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blender-archive/source/blender/editors/mesh/mesh_data.cc
Hans Goudey 16fbadde36 Mesh: Replace MLoop struct with generic attributes
Implements #102359.

Split the `MLoop` struct into two separate integer arrays called
`corner_verts` and `corner_edges`, referring to the vertex each corner
is attached to and the next edge around the face at each corner. These
arrays can be sliced to give access to the edges or vertices in a face.
Then they are often referred to as "poly_verts" or "poly_edges".

The main benefits are halving the necessary memory bandwidth when only
one array is used and simplifications from using regular integer indices
instead of a special-purpose struct.

The commit also starts a renaming from "loop" to "corner" in mesh code.

Like the other mesh struct of array refactors, forward compatibility is
kept by writing files with the older format. This will be done until 4.0
to ease the transition process.

Looking at a small portion of the patch should give a good impression
for the rest of the changes. I tried to make the changes as small as
possible so it's easy to tell the correctness from the diff. Though I
found Blender developers have been very inventive over the last decade
when finding different ways to loop over the corners in a face.

For performance, nearly every piece of code that deals with `Mesh` is
slightly impacted. Any algorithm that is memory bottle-necked should
see an improvement. For example, here is a comparison of interpolating
a vertex float attribute to face corners (Ryzen 3700x):

**Before** (Average: 3.7 ms, Min: 3.4 ms)
```
threading::parallel_for(loops.index_range(), 4096, [&](IndexRange range) {
  for (const int64_t i : range) {
    dst[i] = src[loops[i].v];
  }
});
```

**After** (Average: 2.9 ms, Min: 2.6 ms)
```
array_utils::gather(src, corner_verts, dst);
```

That's an improvement of 28% to the average timings, and it's also a
simplification, since an index-based routine can be used instead.
For more examples using the new arrays, see the design task.

Pull Request: blender/blender#104424
2023-03-20 15:55:13 +01:00

1507 lines
42 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation. All rights reserved. */
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BLI_array.hh"
#include "BLI_index_mask_ops.hh"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.h"
#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_prototypes.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BLT_translation.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_paint.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "GEO_mesh_split_edges.hh"
#include "mesh_intern.h" /* own include */
using blender::Array;
using blender::float2;
using blender::float3;
using blender::MutableSpan;
using blender::Span;
static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot)
{
CustomData *data;
BMesh *bm = (me->edit_mesh) ? me->edit_mesh->bm : nullptr;
int tot;
switch (htype) {
case BM_VERT:
if (bm) {
data = &bm->vdata;
tot = bm->totvert;
}
else {
data = &me->vdata;
tot = me->totvert;
}
break;
case BM_EDGE:
if (bm) {
data = &bm->edata;
tot = bm->totedge;
}
else {
data = &me->edata;
tot = me->totedge;
}
break;
case BM_LOOP:
if (bm) {
data = &bm->ldata;
tot = bm->totloop;
}
else {
data = &me->ldata;
tot = me->totloop;
}
break;
case BM_FACE:
if (bm) {
data = &bm->pdata;
tot = bm->totface;
}
else {
data = &me->pdata;
tot = me->totpoly;
}
break;
default:
BLI_assert(0);
tot = 0;
data = nullptr;
break;
}
*r_tot = tot;
return data;
}
#define GET_CD_DATA(me, data) ((me)->edit_mesh ? &(me)->edit_mesh->bm->data : &(me)->data)
static void mesh_uv_reset_array(float **fuv, const int len)
{
if (len == 3) {
fuv[0][0] = 0.0;
fuv[0][1] = 0.0;
fuv[1][0] = 1.0;
fuv[1][1] = 0.0;
fuv[2][0] = 1.0;
fuv[2][1] = 1.0;
}
else if (len == 4) {
fuv[0][0] = 0.0;
fuv[0][1] = 0.0;
fuv[1][0] = 1.0;
fuv[1][1] = 0.0;
fuv[2][0] = 1.0;
fuv[2][1] = 1.0;
fuv[3][0] = 0.0;
fuv[3][1] = 1.0;
/* Make sure we ignore 2-sided faces. */
}
else if (len > 2) {
float fac = 0.0f, dfac = 1.0f / float(len);
dfac *= float(M_PI) * 2.0f;
for (int i = 0; i < len; i++) {
fuv[i][0] = 0.5f * sinf(fac) + 0.5f;
fuv[i][1] = 0.5f * cosf(fac) + 0.5f;
fac += dfac;
}
}
}
static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
{
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(f->len);
BMIter liter;
BMLoop *l;
int i;
BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, i) {
fuv[i] = ((float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
}
mesh_uv_reset_array(fuv.data(), f->len);
}
static void mesh_uv_reset_mface(const MPoly *poly, float2 *mloopuv)
{
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(poly->totloop);
for (int i = 0; i < poly->totloop; i++) {
fuv[i] = mloopuv[poly->loopstart + i];
}
mesh_uv_reset_array(fuv.data(), poly->totloop);
}
void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
{
BMEditMesh *em = me->edit_mesh;
if (em) {
/* Collect BMesh UVs */
const int cd_loop_uv_offset = CustomData_get_n_offset(
&em->bm->ldata, CD_PROP_FLOAT2, layernum);
BMFace *efa;
BMIter iter;
BLI_assert(cd_loop_uv_offset >= 0);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
mesh_uv_reset_bmface(efa, cd_loop_uv_offset);
}
}
else {
/* Collect Mesh UVs */
BLI_assert(CustomData_has_layer(&me->ldata, CD_PROP_FLOAT2));
float2 *mloopuv = static_cast<float2 *>(
CustomData_get_layer_n_for_write(&me->ldata, CD_PROP_FLOAT2, layernum, me->totloop));
const blender::Span<MPoly> polys = me->polys();
for (const int i : polys.index_range()) {
mesh_uv_reset_mface(&polys[i], mloopuv);
}
}
DEG_id_tag_update(&me->id, 0);
}
void ED_mesh_uv_loop_reset(bContext *C, Mesh *me)
{
/* could be ldata or pdata */
CustomData *ldata = GET_CD_DATA(me, ldata);
const int layernum = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
ED_mesh_uv_loop_reset_ex(me, layernum);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
int ED_mesh_uv_add(
Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
{
/* NOTE: keep in sync with #ED_mesh_color_add. */
BMEditMesh *em;
int layernum_dst;
if (!name) {
name = DATA_("UVMap");
}
char unique_name[MAX_CUSTOMDATA_LAYER_NAME];
BKE_id_attribute_calc_unique_name(&me->id, name, unique_name);
bool is_init = false;
if (me->edit_mesh) {
em = me->edit_mesh;
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
if (layernum_dst >= MAX_MTFACE) {
BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
return -1;
}
BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, unique_name);
BM_uv_map_ensure_select_and_pin_attrs(em->bm);
/* copy data from active UV */
if (layernum_dst && do_init) {
const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_PROP_FLOAT2);
BM_data_layer_copy(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, layernum_src, layernum_dst);
is_init = true;
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&em->bm->ldata, CD_PROP_FLOAT2, layernum_dst);
}
}
else {
layernum_dst = CustomData_number_of_layers(&me->ldata, CD_PROP_FLOAT2);
if (layernum_dst >= MAX_MTFACE) {
BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
return -1;
}
if (CustomData_has_layer(&me->ldata, CD_PROP_FLOAT2) && do_init) {
CustomData_add_layer_named_with_data(
&me->ldata,
CD_PROP_FLOAT2,
MEM_dupallocN(CustomData_get_layer(&me->ldata, CD_PROP_FLOAT2)),
me->totloop,
unique_name);
is_init = true;
}
else {
CustomData_add_layer_named(
&me->ldata, CD_PROP_FLOAT2, CD_SET_DEFAULT, me->totloop, unique_name);
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&me->ldata, CD_PROP_FLOAT2, layernum_dst);
}
}
/* don't overwrite our copied coords */
if (!is_init && do_init) {
ED_mesh_uv_loop_reset_ex(me, layernum_dst);
}
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return layernum_dst;
}
static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh, const char *name)
{
return static_cast<const bool *>(CustomData_get_layer_named(&mesh.ldata, CD_PROP_BOOL, name));
}
const bool *ED_mesh_uv_map_vert_select_layer_get(const Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
return mesh_loop_boolean_custom_data_get_by_name(
*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
}
/* UV map edge selections are stored on face corners (loops) and not on edges
* because we need selections per face edge, even when the edge is split in UV space. */
const bool *ED_mesh_uv_map_edge_select_layer_get(const Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
return mesh_loop_boolean_custom_data_get_by_name(
*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
}
const bool *ED_mesh_uv_map_pin_layer_get(const Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
return mesh_loop_boolean_custom_data_get_by_name(*mesh,
BKE_uv_map_pin_name_get(uv_name, buffer));
}
static bool *ensure_corner_boolean_attribute(Mesh &mesh, const blender::StringRefNull name)
{
bool *data = static_cast<bool *>(
CustomData_get_layer_named_for_write(&mesh.ldata, CD_PROP_BOOL, name.c_str(), mesh.totloop));
if (!data) {
data = static_cast<bool *>(CustomData_add_layer_named(
&mesh.ldata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh.totpoly, name.c_str()));
}
return data;
}
bool *ED_mesh_uv_map_vert_select_layer_ensure(Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
}
bool *ED_mesh_uv_map_edge_select_layer_ensure(Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
}
bool *ED_mesh_uv_map_pin_layer_ensure(Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer));
}
void ED_mesh_uv_ensure(Mesh *me, const char *name)
{
BMEditMesh *em;
int layernum_dst;
if (me->edit_mesh) {
em = me->edit_mesh;
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
if (layernum_dst == 0) {
ED_mesh_uv_add(me, name, true, true, nullptr);
}
}
else {
layernum_dst = CustomData_number_of_layers(&me->ldata, CD_PROP_FLOAT2);
if (layernum_dst == 0) {
ED_mesh_uv_add(me, name, true, true, nullptr);
}
}
}
int ED_mesh_color_add(
Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
{
/* If no name is supplied, provide a backwards compatible default. */
if (!name) {
name = "Col";
}
CustomDataLayer *layer = BKE_id_attribute_new(
&me->id, name, CD_PROP_BYTE_COLOR, ATTR_DOMAIN_CORNER, reports);
if (do_init) {
const char *active_name = me->active_color_attribute;
if (const CustomDataLayer *active_layer = BKE_id_attributes_color_find(&me->id, active_name)) {
if (const BMEditMesh *em = me->edit_mesh) {
BMesh &bm = *em->bm;
const int src_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, active_name);
const int dst_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, layer->name);
BM_data_layer_copy(&bm, &bm.ldata, CD_PROP_BYTE_COLOR, src_i, dst_i);
}
else {
memcpy(layer->data, active_layer->data, CustomData_get_elem_size(layer) * me->totloop);
}
}
}
if (active_set) {
BKE_id_attributes_active_color_set(&me->id, layer->name);
}
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
int dummy;
const CustomData *data = mesh_customdata_get_type(me, BM_LOOP, &dummy);
return CustomData_get_named_layer(data, CD_PROP_BYTE_COLOR, layer->name);
}
bool ED_mesh_color_ensure(Mesh *me, const char *name)
{
using namespace blender;
BLI_assert(me->edit_mesh == nullptr);
if (me->attributes().contains(me->active_color_attribute)) {
return true;
}
char unique_name[MAX_CUSTOMDATA_LAYER_NAME];
BKE_id_attribute_calc_unique_name(&me->id, name, unique_name);
if (!me->attributes_for_write().add(
unique_name, ATTR_DOMAIN_CORNER, CD_PROP_BYTE_COLOR, bke::AttributeInitDefaultValue())) {
return false;
}
BKE_id_attributes_active_color_set(&me->id, unique_name);
BKE_id_attributes_default_color_set(&me->id, unique_name);
BKE_mesh_tessface_clear(me);
DEG_id_tag_update(&me->id, 0);
return true;
}
/*********************** General poll ************************/
static bool layers_poll(bContext *C)
{
Object *ob = ED_object_context(C);
ID *data = (ob) ? static_cast<ID *>(ob->data) : nullptr;
return (ob && !ID_IS_LINKED(ob) && !ID_IS_OVERRIDE_LIBRARY(ob) && ob->type == OB_MESH && data &&
!ID_IS_LINKED(data) && !ID_IS_OVERRIDE_LIBRARY(data));
}
/*********************** Sculpt Vertex colors operators ************************/
int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool do_init, ReportList *reports)
{
/* If no name is supplied, provide a backwards compatible default. */
if (!name) {
name = "Color";
}
if (const CustomDataLayer *layer = BKE_id_attribute_find(
&me->id, me->active_color_attribute, CD_PROP_COLOR, ATTR_DOMAIN_POINT)) {
int dummy;
const CustomData *data = mesh_customdata_get_type(me, BM_LOOP, &dummy);
return CustomData_get_named_layer(data, CD_PROP_BYTE_COLOR, layer->name);
}
CustomDataLayer *layer = BKE_id_attribute_new(
&me->id, name, CD_PROP_COLOR, ATTR_DOMAIN_POINT, reports);
if (do_init) {
const char *active_name = me->active_color_attribute;
if (const CustomDataLayer *active_layer = BKE_id_attributes_color_find(&me->id, active_name)) {
if (const BMEditMesh *em = me->edit_mesh) {
BMesh &bm = *em->bm;
const int src_i = CustomData_get_named_layer(&bm.vdata, CD_PROP_COLOR, active_name);
const int dst_i = CustomData_get_named_layer(&bm.vdata, CD_PROP_COLOR, layer->name);
BM_data_layer_copy(&bm, &bm.vdata, CD_PROP_COLOR, src_i, dst_i);
}
else {
memcpy(layer->data, active_layer->data, CustomData_get_elem_size(layer) * me->totloop);
}
}
}
DEG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
int dummy;
const CustomData *data = mesh_customdata_get_type(me, BM_VERT, &dummy);
return CustomData_get_named_layer(data, CD_PROP_COLOR, layer->name);
}
/*********************** UV texture operators ************************/
static bool uv_texture_remove_poll(bContext *C)
{
if (!layers_poll(C)) {
return false;
}
Object *ob = ED_object_context(C);
Mesh *me = static_cast<Mesh *>(ob->data);
CustomData *ldata = GET_CD_DATA(me, ldata);
const int active = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
if (active != -1) {
return true;
}
return false;
}
static int mesh_uv_texture_add_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
Mesh *me = static_cast<Mesh *>(ob->data);
if (ED_mesh_uv_add(me, nullptr, true, true, op->reports) == -1) {
return OPERATOR_CANCELLED;
}
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
}
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add UV Map";
ot->description = "Add UV map";
ot->idname = "MESH_OT_uv_texture_add";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_uv_texture_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_uv_texture_remove_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
Mesh *me = static_cast<Mesh *>(ob->data);
CustomData *ldata = GET_CD_DATA(me, ldata);
const char *name = CustomData_get_active_layer_name(ldata, CD_PROP_FLOAT2);
if (!BKE_id_attribute_remove(&me->id, name, op->reports)) {
return OPERATOR_CANCELLED;
}
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
}
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove UV Map";
ot->description = "Remove UV map";
ot->idname = "MESH_OT_uv_texture_remove";
/* api callbacks */
ot->poll = uv_texture_remove_poll;
ot->exec = mesh_uv_texture_remove_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *** CustomData clear functions, we need an operator for each *** */
static int mesh_customdata_clear_exec__internal(bContext *C, char htype, int type)
{
Mesh *me = ED_mesh_context(C);
int tot;
CustomData *data = mesh_customdata_get_type(me, htype, &tot);
BLI_assert(CustomData_layertype_is_singleton(type) == true);
if (CustomData_has_layer(data, type)) {
if (me->edit_mesh) {
BM_data_layer_free(me->edit_mesh->bm, data, type);
}
else {
CustomData_free_layers(data, type, tot);
}
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
static int mesh_customdata_add_exec__internal(bContext *C, char htype, int type)
{
Mesh *mesh = ED_mesh_context(C);
int tot;
CustomData *data = mesh_customdata_get_type(mesh, htype, &tot);
BLI_assert(CustomData_layertype_is_singleton(type) == true);
if (mesh->edit_mesh) {
BM_data_layer_add(mesh->edit_mesh->bm, data, type);
}
else {
CustomData_add_layer(data, eCustomDataType(type), CD_SET_DEFAULT, tot);
}
DEG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
return CustomData_has_layer(data, type) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
/* Clear Mask */
static bool mesh_customdata_mask_clear_poll(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = static_cast<Mesh *>(ob->data);
/* special case - can't run this if we're in sculpt mode */
if (ob->mode & OB_MODE_SCULPT) {
return false;
}
if (!ID_IS_LINKED(me) && !ID_IS_OVERRIDE_LIBRARY(me)) {
CustomData *data = GET_CD_DATA(me, vdata);
if (CustomData_has_layer(data, CD_PAINT_MASK)) {
return true;
}
data = GET_CD_DATA(me, ldata);
if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) {
return true;
}
}
}
return false;
}
static int mesh_customdata_mask_clear_exec(bContext *C, wmOperator * /*op*/)
{
int ret_a = mesh_customdata_clear_exec__internal(C, BM_VERT, CD_PAINT_MASK);
int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK);
if (ret_a == OPERATOR_FINISHED || ret_b == OPERATOR_FINISHED) {
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_customdata_mask_clear(wmOperatorType *ot)
{
/* NOTE: no create_mask yet */
/* identifiers */
ot->name = "Clear Sculpt Mask Data";
ot->idname = "MESH_OT_customdata_mask_clear";
ot->description = "Clear vertex sculpt masking data from the mesh";
/* api callbacks */
ot->exec = mesh_customdata_mask_clear_exec;
ot->poll = mesh_customdata_mask_clear_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/**
* Clear Skin
* \return -1 invalid state, 0 no skin, 1 has skin.
*/
static int mesh_customdata_skin_state(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = static_cast<Mesh *>(ob->data);
if (!ID_IS_LINKED(me) && !ID_IS_OVERRIDE_LIBRARY(me)) {
CustomData *data = GET_CD_DATA(me, vdata);
return CustomData_has_layer(data, CD_MVERT_SKIN);
}
}
return -1;
}
static bool mesh_customdata_skin_add_poll(bContext *C)
{
return (mesh_customdata_skin_state(C) == 0);
}
static int mesh_customdata_skin_add_exec(bContext *C, wmOperator * /*op*/)
{
Object *ob = ED_object_context(C);
Mesh *me = static_cast<Mesh *>(ob->data);
BKE_mesh_ensure_skin_customdata(me);
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Skin Data";
ot->idname = "MESH_OT_customdata_skin_add";
ot->description = "Add a vertex skin layer";
/* api callbacks */
ot->exec = mesh_customdata_skin_add_exec;
ot->poll = mesh_customdata_skin_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static bool mesh_customdata_skin_clear_poll(bContext *C)
{
return (mesh_customdata_skin_state(C) == 1);
}
static int mesh_customdata_skin_clear_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);
}
void MESH_OT_customdata_skin_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Skin Data";
ot->idname = "MESH_OT_customdata_skin_clear";
ot->description = "Clear vertex skin layer";
/* api callbacks */
ot->exec = mesh_customdata_skin_clear_exec;
ot->poll = mesh_customdata_skin_clear_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Clear custom loop normals */
static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator * /*op*/)
{
using namespace blender;
Mesh *me = ED_mesh_context(C);
if (BKE_mesh_has_custom_loop_normals(me)) {
return OPERATOR_CANCELLED;
}
if (me->edit_mesh) {
BMesh &bm = *me->edit_mesh->bm;
/* Tag edges as sharp according to smooth threshold if needed,
* to preserve auto-smooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(&bm, me->smoothresh);
}
BM_data_layer_add(&bm, &bm.ldata, CD_CUSTOMLOOPNORMAL);
}
else {
/* Tag edges as sharp according to smooth threshold if needed,
* to preserve auto-smooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> sharp_edges = attributes.lookup_or_add_for_write_span<bool>(
"sharp_edge", ATTR_DOMAIN_EDGE);
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&me->pdata, CD_PROP_BOOL, "sharp_face"));
bke::mesh::edges_sharp_from_angle_set(me->polys(),
me->corner_verts(),
me->corner_edges(),
me->poly_normals(),
sharp_faces,
me->smoothresh,
sharp_edges.span);
sharp_edges.finish();
}
CustomData_add_layer(&me->ldata, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, me->totloop);
}
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Custom Split Normals Data";
ot->idname = "MESH_OT_customdata_custom_splitnormals_add";
ot->description = "Add a custom split normals layer, if none exists yet";
/* api callbacks */
ot->exec = mesh_customdata_custom_splitnormals_add_exec;
ot->poll = ED_operator_editable_mesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_customdata_custom_splitnormals_clear_exec(bContext *C, wmOperator * /*op*/)
{
Mesh *me = ED_mesh_context(C);
if (BKE_mesh_has_custom_loop_normals(me)) {
BMEditMesh *em = me->edit_mesh;
if (em != nullptr && em->bm->lnor_spacearr != nullptr) {
BKE_lnor_spacearr_clear(em->bm->lnor_spacearr);
}
return mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_CUSTOMLOOPNORMAL);
}
return OPERATOR_CANCELLED;
}
void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Custom Split Normals Data";
ot->idname = "MESH_OT_customdata_custom_splitnormals_clear";
ot->description = "Remove the custom split normals layer, if it exists";
/* api callbacks */
ot->exec = mesh_customdata_custom_splitnormals_clear_exec;
ot->poll = ED_operator_editable_mesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Vertex bevel weight. */
static int mesh_customdata_bevel_weight_vertex_state(bContext *C)
{
const Object *object = ED_object_context(C);
if (object && object->type == OB_MESH) {
const Mesh *mesh = static_cast<Mesh *>(object->data);
if (!ID_IS_LINKED(mesh)) {
const CustomData *data = GET_CD_DATA(mesh, vdata);
return CustomData_has_layer(data, CD_BWEIGHT);
}
}
return -1;
}
static bool mesh_customdata_bevel_weight_vertex_add_poll(bContext *C)
{
return mesh_customdata_bevel_weight_vertex_state(C) == 0;
}
static int mesh_customdata_bevel_weight_vertex_add_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_add_exec__internal(C, BM_VERT, CD_BWEIGHT);
}
void MESH_OT_customdata_bevel_weight_vertex_add(wmOperatorType *ot)
{
ot->name = "Add Vertex Bevel Weight";
ot->idname = "MESH_OT_customdata_bevel_weight_vertex_add";
ot->description = "Add a vertex bevel weight layer";
ot->exec = mesh_customdata_bevel_weight_vertex_add_exec;
ot->poll = mesh_customdata_bevel_weight_vertex_add_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static bool mesh_customdata_bevel_weight_vertex_clear_poll(bContext *C)
{
return (mesh_customdata_bevel_weight_vertex_state(C) == 1);
}
static int mesh_customdata_bevel_weight_vertex_clear_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_BWEIGHT);
}
void MESH_OT_customdata_bevel_weight_vertex_clear(wmOperatorType *ot)
{
ot->name = "Clear Vertex Bevel Weight";
ot->idname = "MESH_OT_customdata_bevel_weight_vertex_clear";
ot->description = "Clear the vertex bevel weight layer";
ot->exec = mesh_customdata_bevel_weight_vertex_clear_exec;
ot->poll = mesh_customdata_bevel_weight_vertex_clear_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Edge bevel weight. */
static int mesh_customdata_bevel_weight_edge_state(bContext *C)
{
const Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
const Mesh *mesh = static_cast<Mesh *>(ob->data);
if (!ID_IS_LINKED(mesh)) {
const CustomData *data = GET_CD_DATA(mesh, edata);
return CustomData_has_layer(data, CD_BWEIGHT);
}
}
return -1;
}
static bool mesh_customdata_bevel_weight_edge_add_poll(bContext *C)
{
return mesh_customdata_bevel_weight_edge_state(C) == 0;
}
static int mesh_customdata_bevel_weight_edge_add_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_add_exec__internal(C, BM_EDGE, CD_BWEIGHT);
}
void MESH_OT_customdata_bevel_weight_edge_add(wmOperatorType *ot)
{
ot->name = "Add Edge Bevel Weight";
ot->idname = "MESH_OT_customdata_bevel_weight_edge_add";
ot->description = "Add an edge bevel weight layer";
ot->exec = mesh_customdata_bevel_weight_edge_add_exec;
ot->poll = mesh_customdata_bevel_weight_edge_add_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static bool mesh_customdata_bevel_weight_edge_clear_poll(bContext *C)
{
return mesh_customdata_bevel_weight_edge_state(C) == 1;
}
static int mesh_customdata_bevel_weight_edge_clear_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_clear_exec__internal(C, BM_EDGE, CD_BWEIGHT);
}
void MESH_OT_customdata_bevel_weight_edge_clear(wmOperatorType *ot)
{
ot->name = "Clear Edge Bevel Weight";
ot->idname = "MESH_OT_customdata_bevel_weight_edge_clear";
ot->description = "Clear the edge bevel weight layer";
ot->exec = mesh_customdata_bevel_weight_edge_clear_exec;
ot->poll = mesh_customdata_bevel_weight_edge_clear_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Edge crease. */
static int mesh_customdata_crease_edge_state(bContext *C)
{
const Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
const Mesh *mesh = static_cast<Mesh *>(ob->data);
if (!ID_IS_LINKED(mesh)) {
const CustomData *data = GET_CD_DATA(mesh, edata);
return CustomData_has_layer(data, CD_CREASE);
}
}
return -1;
}
static bool mesh_customdata_crease_edge_add_poll(bContext *C)
{
return mesh_customdata_crease_edge_state(C) == 0;
}
static int mesh_customdata_crease_edge_add_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_add_exec__internal(C, BM_EDGE, CD_CREASE);
}
void MESH_OT_customdata_crease_edge_add(wmOperatorType *ot)
{
ot->name = "Add Edge Crease";
ot->idname = "MESH_OT_customdata_crease_edge_add";
ot->description = "Add an edge crease layer";
ot->exec = mesh_customdata_crease_edge_add_exec;
ot->poll = mesh_customdata_crease_edge_add_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static bool mesh_customdata_crease_edge_clear_poll(bContext *C)
{
return mesh_customdata_crease_edge_state(C) == 1;
}
static int mesh_customdata_crease_edge_clear_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_clear_exec__internal(C, BM_EDGE, CD_CREASE);
}
void MESH_OT_customdata_crease_edge_clear(wmOperatorType *ot)
{
ot->name = "Clear Edge Crease";
ot->idname = "MESH_OT_customdata_crease_edge_clear";
ot->description = "Clear the edge crease layer";
ot->exec = mesh_customdata_crease_edge_clear_exec;
ot->poll = mesh_customdata_crease_edge_clear_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Vertex crease. */
static int mesh_customdata_crease_vertex_state(bContext *C)
{
const Object *object = ED_object_context(C);
if (object && object->type == OB_MESH) {
const Mesh *mesh = static_cast<Mesh *>(object->data);
if (!ID_IS_LINKED(mesh)) {
const CustomData *data = GET_CD_DATA(mesh, vdata);
return CustomData_has_layer(data, CD_CREASE);
}
}
return -1;
}
static bool mesh_customdata_crease_vertex_add_poll(bContext *C)
{
return mesh_customdata_crease_vertex_state(C) == 0;
}
static int mesh_customdata_crease_vertex_add_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_add_exec__internal(C, BM_VERT, CD_CREASE);
}
void MESH_OT_customdata_crease_vertex_add(wmOperatorType *ot)
{
ot->name = "Add Vertex Crease";
ot->idname = "MESH_OT_customdata_crease_vertex_add";
ot->description = "Add a vertex crease layer";
ot->exec = mesh_customdata_crease_vertex_add_exec;
ot->poll = mesh_customdata_crease_vertex_add_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static bool mesh_customdata_crease_vertex_clear_poll(bContext *C)
{
return (mesh_customdata_crease_vertex_state(C) == 1);
}
static int mesh_customdata_crease_vertex_clear_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_CREASE);
}
void MESH_OT_customdata_crease_vertex_clear(wmOperatorType *ot)
{
ot->name = "Clear Vertex Crease";
ot->idname = "MESH_OT_customdata_crease_vertex_clear";
ot->description = "Clear the vertex crease layer";
ot->exec = mesh_customdata_crease_vertex_clear_exec;
ot->poll = mesh_customdata_crease_vertex_clear_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/************************** Add Geometry Layers *************************/
void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_edges_loose)
{
if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0)) {
BKE_mesh_calc_edges(mesh, calc_edges, true);
}
if (calc_edges_loose) {
mesh->runtime->loose_edges_cache.tag_dirty();
}
/* Default state is not to have tessface's so make sure this is the case. */
BKE_mesh_tessface_clear(mesh);
mesh->runtime->vert_normals_dirty = true;
mesh->runtime->poly_normals_dirty = true;
DEG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
}
bool ED_mesh_edge_is_loose(const Mesh *mesh, const int index)
{
using namespace blender;
const bke::LooseEdgeCache &loose_edges = mesh->loose_edges();
return loose_edges.count > 0 && loose_edges.is_loose_bits[index];
}
static void mesh_add_verts(Mesh *mesh, int len)
{
using namespace blender;
if (len == 0) {
return;
}
int totvert = mesh->totvert + len;
CustomData vdata;
CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert);
CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert);
if (!CustomData_get_layer_named(&vdata, CD_PROP_FLOAT3, "position")) {
CustomData_add_layer_named(&vdata, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position");
}
CustomData_free(&mesh->vdata, mesh->totvert);
mesh->vdata = vdata;
BKE_mesh_runtime_clear_cache(mesh);
mesh->totvert = totvert;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
select_vert.span.take_back(len).fill(true);
select_vert.finish();
}
static void mesh_add_edges(Mesh *mesh, int len)
{
using namespace blender;
CustomData edata;
int totedge;
if (len == 0) {
return;
}
totedge = mesh->totedge + len;
/* Update custom-data. */
CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge);
CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);
if (!CustomData_has_layer(&edata, CD_MEDGE)) {
CustomData_add_layer(&edata, CD_MEDGE, CD_SET_DEFAULT, totedge);
}
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata = edata;
BKE_mesh_runtime_clear_cache(mesh);
mesh->totedge = totedge;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
select_edge.span.take_back(len).fill(true);
select_edge.finish();
}
static void mesh_add_loops(Mesh *mesh, int len)
{
CustomData ldata;
int totloop;
if (len == 0) {
return;
}
totloop = mesh->totloop + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->ldata, &ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop);
CustomData_copy_data(&mesh->ldata, &ldata, 0, 0, mesh->totloop);
if (!CustomData_get_layer_named(&ldata, CD_PROP_INT32, ".corner_vert")) {
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_vert");
}
if (!CustomData_get_layer_named(&ldata, CD_PROP_INT32, ".corner_edge")) {
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_edge");
}
BKE_mesh_runtime_clear_cache(mesh);
CustomData_free(&mesh->ldata, mesh->totloop);
mesh->ldata = ldata;
mesh->totloop = totloop;
}
static void mesh_add_polys(Mesh *mesh, int len)
{
using namespace blender;
CustomData pdata;
int totpoly;
if (len == 0) {
return;
}
totpoly = mesh->totpoly + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->pdata, &pdata, CD_MASK_MESH.pmask, CD_SET_DEFAULT, totpoly);
CustomData_copy_data(&mesh->pdata, &pdata, 0, 0, mesh->totpoly);
if (!CustomData_has_layer(&pdata, CD_MPOLY)) {
CustomData_add_layer(&pdata, CD_MPOLY, CD_SET_DEFAULT, totpoly);
}
CustomData_free(&mesh->pdata, mesh->totpoly);
mesh->pdata = pdata;
BKE_mesh_runtime_clear_cache(mesh);
mesh->totpoly = totpoly;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
select_poly.span.take_back(len).fill(true);
select_poly.finish();
}
/* -------------------------------------------------------------------- */
/** \name Add Geometry
* \{ */
void ED_mesh_verts_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode");
return;
}
mesh_add_verts(mesh, count);
}
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode");
return;
}
mesh_add_edges(mesh, count);
}
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode");
return;
}
mesh_add_loops(mesh, count);
}
void ED_mesh_polys_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add polygons in edit mode");
return;
}
mesh_add_polys(mesh, count);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Remove Geometry
* \{ */
static void mesh_remove_verts(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
const int totvert = mesh->totvert - len;
CustomData_free_elem(&mesh->vdata, totvert, len);
mesh->totvert = totvert;
}
static void mesh_remove_edges(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
const int totedge = mesh->totedge - len;
CustomData_free_elem(&mesh->edata, totedge, len);
mesh->totedge = totedge;
}
static void mesh_remove_loops(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
const int totloop = mesh->totloop - len;
CustomData_free_elem(&mesh->ldata, totloop, len);
mesh->totloop = totloop;
}
static void mesh_remove_polys(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
const int totpoly = mesh->totpoly - len;
CustomData_free_elem(&mesh->pdata, totpoly, len);
mesh->totpoly = totpoly;
}
void ED_mesh_verts_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode");
return;
}
if (count > mesh->totvert) {
BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains");
return;
}
mesh_remove_verts(mesh, count);
}
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode");
return;
}
if (count > mesh->totedge) {
BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains");
return;
}
mesh_remove_edges(mesh, count);
}
void ED_mesh_loops_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove loops in edit mode");
return;
}
if (count > mesh->totloop) {
BKE_report(reports, RPT_ERROR, "Cannot remove more loops than the mesh contains");
return;
}
mesh_remove_loops(mesh, count);
}
void ED_mesh_polys_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove polys in edit mode");
return;
}
if (count > mesh->totpoly) {
BKE_report(reports, RPT_ERROR, "Cannot remove more polys than the mesh contains");
return;
}
mesh_remove_polys(mesh, count);
}
void ED_mesh_geometry_clear(Mesh *mesh)
{
mesh_remove_verts(mesh, mesh->totvert);
mesh_remove_edges(mesh, mesh->totedge);
mesh_remove_loops(mesh, mesh->totloop);
mesh_remove_polys(mesh, mesh->totpoly);
}
/** \} */
void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail, char selectmode)
{
const char *elem_type;
if (selectmode & SCE_SELECT_VERTEX) {
elem_type = "vertices";
}
else if (selectmode & SCE_SELECT_EDGE) {
elem_type = "edges";
}
else {
elem_type = "faces";
}
if (totfail) {
BKE_reportf(
op->reports, RPT_WARNING, "%d %s mirrored, %d failed", totmirr, elem_type, totfail);
}
else {
BKE_reportf(op->reports, RPT_INFO, "%d %s mirrored", totmirr, elem_type);
}
}
void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail)
{
ED_mesh_report_mirror_ex(op, totmirr, totfail, SCE_SELECT_VERTEX);
}
Mesh *ED_mesh_context(bContext *C)
{
Mesh *mesh = static_cast<Mesh *>(CTX_data_pointer_get_type(C, "mesh", &RNA_Mesh).data);
if (mesh != nullptr) {
return mesh;
}
Object *ob = ED_object_active_context(C);
if (ob == nullptr) {
return nullptr;
}
ID *data = (ID *)ob->data;
if (data == nullptr || GS(data->name) != ID_ME) {
return nullptr;
}
return (Mesh *)data;
}
void ED_mesh_split_faces(Mesh *mesh)
{
using namespace blender;
const Span<MPoly> polys = mesh->polys();
const Span<int> corner_verts = mesh->corner_verts();
const Span<int> corner_edges = mesh->corner_edges();
const float split_angle = (mesh->flag & ME_AUTOSMOOTH) != 0 ? mesh->smoothresh : float(M_PI);
const bke::AttributeAccessor attributes = mesh->attributes();
const VArray<bool> mesh_sharp_edges = attributes.lookup_or_default<bool>(
"sharp_edge", ATTR_DOMAIN_EDGE, false);
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, "sharp_face"));
Array<bool> sharp_edges(mesh->totedge);
mesh_sharp_edges.materialize(sharp_edges);
bke::mesh::edges_sharp_from_angle_set(polys,
corner_verts,
corner_edges,
mesh->poly_normals(),
sharp_faces,
split_angle,
sharp_edges);
threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
for (const int poly_i : range) {
const MPoly &poly = polys[poly_i];
if (sharp_faces && sharp_faces[poly_i]) {
for (const int edge : corner_edges.slice(poly.loopstart, poly.totloop)) {
sharp_edges[edge] = true;
}
}
}
});
Vector<int64_t> split_indices;
const IndexMask split_mask = index_mask_ops::find_indices_from_virtual_array(
sharp_edges.index_range(), VArray<bool>::ForSpan(sharp_edges), 4096, split_indices);
if (split_mask.is_empty()) {
return;
}
const bke::AnonymousAttributePropagationInfo propagation_info;
geometry::split_edges(*mesh, split_mask, propagation_info);
}