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blender-archive/source/blender/geometry/intern/mesh_merge_by_distance.cc
Hans Goudey 309553fc07 BLI: Simplify and extend OffsetIndices class
Add `index_range()` and `is_empty()` functions, rename `ranges_num()`
to `size()` (clarifying the final extra integer as an implementation
detail). Also remove the `size(index)` function which gave almost the
same assembly as `[index].size()` (https://godbolt.org/z/PYzqYs3Kr).
2023-03-20 13:34:14 -04:00

1867 lines
57 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_array.hh"
#include "BLI_bit_vector.hh"
#include "BLI_index_mask.hh"
#include "BLI_kdtree.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_offset_indices.hh"
#include "BLI_vector.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "GEO_mesh_merge_by_distance.hh"
// #define USE_WELD_DEBUG
namespace blender::geometry {
/* Indicates when the element was not computed. */
#define OUT_OF_CONTEXT int(-1)
/* Indicates if the edge or face will be collapsed. */
#define ELEM_COLLAPSED int(-2)
/* indicates whether an edge or vertex in groups_map will be merged. */
#define ELEM_MERGED int(-2)
struct WeldVert {
/* Indices relative to the original Mesh. */
int vert_dest;
int vert_orig;
};
struct WeldEdge {
union {
int flag;
struct {
/* Indices relative to the original Mesh. */
int edge_dest;
int edge_orig;
int vert_a;
int vert_b;
};
};
};
struct WeldLoop {
union {
int flag;
struct {
/* Indices relative to the original Mesh. */
int vert;
int edge;
int loop_orig;
int loop_skip_to;
};
};
};
struct WeldPoly {
union {
int flag;
struct {
/* Indices relative to the original Mesh. */
int poly_dst;
int poly_orig;
int loop_start;
int loop_end;
/* Final Polygon Size. */
int loop_len;
/* Group of loops that will be affected. */
struct {
int len;
int offs;
} loops;
};
};
};
struct WeldMesh {
/* Group of vertices to be merged. */
Array<int> vert_groups_offs;
Array<int> vert_groups_buffer;
/* Group of edges to be merged. */
Array<int> edge_groups_offs;
Array<int> edge_groups_buffer;
/* From the original edge index, this indicates which group it is going to be merged. */
Array<int> edge_groups_map;
Array<int2> edge_groups_verts;
/* References all polygons and loops that will be affected. */
Vector<WeldLoop> wloop;
Vector<WeldPoly> wpoly;
int wpoly_new_len;
/* From the actual index of the element in the mesh, it indicates what is the index of the Weld
* element above. */
Array<int> loop_map;
Array<int> poly_map;
int vert_kill_len;
int edge_kill_len;
int loop_kill_len;
int poly_kill_len; /* Including the new polygons. */
/* Size of the affected polygon with more sides. */
int max_poly_len;
};
struct WeldLoopOfPolyIter {
int loop_start;
int loop_end;
Span<WeldLoop> wloop;
Span<int> corner_verts;
Span<int> corner_edges;
Span<int> loop_map;
/* Weld group. */
int *group;
int l_curr;
int l_next;
/* Return */
int group_len;
int v;
int e;
char type;
};
/* -------------------------------------------------------------------- */
/** \name Debug Utils
* \{ */
#ifdef USE_WELD_DEBUG
static bool weld_iter_loop_of_poly_begin(WeldLoopOfPolyIter &iter,
const WeldPoly &wp,
Span<WeldLoop> wloop,
const Span<int> corner_verts,
const Span<int> corner_edges,
Span<int> loop_map,
int *group_buffer);
static bool weld_iter_loop_of_poly_next(WeldLoopOfPolyIter &iter);
static void weld_assert_edge_kill_len(Span<WeldEdge> wedge, const int supposed_kill_len)
{
int kills = 0;
const WeldEdge *we = &wedge[0];
for (int i = wedge.size(); i--; we++) {
int edge_dest = we->edge_dest;
/* Magically includes collapsed edges. */
if (edge_dest != OUT_OF_CONTEXT) {
kills++;
}
}
BLI_assert(kills == supposed_kill_len);
}
static void weld_assert_poly_and_loop_kill_len(WeldMesh *weld_mesh,
const Span<int> corner_verts,
const Span<int> corner_edges,
Span<MPoly> polys,
const int supposed_poly_kill_len,
const int supposed_loop_kill_len)
{
int poly_kills = 0;
int loop_kills = corner_verts.size();
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
int poly_ctx = weld_mesh->poly_map[i];
if (poly_ctx != OUT_OF_CONTEXT) {
const WeldPoly *wp = &weld_mesh->wpoly[poly_ctx];
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(iter,
*wp,
weld_mesh->wloop,
corner_verts,
corner_edges,
weld_mesh->loop_map,
nullptr)) {
poly_kills++;
continue;
}
else {
if (wp->poly_dst != OUT_OF_CONTEXT) {
poly_kills++;
continue;
}
int remain = wp->loop_len;
int l = wp->loop_start;
while (remain) {
int l_next = l + 1;
int loop_ctx = weld_mesh->loop_map[l];
if (loop_ctx != OUT_OF_CONTEXT) {
const WeldLoop *wl = &weld_mesh->wloop[loop_ctx];
if (wl->loop_skip_to != OUT_OF_CONTEXT) {
l_next = wl->loop_skip_to;
}
if (wl->flag != ELEM_COLLAPSED) {
loop_kills--;
remain--;
}
}
else {
loop_kills--;
remain--;
}
l = l_next;
}
}
}
else {
loop_kills -= poly.totloop;
}
}
for (const int i : weld_mesh->wpoly.index_range().take_back(weld_mesh->wpoly_new_len)) {
const WeldPoly &wp = weld_mesh->wpoly[i];
if (wp.poly_dst != OUT_OF_CONTEXT) {
poly_kills++;
continue;
}
int remain = wp.loop_len;
int l = wp.loop_start;
while (remain) {
int l_next = l + 1;
int loop_ctx = weld_mesh->loop_map[l];
if (loop_ctx != OUT_OF_CONTEXT) {
const WeldLoop *wl = &weld_mesh->wloop[loop_ctx];
if (wl->loop_skip_to != OUT_OF_CONTEXT) {
l_next = wl->loop_skip_to;
}
if (wl->flag != ELEM_COLLAPSED) {
loop_kills--;
remain--;
}
}
else {
loop_kills--;
remain--;
}
l = l_next;
}
}
BLI_assert(poly_kills == supposed_poly_kill_len);
BLI_assert(loop_kills == supposed_loop_kill_len);
}
static void weld_assert_poly_no_vert_repetition(const WeldPoly &wp,
Span<WeldLoop> wloop,
const Span<int> corner_verts,
const Span<int> corner_edges,
Span<int> loop_map)
{
const int loop_len = wp.loop_len;
Array<int, 64> verts(loop_len);
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(
iter, wp, wloop, corner_verts, corner_edges, loop_map, nullptr)) {
return;
}
else {
int i = 0;
while (weld_iter_loop_of_poly_next(iter)) {
verts[i++] = iter.v;
}
}
for (int i = 0; i < loop_len; i++) {
int va = verts[i];
for (int j = i + 1; j < loop_len; j++) {
int vb = verts[j];
BLI_assert(va != vb);
}
}
}
static void weld_assert_poly_len(const WeldPoly *wp, const Span<WeldLoop> wloop)
{
if (wp->flag == ELEM_COLLAPSED) {
return;
}
int loop_len = wp->loop_len;
const WeldLoop *wl = &wloop[wp->loops.offs];
BLI_assert(wp->loop_start <= wl->loop_orig);
int end_wloop = wp->loops.offs + wp->loops.len;
const WeldLoop *wl_end = &wloop[end_wloop - 1];
int min_len = 0;
for (; wl <= wl_end; wl++) {
BLI_assert(wl->loop_skip_to == OUT_OF_CONTEXT); /* Not for this case. */
if (wl->flag != ELEM_COLLAPSED) {
min_len++;
}
}
BLI_assert(loop_len >= min_len);
int max_len = wp->loop_end - wp->loop_start + 1;
BLI_assert(loop_len <= max_len);
}
#endif /* USE_WELD_DEBUG */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Vert API
* \{ */
/**
* Create a Weld Verts Context.
*
* \return array with the context weld vertices.
*/
static Vector<WeldVert> weld_vert_ctx_alloc_and_setup(MutableSpan<int> vert_dest_map,
const int vert_kill_len)
{
Vector<WeldVert> wvert;
wvert.reserve(std::min<int>(2 * vert_kill_len, vert_dest_map.size()));
for (const int i : vert_dest_map.index_range()) {
if (vert_dest_map[i] != OUT_OF_CONTEXT) {
const int vert_dest = vert_dest_map[i];
WeldVert wv{};
wv.vert_dest = vert_dest;
wv.vert_orig = i;
wvert.append(wv);
if (vert_dest_map[vert_dest] != vert_dest) {
/* The target vertex is also part of the context and needs to be referenced.
* #vert_dest_map could already indicate this from the beginning, but for better
* compatibility, it is done here as well. */
vert_dest_map[vert_dest] = vert_dest;
wv.vert_orig = vert_dest;
wvert.append(wv);
}
}
}
return wvert;
}
/**
* Create groups of vertices to merge.
*
* \return r_vert_groups_map: Map that points out the group of vertices that a vertex belongs to.
* \return r_vert_groups_buffer: Buffer containing the indices of all vertices that merge.
* \return r_vert_groups_offs: Array that indicates where each vertex group starts in the buffer.
*/
static void weld_vert_groups_setup(Span<WeldVert> wvert,
Span<int> vert_dest_map,
const int vert_kill_len,
MutableSpan<int> r_vert_groups_map,
Array<int> &r_vert_groups_buffer,
Array<int> &r_vert_groups_offs)
{
/**
* Since `r_vert_groups_map` comes from `vert_dest_map`, we don't need to reset vertices out of
* context again.
*
* \code{.c}
* for (const int i : vert_dest_map.index_range()) {
* r_vert_groups_map[i] = OUT_OF_CONTEXT;
* }
* \endcode
*/
BLI_assert(r_vert_groups_map.data() == vert_dest_map.data());
UNUSED_VARS_NDEBUG(vert_dest_map);
const int vert_groups_len = wvert.size() - vert_kill_len;
/* Add +1 to allow calculation of the length of the last group. */
r_vert_groups_offs.reinitialize(vert_groups_len + 1);
r_vert_groups_offs.fill(0);
int wgroups_len = 0;
for (const WeldVert &wv : wvert) {
if (wv.vert_dest == wv.vert_orig) {
/* Indicate the index of the vertex group */
r_vert_groups_map[wv.vert_orig] = wgroups_len;
wgroups_len++;
}
else {
r_vert_groups_map[wv.vert_orig] = ELEM_MERGED;
}
}
for (const WeldVert &wv : wvert) {
int group_index = r_vert_groups_map[wv.vert_dest];
r_vert_groups_offs[group_index]++;
}
int offs = 0;
for (const int i : IndexRange(vert_groups_len)) {
offs += r_vert_groups_offs[i];
r_vert_groups_offs[i] = offs;
}
r_vert_groups_offs[vert_groups_len] = offs;
BLI_assert(offs == wvert.size());
r_vert_groups_buffer.reinitialize(offs);
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = wvert.size(); i--;) {
const WeldVert &wv = wvert[i];
int group_index = r_vert_groups_map[wv.vert_dest];
r_vert_groups_buffer[--r_vert_groups_offs[group_index]] = wv.vert_orig;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edge API
* \{ */
/**
* Alloc Weld Edges.
*
* \return r_edge_dest_map: First step to create map of indices pointing edges that will be merged.
* \return r_edge_ctx_map: Map of indices pointing original edges to weld context edges.
*/
static Vector<WeldEdge> weld_edge_ctx_alloc_and_find_collapsed(Span<MEdge> edges,
Span<int> vert_dest_map,
MutableSpan<int> r_edge_dest_map,
MutableSpan<int> r_edge_ctx_map,
int *r_edge_collapsed_len)
{
/* Edge Context. */
int wedge_len = 0;
int edge_collapsed_len = 0;
Vector<WeldEdge> wedge;
wedge.reserve(edges.size());
for (const int i : edges.index_range()) {
int v1 = edges[i].v1;
int v2 = edges[i].v2;
int v_dest_1 = vert_dest_map[v1];
int v_dest_2 = vert_dest_map[v2];
if ((v_dest_1 != OUT_OF_CONTEXT) || (v_dest_2 != OUT_OF_CONTEXT)) {
WeldEdge we{};
we.vert_a = (v_dest_1 != OUT_OF_CONTEXT) ? v_dest_1 : v1;
we.vert_b = (v_dest_2 != OUT_OF_CONTEXT) ? v_dest_2 : v2;
we.edge_dest = OUT_OF_CONTEXT;
we.edge_orig = i;
if (we.vert_a == we.vert_b) {
we.flag = ELEM_COLLAPSED;
edge_collapsed_len++;
r_edge_dest_map[i] = ELEM_COLLAPSED;
}
else {
r_edge_dest_map[i] = i;
}
wedge.append(we);
r_edge_ctx_map[i] = wedge_len++;
}
else {
r_edge_dest_map[i] = OUT_OF_CONTEXT;
r_edge_ctx_map[i] = OUT_OF_CONTEXT;
}
}
*r_edge_collapsed_len = edge_collapsed_len;
return wedge;
}
/**
* Configure Weld Edges.
*
* \param r_vlinks: An uninitialized buffer used to compute groups of WeldEdges attached to each
* weld target vertex. It doesn't need to be passed as a parameter but this is
* done to reduce allocations.
* \return r_edge_dest_map: Map of indices pointing edges that will be merged.
* \return r_wedge: Weld edges. `flag` and `edge_dest` members will be set here.
* \return r_edge_kill_len: Number of edges to be destroyed by merging or collapsing.
*/
static void weld_edge_find_doubles(int remain_edge_ctx_len,
int mvert_num,
MutableSpan<int> r_edge_dest_map,
MutableSpan<WeldEdge> r_wedge,
int *r_edge_kill_len)
{
if (remain_edge_ctx_len == 0) {
return;
}
/* Setup Edge Overlap. */
int edge_double_len = 0;
/* Add +1 to allow calculation of the length of the last group. */
Array<int> v_links(mvert_num + 1, 0);
for (WeldEdge &we : r_wedge) {
if (we.flag == ELEM_COLLAPSED) {
BLI_assert(r_edge_dest_map[we.edge_orig] == ELEM_COLLAPSED);
continue;
}
BLI_assert(we.vert_a != we.vert_b);
v_links[we.vert_a]++;
v_links[we.vert_b]++;
}
int link_len = 0;
for (const int i : IndexRange(v_links.size() - 1)) {
link_len += v_links[i];
v_links[i] = link_len;
}
v_links.last() = link_len;
BLI_assert(link_len > 0);
Array<int> link_edge_buffer(link_len);
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = r_wedge.size(); i--;) {
const WeldEdge &we = r_wedge[i];
if (we.flag == ELEM_COLLAPSED) {
continue;
}
int dst_vert_a = we.vert_a;
int dst_vert_b = we.vert_b;
link_edge_buffer[--v_links[dst_vert_a]] = i;
link_edge_buffer[--v_links[dst_vert_b]] = i;
}
for (const int i : r_wedge.index_range()) {
const WeldEdge &we = r_wedge[i];
if (we.edge_dest != OUT_OF_CONTEXT) {
/* No need to retest edges.
* (Already includes collapsed edges). */
continue;
}
int dst_vert_a = we.vert_a;
int dst_vert_b = we.vert_b;
const int link_a = v_links[dst_vert_a];
const int link_b = v_links[dst_vert_b];
int edges_len_a = v_links[dst_vert_a + 1] - link_a;
int edges_len_b = v_links[dst_vert_b + 1] - link_b;
if (edges_len_a <= 1 || edges_len_b <= 1) {
continue;
}
int *edges_ctx_a = &link_edge_buffer[link_a];
int *edges_ctx_b = &link_edge_buffer[link_b];
int edge_orig = we.edge_orig;
for (; edges_len_a--; edges_ctx_a++) {
int e_ctx_a = *edges_ctx_a;
if (e_ctx_a == i) {
continue;
}
while (edges_len_b && *edges_ctx_b < e_ctx_a) {
edges_ctx_b++;
edges_len_b--;
}
if (edges_len_b == 0) {
break;
}
int e_ctx_b = *edges_ctx_b;
if (e_ctx_a == e_ctx_b) {
WeldEdge *we_b = &r_wedge[e_ctx_b];
BLI_assert(ELEM(we_b->vert_a, dst_vert_a, dst_vert_b));
BLI_assert(ELEM(we_b->vert_b, dst_vert_a, dst_vert_b));
BLI_assert(we_b->edge_dest == OUT_OF_CONTEXT);
BLI_assert(we_b->edge_orig != edge_orig);
r_edge_dest_map[we_b->edge_orig] = edge_orig;
we_b->edge_dest = edge_orig;
edge_double_len++;
}
}
}
*r_edge_kill_len += edge_double_len;
#ifdef USE_WELD_DEBUG
weld_assert_edge_kill_len(r_wedge, *r_edge_kill_len);
#endif
}
/**
* Create groups of edges to merge.
*
* \return r_edge_groups_map: Map that points out the group of edges that an edge belongs to.
* \return r_edge_groups_buffer: Buffer containing the indices of all edges that merge.
* \return r_edge_groups_offs: Array that indicates where each edge group starts in the buffer.
*/
static void weld_edge_groups_setup(const int edges_len,
const int edge_kill_len,
MutableSpan<WeldEdge> wedge,
Span<int> wedge_map,
MutableSpan<int> r_edge_groups_map,
Array<int> &r_edge_groups_buffer,
Array<int> &r_edge_groups_offs,
Array<int2> &r_edge_groups_verts)
{
int wgroups_len = wedge.size() - edge_kill_len;
r_edge_groups_verts.reinitialize(wgroups_len);
wgroups_len = 0;
for (const int i : IndexRange(edges_len)) {
int edge_ctx = wedge_map[i];
if (edge_ctx != OUT_OF_CONTEXT) {
WeldEdge *we = &wedge[edge_ctx];
int edge_dest = we->edge_dest;
if (edge_dest != OUT_OF_CONTEXT) {
BLI_assert(edge_dest != we->edge_orig);
r_edge_groups_map[i] = ELEM_MERGED;
}
else {
we->edge_dest = we->edge_orig;
r_edge_groups_verts[wgroups_len] = {we->vert_a, we->vert_b};
r_edge_groups_map[i] = wgroups_len;
wgroups_len++;
}
}
else {
r_edge_groups_map[i] = OUT_OF_CONTEXT;
}
}
BLI_assert(wgroups_len == wedge.size() - edge_kill_len);
if (wgroups_len == 0) {
/* All edges in the context are collapsed. */
return;
}
/* Add +1 to allow calculation of the length of the last group. */
r_edge_groups_offs.reinitialize(wgroups_len + 1);
r_edge_groups_offs.fill(0);
for (const WeldEdge &we : wedge) {
if (we.flag == ELEM_COLLAPSED) {
continue;
}
int group_index = r_edge_groups_map[we.edge_dest];
r_edge_groups_offs[group_index]++;
}
int offs = 0;
for (const int i : IndexRange(wgroups_len)) {
offs += r_edge_groups_offs[i];
r_edge_groups_offs[i] = offs;
}
r_edge_groups_offs[wgroups_len] = offs;
r_edge_groups_buffer.reinitialize(offs);
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = wedge.size(); i--;) {
const WeldEdge &we = wedge[i];
if (we.flag == ELEM_COLLAPSED) {
continue;
}
int group_index = r_edge_groups_map[we.edge_dest];
r_edge_groups_buffer[--r_edge_groups_offs[group_index]] = we.edge_orig;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Poly and Loop API
* \{ */
static bool weld_iter_loop_of_poly_begin(WeldLoopOfPolyIter &iter,
const WeldPoly &wp,
Span<WeldLoop> wloop,
const Span<int> corner_verts,
const Span<int> corner_edges,
Span<int> loop_map,
int *group_buffer)
{
if (wp.flag == ELEM_COLLAPSED) {
return false;
}
iter.loop_start = wp.loop_start;
iter.loop_end = wp.loop_end;
iter.wloop = wloop;
iter.corner_verts = corner_verts;
iter.corner_edges = corner_edges;
iter.loop_map = loop_map;
iter.group = group_buffer;
int group_len = 0;
if (group_buffer) {
/* First loop group needs more attention. */
int loop_start, loop_end, l;
loop_start = iter.loop_start;
loop_end = l = iter.loop_end;
while (l >= loop_start) {
const int loop_ctx = loop_map[l];
if (loop_ctx != OUT_OF_CONTEXT) {
const WeldLoop *wl = &wloop[loop_ctx];
if (wl->flag == ELEM_COLLAPSED) {
l--;
continue;
}
}
break;
}
if (l != loop_end) {
group_len = loop_end - l;
int i = 0;
while (l < loop_end) {
iter.group[i++] = ++l;
}
}
}
iter.group_len = group_len;
iter.l_next = iter.loop_start;
#ifdef USE_WELD_DEBUG
iter.v = OUT_OF_CONTEXT;
#endif
return true;
}
static bool weld_iter_loop_of_poly_next(WeldLoopOfPolyIter &iter)
{
const int loop_end = iter.loop_end;
Span<WeldLoop> wloop = iter.wloop;
Span<int> loop_map = iter.loop_map;
int l = iter.l_curr = iter.l_next;
if (l == iter.loop_start) {
/* `grupo_len` is already calculated in the first loop */
}
else {
iter.group_len = 0;
}
while (l <= loop_end) {
int l_next = l + 1;
const int loop_ctx = loop_map[l];
if (loop_ctx != OUT_OF_CONTEXT) {
const WeldLoop *wl = &wloop[loop_ctx];
if (wl->loop_skip_to != OUT_OF_CONTEXT) {
l_next = wl->loop_skip_to;
}
if (wl->flag == ELEM_COLLAPSED) {
if (iter.group) {
iter.group[iter.group_len++] = l;
}
l = l_next;
continue;
}
#ifdef USE_WELD_DEBUG
BLI_assert(iter.v != wl->vert);
#endif
iter.v = wl->vert;
iter.e = wl->edge;
iter.type = 1;
}
else {
#ifdef USE_WELD_DEBUG
BLI_assert(iter.v != iter.corner_verts[l]);
#endif
iter.v = iter.corner_verts[l];
iter.e = iter.corner_edges[l];
iter.type = 0;
}
if (iter.group) {
iter.group[iter.group_len++] = l;
}
iter.l_next = l_next;
return true;
}
return false;
}
/**
* Alloc Weld Polygons and Weld Loops.
*
* \return r_weld_mesh: Loop and poly members will be allocated here.
*/
static void weld_poly_loop_ctx_alloc(Span<MPoly> polys,
const Span<int> corner_verts,
const Span<int> corner_edges,
Span<int> vert_dest_map,
Span<int> edge_dest_map,
WeldMesh *r_weld_mesh)
{
/* Loop/Poly Context. */
Array<int> loop_map(corner_verts.size());
Array<int> poly_map(polys.size());
int wloop_len = 0;
int wpoly_len = 0;
int max_ctx_poly_len = 4;
Vector<WeldLoop> wloop;
wloop.reserve(corner_verts.size());
Vector<WeldPoly> wpoly;
wpoly.reserve(polys.size());
int maybe_new_poly = 0;
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
const int loopstart = poly.loopstart;
const int totloop = poly.totloop;
int prev_wloop_len = wloop_len;
for (const int i_loop : IndexRange(loopstart, totloop)) {
int v = corner_verts[i_loop];
int e = corner_edges[i_loop];
int v_dest = vert_dest_map[v];
int e_dest = edge_dest_map[e];
bool is_vert_ctx = v_dest != OUT_OF_CONTEXT;
bool is_edge_ctx = e_dest != OUT_OF_CONTEXT;
if (is_vert_ctx || is_edge_ctx) {
WeldLoop wl{};
wl.vert = is_vert_ctx ? v_dest : v;
wl.edge = is_edge_ctx ? e_dest : e;
wl.loop_orig = i_loop;
wl.loop_skip_to = OUT_OF_CONTEXT;
wloop.append(wl);
loop_map[i_loop] = wloop_len++;
}
else {
loop_map[i_loop] = OUT_OF_CONTEXT;
}
}
if (wloop_len != prev_wloop_len) {
int loops_len = wloop_len - prev_wloop_len;
WeldPoly wp{};
wp.poly_dst = OUT_OF_CONTEXT;
wp.poly_orig = i;
wp.loops.len = loops_len;
wp.loops.offs = prev_wloop_len;
wp.loop_start = loopstart;
wp.loop_end = loopstart + totloop - 1;
wp.loop_len = totloop;
wpoly.append(wp);
poly_map[i] = wpoly_len++;
if (totloop > 5 && loops_len > 1) {
/* We could be smarter here and actually count how many new polygons will be created.
* But counting this can be inefficient as it depends on the number of non-consecutive
* self polygon merges. For now just estimate a maximum value. */
int max_new = std::min((totloop / 3), loops_len) - 1;
maybe_new_poly += max_new;
CLAMP_MIN(max_ctx_poly_len, totloop);
}
}
else {
poly_map[i] = OUT_OF_CONTEXT;
}
}
wpoly.reserve(wpoly.size() + maybe_new_poly);
r_weld_mesh->wloop = std::move(wloop);
r_weld_mesh->wpoly = std::move(wpoly);
r_weld_mesh->wpoly_new_len = 0;
r_weld_mesh->loop_map = std::move(loop_map);
r_weld_mesh->poly_map = std::move(poly_map);
r_weld_mesh->max_poly_len = max_ctx_poly_len;
}
static void weld_poly_split_recursive(Span<int> vert_dest_map,
#ifdef USE_WELD_DEBUG
const Span<int> corner_verts,
const Span<int> corner_edges,
#endif
int ctx_verts_len,
WeldPoly *r_wp,
WeldMesh *r_weld_mesh,
int *r_poly_kill,
int *r_loop_kill)
{
int poly_loop_len = r_wp->loop_len;
if (poly_loop_len < 3 || ctx_verts_len < 1) {
return;
}
const int ctx_loops_len = r_wp->loops.len;
const int ctx_loops_ofs = r_wp->loops.offs;
MutableSpan<WeldLoop> wloop = r_weld_mesh->wloop;
int loop_kill = 0;
WeldLoop *poly_loops = &wloop[ctx_loops_ofs];
WeldLoop *wla = &poly_loops[0];
WeldLoop *wla_prev = &poly_loops[ctx_loops_len - 1];
while (wla_prev->flag == ELEM_COLLAPSED) {
wla_prev--;
}
const int la_len = ctx_loops_len - 1;
for (int la = 0; la < la_len; la++, wla++) {
wa_continue:
if (wla->flag == ELEM_COLLAPSED) {
continue;
}
int vert_a = wla->vert;
/* Only test vertices that will be merged. */
if (vert_dest_map[vert_a] != OUT_OF_CONTEXT) {
int lb = la + 1;
WeldLoop *wlb = wla + 1;
WeldLoop *wlb_prev = wla;
int killed_ab = 0;
ctx_verts_len = 1;
for (; lb < ctx_loops_len; lb++, wlb++) {
BLI_assert(wlb->loop_skip_to == OUT_OF_CONTEXT);
if (wlb->flag == ELEM_COLLAPSED) {
killed_ab++;
continue;
}
int vert_b = wlb->vert;
if (vert_dest_map[vert_b] != OUT_OF_CONTEXT) {
ctx_verts_len++;
}
if (vert_a == vert_b) {
const int dist_a = wlb->loop_orig - wla->loop_orig - killed_ab;
const int dist_b = poly_loop_len - dist_a;
BLI_assert(dist_a != 0 && dist_b != 0);
if (dist_a == 1 || dist_b == 1) {
BLI_assert(dist_a != dist_b);
BLI_assert((wla->flag == ELEM_COLLAPSED) || (wlb->flag == ELEM_COLLAPSED));
}
else {
WeldLoop *wl_tmp = nullptr;
if (dist_a == 2) {
wl_tmp = wlb_prev;
BLI_assert(wla->flag != ELEM_COLLAPSED);
BLI_assert(wl_tmp->flag != ELEM_COLLAPSED);
wla->flag = ELEM_COLLAPSED;
wl_tmp->flag = ELEM_COLLAPSED;
loop_kill += 2;
poly_loop_len -= 2;
}
if (dist_b == 2) {
if (wl_tmp != nullptr) {
r_wp->flag = ELEM_COLLAPSED;
*r_poly_kill += 1;
}
else {
wl_tmp = wla_prev;
BLI_assert(wlb->flag != ELEM_COLLAPSED);
BLI_assert(wl_tmp->flag != ELEM_COLLAPSED);
wlb->flag = ELEM_COLLAPSED;
wl_tmp->flag = ELEM_COLLAPSED;
}
loop_kill += 2;
poly_loop_len -= 2;
}
if (wl_tmp == nullptr) {
const int new_loops_len = lb - la;
const int new_loops_ofs = ctx_loops_ofs + la;
r_weld_mesh->wpoly.increase_size_by_unchecked(1);
WeldPoly *new_wp = &r_weld_mesh->wpoly.last();
new_wp->poly_dst = OUT_OF_CONTEXT;
new_wp->poly_orig = r_wp->poly_orig;
new_wp->loops.len = new_loops_len;
new_wp->loops.offs = new_loops_ofs;
new_wp->loop_start = wla->loop_orig;
new_wp->loop_end = wlb_prev->loop_orig;
new_wp->loop_len = dist_a;
r_weld_mesh->wpoly_new_len++;
weld_poly_split_recursive(vert_dest_map,
#ifdef USE_WELD_DEBUG
corner_verts,
corner_edges,
#endif
ctx_verts_len,
new_wp,
r_weld_mesh,
r_poly_kill,
r_loop_kill);
BLI_assert(dist_b == poly_loop_len - dist_a);
poly_loop_len = dist_b;
if (wla_prev->loop_orig > wla->loop_orig) {
/* New start. */
r_wp->loop_start = wlb->loop_orig;
}
else {
/* The `loop_start` doesn't change but some loops must be skipped. */
wla_prev->loop_skip_to = wlb->loop_orig;
}
wla = wlb;
la = lb;
goto wa_continue;
}
break;
}
}
if (wlb->flag != ELEM_COLLAPSED) {
wlb_prev = wlb;
}
}
}
if (wla->flag != ELEM_COLLAPSED) {
wla_prev = wla;
}
}
r_wp->loop_len = poly_loop_len;
*r_loop_kill += loop_kill;
#ifdef USE_WELD_DEBUG
weld_assert_poly_no_vert_repetition(
*r_wp, wloop, corner_verts, corner_edges, r_weld_mesh->loop_map);
#endif
}
/**
* Alloc Weld Polygons and Weld Loops.
*
* \param remain_edge_ctx_len: Context weld edges that won't be destroyed by merging or collapsing.
* \param r_vlinks: An uninitialized buffer used to compute groups of WeldPolys attached to each
* weld target vertex. It doesn't need to be passed as a parameter but this is
* done to reduce allocations.
* \return r_weld_mesh: Loop and poly members will be configured here.
*/
static void weld_poly_loop_ctx_setup_collapsed_and_split(
#ifdef USE_WELD_DEBUG
const Span<int> corner_verts,
const Span<int> corner_edges,
Span<MPoly> polys,
#endif
Span<int> vert_dest_map,
const int remain_edge_ctx_len,
WeldMesh *r_weld_mesh)
{
if (remain_edge_ctx_len == 0) {
r_weld_mesh->poly_kill_len = r_weld_mesh->wpoly.size();
r_weld_mesh->loop_kill_len = r_weld_mesh->wloop.size();
for (WeldPoly &wp : r_weld_mesh->wpoly) {
wp.flag = ELEM_COLLAPSED;
}
return;
}
WeldPoly *wpoly = r_weld_mesh->wpoly.data();
MutableSpan<WeldLoop> wloop = r_weld_mesh->wloop;
int poly_kill_len = 0;
int loop_kill_len = 0;
/* Setup Poly/Loop. */
/* `wpoly.size()` may change during the loop,
* so make it clear that we are only working with the original `wpoly` items. */
IndexRange wpoly_original_range = r_weld_mesh->wpoly.index_range();
for (const int i : wpoly_original_range) {
WeldPoly &wp = wpoly[i];
const int ctx_loops_len = wp.loops.len;
const int ctx_loops_ofs = wp.loops.offs;
int poly_loop_len = wp.loop_len;
int ctx_verts_len = 0;
WeldLoop *wl = &wloop[ctx_loops_ofs];
for (int l = ctx_loops_len; l--; wl++) {
const int edge_dest = wl->edge;
if (edge_dest == ELEM_COLLAPSED) {
wl->flag = ELEM_COLLAPSED;
if (poly_loop_len == 3) {
wp.flag = ELEM_COLLAPSED;
poly_kill_len++;
loop_kill_len += 3;
poly_loop_len = 0;
break;
}
loop_kill_len++;
poly_loop_len--;
}
else {
const int vert_dst = wl->vert;
if (vert_dest_map[vert_dst] != OUT_OF_CONTEXT) {
ctx_verts_len++;
}
}
}
if (poly_loop_len) {
wp.loop_len = poly_loop_len;
#ifdef USE_WELD_DEBUG
weld_assert_poly_len(&wp, wloop);
#endif
weld_poly_split_recursive(vert_dest_map,
#ifdef USE_WELD_DEBUG
mloop,
#endif
ctx_verts_len,
&wp,
r_weld_mesh,
&poly_kill_len,
&loop_kill_len);
}
}
r_weld_mesh->poly_kill_len = poly_kill_len;
r_weld_mesh->loop_kill_len = loop_kill_len;
#ifdef USE_WELD_DEBUG
weld_assert_poly_and_loop_kill_len(
r_weld_mesh, mloop, polys, r_weld_mesh->poly_kill_len, r_weld_mesh->loop_kill_len);
#endif
}
static int poly_find_doubles(const OffsetIndices<int> poly_corners_offsets,
const int poly_num,
const Span<int> corners,
const int corner_index_max,
Vector<int> &r_doubles_offsets,
Array<int> &r_doubles_buffer)
{
/* Fills the `r_buffer` buffer with the intersection of the arrays in `buffer_a` and `buffer_b`.
* `buffer_a` and `buffer_b` have a sequence of sorted, non-repeating indices representing
* polygons. */
const auto intersect = [](const Span<int> buffer_a,
const Span<int> buffer_b,
const BitVector<> &is_double,
int *r_buffer) {
int result_num = 0;
int index_a = 0, index_b = 0;
while (index_a < buffer_a.size() && index_b < buffer_b.size()) {
const int value_a = buffer_a[index_a];
const int value_b = buffer_b[index_b];
if (value_a < value_b) {
index_a++;
}
else if (value_b < value_a) {
index_b++;
}
else {
/* Equality. */
/* Do not add duplicates.
* As they are already in the original array, this can cause buffer overflow. */
if (!is_double[value_a]) {
r_buffer[result_num++] = value_a;
}
index_a++;
index_b++;
}
}
return result_num;
};
/* Add +1 to allow calculation of the length of the last group. */
Array<int> linked_polys_offset(corner_index_max + 1, 0);
for (const int elem_index : corners) {
linked_polys_offset[elem_index]++;
}
int link_polys_buffer_len = 0;
for (const int elem_index : IndexRange(corner_index_max)) {
link_polys_buffer_len += linked_polys_offset[elem_index];
linked_polys_offset[elem_index] = link_polys_buffer_len;
}
linked_polys_offset[corner_index_max] = link_polys_buffer_len;
if (link_polys_buffer_len == 0) {
return 0;
}
Array<int> linked_polys_buffer(link_polys_buffer_len);
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int poly_index = poly_num; poly_index--;) {
if (poly_corners_offsets[poly_index].size() == 0) {
continue;
}
for (int corner_index = poly_corners_offsets[poly_index].last();
corner_index >= poly_corners_offsets[poly_index].first();
corner_index--) {
const int elem_index = corners[corner_index];
linked_polys_buffer[--linked_polys_offset[elem_index]] = poly_index;
}
}
Array<int> doubles_buffer(poly_num);
Vector<int> doubles_offsets;
doubles_offsets.reserve((poly_num / 2) + 1);
doubles_offsets.append(0);
BitVector<> is_double(poly_num, false);
int doubles_buffer_num = 0;
int doubles_num = 0;
for (const int poly_index : IndexRange(poly_num)) {
if (is_double[poly_index]) {
continue;
}
int corner_num = poly_corners_offsets[poly_index].size();
if (corner_num == 0) {
continue;
}
/* Set or overwrite the first slot of the possible group. */
doubles_buffer[doubles_buffer_num] = poly_index;
int corner_first = poly_corners_offsets[poly_index].first();
int elem_index = corners[corner_first];
int link_offs = linked_polys_offset[elem_index];
int polys_a_num = linked_polys_offset[elem_index + 1] - link_offs;
if (polys_a_num == 1) {
BLI_assert(linked_polys_buffer[linked_polys_offset[elem_index]] == poly_index);
continue;
}
const int *polys_a = &linked_polys_buffer[link_offs];
int poly_to_test;
/* Skip polygons with lower index as these have already been checked. */
do {
poly_to_test = *polys_a;
polys_a++;
polys_a_num--;
} while (poly_to_test != poly_index);
int *isect_result = doubles_buffer.data() + doubles_buffer_num + 1;
/* `polys_a` are the polygons connected to the first corner. So skip the first corner. */
for (int corner_index : IndexRange(corner_first + 1, corner_num - 1)) {
elem_index = corners[corner_index];
link_offs = linked_polys_offset[elem_index];
int polys_b_num = linked_polys_offset[elem_index + 1] - link_offs;
const int *polys_b = &linked_polys_buffer[link_offs];
/* Skip polygons with lower index as these have already been checked. */
do {
poly_to_test = *polys_b;
polys_b++;
polys_b_num--;
} while (poly_to_test != poly_index);
doubles_num = intersect(Span<int>{polys_a, polys_a_num},
Span<int>{polys_b, polys_b_num},
is_double,
isect_result);
if (doubles_num == 0) {
break;
}
/* Intersect the last result. */
polys_a = isect_result;
polys_a_num = doubles_num;
}
if (doubles_num) {
for (const int poly_double : Span<int>{isect_result, doubles_num}) {
BLI_assert(poly_double > poly_index);
is_double[poly_double].set();
}
doubles_buffer_num += doubles_num;
doubles_offsets.append(++doubles_buffer_num);
if ((doubles_buffer_num + 1) == poly_num) {
/* The last slot is the remaining unduplicated polygon.
* Avoid checking intersection as there are no more slots left. */
break;
}
}
}
r_doubles_buffer = std::move(doubles_buffer);
r_doubles_offsets = std::move(doubles_offsets);
return doubles_buffer_num - (r_doubles_offsets.size() - 1);
}
static void weld_poly_find_doubles(const Span<int> corner_verts,
const Span<int> corner_edges,
#ifdef USE_WELD_DEBUG
const Span<MPoly> polys,
#endif
const int medge_len,
WeldMesh *r_weld_mesh)
{
if (r_weld_mesh->poly_kill_len == r_weld_mesh->wpoly.size()) {
return;
}
WeldPoly *wpoly = r_weld_mesh->wpoly.data();
MutableSpan<WeldLoop> wloop = r_weld_mesh->wloop;
Span<int> loop_map = r_weld_mesh->loop_map;
int poly_index = 0;
const int poly_len = r_weld_mesh->wpoly.size();
Array<int> poly_offs(poly_len + 1);
Vector<int> new_corner_edges;
new_corner_edges.reserve(corner_verts.size() - r_weld_mesh->loop_kill_len);
for (const WeldPoly &wp : r_weld_mesh->wpoly) {
poly_offs[poly_index++] = new_corner_edges.size();
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(
iter, wp, wloop, corner_verts, corner_edges, loop_map, nullptr)) {
continue;
}
if (wp.poly_dst != OUT_OF_CONTEXT) {
continue;
}
while (weld_iter_loop_of_poly_next(iter)) {
new_corner_edges.append(iter.e);
}
}
poly_offs[poly_len] = new_corner_edges.size();
Vector<int> doubles_offsets;
Array<int> doubles_buffer;
const int doubles_num = poly_find_doubles(OffsetIndices<int>(poly_offs),
poly_len,
new_corner_edges,
medge_len,
doubles_offsets,
doubles_buffer);
if (doubles_num) {
int loop_kill_num = 0;
OffsetIndices<int> doubles_offset_indices(doubles_offsets);
for (const int i : doubles_offset_indices.index_range()) {
const int poly_dst = wpoly[doubles_buffer[doubles_offsets[i]]].poly_orig;
for (const int offset : doubles_offset_indices[i].drop_front(1)) {
const int wpoly_index = doubles_buffer[offset];
WeldPoly &wp = wpoly[wpoly_index];
BLI_assert(wp.poly_dst == OUT_OF_CONTEXT);
wp.poly_dst = poly_dst;
loop_kill_num += wp.loop_len;
}
}
r_weld_mesh->poly_kill_len += doubles_num;
r_weld_mesh->loop_kill_len += loop_kill_num;
}
#ifdef USE_WELD_DEBUG
weld_assert_poly_and_loop_kill_len(
r_weld_mesh, mloop, polys, r_weld_mesh->poly_kill_len, r_weld_mesh->loop_kill_len);
#endif
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh API
* \{ */
static void weld_mesh_context_create(const Mesh &mesh,
MutableSpan<int> vert_dest_map,
const int vert_kill_len,
MutableSpan<int> r_vert_group_map,
WeldMesh *r_weld_mesh)
{
const Span<MEdge> edges = mesh.edges();
const Span<MPoly> polys = mesh.polys();
const Span<int> corner_verts = mesh.corner_verts();
const Span<int> corner_edges = mesh.corner_edges();
Vector<WeldVert> wvert = weld_vert_ctx_alloc_and_setup(vert_dest_map, vert_kill_len);
r_weld_mesh->vert_kill_len = vert_kill_len;
Array<int> edge_dest_map(edges.size());
Array<int> edge_ctx_map(edges.size());
Vector<WeldEdge> wedge = weld_edge_ctx_alloc_and_find_collapsed(
edges, vert_dest_map, edge_dest_map, edge_ctx_map, &r_weld_mesh->edge_kill_len);
weld_edge_find_doubles(wedge.size() - r_weld_mesh->edge_kill_len,
mesh.totvert,
edge_dest_map,
wedge,
&r_weld_mesh->edge_kill_len);
weld_poly_loop_ctx_alloc(
polys, corner_verts, corner_edges, vert_dest_map, edge_dest_map, r_weld_mesh);
weld_poly_loop_ctx_setup_collapsed_and_split(
#ifdef USE_WELD_DEBUG
corner_verts,
corner_edges,
polys,
#endif
vert_dest_map,
wedge.size() - r_weld_mesh->edge_kill_len,
r_weld_mesh);
weld_poly_find_doubles(corner_verts,
corner_edges,
#ifdef USE_WELD_DEBUG
polys,
#endif
edges.size(),
r_weld_mesh);
weld_vert_groups_setup(wvert,
vert_dest_map,
vert_kill_len,
r_vert_group_map,
r_weld_mesh->vert_groups_buffer,
r_weld_mesh->vert_groups_offs);
weld_edge_groups_setup(edges.size(),
r_weld_mesh->edge_kill_len,
wedge,
edge_ctx_map,
edge_dest_map,
r_weld_mesh->edge_groups_buffer,
r_weld_mesh->edge_groups_offs,
r_weld_mesh->edge_groups_verts);
r_weld_mesh->edge_groups_map = std::move(edge_dest_map);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name CustomData
* \{ */
static void customdata_weld(
const CustomData *source, CustomData *dest, const int *src_indices, int count, int dest_index)
{
if (count == 1) {
CustomData_copy_data(source, dest, src_indices[0], dest_index, 1);
return;
}
CustomData_interp(source, dest, (const int *)src_indices, nullptr, nullptr, count, dest_index);
int src_i, dest_i;
int j;
/* interpolates a layer at a time */
dest_i = 0;
for (src_i = 0; src_i < source->totlayer; src_i++) {
const int type = source->layers[src_i].type;
/* find the first dest layer with type >= the source type
* (this should work because layers are ordered by type)
*/
while (dest_i < dest->totlayer && dest->layers[dest_i].type < type) {
dest_i++;
}
/* if there are no more dest layers, we're done */
if (dest_i == dest->totlayer) {
break;
}
/* if we found a matching layer, add the data */
if (dest->layers[dest_i].type == type) {
void *src_data = source->layers[src_i].data;
if (type == CD_MEDGE) {
/* Pass. */
}
else if (CustomData_layer_has_interp(dest, dest_i)) {
/* Already calculated.
* TODO: Optimize by exposing `typeInfo->interp`. */
}
else if (CustomData_layer_has_math(dest, dest_i)) {
const int size = CustomData_sizeof(type);
void *dst_data = dest->layers[dest_i].data;
void *v_dst = POINTER_OFFSET(dst_data, size_t(dest_index) * size);
for (j = 0; j < count; j++) {
CustomData_data_add(
type, v_dst, POINTER_OFFSET(src_data, size_t(src_indices[j]) * size));
}
}
else {
CustomData_copy_layer_type_data(source, dest, type, src_indices[0], dest_index, 1);
}
/* if there are multiple source & dest layers of the same type,
* we don't want to copy all source layers to the same dest, so
* increment dest_i
*/
dest_i++;
}
}
float fac = 1.0f / count;
for (dest_i = 0; dest_i < dest->totlayer; dest_i++) {
CustomDataLayer *layer_dst = &dest->layers[dest_i];
const int type = layer_dst->type;
if (type == CD_MEDGE) {
/* Pass. */
}
else if (CustomData_layer_has_interp(dest, dest_i)) {
/* Already calculated. */
}
else if (CustomData_layer_has_math(dest, dest_i)) {
const int size = CustomData_sizeof(type);
void *dst_data = layer_dst->data;
void *v_dst = POINTER_OFFSET(dst_data, size_t(dest_index) * size);
CustomData_data_multiply(type, v_dst, fac);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Vertex Merging
* \{ */
static Mesh *create_merged_mesh(const Mesh &mesh,
MutableSpan<int> vert_dest_map,
const int removed_vertex_count)
{
const Span<MPoly> src_polys = mesh.polys();
const Span<int> src_corner_verts = mesh.corner_verts();
const Span<int> src_corner_edges = mesh.corner_edges();
const int totvert = mesh.totvert;
const int totedge = mesh.totedge;
/* Reuse the same buffer as #vert_dest_map.
* NOTE: the caller must be made aware of it changes. */
MutableSpan<int> vert_group_map = vert_dest_map;
WeldMesh weld_mesh;
weld_mesh_context_create(mesh, vert_dest_map, removed_vertex_count, vert_group_map, &weld_mesh);
const int result_nverts = totvert - weld_mesh.vert_kill_len;
const int result_nedges = totedge - weld_mesh.edge_kill_len;
const int result_nloops = src_corner_verts.size() - weld_mesh.loop_kill_len;
const int result_npolys = src_polys.size() - weld_mesh.poly_kill_len + weld_mesh.wpoly_new_len;
Mesh *result = BKE_mesh_new_nomain_from_template(
&mesh, result_nverts, result_nedges, result_nloops, result_npolys);
MutableSpan<MEdge> dst_edges = result->edges_for_write();
MutableSpan<MPoly> dst_polys = result->polys_for_write();
MutableSpan<int> dst_corner_verts = result->corner_verts_for_write();
MutableSpan<int> dst_corner_edges = result->corner_edges_for_write();
/* Vertices. */
/* Be careful when setting values to this array as it uses the same buffer as #vert_group_map.
* This map will be used to adjust edges and loops to point to new vertex indices. */
MutableSpan<int> vert_final_map = vert_group_map;
int dest_index = 0;
for (int i = 0; i < totvert; i++) {
int source_index = i;
int count = 0;
while (i < totvert && vert_group_map[i] == OUT_OF_CONTEXT) {
vert_final_map[i] = dest_index + count;
count++;
i++;
}
if (count) {
CustomData_copy_data(&mesh.vdata, &result->vdata, source_index, dest_index, count);
dest_index += count;
}
if (i == totvert) {
break;
}
if (vert_group_map[i] != ELEM_MERGED) {
const int *wgroup = &weld_mesh.vert_groups_offs[vert_group_map[i]];
customdata_weld(&mesh.vdata,
&result->vdata,
&weld_mesh.vert_groups_buffer[*wgroup],
*(wgroup + 1) - *wgroup,
dest_index);
vert_final_map[i] = dest_index;
dest_index++;
}
}
BLI_assert(dest_index == result_nverts);
/* Edges. */
/* Be careful when editing this array as it uses the same buffer as #WeldMesh::edge_groups_map.
* This map will be used to adjust edges and loops to point to new edge indices. */
MutableSpan<int> edge_final_map = weld_mesh.edge_groups_map;
dest_index = 0;
for (int i = 0; i < totedge; i++) {
const int source_index = i;
int count = 0;
while (i < totedge && weld_mesh.edge_groups_map[i] == OUT_OF_CONTEXT) {
edge_final_map[i] = dest_index + count;
count++;
i++;
}
if (count) {
CustomData_copy_data(&mesh.edata, &result->edata, source_index, dest_index, count);
MEdge *edge = &dst_edges[dest_index];
dest_index += count;
for (; count--; edge++) {
edge->v1 = vert_final_map[edge->v1];
edge->v2 = vert_final_map[edge->v2];
}
}
if (i == totedge) {
break;
}
if (weld_mesh.edge_groups_map[i] != ELEM_MERGED) {
const int wegpr_index = weld_mesh.edge_groups_map[i];
const int wegrp_offs = weld_mesh.edge_groups_offs[wegpr_index];
const int wegrp_len = weld_mesh.edge_groups_offs[wegpr_index + 1] - wegrp_offs;
int2 &wegrp_verts = weld_mesh.edge_groups_verts[wegpr_index];
customdata_weld(&mesh.edata,
&result->edata,
&weld_mesh.edge_groups_buffer[wegrp_offs],
wegrp_len,
dest_index);
MEdge *edge = &dst_edges[dest_index];
edge->v1 = vert_final_map[wegrp_verts[0]];
edge->v2 = vert_final_map[wegrp_verts[1]];
edge_final_map[i] = dest_index;
dest_index++;
}
}
BLI_assert(dest_index == result_nedges);
/* Polys/Loops. */
int r_i = 0;
int loop_cur = 0;
Array<int, 64> group_buffer(weld_mesh.max_poly_len);
for (const int i : src_polys.index_range()) {
const MPoly &poly = src_polys[i];
const int loop_start = loop_cur;
const int poly_ctx = weld_mesh.poly_map[i];
if (poly_ctx == OUT_OF_CONTEXT) {
int mp_loop_len = poly.totloop;
CustomData_copy_data(&mesh.ldata, &result->ldata, poly.loopstart, loop_cur, mp_loop_len);
for (; mp_loop_len--; loop_cur++) {
dst_corner_verts[loop_cur] = vert_final_map[dst_corner_verts[loop_cur]];
dst_corner_edges[loop_cur] = edge_final_map[dst_corner_edges[loop_cur]];
}
}
else {
const WeldPoly &wp = weld_mesh.wpoly[poly_ctx];
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(iter,
wp,
weld_mesh.wloop,
src_corner_verts,
src_corner_edges,
weld_mesh.loop_map,
group_buffer.data())) {
continue;
}
if (wp.poly_dst != OUT_OF_CONTEXT) {
continue;
}
while (weld_iter_loop_of_poly_next(iter)) {
customdata_weld(
&mesh.ldata, &result->ldata, group_buffer.data(), iter.group_len, loop_cur);
dst_corner_verts[loop_cur] = vert_final_map[iter.v];
dst_corner_edges[loop_cur] = edge_final_map[iter.e];
loop_cur++;
}
}
CustomData_copy_data(&mesh.pdata, &result->pdata, i, r_i, 1);
dst_polys[r_i].loopstart = loop_start;
dst_polys[r_i].totloop = loop_cur - loop_start;
r_i++;
}
/* New Polygons. */
for (const int i : weld_mesh.wpoly.index_range().take_back(weld_mesh.wpoly_new_len)) {
const WeldPoly &wp = weld_mesh.wpoly[i];
const int loop_start = loop_cur;
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(iter,
wp,
weld_mesh.wloop,
src_corner_verts,
src_corner_edges,
weld_mesh.loop_map,
group_buffer.data())) {
continue;
}
if (wp.poly_dst != OUT_OF_CONTEXT) {
continue;
}
while (weld_iter_loop_of_poly_next(iter)) {
customdata_weld(&mesh.ldata, &result->ldata, group_buffer.data(), iter.group_len, loop_cur);
dst_corner_verts[loop_cur] = vert_final_map[iter.v];
dst_corner_edges[loop_cur] = edge_final_map[iter.e];
loop_cur++;
}
dst_polys[r_i].loopstart = loop_start;
dst_polys[r_i].totloop = loop_cur - loop_start;
r_i++;
}
BLI_assert(int(r_i) == result_npolys);
BLI_assert(loop_cur == result_nloops);
return result;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Merge Map Creation
* \{ */
std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh,
const IndexMask selection,
const float merge_distance)
{
Array<int> vert_dest_map(mesh.totvert, OUT_OF_CONTEXT);
KDTree_3d *tree = BLI_kdtree_3d_new(selection.size());
const Span<float3> positions = mesh.vert_positions();
for (const int i : selection) {
BLI_kdtree_3d_insert(tree, i, positions[i]);
}
BLI_kdtree_3d_balance(tree);
const int vert_kill_len = BLI_kdtree_3d_calc_duplicates_fast(
tree, merge_distance, false, vert_dest_map.data());
BLI_kdtree_3d_free(tree);
if (vert_kill_len == 0) {
return std::nullopt;
}
return create_merged_mesh(mesh, vert_dest_map, vert_kill_len);
}
struct WeldVertexCluster {
float co[3];
int merged_verts;
};
std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh,
Span<bool> selection,
const float merge_distance,
const bool only_loose_edges)
{
const Span<float3> positions = mesh.vert_positions();
const Span<MEdge> edges = mesh.edges();
int vert_kill_len = 0;
/* From the original index of the vertex.
* This indicates which vert it is or is going to be merged. */
Array<int> vert_dest_map(mesh.totvert, OUT_OF_CONTEXT);
Array<WeldVertexCluster> vert_clusters(mesh.totvert);
for (const int i : positions.index_range()) {
WeldVertexCluster &vc = vert_clusters[i];
copy_v3_v3(vc.co, positions[i]);
vc.merged_verts = 0;
}
const float merge_dist_sq = square_f(merge_distance);
range_vn_i(vert_dest_map.data(), mesh.totvert, 0);
/* Collapse Edges that are shorter than the threshold. */
const bke::LooseEdgeCache *loose_edges = nullptr;
if (only_loose_edges) {
loose_edges = &mesh.loose_edges();
if (loose_edges->count == 0) {
return {};
}
}
for (const int i : edges.index_range()) {
int v1 = edges[i].v1;
int v2 = edges[i].v2;
if (loose_edges && !loose_edges->is_loose_bits[i]) {
continue;
}
while (v1 != vert_dest_map[v1]) {
v1 = vert_dest_map[v1];
}
while (v2 != vert_dest_map[v2]) {
v2 = vert_dest_map[v2];
}
if (v1 == v2) {
continue;
}
if (!selection.is_empty() && (!selection[v1] || !selection[v2])) {
continue;
}
if (v1 > v2) {
std::swap(v1, v2);
}
WeldVertexCluster *v1_cluster = &vert_clusters[v1];
WeldVertexCluster *v2_cluster = &vert_clusters[v2];
float edgedir[3];
sub_v3_v3v3(edgedir, v2_cluster->co, v1_cluster->co);
const float dist_sq = len_squared_v3(edgedir);
if (dist_sq <= merge_dist_sq) {
float influence = (v2_cluster->merged_verts + 1) /
float(v1_cluster->merged_verts + v2_cluster->merged_verts + 2);
madd_v3_v3fl(v1_cluster->co, edgedir, influence);
v1_cluster->merged_verts += v2_cluster->merged_verts + 1;
vert_dest_map[v2] = v1;
vert_kill_len++;
}
}
if (vert_kill_len == 0) {
return std::nullopt;
}
for (const int i : IndexRange(mesh.totvert)) {
if (i == vert_dest_map[i]) {
vert_dest_map[i] = OUT_OF_CONTEXT;
}
else {
int v = i;
while ((v != vert_dest_map[v]) && (vert_dest_map[v] != OUT_OF_CONTEXT)) {
v = vert_dest_map[v];
}
vert_dest_map[v] = v;
vert_dest_map[i] = v;
}
}
return create_merged_mesh(mesh, vert_dest_map, vert_kill_len);
}
Mesh *mesh_merge_verts(const Mesh &mesh, MutableSpan<int> vert_dest_map, int vert_dest_map_len)
{
return create_merged_mesh(mesh, vert_dest_map, vert_dest_map_len);
}
/** \} */
} // namespace blender::geometry