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blender-archive/source/blender/editors/space_spreadsheet/spreadsheet_cache.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

65 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <atomic>
#include "BLI_function_ref.hh"
#include "BLI_map.hh"
#include "BLI_vector.hh"
namespace blender::ed::spreadsheet {
/**
* A generic cache for the spreadsheet. Different data sources can cache custom data using custom
* keys.
*
* Elements are removed from the cache when they are not used during a redraw.
*/
class SpreadsheetCache {
public:
class Key {
public:
virtual ~Key() = default;
mutable bool is_used = false;
virtual uint64_t hash() const = 0;
friend bool operator==(const Key &a, const Key &b)
{
return a.is_equal_to(b);
}
private:
virtual bool is_equal_to(const Key &other) const = 0;
};
class Value {
public:
virtual ~Value() = default;
};
private:
Vector<std::unique_ptr<Key>> keys_;
Map<std::reference_wrapper<const Key>, std::unique_ptr<Value>> cache_map_;
public:
/* Adding or looking up a key tags it as being used, so that it won't be removed. */
void add(std::unique_ptr<Key> key, std::unique_ptr<Value> value);
Value *lookup(const Key &key);
Value &lookup_or_add(std::unique_ptr<Key> key,
FunctionRef<std::unique_ptr<Value>()> create_value);
void set_all_unused();
void remove_all_unused();
template<typename T> T &lookup_or_add(std::unique_ptr<Key> key)
{
return dynamic_cast<T &>(
this->lookup_or_add(std::move(key), []() { return std::make_unique<T>(); }));
}
};
} // namespace blender::ed::spreadsheet