_extra_operator_icon_add(uiBut *but,
const char *opname,
wmOperatorCallContext opcontext,
int icon);
struct wmOperatorType *UI_but_extra_operator_icon_optype_get(struct uiButExtraOpIcon *extra_icon);
struct PointerRNA *UI_but_extra_operator_icon_opptr_get(struct uiButExtraOpIcon *extra_icon);
/**
* A decent size for a button (typically #UI_BTYPE_PREVIEW_TILE) to display a nicely readable
* preview with label in.
*/
int UI_preview_tile_size_x(void);
int UI_preview_tile_size_y(void);
int UI_preview_tile_size_y_no_label(void);
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
#define AUTOCOMPLETE_NO_MATCH 0
#define AUTOCOMPLETE_FULL_MATCH 1
#define AUTOCOMPLETE_PARTIAL_MATCH 2
AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen);
void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name);
int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Button drag-data (interface_drag.cc).
*
* Functions to set drag data for buttons. This enables dragging support, whereby the drag data is
* "dragged", not the button itself. */
void UI_but_drag_set_id(uiBut *but, struct ID *id);
/**
* Set an image to display while dragging. This works for any drag type (`WM_DRAG_XXX`).
* Not to be confused with #UI_but_drag_set_image(), which sets up dragging of an image.
*
* Sets #UI_BUT_DRAG_FULL_BUT so the full button can be dragged.
*/
void UI_but_drag_attach_image(uiBut *but, struct ImBuf *imb, float scale);
/**
* Sets #UI_BUT_DRAG_FULL_BUT so the full button can be dragged.
* \param asset: May be passed from a temporary variable, drag data only stores a copy of this.
*/
void UI_but_drag_set_asset(uiBut *but,
const struct AssetHandle *asset,
const char *path,
int import_type, /* eAssetImportType */
int icon,
struct ImBuf *imb,
float scale);
void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
/**
* Enable dragging a path from this button.
* \param path: The path to drag. The passed string may be destructed, button keeps a copy.
*/
void UI_but_drag_set_path(uiBut *but, const char *path);
void UI_but_drag_set_name(uiBut *but, const char *name);
/**
* Value from button itself.
*/
void UI_but_drag_set_value(uiBut *but);
/**
* Sets #UI_BUT_DRAG_FULL_BUT so the full button can be dragged.
* \param path: The path to drag. The passed string may be destructed, button keeps a copy.
*/
void UI_but_drag_set_image(uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
void UI_panels_begin(const struct bContext *C, struct ARegion *region);
void UI_panels_end(const struct bContext *C, struct ARegion *region, int *r_x, int *r_y);
/**
* Draw panels, selected (panels currently being dragged) on top.
*/
void UI_panels_draw(const struct bContext *C, struct ARegion *region);
struct Panel *UI_panel_find_by_type(struct ListBase *lb, const struct PanelType *pt);
/**
* \note \a panel should be return value from #UI_panel_find_by_type and can be NULL.
*/
struct Panel *UI_panel_begin(struct ARegion *region,
struct ListBase *lb,
uiBlock *block,
struct PanelType *pt,
struct Panel *panel,
bool *r_open);
/**
* Create the panel header button group, used to mark which buttons are part of
* panel headers for the panel search process that happens later. This Should be
* called before adding buttons for the panel's header layout.
*/
void UI_panel_header_buttons_begin(struct Panel *panel);
/**
* Finish the button group for the panel header to avoid putting panel body buttons in it.
*/
void UI_panel_header_buttons_end(struct Panel *panel);
void UI_panel_end(struct Panel *panel, int width, int height);
/**
* Set a context for this entire panel and its current layout. This should be used whenever panel
* callbacks that are called outside of regular drawing might require context. Currently it affects
* the #PanelType.reorder callback only.
*/
void UI_panel_context_pointer_set(struct Panel *panel, const char *name, struct PointerRNA *ptr);
/**
* Get the panel's expansion state, taking into account
* expansion set from property search if it applies.
*/
bool UI_panel_is_closed(const struct Panel *panel);
bool UI_panel_is_active(const struct Panel *panel);
/**
* For button layout next to label.
*/
void UI_panel_label_offset(const struct uiBlock *block, int *r_x, int *r_y);
bool UI_panel_should_show_background(const struct ARegion *region,
const struct PanelType *panel_type);
int UI_panel_size_y(const struct Panel *panel);
bool UI_panel_is_dragging(const struct Panel *panel);
/**
* Find whether a panel or any of its sub-panels contain a property that matches the search filter,
* depending on the search process running in #UI_block_apply_search_filter earlier.
*/
bool UI_panel_matches_search_filter(const struct Panel *panel);
bool UI_panel_can_be_pinned(const struct Panel *panel);
bool UI_panel_category_is_visible(const struct ARegion *region);
void UI_panel_category_add(struct ARegion *region, const char *name);
struct PanelCategoryDyn *UI_panel_category_find(const struct ARegion *region, const char *idname);
struct PanelCategoryStack *UI_panel_category_active_find(struct ARegion *region,
const char *idname);
const char *UI_panel_category_active_get(struct ARegion *region, bool set_fallback);
void UI_panel_category_active_set(struct ARegion *region, const char *idname);
void UI_panel_category_active_set_default(struct ARegion *region, const char *idname);
void UI_panel_category_clear_all(struct ARegion *region);
/**
* Draw vertical tabs on the left side of the region, one tab per category.
*/
void UI_panel_category_draw_all(struct ARegion *region, const char *category_id_active);
/* Panel custom data. */
struct PointerRNA *UI_panel_custom_data_get(const struct Panel *panel);
struct PointerRNA *UI_region_panel_custom_data_under_cursor(const struct bContext *C,
const struct wmEvent *event);
void UI_panel_custom_data_set(struct Panel *panel, struct PointerRNA *custom_data);
/* Poly-instantiated panels for representing a list of data. */
/**
* Called in situations where panels need to be added dynamically rather than
* having only one panel corresponding to each #PanelType.
*/
struct Panel *UI_panel_add_instanced(const struct bContext *C,
struct ARegion *region,
struct ListBase *panels,
const char *panel_idname,
struct PointerRNA *custom_data);
/**
* Remove instanced panels from the region's panel list.
*
* \note Can be called with NULL \a C, but it should be avoided because
* handlers might not be removed.
*/
void UI_panels_free_instanced(const struct bContext *C, struct ARegion *region);
#define INSTANCED_PANEL_UNIQUE_STR_LEN 16
/**
* Find a unique key to append to the #PanelType.idname for the lookup to the panel's #uiBlock.
* Needed for instanced panels, where there can be multiple with the same type and identifier.
*/
void UI_list_panel_unique_str(struct Panel *panel, char *r_name);
typedef void (*uiListPanelIDFromDataFunc)(void *data_link, char *r_idname);
/**
* Check if the instanced panels in the region's panels correspond to the list of data the panels
* represent. Returns false if the panels have been reordered or if the types from the list data
* don't match in any way.
*
* \param data: The list of data to check against the instanced panels.
* \param panel_idname_func: Function to find the #PanelType.idname for each item in the data list.
* For a readability and generality, this lookup happens separately for each type of panel list.
*/
bool UI_panel_list_matches_data(struct ARegion *region,
struct ListBase *data,
uiListPanelIDFromDataFunc panel_idname_func);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_region_handlers_add(struct ListBase *handlers);
void UI_popup_handlers_add(struct bContext *C,
struct ListBase *handlers,
uiPopupBlockHandle *popup,
char flag);
void UI_popup_handlers_remove(struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
/* after reading userdef file */
void UI_init_userdef(void);
void UI_reinit_font(void);
void UI_exit(void);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu. Also regular buttons can be used when setting
* uiBlockCurLayout. */
/* layout */
enum {
UI_LAYOUT_HORIZONTAL = 0,
UI_LAYOUT_VERTICAL = 1,
};
enum {
UI_LAYOUT_PANEL = 0,
UI_LAYOUT_HEADER = 1,
UI_LAYOUT_MENU = 2,
UI_LAYOUT_TOOLBAR = 3,
UI_LAYOUT_PIEMENU = 4,
UI_LAYOUT_VERT_BAR = 5,
};
#define UI_UNIT_X ((void)0, U.widget_unit)
#define UI_UNIT_Y ((void)0, U.widget_unit)
enum {
UI_LAYOUT_ALIGN_EXPAND = 0,
UI_LAYOUT_ALIGN_LEFT = 1,
UI_LAYOUT_ALIGN_CENTER = 2,
UI_LAYOUT_ALIGN_RIGHT = 3,
};
enum {
/* UI_ITEM_O_RETURN_PROPS = 1 << 0, */ /* UNUSED */
UI_ITEM_R_EXPAND = 1 << 1,
UI_ITEM_R_SLIDER = 1 << 2,
/**
* Use for booleans, causes the button to draw with an outline (emboss),
* instead of text with a checkbox.
* This is implied when toggle buttons have an icon
* unless #UI_ITEM_R_ICON_NEVER flag is set.
*/
UI_ITEM_R_TOGGLE = 1 << 3,
/**
* Don't attempt to use an icon when the icon is set to #ICON_NONE.
*
* Use for boolean's, causes the buttons to always show as a checkbox
* even when there is an icon (which would normally show the button as a toggle).
*/
UI_ITEM_R_ICON_NEVER = 1 << 4,
UI_ITEM_R_ICON_ONLY = 1 << 5,
UI_ITEM_R_EVENT = 1 << 6,
UI_ITEM_R_FULL_EVENT = 1 << 7,
UI_ITEM_R_NO_BG = 1 << 8,
UI_ITEM_R_IMMEDIATE = 1 << 9,
UI_ITEM_O_DEPRESS = 1 << 10,
UI_ITEM_R_COMPACT = 1 << 11,
UI_ITEM_R_CHECKBOX_INVERT = 1 << 12,
/** Don't add a real decorator item, just blank space. */
UI_ITEM_R_FORCE_BLANK_DECORATE = 1 << 13,
/* Even create the property split layout if there's no name to show there. */
UI_ITEM_R_SPLIT_EMPTY_NAME = 1 << 14,
};
#define UI_HEADER_OFFSET ((void)0, 0.4f * UI_UNIT_X)
/* uiLayoutOperatorButs flags */
enum {
UI_TEMPLATE_OP_PROPS_SHOW_TITLE = 1 << 0,
UI_TEMPLATE_OP_PROPS_SHOW_EMPTY = 1 << 1,
UI_TEMPLATE_OP_PROPS_COMPACT = 1 << 2,
UI_TEMPLATE_OP_PROPS_HIDE_ADVANCED = 1 << 3,
/* Disable property split for the default layout (custom ui callbacks still have full control
* over the layout and can enable it). */
UI_TEMPLATE_OP_PROPS_NO_SPLIT_LAYOUT = 1 << 4,
};
/* Used for transparent checkers shown under color buttons that have an alpha component. */
#define UI_ALPHA_CHECKER_DARK 100
#define UI_ALPHA_CHECKER_LIGHT 160
/* flags to set which corners will become rounded:
*
* 1------2
* | |
* 8------4 */
enum {
UI_CNR_TOP_LEFT = 1 << 0,
UI_CNR_TOP_RIGHT = 1 << 1,
UI_CNR_BOTTOM_RIGHT = 1 << 2,
UI_CNR_BOTTOM_LEFT = 1 << 3,
/* just for convenience */
UI_CNR_NONE = 0,
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT),
};
uiLayout *UI_block_layout(uiBlock *block,
int dir,
int type,
int x,
int y,
int size,
int em,
int padding,
const struct uiStyle *style);
void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y);
bool UI_block_layout_needs_resolving(const uiBlock *block);
/**
* Used for property search when the layout process needs to be cancelled in order to avoid
* computing the locations for buttons, but the layout items created while adding the buttons
* must still be freed.
*/
void UI_block_layout_free(uiBlock *block);
/**
* Apply property search behavior, setting panel flags and deactivating buttons that don't match.
*
* \note Must not be run after #UI_block_layout_resolve.
*/
bool UI_block_apply_search_filter(uiBlock *block, const char *search_filter);
void UI_region_message_subscribe(struct ARegion *region, struct wmMsgBus *mbus);
uiBlock *uiLayoutGetBlock(uiLayout *layout);
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
struct bContextStore *uiLayoutGetContextStore(uiLayout *layout);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
/**
* Set tooltip function for all buttons in the layout.
* func, arg and free_arg are passed on to UI_but_func_tooltip_set, so their meaning is the same.
*
* \param func: The callback function that gets called to get tooltip content
* \param arg: An optional opaque pointer that gets passed to func
* \param free_arg: An optional callback for freeing arg (can be set to e.g. MEM_freeN)
* \param copy_arg: An optional callback for duplicating arg in case UI_but_func_tooltip_set
* is being called on multiple buttons (can be set to e.g. MEM_dupallocN). If set to NULL, arg will
* be passed as-is to all buttons.
*/
void uiLayoutSetTooltipFunc(uiLayout *layout,
uiButToolTipFunc func,
void *arg,
uiCopyArgFunc copy_arg,
uiFreeArgFunc free_arg);
/**
* This is a bit of a hack but best keep it in one place at least.
*/
struct wmOperatorType *UI_but_operatortype_get_from_enum_menu(struct uiBut *but,
struct PropertyRNA **r_prop);
/**
* This is a bit of a hack but best keep it in one place at least.
*/
struct MenuType *UI_but_menutype_get(uiBut *but);
/**
* This is a bit of a hack but best keep it in one place at least.
*/
struct PanelType *UI_but_paneltype_get(uiBut *but);
void UI_menutype_draw(struct bContext *C, struct MenuType *mt, struct uiLayout *layout);
/**
* Used for popup panels only.
*/
void UI_paneltype_draw(struct bContext *C, struct PanelType *pt, struct uiLayout *layout);
/* Only for convenience. */
void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but);
void uiLayoutSetOperatorContext(uiLayout *layout, wmOperatorCallContext opcontext);
void uiLayoutSetActive(uiLayout *layout, bool active);
void uiLayoutSetActiveDefault(uiLayout *layout, bool active_default);
void uiLayoutSetActivateInit(uiLayout *layout, bool activate_init);
void uiLayoutSetEnabled(uiLayout *layout, bool enabled);
void uiLayoutSetRedAlert(uiLayout *layout, bool redalert);
void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetFixedSize(uiLayout *layout, bool fixed_size);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
void uiLayoutSetUnitsX(uiLayout *layout, float unit);
void uiLayoutSetUnitsY(uiLayout *layout, float unit);
void uiLayoutSetEmboss(uiLayout *layout, eUIEmbossType emboss);
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep);
void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep);
int uiLayoutGetLocalDir(const uiLayout *layout);
int uiLayoutGetOperatorContext(uiLayout *layout);
bool uiLayoutGetActive(uiLayout *layout);
bool uiLayoutGetActiveDefault(uiLayout *layout);
bool uiLayoutGetActivateInit(uiLayout *layout);
bool uiLayoutGetEnabled(uiLayout *layout);
bool uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
bool uiLayoutGetFixedSize(uiLayout *layout);
bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
float uiLayoutGetUnitsX(uiLayout *layout);
float uiLayoutGetUnitsY(uiLayout *layout);
eUIEmbossType uiLayoutGetEmboss(uiLayout *layout);
bool uiLayoutGetPropSep(uiLayout *layout);
bool uiLayoutGetPropDecorate(uiLayout *layout);
/* Layout create functions. */
uiLayout *uiLayoutRow(uiLayout *layout, bool align);
/**
* See #uiLayoutColumnWithHeading().
*/
uiLayout *uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading);
uiLayout *uiLayoutColumn(uiLayout *layout, bool align);
/**
* Variant of #uiLayoutColumn() that sets a heading label for the layout if the first item is
* added through #uiItemFullR(). If split layout is used and the item has no string to add to the
* first split-column, the heading is added there instead. Otherwise the heading inserted with a
* new row.
*/
uiLayout *uiLayoutColumnWithHeading(uiLayout *layout, bool align, const char *heading);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align);
uiLayout *uiLayoutGridFlow(uiLayout *layout,
bool row_major,
int columns_len,
bool even_columns,
bool even_rows,
bool align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(uiLayout *layout,
struct uiList *ui_list,
struct PointerRNA *actptr,
struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
uiLayout *uiLayoutRadial(uiLayout *layout);
/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C);
void uiTemplateID(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int filter,
bool live_icon,
const char *text);
void uiTemplateIDBrowse(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int filter,
const char *text);
void uiTemplateIDPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int rows,
int cols,
int filter,
bool hide_buttons);
/**
* Version of #uiTemplateID using tabs.
*/
void uiTemplateIDTabs(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *menu,
int filter);
/**
* This is for selecting the type of ID-block to use,
* and then from the relevant type choosing the block to use.
*
* \param propname: property identifier for property that ID-pointer gets stored to.
* \param proptypename: property identifier for property
* used to determine the type of ID-pointer that can be used.
*/
void uiTemplateAnyID(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *proptypename,
const char *text);
/**
* Search menu to pick an item from a collection.
* A version of uiTemplateID that works for non-ID types.
*/
void uiTemplateSearch(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *newop,
const char *unlinkop);
void uiTemplateSearchPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *newop,
const char *unlinkop,
int rows,
int cols);
/**
* This is creating/editing RNA-Paths
*
* - ptr: struct which holds the path property
* - propname: property identifier for property that path gets stored to
* - root_ptr: struct that path gets built from
*/
void uiTemplatePathBuilder(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *root_ptr,
const char *text);
void uiTemplateModifiers(uiLayout *layout, struct bContext *C);
void uiTemplateGpencilModifiers(uiLayout *layout, struct bContext *C);
/**
* Check if the shader effect panels don't match the data and rebuild the panels if so.
*/
void uiTemplateShaderFx(uiLayout *layout, struct bContext *C);
/**
* Check if the constraint panels don't match the data and rebuild the panels if so.
*/
void uiTemplateConstraints(uiLayout *layout, struct bContext *C, bool use_bone_constraints);
uiLayout *uiTemplateGpencilModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateGpencilColorPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
int rows,
int cols,
float scale,
int filter);
void uiTemplateOperatorRedoProperties(uiLayout *layout, const struct bContext *C);
void uiTemplateConstraintHeader(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(uiLayout *layout,
struct bContext *C,
struct ID *id,
bool show_buttons,
struct ID *parent,
struct MTex *slot,
const char *preview_id);
void uiTemplateColorRamp(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool expand);
/**
* \param icon_scale: Scale of the icon, 1x == button height.
*/
void uiTemplateIcon(uiLayout *layout, int icon_value, float icon_scale);
/**
* \param icon_scale: Scale of the icon, 1x == button height.
*/
void uiTemplateIconView(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool show_labels,
float icon_scale,
float icon_scale_popup);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateCurveMapping(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int type,
bool levels,
bool brush,
bool neg_slope,
bool tone);
/**
* Template for a path creation widget intended for custom bevel profiles.
* This section is quite similar to #uiTemplateCurveMapping, but with reduced complexity.
*/
void uiTemplateCurveProfile(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
/**
* This template now follows User Preference for type - name is not correct anymore.
*/
void uiTemplateColorPicker(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool value_slider,
bool lock,
bool lock_luminosity,
bool cubic);
void uiTemplatePalette(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool colors);
void uiTemplateCryptoPicker(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int icon);
/**
* \todo for now, grouping of layers is determined by dividing up the length of
* the array of layer bitflags
*/
void uiTemplateLayers(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *used_ptr,
const char *used_propname,
int active_layer);
void uiTemplateImage(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr,
bool compact,
bool multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, bool color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imaptr);
void uiTemplateImageFormatViews(uiLayout *layout,
struct PointerRNA *imfptr,
struct PointerRNA *ptr);
void uiTemplateImageLayers(uiLayout *layout,
struct bContext *C,
struct Image *ima,
struct ImageUser *iuser);
void uiTemplateImageInfo(uiLayout *layout,
struct bContext *C,
struct Image *ima,
struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void UI_but_func_operator_search(uiBut *but);
void uiTemplateOperatorSearch(uiLayout *layout);
void UI_but_func_menu_search(uiBut *but);
void uiTemplateMenuSearch(uiLayout *layout);
/**
* Draw Operator property buttons for redoing execution with different settings.
* This function does not initialize the layout,
* functions can be called on the layout before and after.
*/
void uiTemplateOperatorPropertyButs(const struct bContext *C,
uiLayout *layout,
struct wmOperator *op,
eButLabelAlign label_align,
short flag);
void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateInputStatus(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
const char *text,
const struct wmKeyMapItem *kmi,
bool text_fallback);
void uiTemplateComponentMenu(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float color[4]);
/**
* Draw the main CacheFile properties and operators (file path, scale, etc.), that is those which
* do not have their own dedicated template functions.
*/
void uiTemplateCacheFile(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
const char *propname);
/**
* Lookup the CacheFile PointerRNA of the given pointer and return it in the output parameter.
* Returns true if `ptr` has a RNACacheFile, false otherwise. If false, the output parameter is not
* initialized.
*/
bool uiTemplateCacheFilePointer(struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *r_file_ptr);
/**
* Draw the velocity related properties of the CacheFile.
*/
void uiTemplateCacheFileVelocity(uiLayout *layout, struct PointerRNA *fileptr);
/**
* Draw the render procedural related properties of the CacheFile.
*/
void uiTemplateCacheFileProcedural(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *fileptr);
/**
* Draw the time related properties of the CacheFile.
*/
void uiTemplateCacheFileTimeSettings(uiLayout *layout, struct PointerRNA *fileptr);
/**
* Draw the override layers related properties of the CacheFile.
*/
void uiTemplateCacheFileLayers(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *fileptr);
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
enum uiTemplateListFlags {
UI_TEMPLATE_LIST_FLAG_NONE = 0,
UI_TEMPLATE_LIST_SORT_REVERSE = (1 << 0),
UI_TEMPLATE_LIST_SORT_LOCK = (1 << 1),
/* Don't allow resizing the list, i.e. don't add the grip button. */
UI_TEMPLATE_LIST_NO_GRIP = (1 << 2),
/** Do not show filtering options, not even the button to expand/collapse them. Also hides the
* grip button. */
UI_TEMPLATE_LIST_NO_FILTER_OPTIONS = (1 << 3),
/** For #UILST_LAYOUT_BIG_PREVIEW_GRID, don't reserve space for the name label. */
UI_TEMPLATE_LIST_NO_NAMES = (1 << 4),
UI_TEMPLATE_LIST_FLAGS_LAST
};
ENUM_OPERATORS(enum uiTemplateListFlags, UI_TEMPLATE_LIST_FLAGS_LAST);
void uiTemplateList(uiLayout *layout,
const struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
const char *propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const char *item_dyntip_propname,
int rows,
int maxrows,
int layout_type,
int columns,
enum uiTemplateListFlags flags);
struct uiList *uiTemplateList_ex(uiLayout *layout,
const struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
const char *propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const char *item_dyntip_propname,
int rows,
int maxrows,
int layout_type,
int columns,
enum uiTemplateListFlags flags,
void *customdata);
void uiTemplateNodeLink(uiLayout *layout,
struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout,
struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
void uiTemplateNodeAssetMenuItems(uiLayout *layout, struct bContext *C, const char *catalog_path);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
/**
* Button to quickly show texture in Properties Editor texture tab.
*/
void uiTemplateTextureShow(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop);
void uiTemplateMovieClip(struct uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
bool compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateMarker(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr,
struct PointerRNA *trackptr,
bool compact);
void uiTemplateMovieclipInformation(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr);
void uiTemplateColorspaceSettings(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname);
void uiTemplateColormanagedViewSettings(struct uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname);
int uiTemplateRecentFiles(struct uiLayout *layout, int rows);
void uiTemplateFileSelectPath(uiLayout *layout,
struct bContext *C,
struct FileSelectParams *params);
enum {
UI_TEMPLATE_ASSET_DRAW_NO_NAMES = (1 << 0),
UI_TEMPLATE_ASSET_DRAW_NO_FILTER = (1 << 1),
UI_TEMPLATE_ASSET_DRAW_NO_LIBRARY = (1 << 2),
};
void uiTemplateAssetView(struct uiLayout *layout,
const struct bContext *C,
const char *list_id,
struct PointerRNA *asset_library_dataptr,
const char *asset_library_propname,
struct PointerRNA *assets_dataptr,
const char *assets_propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const struct AssetFilterSettings *filter_settings,
int display_flags,
const char *activate_opname,
struct PointerRNA *r_activate_op_properties,
const char *drag_opname,
struct PointerRNA *r_drag_op_properties);
/**
* \return: A RNA pointer for the operator properties.
*/
struct PointerRNA *UI_list_custom_activate_operator_set(struct uiList *ui_list,
const char *opname,
bool create_properties);
/**
* \return: A RNA pointer for the operator properties.
*/
struct PointerRNA *UI_list_custom_drag_operator_set(struct uiList *ui_list,
const char *opname,
bool create_properties);
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
const char *propname,
int value);
void uiItemEnumO(uiLayout *layout,
const char *opname,
const char *name,
int icon,
const char *propname,
int value);
/**
* For use in cases where we have.
*/
void uiItemEnumO_value(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemEnumO_string(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
const char *value);
void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname);
void uiItemBooleanO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemIntO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemFloatO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
float value);
void uiItemStringO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
const char *value);
void uiItemFullO_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
struct PointerRNA *r_opptr);
void uiItemFullO(uiLayout *layout,
const char *opname,
const char *name,
int icon,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
struct PointerRNA *r_opptr);
void uiItemFullOMenuHold_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
const char *menu_id, /* extra menu arg. */
struct PointerRNA *r_opptr);
void uiItemR(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int flag,
const char *name,
int icon);
void uiItemFullR(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon);
/**
* Use a wrapper function since re-implementing all the logic in this function would be messy.
*/
void uiItemFullR_with_popover(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon,
const char *panel_type);
void uiItemFullR_with_menu(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon,
const char *menu_type);
void uiItemEnumR_prop(uiLayout *layout,
const char *name,
int icon,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int value);
void uiItemEnumR(uiLayout *layout,
const char *name,
int icon,
struct PointerRNA *ptr,
const char *propname,
int value);
void uiItemEnumR_string_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *value,
const char *name,
int icon);
void uiItemEnumR_string(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *value,
const char *name,
int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiItemPointerR_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct PointerRNA *searchptr,
struct PropertyRNA *searchprop,
const char *name,
int icon,
bool results_are_suggestions);
void uiItemPointerR(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *name,
int icon);
void uiItemsFullEnumO(uiLayout *layout,
const char *opname,
const char *propname,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag);
/**
* Create UI items for enum items in \a item_array.
*
* A version of #uiItemsFullEnumO that takes pre-calculated item array.
*/
void uiItemsFullEnumO_items(uiLayout *layout,
struct wmOperatorType *ot,
struct PointerRNA ptr,
struct PropertyRNA *prop,
struct IDProperty *properties,
wmOperatorCallContext context,
int flag,
const struct EnumPropertyItem *item_array,
int totitem);
typedef struct uiPropertySplitWrapper {
uiLayout *label_column;
uiLayout *property_row;
uiLayout *decorate_column;
} uiPropertySplitWrapper;
/**
* Normally, we handle the split layout in #uiItemFullR(), but there are other cases where the
* logic is needed. Ideally, #uiItemFullR() could just call this, but it currently has too many
* special needs.
*/
uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
struct uiBut *uiItemL_ex(
uiLayout *layout, const char *name, int icon, bool highlight, bool redalert);
/**
* Helper to add a label and creates a property split layout if needed.
*/
uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int icon);
/**
* Label icon for dragging.
*/
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, const char *name, int icon);
/**
* Menu.
*/
void uiItemM_ptr(uiLayout *layout, struct MenuType *mt, const char *name, int icon);
void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon);
/**
* Menu contents.
*/
void uiItemMContents(uiLayout *layout, const char *menuname);
/* Decorators. */
/**
* Insert a decorator item for a button with the same property as \a prop.
* To force inserting a blank dummy element, NULL can be passed for \a ptr and \a prop.
*/
void uiItemDecoratorR_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index);
/**
* Insert a decorator item for a button with the same property as \a prop.
* To force inserting a blank dummy element, NULL can be passed for \a ptr and \a propname.
*/
void uiItemDecoratorR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int index);
/** Value item */
void uiItemV(uiLayout *layout, const char *name, int icon, int argval);
/** Separator item */
void uiItemS(uiLayout *layout);
/** Separator item */
void uiItemS_ex(uiLayout *layout, float factor);
/** Flexible spacing. */
void uiItemSpacer(uiLayout *layout);
/* popover */
void uiItemPopoverPanel_ptr(
uiLayout *layout, const struct bContext *C, struct PanelType *pt, const char *name, int icon);
void uiItemPopoverPanel(uiLayout *layout,
const struct bContext *C,
const char *panel_type,
const char *name,
int icon);
void uiItemPopoverPanelFromGroup(uiLayout *layout,
struct bContext *C,
int space_id,
int region_id,
const char *context,
const char *category);
/**
* Level items.
*/
void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg);
/**
* Version of #uiItemMenuF that free's `argN`.
*/
void uiItemMenuFN(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *argN);
void uiItemMenuEnumFullO_ptr(uiLayout *layout,
struct bContext *C,
struct wmOperatorType *ot,
const char *propname,
const char *name,
int icon,
struct PointerRNA *r_opptr);
void uiItemMenuEnumFullO(uiLayout *layout,
struct bContext *C,
const char *opname,
const char *propname,
const char *name,
int icon,
struct PointerRNA *r_opptr);
void uiItemMenuEnumO(uiLayout *layout,
struct bContext *C,
const char *opname,
const char *propname,
const char *name,
int icon);
void uiItemMenuEnumR_prop(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *name,
int icon);
void uiItemMenuEnumR(
uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon);
void uiItemTabsEnumR_prop(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct PointerRNA *ptr_highlight,
struct PropertyRNA *prop_highlight,
bool icon_only);
/* Only for testing, inspecting layouts. */
/**
* Evaluate layout items as a Python dictionary.
*/
const char *UI_layout_introspect(uiLayout *layout);
/**
* Helper to add a big icon and create a split layout for alert popups.
* Returns the layout to place further items into the alert box.
*/
uiLayout *uiItemsAlertBox(uiBlock *block, int size, eAlertIcon icon);
/* UI Operators */
typedef struct uiDragColorHandle {
float color[3];
bool gamma_corrected;
} uiDragColorHandle;
void ED_operatortypes_ui(void);
/**
* \brief User Interface Keymap
*/
void ED_keymap_ui(struct wmKeyConfig *keyconf);
void ED_dropboxes_ui(void);
void ED_uilisttypes_ui(void);
void UI_drop_color_copy(struct bContext *C, struct wmDrag *drag, struct wmDropBox *drop);
bool UI_drop_color_poll(struct bContext *C, struct wmDrag *drag, const struct wmEvent *event);
bool UI_context_copy_to_selected_list(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct ListBase *r_lb,
bool *r_use_path_from_id,
char **r_path);
bool UI_context_copy_to_selected_check(struct PointerRNA *ptr,
struct PointerRNA *ptr_link,
struct PropertyRNA *prop,
const char *path,
bool use_path_from_id,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop);
/* Helpers for Operators */
uiBut *UI_context_active_but_get(const struct bContext *C);
/**
* Version of #UI_context_active_get() that uses the result of #CTX_wm_menu()
* if set. Does not traverse into parent menus, which may be wanted in some
* cases.
*/
uiBut *UI_context_active_but_get_respect_menu(const struct bContext *C);
/**
* Version of #UI_context_active_but_get that also returns RNA property info.
* Helper function for insert keyframe, reset to default, etc operators.
*
* \return active button, NULL if none found or if it doesn't contain valid RNA data.
*/
uiBut *UI_context_active_but_prop_get(const struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
int *r_index);
/**
* As above, but for a specified region.
*
* \return active button, NULL if none found or if it doesn't contain valid RNA data.
*/
uiBut *UI_region_active_but_prop_get(const struct ARegion *region,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
int *r_index);
void UI_context_active_but_prop_handle(struct bContext *C, bool handle_undo);
void UI_context_active_but_clear(struct bContext *C, struct wmWindow *win, struct ARegion *region);
struct wmOperator *UI_context_active_operator_get(const struct bContext *C);
/**
* Helper function for insert keyframe, reset to default, etc operators.
*/
void UI_context_update_anim_flag(const struct bContext *C);
void UI_context_active_but_prop_get_filebrowser(const struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
bool *r_is_undo,
bool *r_is_userdef);
/**
* For new/open operators.
*/
void UI_context_active_but_prop_get_templateID(struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop);
struct ID *UI_context_active_but_get_tab_ID(struct bContext *C);
uiBut *UI_region_active_but_get(const struct ARegion *region);
uiBut *UI_region_but_find_rect_over(const struct ARegion *region, const struct rcti *rect_px);
uiBlock *UI_region_block_find_mouse_over(const struct ARegion *region,
const int xy[2],
bool only_clip);
/**
* Try to find a search-box region opened from a button in \a button_region.
*/
struct ARegion *UI_region_searchbox_region_get(const struct ARegion *button_region);
/** #uiFontStyle.align */
typedef enum eFontStyle_Align {
UI_STYLE_TEXT_LEFT = 0,
UI_STYLE_TEXT_CENTER = 1,
UI_STYLE_TEXT_RIGHT = 2,
} eFontStyle_Align;
struct uiFontStyleDraw_Params {
eFontStyle_Align align;
uint word_wrap : 1;
};
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
void UI_fontstyle_draw_ex(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
size_t str_len,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params,
int *r_xofs,
int *r_yofs,
struct ResultBLF *r_info);
void UI_fontstyle_draw(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
size_t str_len,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params);
/**
* Drawn same as above, but at 90 degree angle.
*/
void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
const uchar col[4]);
/**
* Similar to #UI_fontstyle_draw
* but ignore alignment, shadow & no clipping rect.
*
* For drawing on-screen labels.
*/
void UI_fontstyle_draw_simple(
const struct uiFontStyle *fs, float x, float y, const char *str, const uchar col[4]);
/**
* Same as #UI_fontstyle_draw but draw a colored backdrop.
*/
void UI_fontstyle_draw_simple_backdrop(const struct uiFontStyle *fs,
float x,
float y,
const char *str,
const float col_fg[4],
const float col_bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs,
const char *str) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
/**
* Return the width of `str` with the spacing & kerning of `fs` with `aspect`
* (representing #uiBlock.aspect) applied.
*
* When calculating text width, the UI layout logic calculate widths without scale,
* only applying scale when drawing. This causes problems for fonts since kerning at
* smaller sizes often makes them wider than a scaled down version of the larger text.
* Resolve this by calculating the text at the on-screen size,
* returning the result scaled back to 1:1. See #92361.
*/
int UI_fontstyle_string_width_with_block_aspect(const struct uiFontStyle *fs,
const char *str,
float aspect) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
/**
* Triangle 'icon' for panel header and other cases.
*/
void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
/* XXX: read a style configure */
const struct uiStyle *UI_style_get(void); /* use for fonts etc */
/* for drawing, scaled with DPI setting */
const struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */
/* linker workaround ack! */
void UI_template_fix_linking(void);
/* UI_OT_editsource helpers */
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
/**
* Remove the editsource data for \a old_but and reinsert it for \a new_but. Use when the button
* was reallocated, e.g. to have a new type (#ui_but_change_type()).
*/
void UI_editsource_but_replace(const uiBut *old_but, uiBut *new_but);
/**
* Adjust the view so the rectangle of \a but is in view, with some extra margin.
*
* It's important that this is only executed after buttons received their final #uiBut.rect. E.g.
* #UI_panels_end() modifies them, so if that is executed, this function must not be called before
* it.
*
* \param region: The region the button is placed in. Make sure this is actually the one the button
* is placed in, not just the context region.
*/
void UI_but_ensure_in_view(const struct bContext *C, struct ARegion *region, const uiBut *but);
/* UI_butstore_ helpers */
typedef struct uiButStore uiButStore;
typedef struct uiButStoreElem uiButStoreElem;
/**
* Create a new button store, the caller must manage and run #UI_butstore_free
*/
uiButStore *UI_butstore_create(uiBlock *block);
/**
* NULL all pointers, don't free since the owner needs to be able to inspect.
*/
void UI_butstore_clear(uiBlock *block);
/**
* Map freed buttons from the old block and update pointers.
*/
void UI_butstore_update(uiBlock *block);
void UI_butstore_free(uiBlock *block, uiButStore *bs);
bool UI_butstore_is_valid(uiButStore *bs);
bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
/**
* Update the pointer for a registered button.
*/
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src);
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
/**
* A version of #WM_key_event_operator_string that's limited to UI elements.
*
* This supports showing shortcuts in context-menus (for example),
* for actions that can also be activated using shortcuts while the cursor is over the button.
* Without this those shortcuts aren't discoverable for users.
*/
const char *UI_key_event_operator_string(const struct bContext *C,
const char *opname,
IDProperty *properties,
const bool is_strict,
char *result,
const int result_len);
/* ui_interface_region_tooltip.c */
/**
* \param is_label: When true, show a small tip that only shows the name, otherwise show the full
* tooltip.
*/
struct ARegion *UI_tooltip_create_from_button(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
bool is_label);
struct ARegion *UI_tooltip_create_from_button_or_extra_icon(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
uiButExtraOpIcon *extra_icon,
bool is_label);
struct ARegion *UI_tooltip_create_from_gizmo(struct bContext *C, struct wmGizmo *gz);
void UI_tooltip_free(struct bContext *C, struct bScreen *screen, struct ARegion *region);
typedef struct {
/** A description for the item, e.g. what happens when selecting it. */
char description[UI_MAX_DRAW_STR];
/* The full name of the item, without prefixes or suffixes (e.g. hint with UI_SEP_CHARP). */
const char *name;
/** Additional info about the item (e.g. library name of a linked data-block). */
char hint[UI_MAX_DRAW_STR];
} uiSearchItemTooltipData;
/**
* Create a tooltip from search-item tooltip data \a item_tooltip data.
* To be called from a callback set with #UI_but_func_search_set_tooltip().
*
* \param item_rect: Rectangle of the search item in search region space (#ui_searchbox_butrect())
* which is passed to the tooltip callback.
*/
struct ARegion *UI_tooltip_create_from_search_item_generic(
struct bContext *C,
const struct ARegion *searchbox_region,
const struct rcti *item_rect,
const uiSearchItemTooltipData *item_tooltip_data);
/* How long before a tool-tip shows. */
#define UI_TOOLTIP_DELAY 0.5
#define UI_TOOLTIP_DELAY_LABEL 0.2
/* Float precision helpers */
#define UI_PRECISION_FLOAT_MAX 6
/* For float buttons the 'step' (or a1), is scaled */
#define UI_PRECISION_FLOAT_SCALE 0.01f
/* Typical UI text */
#define UI_FSTYLE_WIDGET (const uiFontStyle *)&(UI_style_get()->widget)
/**
* Returns the best "UI" precision for given floating value,
* so that e.g. 10.000001 rather gets drawn as '10'...
*/
int UI_calc_float_precision(int prec, double value);
/* widget batched drawing */
void UI_widgetbase_draw_cache_begin(void);
void UI_widgetbase_draw_cache_flush(void);
void UI_widgetbase_draw_cache_end(void);
/* Use for resetting the theme. */
/**
* Initialize default theme.
*
* \note When you add new colors, created & saved themes need initialized
* use function below, #init_userdef_do_versions.
*/
void UI_theme_init_default(void);
void UI_style_init_default(void);
void UI_interface_tag_script_reload(void);
/* Special drawing for toolbar, mainly workarounds for inflexible icon sizing. */
#define USE_UI_TOOLBAR_HACK
/* Support click-drag motion which presses the button and closes a popover (like a menu). */
#define USE_UI_POPOVER_ONCE
bool UI_view_item_is_active(const uiViewItemHandle *item_handle);
bool UI_view_item_matches(const uiViewItemHandle *a_handle, const uiViewItemHandle *b_handle);
/**
* Can \a item_handle be renamed right now? Note that this isn't just a mere wrapper around
* #AbstractViewItem::supports_renaming(). This also checks if there is another item being renamed,
* and returns false if so.
*/
bool UI_view_item_can_rename(const uiViewItemHandle *item_handle);
void UI_view_item_begin_rename(uiViewItemHandle *item_handle);
void UI_view_item_context_menu_build(struct bContext *C,
const uiViewItemHandle *item_handle,
uiLayout *column);
/**
* Attempt to start dragging \a item_. This will not work if the view item doesn't
* support dragging, i.e. if it won't create a drag-controller upon request.
* \return True if dragging started successfully, otherwise false.
*/
bool UI_view_item_drag_start(struct bContext *C, const uiViewItemHandle *item_);
/**
* \param xy: Coordinate to find a view item at, in window space.
* \param pad: Extra padding added to the bounding box of the view.
*/
uiViewHandle *UI_region_view_find_at(const struct ARegion *region, const int xy[2], int pad);
/**
* \param xy: Coordinate to find a view item at, in window space.
*/
uiViewItemHandle *UI_region_views_find_item_at(const struct ARegion *region, const int xy[2])
ATTR_NONNULL();
uiViewItemHandle *UI_region_views_find_active_item(const struct ARegion *region);
#ifdef __cplusplus
}
#endif