The number of node groups was including the fake user count.
I was ignoring the Fake User, and how it affects the id->us count.
This problem was present since the initial commit: 84825e4ed2.
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2021 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup edinterface
|
|
*/
|
|
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "BKE_screen.h"
|
|
|
|
#include "RNA_access.h"
|
|
|
|
#include "ED_screen.h"
|
|
|
|
#include "UI_interface.h"
|
|
#include "UI_interface.hh"
|
|
#include "UI_resources.h"
|
|
|
|
#include "RNA_prototypes.h"
|
|
|
|
#include "WM_api.h"
|
|
|
|
namespace blender::ui {
|
|
|
|
void context_path_add_generic(Vector<ContextPathItem> &path,
|
|
StructRNA &rna_type,
|
|
void *ptr,
|
|
const BIFIconID icon_override)
|
|
{
|
|
/* Add the null check here to make calling functions less verbose. */
|
|
if (!ptr) {
|
|
return;
|
|
}
|
|
|
|
PointerRNA rna_ptr;
|
|
RNA_pointer_create(nullptr, &rna_type, ptr, &rna_ptr);
|
|
char name[128];
|
|
RNA_struct_name_get_alloc(&rna_ptr, name, sizeof(name), nullptr);
|
|
|
|
/* Use a blank icon by default to check whether to retrieve it automatically from the type. */
|
|
const BIFIconID icon = icon_override == ICON_NONE ?
|
|
static_cast<BIFIconID>(RNA_struct_ui_icon(rna_ptr.type)) :
|
|
icon_override;
|
|
|
|
if (&rna_type == &RNA_NodeTree) {
|
|
ID *id = (ID *)ptr;
|
|
path.append({name, int(icon), ID_REAL_USERS(id)});
|
|
}
|
|
else {
|
|
path.append({name, int(icon), 1});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Breadcrumb Template
|
|
* \{ */
|
|
|
|
void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path)
|
|
{
|
|
uiLayout *row = uiLayoutRow(&layout, true);
|
|
uiLayoutSetAlignment(&layout, UI_LAYOUT_ALIGN_LEFT);
|
|
|
|
for (const int i : context_path.index_range()) {
|
|
uiLayout *sub_row = uiLayoutRow(row, true);
|
|
uiLayoutSetAlignment(sub_row, UI_LAYOUT_ALIGN_LEFT);
|
|
|
|
if (i > 0) {
|
|
uiItemL(sub_row, "", ICON_RIGHTARROW_THIN);
|
|
}
|
|
uiBut *but = uiItemL_ex(
|
|
sub_row, context_path[i].name.c_str(), context_path[i].icon, false, false);
|
|
UI_but_icon_indicator_number_set(but, context_path[i].icon_indicator_number);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::ui
|