The poll function with same semantic was defined in both screen and mask space modules. The only reason for this seems to be that the image editor needed a mask poll function which was private to the mask module. Make the mask editing poll functions public, avoiding code duplication. Also, added a brief explanation about what the poll functions are checking for. No user-level changes are expected to happen.
141 lines
5.6 KiB
C++
141 lines
5.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup spclip
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*/
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#pragma once
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#include "ED_clip.h"
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struct Mask;
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struct bContext;
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struct wmOperatorType;
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/* internal exports only */
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/* mask_add.c */
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void MASK_OT_add_vertex(struct wmOperatorType *ot);
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void MASK_OT_add_feather_vertex(struct wmOperatorType *ot);
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void MASK_OT_primitive_circle_add(struct wmOperatorType *ot);
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void MASK_OT_primitive_square_add(struct wmOperatorType *ot);
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/* mask_ops.c */
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struct Mask *ED_mask_new(struct bContext *C, const char *name);
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/**
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* Get active layer. Will create mask/layer to be sure there's an active layer.
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*/
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struct MaskLayer *ED_mask_layer_ensure(struct bContext *C, bool *r_added_mask);
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void MASK_OT_new(struct wmOperatorType *ot);
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void MASK_OT_layer_new(struct wmOperatorType *ot);
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void MASK_OT_layer_remove(struct wmOperatorType *ot);
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void MASK_OT_cyclic_toggle(struct wmOperatorType *ot);
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void MASK_OT_slide_point(struct wmOperatorType *ot);
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void MASK_OT_slide_spline_curvature(struct wmOperatorType *ot);
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void MASK_OT_delete(struct wmOperatorType *ot);
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void MASK_OT_hide_view_clear(struct wmOperatorType *ot);
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void MASK_OT_hide_view_set(struct wmOperatorType *ot);
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void MASK_OT_feather_weight_clear(struct wmOperatorType *ot);
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void MASK_OT_switch_direction(struct wmOperatorType *ot);
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/* Named to match mesh recalculate normals. */
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void MASK_OT_normals_make_consistent(struct wmOperatorType *ot);
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void MASK_OT_handle_type_set(struct wmOperatorType *ot);
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void MASK_OT_layer_move(struct wmOperatorType *ot);
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void MASK_OT_duplicate(struct wmOperatorType *ot);
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void MASK_OT_copy_splines(struct wmOperatorType *ot);
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void MASK_OT_paste_splines(struct wmOperatorType *ot);
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/* mask_relationships.c */
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/** based on #OBJECT_OT_parent_set */
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void MASK_OT_parent_set(struct wmOperatorType *ot);
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void MASK_OT_parent_clear(struct wmOperatorType *ot);
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/* mask_select.c */
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void MASK_OT_select(struct wmOperatorType *ot);
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void MASK_OT_select_all(struct wmOperatorType *ot);
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void MASK_OT_select_box(struct wmOperatorType *ot);
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void MASK_OT_select_lasso(struct wmOperatorType *ot);
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void MASK_OT_select_circle(struct wmOperatorType *ot);
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void MASK_OT_select_linked_pick(struct wmOperatorType *ot);
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void MASK_OT_select_linked(struct wmOperatorType *ot);
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void MASK_OT_select_more(struct wmOperatorType *ot);
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void MASK_OT_select_less(struct wmOperatorType *ot);
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/* 'check' select */
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bool ED_mask_spline_select_check(const struct MaskSpline *spline);
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bool ED_mask_layer_select_check(const struct MaskLayer *mask_layer);
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bool ED_mask_select_check(const struct Mask *mask);
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void ED_mask_spline_select_set(struct MaskSpline *spline, bool do_select);
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void ED_mask_layer_select_set(struct MaskLayer *mask_layer, bool do_select);
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void ED_mask_select_toggle_all(struct Mask *mask, int action);
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void ED_mask_select_flush_all(struct Mask *mask);
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/* mask_editor.c */
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/* Generalized solution for preserving editor viewport when making changes while lock-to-selection
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* is enabled.
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* Any mask operator can use this API, without worrying that some editors do not have an idea of
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* lock-to-selection. */
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typedef struct MaskViewLockState {
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ClipViewLockState space_clip_state;
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} MaskViewLockState;
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void ED_mask_view_lock_state_store(const struct bContext *C, MaskViewLockState *state);
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void ED_mask_view_lock_state_restore_no_jump(const struct bContext *C,
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const MaskViewLockState *state);
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/* mask_query.c */
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bool ED_mask_find_nearest_diff_point(const struct bContext *C,
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struct Mask *mask,
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const float normal_co[2],
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int threshold,
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bool feather,
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float tangent[2],
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bool use_deform,
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bool use_project,
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struct MaskLayer **r_mask_layer,
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struct MaskSpline **r_spline,
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struct MaskSplinePoint **r_point,
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float *r_u,
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float *r_score);
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bool ED_mask_feather_find_nearest(const struct bContext *C,
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struct Mask *mask,
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const float normal_co[2],
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float threshold,
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struct MaskLayer **r_mask_layer,
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struct MaskSpline **r_spline,
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struct MaskSplinePoint **r_point,
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struct MaskSplinePointUW **r_uw,
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float *r_score);
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struct MaskSplinePoint *ED_mask_point_find_nearest(const struct bContext *C,
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struct Mask *mask,
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const float normal_co[2],
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float threshold,
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struct MaskLayer **r_mask_layer,
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struct MaskSpline **r_spline,
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eMaskWhichHandle *r_which_handle,
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float *r_score);
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/* mask_shapekey.c */
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void MASK_OT_shape_key_insert(struct wmOperatorType *ot);
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void MASK_OT_shape_key_clear(struct wmOperatorType *ot);
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void MASK_OT_shape_key_feather_reset(struct wmOperatorType *ot);
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void MASK_OT_shape_key_rekey(struct wmOperatorType *ot);
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