Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_geometry_set.hh"
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#include "spreadsheet_cache.hh"
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struct SpaceSpreadsheet_Runtime {
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public:
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int visible_rows = 0;
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int tot_rows = 0;
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int tot_columns = 0;
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blender::ed::spreadsheet::SpreadsheetCache cache;
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SpaceSpreadsheet_Runtime() = default;
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/* The cache is not copied currently. */
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SpaceSpreadsheet_Runtime(const SpaceSpreadsheet_Runtime &other)
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: visible_rows(other.visible_rows), tot_rows(other.tot_rows), tot_columns(other.tot_columns)
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{
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}
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};
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struct ARegionType;
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struct bContext;
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void spreadsheet_operatortypes();
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void spreadsheet_update_context_path(const bContext *C);
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Object *spreadsheet_get_object_eval(const SpaceSpreadsheet *sspreadsheet,
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const Depsgraph *depsgraph);
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namespace blender::ed::spreadsheet {
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GeometrySet spreadsheet_get_display_geometry_set(const SpaceSpreadsheet *sspreadsheet,
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Object *object_eval);
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void spreadsheet_data_set_region_panels_register(ARegionType ®ion_type);
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} // namespace blender::ed::spreadsheet
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