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blender-archive/source/blender/editors/screen/area_utils.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

75 lines
2.0 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edscr
*
* Helper functions for area/region API.
*/
#include "DNA_userdef_types.h"
#include "BKE_screen.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "RNA_access.h"
#include "RNA_types.h"
#include "WM_message.h"
#include "ED_screen.h"
#include "UI_interface_icons.h"
/* -------------------------------------------------------------------- */
/** \name Generic Tool System Region Callbacks
* \{ */
void ED_region_generic_tools_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
ARegion *region = params->region;
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
WM_msg_subscribe_rna_anon_prop(mbus, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
}
int ED_region_generic_tools_region_snap_size(const ARegion *region, int size, int axis)
{
if (axis == 0) {
/* Using Y axis avoids slight feedback loop when adjusting X. */
const float aspect = BLI_rctf_size_y(&region->v2d.cur) /
(BLI_rcti_size_y(&region->v2d.mask) + 1);
const float icon_size = ICON_DEFAULT_HEIGHT_TOOLBAR / aspect;
const float column = 1.25f * icon_size;
const float margin = 0.5f * icon_size;
const float snap_units[] = {
column + margin,
(2.0f * column) + margin,
(2.7f * column) + margin,
};
int best_diff = INT_MAX;
int best_size = size;
/* Only snap if less than last snap unit. */
if (size <= snap_units[ARRAY_SIZE(snap_units) - 1]) {
for (uint i = 0; i < ARRAY_SIZE(snap_units); i += 1) {
const int test_size = snap_units[i];
const int test_diff = abs(test_size - size);
if (test_diff < best_diff) {
best_size = test_size;
best_diff = test_diff;
}
}
}
return best_size;
}
return size;
}
/** \} */