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blender-archive/source/blender/editors/interface/interface_drop.cc
Julian Eisel a2d0f7049a UI: Generalize drop target API, support drop targets for UI views
Previously UI view items would support custom drop controllers (so they
could react to data being dragged over them and dropped). This is now
more generalized so the views themselves can do this as well.

Main changes:
- Support calculating a bounding box for the view, so this can be used
  for recognizing mouse hovering.
- Rename "drop controller" to "drop target", this is more clear, less
  abstract naming.
- Generalize drop controllers/targets. There is a new
  `ui::DropTargetInterface` now.
- Add support for drop targets in the `ui::AbstractView` base class, so
  custom views can use this.

Pull Request: blender/blender#105963
2023-03-22 18:45:35 +01:00

33 lines
784 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "UI_interface.hh"
namespace blender::ui {
bool drop_target_apply_drop(bContext &C,
const DropTargetInterface &drop_target,
const ListBase &drags)
{
const char *disabled_hint_dummy = nullptr;
LISTBASE_FOREACH (const wmDrag *, drag, &drags) {
if (drop_target.can_drop(*drag, &disabled_hint_dummy)) {
return drop_target.on_drop(&C, *drag);
}
}
return false;
}
char *drop_target_tooltip(const DropTargetInterface &drop_target, const wmDrag &drag)
{
const std::string tooltip = drop_target.drop_tooltip(drag);
return tooltip.empty() ? nullptr : BLI_strdup(tooltip.c_str());
}
} // namespace blender::ui