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blender-archive/source/blender/gpu/tests/shaders/gpu_compute_2d_test.glsl
2023-02-02 13:16:39 +01:00

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GLSL

void main()
{
vec4 pixel = vec4(1.0, 0.5, 0.2, 1.0);
imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
}