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blender-archive/source/blender/editors/mesh/meshtools.cc
Hans Goudey 21e3b4483f Cleanup: Pass UV offset in UV edit code
As part of #105779, the active status of UV maps won't be stored in
CustomData anymore, so it has to be retrieved from a higher level.
The best way to do that is to retrieve it once and pass around the BMesh
custom data offset as a "key" to the data. This should also decrease
function call overhead in this code (not that it was a bottleneck).

Pull Request: blender/blender#105904
2023-03-20 21:09:53 +01:00

1531 lines
46 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
/** \file
* \ingroup edmesh
*
* meshtools.c: no editmode (violated already :), mirror & join),
* tools operating on meshes
*/
#include "MEM_guardedalloc.h"
#include "BLI_virtual_array.hh"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_runtime.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BKE_object_facemap.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "DRW_select_buffer.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
/* * ********************** no editmode!!! *********** */
/*********************** JOIN ***************************/
/* join selected meshes into the active mesh, context sensitive
* return 0 if no join is made (error) and 1 if the join is done */
static void join_mesh_single(Depsgraph *depsgraph,
Main *bmain,
Scene *scene,
Object *ob_dst,
Object *ob_src,
const float imat[4][4],
float3 **vert_positions_pp,
MEdge **medge_pp,
int **corner_verts_pp,
int **corner_edges_pp,
MPoly **mpoly_pp,
CustomData *vdata,
CustomData *edata,
CustomData *ldata,
CustomData *pdata,
int totvert,
int totedge,
int totloop,
int totpoly,
Key *key,
Key *nkey,
Material **matar,
int *matmap,
int totcol,
int *vertofs,
int *edgeofs,
int *loopofs,
int *polyofs)
{
int a, b;
Mesh *me = static_cast<Mesh *>(ob_src->data);
float3 *vert_positions = *vert_positions_pp;
MEdge *edge = *medge_pp;
int *corner_verts = *corner_verts_pp;
int *corner_edges = *corner_edges_pp;
if (me->totvert) {
/* standard data */
CustomData_merge(&me->vdata, vdata, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert);
CustomData_copy_data_named(&me->vdata, vdata, 0, *vertofs, me->totvert);
/* vertex groups */
MDeformVert *dvert = (MDeformVert *)CustomData_get_for_write(
vdata, *vertofs, CD_MDEFORMVERT, totvert);
const MDeformVert *dvert_src = (const MDeformVert *)CustomData_get_layer(&me->vdata,
CD_MDEFORMVERT);
/* Remap to correct new vgroup indices, if needed. */
if (dvert_src) {
BLI_assert(dvert != nullptr);
/* Build src to merged mapping of vgroup indices. */
int *vgroup_index_map;
int vgroup_index_map_len;
vgroup_index_map = BKE_object_defgroup_index_map_create(
ob_src, ob_dst, &vgroup_index_map_len);
BKE_object_defgroup_index_map_apply(
dvert, me->totvert, vgroup_index_map, vgroup_index_map_len);
if (vgroup_index_map != nullptr) {
MEM_freeN(vgroup_index_map);
}
}
/* if this is the object we're merging into, no need to do anything */
if (ob_src != ob_dst) {
float cmat[4][4];
/* Watch this: switch matrix multiplication order really goes wrong. */
mul_m4_m4m4(cmat, imat, ob_src->object_to_world);
/* transform vertex coordinates into new space */
for (a = 0; a < me->totvert; a++) {
mul_m4_v3(cmat, vert_positions[a]);
}
/* For each shape-key in destination mesh:
* - if there's a matching one, copy it across
* (will need to transform vertices into new space...).
* - otherwise, just copy own coordinates of mesh
* (no need to transform vertex coordinates into new space).
*/
if (key) {
/* if this mesh has any shape-keys, check first, otherwise just copy coordinates */
LISTBASE_FOREACH (KeyBlock *, kb, &key->block) {
/* get pointer to where to write data for this mesh in shape-key's data array */
float(*cos)[3] = ((float(*)[3])kb->data) + *vertofs;
/* Check if this mesh has such a shape-key. */
KeyBlock *okb = me->key ? BKE_keyblock_find_name(me->key, kb->name) : nullptr;
if (okb) {
/* copy this mesh's shape-key to the destination shape-key
* (need to transform first) */
float(*ocos)[3] = static_cast<float(*)[3]>(okb->data);
for (a = 0; a < me->totvert; a++, cos++, ocos++) {
copy_v3_v3(*cos, *ocos);
mul_m4_v3(cmat, *cos);
}
}
else {
/* Copy this mesh's vertex coordinates to the destination shape-key. */
for (a = 0; a < me->totvert; a++, cos++) {
copy_v3_v3(*cos, vert_positions[a]);
}
}
}
}
}
else {
/* for each shape-key in destination mesh:
* - if it was an 'original', copy the appropriate data from nkey
* - otherwise, copy across plain coordinates (no need to transform coordinates)
*/
if (key) {
LISTBASE_FOREACH (KeyBlock *, kb, &key->block) {
/* get pointer to where to write data for this mesh in shape-key's data array */
float(*cos)[3] = ((float(*)[3])kb->data) + *vertofs;
/* Check if this was one of the original shape-keys. */
KeyBlock *okb = nkey ? BKE_keyblock_find_name(nkey, kb->name) : nullptr;
if (okb) {
/* copy this mesh's shape-key to the destination shape-key */
float(*ocos)[3] = static_cast<float(*)[3]>(okb->data);
for (a = 0; a < me->totvert; a++, cos++, ocos++) {
copy_v3_v3(*cos, *ocos);
}
}
else {
/* Copy base-coordinates to the destination shape-key. */
for (a = 0; a < me->totvert; a++, cos++) {
copy_v3_v3(*cos, vert_positions[a]);
}
}
}
}
}
}
if (me->totedge) {
CustomData_merge(&me->edata, edata, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge);
CustomData_copy_data_named(&me->edata, edata, 0, *edgeofs, me->totedge);
for (a = 0; a < me->totedge; a++, edge++) {
edge->v1 += *vertofs;
edge->v2 += *vertofs;
}
}
if (me->totloop) {
if (ob_src != ob_dst) {
MultiresModifierData *mmd;
multiresModifier_prepare_join(depsgraph, scene, ob_src, ob_dst);
if ((mmd = get_multires_modifier(scene, ob_src, true))) {
ED_object_iter_other(
bmain, ob_src, true, ED_object_multires_update_totlevels_cb, &mmd->totlvl);
}
}
CustomData_merge(&me->ldata, ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop);
CustomData_copy_data_named(&me->ldata, ldata, 0, *loopofs, me->totloop);
for (a = 0; a < me->totloop; a++) {
corner_verts[a] += *vertofs;
corner_edges[a] += *edgeofs;
}
}
if (me->totpoly) {
if (matmap) {
/* make mapping for materials */
for (a = 1; a <= ob_src->totcol; a++) {
Material *ma = BKE_object_material_get(ob_src, a);
for (b = 0; b < totcol; b++) {
if (ma == matar[b]) {
matmap[a - 1] = b;
break;
}
}
}
}
CustomData_merge(&me->pdata, pdata, CD_MASK_MESH.pmask, CD_SET_DEFAULT, totpoly);
CustomData_copy_data_named(&me->pdata, pdata, 0, *polyofs, me->totpoly);
/* Apply matmap. In case we don't have material indices yet, create them if more than one
* material is the result of joining. */
int *material_indices = static_cast<int *>(
CustomData_get_layer_named_for_write(pdata, CD_PROP_INT32, "material_index", totpoly));
if (!material_indices && totcol > 1) {
material_indices = (int *)CustomData_add_layer_named(
pdata, CD_PROP_INT32, CD_SET_DEFAULT, totpoly, "material_index");
}
if (material_indices) {
for (a = 0; a < me->totpoly; a++) {
material_indices[a + *polyofs] = matmap ? matmap[material_indices[a + *polyofs]] : 0;
}
}
for (const int i : blender::IndexRange(me->totpoly)) {
(*mpoly_pp)[i].loopstart += *loopofs;
}
/* Face maps. */
int *fmap = (int *)CustomData_get_for_write(pdata, *polyofs, CD_FACEMAP, totpoly);
const int *fmap_src = (const int *)CustomData_get_for_write(
&me->pdata, 0, CD_FACEMAP, me->totpoly);
/* Remap to correct new face-map indices, if needed. */
if (fmap_src) {
BLI_assert(fmap != nullptr);
int *fmap_index_map;
int fmap_index_map_len;
fmap_index_map = BKE_object_facemap_index_map_create(ob_src, ob_dst, &fmap_index_map_len);
BKE_object_facemap_index_map_apply(fmap, me->totpoly, fmap_index_map, fmap_index_map_len);
if (fmap_index_map != nullptr) {
MEM_freeN(fmap_index_map);
}
}
}
/* these are used for relinking (cannot be set earlier, or else reattaching goes wrong) */
*vertofs += me->totvert;
*vert_positions_pp += me->totvert;
*edgeofs += me->totedge;
*medge_pp += me->totedge;
*loopofs += me->totloop;
*corner_verts_pp += me->totloop;
*corner_edges_pp += me->totloop;
*polyofs += me->totpoly;
*mpoly_pp += me->totpoly;
}
/* Face Sets IDs are a sparse sequence, so this function offsets all the IDs by face_set_offset and
* updates face_set_offset with the maximum ID value. This way, when used in multiple meshes, all
* of them will have different IDs for their Face Sets. */
static void mesh_join_offset_face_sets_ID(Mesh *mesh, int *face_set_offset)
{
if (!mesh->totpoly) {
return;
}
int *face_sets = (int *)CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_INT32, ".sculpt_face_set", mesh->totpoly);
if (!face_sets) {
return;
}
int max_face_set = 0;
for (int f = 0; f < mesh->totpoly; f++) {
/* As face sets encode the visibility in the integer sign, the offset needs to be added or
* subtracted depending on the initial sign of the integer to get the new ID. */
if (face_sets[f] <= *face_set_offset) {
face_sets[f] += *face_set_offset;
}
max_face_set = max_ii(max_face_set, face_sets[f]);
}
*face_set_offset = max_face_set;
}
int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Material **matar = nullptr, *ma;
Mesh *me;
MEdge *edge = nullptr;
MPoly *polys = nullptr;
Key *key, *nkey = nullptr;
float imat[4][4];
int a, b, totcol, totmat = 0, totedge = 0, totvert = 0;
int totloop = 0, totpoly = 0, vertofs, *matmap = nullptr;
int i, haskey = 0, edgeofs, loopofs, polyofs;
bool ok = false, join_parent = false;
CustomData vdata, edata, ldata, pdata;
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_WARNING, "Cannot join while in edit mode");
return OPERATOR_CANCELLED;
}
/* ob is the object we are adding geometry to */
if (!ob || ob->type != OB_MESH) {
BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh");
return OPERATOR_CANCELLED;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
/* count & check */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter->type == OB_MESH) {
me = static_cast<Mesh *>(ob_iter->data);
totvert += me->totvert;
totedge += me->totedge;
totloop += me->totloop;
totpoly += me->totpoly;
totmat += ob_iter->totcol;
if (ob_iter == ob) {
ok = true;
}
if ((ob->parent != nullptr) && (ob_iter == ob->parent)) {
join_parent = true;
}
/* Check for shape-keys. */
if (me->key) {
haskey++;
}
}
}
CTX_DATA_END;
/* Apply parent transform if the active object's parent was joined to it.
* NOTE: This doesn't apply recursive parenting. */
if (join_parent) {
ob->parent = nullptr;
BKE_object_apply_mat4_ex(ob, ob->object_to_world, ob->parent, ob->parentinv, false);
}
/* that way the active object is always selected */
if (ok == false) {
BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh");
return OPERATOR_CANCELLED;
}
/* Only join meshes if there are verts to join,
* there aren't too many, and we only had one mesh selected. */
me = (Mesh *)ob->data;
key = me->key;
if (ELEM(totvert, 0, me->totvert)) {
BKE_report(op->reports, RPT_WARNING, "No mesh data to join");
return OPERATOR_CANCELLED;
}
if (totvert > MESH_MAX_VERTS) {
BKE_reportf(op->reports,
RPT_WARNING,
"Joining results in %d vertices, limit is %ld",
totvert,
MESH_MAX_VERTS);
return OPERATOR_CANCELLED;
}
/* remove tessface to ensure we don't hold references to invalid faces */
BKE_mesh_tessface_clear(me);
/* Clear any run-time data.
* Even though this mesh wont typically have run-time data, the Python API can for e.g.
* create loop-triangle cache here, which is confusing when left in the mesh, see: #90798. */
BKE_mesh_runtime_clear_geometry(me);
/* new material indices and material array */
if (totmat) {
matar = static_cast<Material **>(MEM_callocN(sizeof(*matar) * totmat, __func__));
matmap = static_cast<int *>(MEM_callocN(sizeof(*matmap) * totmat, __func__));
}
totcol = ob->totcol;
/* Active object materials in new main array, is nicer start! */
for (a = 0; a < ob->totcol; a++) {
matar[a] = BKE_object_material_get(ob, a + 1);
id_us_plus((ID *)matar[a]);
/* increase id->us : will be lowered later */
}
/* - If destination mesh had shape-keys, move them somewhere safe, and set up placeholders
* with arrays that are large enough to hold shape-key data for all meshes.
* - If destination mesh didn't have shape-keys, but we encountered some in the meshes we're
* joining, set up a new key-block and assign to the mesh.
*/
if (key) {
/* make a duplicate copy that will only be used here... (must remember to free it!) */
nkey = (Key *)BKE_id_copy(bmain, &key->id);
/* for all keys in old block, clear data-arrays */
LISTBASE_FOREACH (KeyBlock *, kb, &key->block) {
if (kb->data) {
MEM_freeN(kb->data);
}
kb->data = MEM_callocN(sizeof(float[3]) * totvert, "join_shapekey");
kb->totelem = totvert;
}
}
else if (haskey) {
/* add a new key-block and add to the mesh */
key = me->key = BKE_key_add(bmain, (ID *)me);
key->type = KEY_RELATIVE;
}
/* Update face_set_id_offset with the face set data in the active object first. This way the Face
* Sets IDs in the active object are not the ones that are modified. */
Mesh *mesh_active = BKE_mesh_from_object(ob);
int face_set_id_offset = 0;
mesh_join_offset_face_sets_ID(mesh_active, &face_set_id_offset);
/* Copy materials, vertex-groups, face sets & face-maps across objects. */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
/* only act if a mesh, and not the one we're joining to */
if ((ob != ob_iter) && (ob_iter->type == OB_MESH)) {
me = static_cast<Mesh *>(ob_iter->data);
/* Join this object's vertex groups to the base one's */
LISTBASE_FOREACH (bDeformGroup *, dg, &me->vertex_group_names) {
/* See if this group exists in the object (if it doesn't, add it to the end) */
if (!BKE_object_defgroup_find_name(ob, dg->name)) {
bDeformGroup *odg = static_cast<bDeformGroup *>(
MEM_mallocN(sizeof(bDeformGroup), __func__));
memcpy(odg, dg, sizeof(bDeformGroup));
BLI_addtail(&mesh_active->vertex_group_names, odg);
}
}
if (!BLI_listbase_is_empty(&mesh_active->vertex_group_names) &&
me->vertex_group_active_index == 0) {
me->vertex_group_active_index = 1;
}
/* Join this object's face maps to the base one's. */
LISTBASE_FOREACH (bFaceMap *, fmap, &ob_iter->fmaps) {
/* See if this group exists in the object (if it doesn't, add it to the end) */
if (BKE_object_facemap_find_name(ob, fmap->name) == nullptr) {
bFaceMap *fmap_new = static_cast<bFaceMap *>(MEM_mallocN(sizeof(bFaceMap), __func__));
memcpy(fmap_new, fmap, sizeof(bFaceMap));
BLI_addtail(&ob->fmaps, fmap_new);
}
}
if (ob->fmaps.first && ob->actfmap == 0) {
ob->actfmap = 1;
}
mesh_join_offset_face_sets_ID(me, &face_set_id_offset);
if (me->totvert) {
/* Add this object's materials to the base one's if they don't exist already
* (but only if limits not exceeded yet) */
if (totcol < MAXMAT) {
for (a = 1; a <= ob_iter->totcol; a++) {
ma = BKE_object_material_get(ob_iter, a);
for (b = 0; b < totcol; b++) {
if (ma == matar[b]) {
break;
}
}
if (b == totcol) {
matar[b] = ma;
if (ma) {
id_us_plus(&ma->id);
}
totcol++;
}
if (totcol >= MAXMAT) {
break;
}
}
}
/* If this mesh has shape-keys,
* check if destination mesh already has matching entries too. */
if (me->key && key) {
/* for remapping KeyBlock.relative */
int *index_map = static_cast<int *>(
MEM_mallocN(sizeof(int) * me->key->totkey, __func__));
KeyBlock **kb_map = static_cast<KeyBlock **>(
MEM_mallocN(sizeof(KeyBlock *) * me->key->totkey, __func__));
LISTBASE_FOREACH_INDEX (KeyBlock *, kb, &me->key->block, i) {
BLI_assert(i < me->key->totkey);
KeyBlock *kbn = BKE_keyblock_find_name(key, kb->name);
/* if key doesn't exist in destination mesh, add it */
if (kbn) {
index_map[i] = BLI_findindex(&key->block, kbn);
}
else {
index_map[i] = key->totkey;
kbn = BKE_keyblock_add(key, kb->name);
BKE_keyblock_copy_settings(kbn, kb);
/* adjust settings to fit (allocate a new data-array) */
kbn->data = MEM_callocN(sizeof(float[3]) * totvert, "joined_shapekey");
kbn->totelem = totvert;
}
kb_map[i] = kbn;
}
/* remap relative index values */
LISTBASE_FOREACH_INDEX (KeyBlock *, kb, &me->key->block, i) {
/* sanity check, should always be true */
if (LIKELY(kb->relative < me->key->totkey)) {
kb_map[i]->relative = index_map[kb->relative];
}
}
MEM_freeN(index_map);
MEM_freeN(kb_map);
}
}
}
}
CTX_DATA_END;
/* setup new data for destination mesh */
CustomData_reset(&vdata);
CustomData_reset(&edata);
CustomData_reset(&ldata);
CustomData_reset(&pdata);
float3 *vert_positions = (float3 *)CustomData_add_layer_named(
&vdata, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position");
edge = (MEdge *)CustomData_add_layer(&edata, CD_MEDGE, CD_SET_DEFAULT, totedge);
int *corner_verts = (int *)CustomData_add_layer_named(
&ldata, CD_PROP_INT32, CD_CONSTRUCT, totloop, ".corner_vert");
int *corner_edges = (int *)CustomData_add_layer_named(
&ldata, CD_PROP_INT32, CD_CONSTRUCT, totloop, ".corner_edge");
polys = (MPoly *)CustomData_add_layer(&pdata, CD_MPOLY, CD_SET_DEFAULT, totpoly);
vertofs = 0;
edgeofs = 0;
loopofs = 0;
polyofs = 0;
/* Inverse transform for all selected meshes in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
invert_m4_m4_safe_ortho(imat, ob->object_to_world);
/* Add back active mesh first.
* This allows to keep things similar as they were, as much as possible
* (i.e. data from active mesh will remain first ones in new result of the merge,
* in same order for CD layers, etc). See also #50084.
*/
join_mesh_single(depsgraph,
bmain,
scene,
ob,
ob,
imat,
&vert_positions,
&edge,
&corner_verts,
&corner_edges,
&polys,
&vdata,
&edata,
&ldata,
&pdata,
totvert,
totedge,
totloop,
totpoly,
key,
nkey,
matar,
matmap,
totcol,
&vertofs,
&edgeofs,
&loopofs,
&polyofs);
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter == ob) {
continue;
}
/* only join if this is a mesh */
if (ob_iter->type == OB_MESH) {
join_mesh_single(depsgraph,
bmain,
scene,
ob,
ob_iter,
imat,
&vert_positions,
&edge,
&corner_verts,
&corner_edges,
&polys,
&vdata,
&edata,
&ldata,
&pdata,
totvert,
totedge,
totloop,
totpoly,
key,
nkey,
matar,
matmap,
totcol,
&vertofs,
&edgeofs,
&loopofs,
&polyofs);
/* free base, now that data is merged */
if (ob_iter != ob) {
ED_object_base_free_and_unlink(bmain, scene, ob_iter);
}
}
}
CTX_DATA_END;
/* return to mesh we're merging to */
me = static_cast<Mesh *>(ob->data);
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->ldata, me->totloop);
CustomData_free(&me->pdata, me->totpoly);
me->totvert = totvert;
me->totedge = totedge;
me->totloop = totloop;
me->totpoly = totpoly;
me->vdata = vdata;
me->edata = edata;
me->ldata = ldata;
me->pdata = pdata;
/* old material array */
for (a = 1; a <= ob->totcol; a++) {
ma = ob->mat[a - 1];
if (ma) {
id_us_min(&ma->id);
}
}
for (a = 1; a <= me->totcol; a++) {
ma = me->mat[a - 1];
if (ma) {
id_us_min(&ma->id);
}
}
MEM_SAFE_FREE(ob->mat);
MEM_SAFE_FREE(ob->matbits);
MEM_SAFE_FREE(me->mat);
if (totcol) {
me->mat = matar;
ob->mat = static_cast<Material **>(MEM_callocN(sizeof(*ob->mat) * totcol, __func__));
ob->matbits = static_cast<char *>(MEM_callocN(sizeof(*ob->matbits) * totcol, __func__));
MEM_freeN(matmap);
}
ob->totcol = me->totcol = totcol;
/* other mesh users */
BKE_objects_materials_test_all(bmain, (ID *)me);
/* Free temporary copy of destination shape-keys (if applicable). */
if (nkey) {
/* We can assume nobody is using that ID currently. */
BKE_id_free_ex(bmain, nkey, LIB_ID_FREE_NO_UI_USER, false);
}
/* ensure newly inserted keys are time sorted */
if (key && (key->type != KEY_RELATIVE)) {
BKE_key_sort(key);
}
/* Due to dependency cycle some other object might access old derived data. */
BKE_object_free_derived_caches(ob);
DEG_relations_tag_update(bmain); /* removed objects, need to rebuild dag */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
/* -------------------------------------------------------------------- */
/** \name Join as Shapes
*
* Append selected meshes vertex locations as shapes of the active mesh.
* \{ */
int ED_mesh_shapes_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob_active = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Mesh *me = (Mesh *)ob_active->data;
Mesh *selme = nullptr;
Mesh *me_deformed = nullptr;
Key *key = me->key;
KeyBlock *kb;
bool ok = false, nonequal_verts = false;
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter == ob_active) {
continue;
}
if (ob_iter->type == OB_MESH) {
selme = (Mesh *)ob_iter->data;
if (selme->totvert == me->totvert) {
ok = true;
}
else {
nonequal_verts = true;
}
}
}
CTX_DATA_END;
if (!ok) {
if (nonequal_verts) {
BKE_report(op->reports, RPT_WARNING, "Selected meshes must have equal numbers of vertices");
}
else {
BKE_report(op->reports,
RPT_WARNING,
"No additional selected meshes with equal vertex count to join");
}
return OPERATOR_CANCELLED;
}
if (key == nullptr) {
key = me->key = BKE_key_add(bmain, (ID *)me);
key->type = KEY_RELATIVE;
/* first key added, so it was the basis. initialize it with the existing mesh */
kb = BKE_keyblock_add(key, nullptr);
BKE_keyblock_convert_from_mesh(me, key, kb);
}
/* now ready to add new keys from selected meshes */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
if (ob_iter == ob_active) {
continue;
}
if (ob_iter->type == OB_MESH) {
selme = (Mesh *)ob_iter->data;
if (selme->totvert == me->totvert) {
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_iter);
me_deformed = mesh_get_eval_deform(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
if (!me_deformed) {
continue;
}
kb = BKE_keyblock_add(key, ob_iter->id.name + 2);
BKE_mesh_runtime_eval_to_meshkey(me_deformed, me, kb);
}
}
}
CTX_DATA_END;
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Topology Mirror API
* \{ */
static MirrTopoStore_t mesh_topo_store = {nullptr, -1, -1, false};
BLI_INLINE void mesh_mirror_topo_table_get_meshes(Object *ob,
Mesh *me_eval,
Mesh **r_me_mirror,
BMEditMesh **r_em_mirror)
{
Mesh *me_mirror = nullptr;
BMEditMesh *em_mirror = nullptr;
Mesh *me = static_cast<Mesh *>(ob->data);
if (me_eval != nullptr) {
me_mirror = me_eval;
}
else if (me->edit_mesh != nullptr) {
em_mirror = me->edit_mesh;
}
else {
me_mirror = me;
}
*r_me_mirror = me_mirror;
*r_em_mirror = em_mirror;
}
void ED_mesh_mirror_topo_table_begin(Object *ob, Mesh *me_eval)
{
Mesh *me_mirror;
BMEditMesh *em_mirror;
mesh_mirror_topo_table_get_meshes(ob, me_eval, &me_mirror, &em_mirror);
ED_mesh_mirrtopo_init(em_mirror, me_mirror, &mesh_topo_store, false);
}
void ED_mesh_mirror_topo_table_end(Object * /*ob*/)
{
/* TODO: store this in object/object-data (keep unused argument for now). */
ED_mesh_mirrtopo_free(&mesh_topo_store);
}
/* Returns true on success. */
static bool ed_mesh_mirror_topo_table_update(Object *ob, Mesh *me_eval)
{
Mesh *me_mirror;
BMEditMesh *em_mirror;
mesh_mirror_topo_table_get_meshes(ob, me_eval, &me_mirror, &em_mirror);
if (ED_mesh_mirrtopo_recalc_check(em_mirror, me_mirror, &mesh_topo_store)) {
ED_mesh_mirror_topo_table_begin(ob, me_eval);
}
return true;
}
/** \} */
static int mesh_get_x_mirror_vert_spatial(Object *ob, Mesh *me_eval, int index)
{
Mesh *me = static_cast<Mesh *>(ob->data);
const Span<float3> positions = me_eval ? me_eval->vert_positions() : me->vert_positions();
float vec[3];
vec[0] = -positions[index][0];
vec[1] = positions[index][1];
vec[2] = positions[index][2];
return ED_mesh_mirror_spatial_table_lookup(ob, nullptr, me_eval, vec);
}
static int mesh_get_x_mirror_vert_topo(Object *ob, Mesh *mesh, int index)
{
if (!ed_mesh_mirror_topo_table_update(ob, mesh)) {
return -1;
}
return mesh_topo_store.index_lookup[index];
}
int mesh_get_x_mirror_vert(Object *ob, Mesh *me_eval, int index, const bool use_topology)
{
if (use_topology) {
return mesh_get_x_mirror_vert_topo(ob, me_eval, index);
}
return mesh_get_x_mirror_vert_spatial(ob, me_eval, index);
}
static BMVert *editbmesh_get_x_mirror_vert_spatial(Object *ob, BMEditMesh *em, const float co[3])
{
float vec[3];
int i;
/* ignore nan verts */
if ((isfinite(co[0]) == false) || (isfinite(co[1]) == false) || (isfinite(co[2]) == false)) {
return nullptr;
}
vec[0] = -co[0];
vec[1] = co[1];
vec[2] = co[2];
i = ED_mesh_mirror_spatial_table_lookup(ob, em, nullptr, vec);
if (i != -1) {
return BM_vert_at_index(em->bm, i);
}
return nullptr;
}
static BMVert *editbmesh_get_x_mirror_vert_topo(Object *ob, BMEditMesh *em, BMVert *eve, int index)
{
intptr_t poinval;
if (!ed_mesh_mirror_topo_table_update(ob, nullptr)) {
return nullptr;
}
if (index == -1) {
BMIter iter;
BMVert *v;
index = 0;
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (v == eve) {
break;
}
index++;
}
if (index == em->bm->totvert) {
return nullptr;
}
}
poinval = mesh_topo_store.index_lookup[index];
if (poinval != -1) {
return (BMVert *)(poinval);
}
return nullptr;
}
BMVert *editbmesh_get_x_mirror_vert(
Object *ob, BMEditMesh *em, BMVert *eve, const float co[3], int index, const bool use_topology)
{
if (use_topology) {
return editbmesh_get_x_mirror_vert_topo(ob, em, eve, index);
}
return editbmesh_get_x_mirror_vert_spatial(ob, em, co);
}
int ED_mesh_mirror_get_vert(Object *ob, int index)
{
Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
int index_mirr;
if (em) {
BMVert *eve, *eve_mirr;
eve = BM_vert_at_index(em->bm, index);
eve_mirr = editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, index, use_topology);
index_mirr = eve_mirr ? BM_elem_index_get(eve_mirr) : -1;
}
else {
index_mirr = mesh_get_x_mirror_vert(ob, nullptr, index, use_topology);
}
return index_mirr;
}
#if 0
static float *editmesh_get_mirror_uv(
BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent)
{
float vec[2];
float cent_vec[2];
float cent[2];
/* ignore nan verts */
if (isnan(uv[0]) || !isfinite(uv[0]) || isnan(uv[1]) || !isfinite(uv[1])) {
return nullptr;
}
if (axis) {
vec[0] = uv[0];
vec[1] = -((uv[1]) - mirrCent[1]) + mirrCent[1];
cent_vec[0] = face_cent[0];
cent_vec[1] = -((face_cent[1]) - mirrCent[1]) + mirrCent[1];
}
else {
vec[0] = -((uv[0]) - mirrCent[0]) + mirrCent[0];
vec[1] = uv[1];
cent_vec[0] = -((face_cent[0]) - mirrCent[0]) + mirrCent[0];
cent_vec[1] = face_cent[1];
}
/* TODO: Optimize. */
{
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_face_uv_calc_center_median(efa, cd_loop_uv_offset, cent);
if ((fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f)) {
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
float *luv2 = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
if ((fabsf(luv[0] - vec[0]) < 0.001f) && (fabsf(luv[1] - vec[1]) < 0.001f)) {
return luv;
}
}
}
}
}
return nullptr;
}
#endif
static uint mirror_facehash(const void *ptr)
{
const MFace *mf = static_cast<const MFace *>(ptr);
uint v0, v1;
if (mf->v4) {
v0 = MIN4(mf->v1, mf->v2, mf->v3, mf->v4);
v1 = MAX4(mf->v1, mf->v2, mf->v3, mf->v4);
}
else {
v0 = MIN3(mf->v1, mf->v2, mf->v3);
v1 = MAX3(mf->v1, mf->v2, mf->v3);
}
return ((v0 * 39) ^ (v1 * 31));
}
static int mirror_facerotation(const MFace *a, const MFace *b)
{
if (b->v4) {
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3 && a->v4 == b->v4) {
return 0;
}
if (a->v4 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3 && a->v3 == b->v4) {
return 1;
}
if (a->v3 == b->v1 && a->v4 == b->v2 && a->v1 == b->v3 && a->v2 == b->v4) {
return 2;
}
if (a->v2 == b->v1 && a->v3 == b->v2 && a->v4 == b->v3 && a->v1 == b->v4) {
return 3;
}
}
else {
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3) {
return 0;
}
if (a->v3 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3) {
return 1;
}
if (a->v2 == b->v1 && a->v3 == b->v2 && a->v1 == b->v3) {
return 2;
}
}
return -1;
}
static bool mirror_facecmp(const void *a, const void *b)
{
return (mirror_facerotation((MFace *)a, (MFace *)b) == -1);
}
int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *me_eval)
{
Mesh *me = static_cast<Mesh *>(ob->data);
MFace mirrormf;
const MFace *mf, *hashmf;
GHash *fhash;
int *mirrorverts, *mirrorfaces;
BLI_assert(em == nullptr); /* Does not work otherwise, currently... */
const bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
const int totvert = me_eval ? me_eval->totvert : me->totvert;
const int totface = me_eval ? me_eval->totface : me->totface;
int a;
mirrorverts = static_cast<int *>(MEM_callocN(sizeof(int) * totvert, "MirrorVerts"));
mirrorfaces = static_cast<int *>(MEM_callocN(sizeof(int[2]) * totface, "MirrorFaces"));
const Span<float3> vert_positions = me_eval ? me_eval->vert_positions() : me->vert_positions();
const MFace *mface = (const MFace *)CustomData_get_layer(&(me_eval ? me_eval : me)->fdata,
CD_MFACE);
ED_mesh_mirror_spatial_table_begin(ob, em, me_eval);
for (const int i : vert_positions.index_range()) {
mirrorverts[i] = mesh_get_x_mirror_vert(ob, me_eval, i, use_topology);
}
ED_mesh_mirror_spatial_table_end(ob);
fhash = BLI_ghash_new_ex(mirror_facehash, mirror_facecmp, "mirror_facehash gh", me->totface);
for (a = 0, mf = mface; a < totface; a++, mf++) {
BLI_ghash_insert(fhash, (void *)mf, (void *)mf);
}
for (a = 0, mf = mface; a < totface; a++, mf++) {
mirrormf.v1 = mirrorverts[mf->v3];
mirrormf.v2 = mirrorverts[mf->v2];
mirrormf.v3 = mirrorverts[mf->v1];
mirrormf.v4 = (mf->v4) ? mirrorverts[mf->v4] : 0;
/* make sure v4 is not 0 if a quad */
if (mf->v4 && mirrormf.v4 == 0) {
std::swap(mirrormf.v1, mirrormf.v3);
std::swap(mirrormf.v2, mirrormf.v4);
}
hashmf = static_cast<const MFace *>(BLI_ghash_lookup(fhash, &mirrormf));
if (hashmf) {
mirrorfaces[a * 2] = hashmf - mface;
mirrorfaces[a * 2 + 1] = mirror_facerotation(&mirrormf, hashmf);
}
else {
mirrorfaces[a * 2] = -1;
}
}
BLI_ghash_free(fhash, nullptr, nullptr);
MEM_freeN(mirrorverts);
return mirrorfaces;
}
/* Selection (vertex and face). */
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
{
ViewContext vc;
Mesh *me = static_cast<Mesh *>(ob->data);
BLI_assert(me && GS(me->id.name) == ID_ME);
if (!me || me->totpoly == 0) {
return false;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_viewcontext_init(C, &vc, depsgraph);
ED_view3d_select_id_validate(&vc);
if (dist_px) {
/* Sample rect to increase chances of selecting, so that when clicking
* on an edge in the back-buffer, we can still select a face. */
*r_index = DRW_select_buffer_find_nearest_to_point(
vc.depsgraph, vc.region, vc.v3d, mval, 1, me->totpoly + 1, &dist_px);
}
else {
/* sample only on the exact position */
*r_index = DRW_select_buffer_sample_point(vc.depsgraph, vc.region, vc.v3d, mval);
}
if ((*r_index) == 0 || (*r_index) > uint(me->totpoly)) {
return false;
}
(*r_index)--;
return true;
}
static void ed_mesh_pick_face_vert__mpoly_find(
/* context */
ARegion *region,
const float mval[2],
/* mesh data (evaluated) */
const MPoly *poly,
const Span<float3> vert_positions,
const int *corner_verts,
/* return values */
float *r_len_best,
int *r_v_idx_best)
{
for (int j = poly->totloop; j--;) {
float sco[2];
const int v_idx = corner_verts[poly->loopstart + j];
if (ED_view3d_project_float_object(region, vert_positions[v_idx], sco, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) {
const float len_test = len_manhattan_v2v2(mval, sco);
if (len_test < *r_len_best) {
*r_len_best = len_test;
*r_v_idx_best = v_idx;
}
}
}
}
bool ED_mesh_pick_face_vert(
bContext *C, Object *ob, const int mval[2], uint dist_px, uint *r_index)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
uint poly_index;
Mesh *me = static_cast<Mesh *>(ob->data);
BLI_assert(me && GS(me->id.name) == ID_ME);
if (ED_mesh_pick_face(C, ob, mval, dist_px, &poly_index)) {
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
ARegion *region = CTX_wm_region(C);
/* derived mesh to find deformed locations */
Mesh *me_eval = mesh_get_eval_final(
depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH_ORIGINDEX);
int v_idx_best = ORIGINDEX_NONE;
/* find the vert closest to 'mval' */
const float mval_f[2] = {float(mval[0]), float(mval[1])};
float len_best = FLT_MAX;
const Span<float3> vert_positions = me_eval->vert_positions();
const Span<MPoly> polys = me_eval->polys();
const Span<int> corner_verts = me_eval->corner_verts();
const int *index_mp_to_orig = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
/* tag all verts using this face */
if (index_mp_to_orig) {
for (const int i : polys.index_range()) {
if (index_mp_to_orig[i] == poly_index) {
ed_mesh_pick_face_vert__mpoly_find(region,
mval_f,
&polys[i],
vert_positions,
corner_verts.data(),
&len_best,
&v_idx_best);
}
}
}
else {
if (poly_index < polys.size()) {
ed_mesh_pick_face_vert__mpoly_find(region,
mval_f,
&polys[poly_index],
vert_positions,
corner_verts.data(),
&len_best,
&v_idx_best);
}
}
/* map 'dm -> me' r_index if possible */
if (v_idx_best != ORIGINDEX_NONE) {
const int *index_mv_to_orig = (const int *)CustomData_get_layer(&me_eval->vdata,
CD_ORIGINDEX);
if (index_mv_to_orig) {
v_idx_best = index_mv_to_orig[v_idx_best];
}
}
if ((v_idx_best != ORIGINDEX_NONE) && (v_idx_best < me->totvert)) {
*r_index = v_idx_best;
return true;
}
}
return false;
}
/**
* Vertex selection in object mode,
* currently only weight paint uses this.
*
* \return boolean true == Found
*/
struct VertPickData {
const bool *hide_vert;
const float *mval_f; /* [2] */
ARegion *region;
/* runtime */
float len_best;
int v_idx_best;
};
static void ed_mesh_pick_vert__mapFunc(void *userData,
int index,
const float co[3],
const float /*no*/[3])
{
VertPickData *data = static_cast<VertPickData *>(userData);
if (data->hide_vert && data->hide_vert[index]) {
return;
}
float sco[2];
if (ED_view3d_project_float_object(data->region, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) ==
V3D_PROJ_RET_OK) {
const float len = len_manhattan_v2v2(data->mval_f, sco);
if (len < data->len_best) {
data->len_best = len;
data->v_idx_best = index;
}
}
}
bool ED_mesh_pick_vert(
bContext *C, Object *ob, const int mval[2], uint dist_px, bool use_zbuf, uint *r_index)
{
ViewContext vc;
Mesh *me = static_cast<Mesh *>(ob->data);
BLI_assert(me && GS(me->id.name) == ID_ME);
if (!me || me->totvert == 0) {
return false;
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_viewcontext_init(C, &vc, depsgraph);
ED_view3d_select_id_validate(&vc);
if (use_zbuf) {
if (dist_px > 0) {
/* Sample rectangle to increase chances of selecting, so that when clicking
* on an face in the back-buffer, we can still select a vert. */
*r_index = DRW_select_buffer_find_nearest_to_point(
vc.depsgraph, vc.region, vc.v3d, mval, 1, me->totvert + 1, &dist_px);
}
else {
/* sample only on the exact position */
*r_index = DRW_select_buffer_sample_point(vc.depsgraph, vc.region, vc.v3d, mval);
}
if ((*r_index) == 0 || (*r_index) > uint(me->totvert)) {
return false;
}
(*r_index)--;
}
else {
Scene *scene_eval = DEG_get_evaluated_scene(vc.depsgraph);
Object *ob_eval = DEG_get_evaluated_object(vc.depsgraph, ob);
/* derived mesh to find deformed locations */
Mesh *me_eval = mesh_get_eval_final(vc.depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
ARegion *region = vc.region;
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
/* find the vert closest to 'mval' */
const float mval_f[2] = {float(mval[0]), float(mval[1])};
VertPickData data{};
ED_view3d_init_mats_rv3d(ob, rv3d);
if (me_eval == nullptr) {
return false;
}
/* setup data */
data.region = region;
data.mval_f = mval_f;
data.len_best = FLT_MAX;
data.v_idx_best = -1;
data.hide_vert = (const bool *)CustomData_get_layer_named(
&me_eval->vdata, CD_PROP_BOOL, ".hide_vert");
BKE_mesh_foreach_mapped_vert(me_eval, ed_mesh_pick_vert__mapFunc, &data, MESH_FOREACH_NOP);
if (data.v_idx_best == -1) {
return false;
}
*r_index = data.v_idx_best;
}
return true;
}
MDeformVert *ED_mesh_active_dvert_get_em(Object *ob, BMVert **r_eve)
{
if (ob->mode & OB_MODE_EDIT && ob->type == OB_MESH) {
Mesh *me = static_cast<Mesh *>(ob->data);
if (!BLI_listbase_is_empty(&me->vertex_group_names)) {
BMesh *bm = me->edit_mesh->bm;
const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT);
if (cd_dvert_offset != -1) {
BMVert *eve = BM_mesh_active_vert_get(bm);
if (eve) {
if (r_eve) {
*r_eve = eve;
}
return static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
}
}
}
}
if (r_eve) {
*r_eve = nullptr;
}
return nullptr;
}
MDeformVert *ED_mesh_active_dvert_get_ob(Object *ob, int *r_index)
{
Mesh *me = static_cast<Mesh *>(ob->data);
int index = BKE_mesh_mselect_active_get(me, ME_VSEL);
if (r_index) {
*r_index = index;
}
if (index == -1 || me->deform_verts().is_empty()) {
return nullptr;
}
MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
return &dverts[index];
}
MDeformVert *ED_mesh_active_dvert_get_only(Object *ob)
{
if (ob->type == OB_MESH) {
if (ob->mode & OB_MODE_EDIT) {
return ED_mesh_active_dvert_get_em(ob, nullptr);
}
return ED_mesh_active_dvert_get_ob(ob, nullptr);
}
return nullptr;
}
void EDBM_mesh_stats_multi(Object **objects,
const uint objects_len,
int totelem[3],
int totelem_sel[3])
{
if (totelem) {
totelem[0] = 0;
totelem[1] = 0;
totelem[2] = 0;
}
if (totelem_sel) {
totelem_sel[0] = 0;
totelem_sel[1] = 0;
totelem_sel[2] = 0;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
if (totelem) {
totelem[0] += bm->totvert;
totelem[1] += bm->totedge;
totelem[2] += bm->totface;
}
if (totelem_sel) {
totelem_sel[0] += bm->totvertsel;
totelem_sel[1] += bm->totedgesel;
totelem_sel[2] += bm->totfacesel;
}
}
}
void EDBM_mesh_elem_index_ensure_multi(Object **objects, const uint objects_len, const char htype)
{
int elem_offset[4] = {0, 0, 0, 0};
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BM_mesh_elem_index_ensure_ex(bm, htype, elem_offset);
}
}