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blender-archive/source/blender/gpu/vulkan/vk_common.cc

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_common.hh"
namespace blender::gpu {
VkImageAspectFlagBits to_vk_image_aspect_flag_bits(const eGPUTextureFormat format)
{
switch (format) {
/* Formats texture & render-buffer */
case GPU_RGBA32UI:
case GPU_RG32UI:
case GPU_R32UI:
case GPU_RGBA16UI:
case GPU_RG16UI:
case GPU_R16UI:
case GPU_RGBA8UI:
case GPU_RG8UI:
case GPU_R8UI:
case GPU_RGBA32I:
case GPU_RG32I:
case GPU_R32I:
case GPU_RGBA16I:
case GPU_RG16I:
case GPU_R16I:
case GPU_RGBA8I:
case GPU_RG8I:
case GPU_R8I:
case GPU_RGBA32F:
case GPU_RG32F:
case GPU_R32F:
case GPU_RGBA16F:
case GPU_RG16F:
case GPU_R16F:
case GPU_RGBA16:
case GPU_RG16:
case GPU_R16:
case GPU_RGBA8:
case GPU_RG8:
case GPU_R8:
return VK_IMAGE_ASPECT_COLOR_BIT;
/* Special formats texture & render-buffer */
case GPU_RGB10_A2:
case GPU_RGB10_A2UI:
case GPU_R11F_G11F_B10F:
case GPU_SRGB8_A8:
return VK_IMAGE_ASPECT_COLOR_BIT;
case GPU_DEPTH32F_STENCIL8:
case GPU_DEPTH24_STENCIL8:
return static_cast<VkImageAspectFlagBits>(VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT);
/* Depth Formats. */
case GPU_DEPTH_COMPONENT32F:
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
return VK_IMAGE_ASPECT_DEPTH_BIT;
/* Texture only formats. */
case GPU_RGB32UI:
case GPU_RGB16UI:
case GPU_RGB8UI:
case GPU_RGB32I:
case GPU_RGB16I:
case GPU_RGB8I:
case GPU_RGB16:
case GPU_RGB8:
case GPU_RGBA16_SNORM:
case GPU_RGB16_SNORM:
case GPU_RG16_SNORM:
case GPU_R16_SNORM:
case GPU_RGBA8_SNORM:
case GPU_RGB8_SNORM:
case GPU_RG8_SNORM:
case GPU_R8_SNORM:
case GPU_RGB32F:
case GPU_RGB16F:
return VK_IMAGE_ASPECT_COLOR_BIT;
/* Special formats, texture only. */
case GPU_SRGB8_A8_DXT1:
case GPU_SRGB8_A8_DXT3:
case GPU_SRGB8_A8_DXT5:
case GPU_RGBA8_DXT1:
case GPU_RGBA8_DXT3:
case GPU_RGBA8_DXT5:
case GPU_SRGB8:
case GPU_RGB9_E5:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
BLI_assert_unreachable();
return static_cast<VkImageAspectFlagBits>(0);
}
VkFormat to_vk_format(const eGPUTextureFormat format)
{
switch (format) {
/* Formats texture & render-buffer */
case GPU_RGBA32UI:
return VK_FORMAT_R32G32B32A32_UINT;
case GPU_RG32UI:
return VK_FORMAT_R32G32_UINT;
case GPU_R32UI:
return VK_FORMAT_R32_UINT;
case GPU_RGBA16UI:
return VK_FORMAT_R16G16B16A16_UINT;
case GPU_RG16UI:
return VK_FORMAT_R16G16_UINT;
case GPU_R16UI:
return VK_FORMAT_R16_UINT;
case GPU_RGBA8UI:
return VK_FORMAT_R8G8B8A8_UINT;
case GPU_RG8UI:
return VK_FORMAT_R8G8_UINT;
case GPU_R8UI:
return VK_FORMAT_R8_UINT;
case GPU_RGBA32I:
return VK_FORMAT_R32G32B32A32_SINT;
case GPU_RG32I:
return VK_FORMAT_R32G32_SINT;
case GPU_R32I:
return VK_FORMAT_R32_SINT;
case GPU_RGBA16I:
return VK_FORMAT_R16G16B16A16_SINT;
case GPU_RG16I:
return VK_FORMAT_R16G16_SINT;
case GPU_R16I:
return VK_FORMAT_R16_SINT;
case GPU_RGBA8I:
return VK_FORMAT_R8G8B8A8_SINT;
case GPU_RG8I:
return VK_FORMAT_R8G8_SINT;
case GPU_R8I:
return VK_FORMAT_R8_SINT;
case GPU_RGBA32F:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case GPU_RG32F:
return VK_FORMAT_R32G32_SFLOAT;
case GPU_R32F:
return VK_FORMAT_R32_SFLOAT;
case GPU_RGBA16F:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case GPU_RG16F:
return VK_FORMAT_R16G16_SFLOAT;
case GPU_R16F:
return VK_FORMAT_R16_SFLOAT;
case GPU_RGBA16:
return VK_FORMAT_R16G16B16A16_UNORM;
case GPU_RG16:
return VK_FORMAT_R16G16_UNORM;
case GPU_R16:
return VK_FORMAT_R16_UNORM;
case GPU_RGBA8:
return VK_FORMAT_R8G8B8A8_UNORM;
case GPU_RG8:
return VK_FORMAT_R8G8_UNORM;
case GPU_R8:
return VK_FORMAT_R8_UNORM;
/* Special formats texture & render-buffer */
case GPU_RGB10_A2:
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case GPU_RGB10_A2UI:
return VK_FORMAT_A2B10G10R10_UINT_PACK32;
case GPU_R11F_G11F_B10F:
return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
case GPU_SRGB8_A8:
return VK_FORMAT_R8G8B8A8_SRGB;
case GPU_DEPTH32F_STENCIL8:
return VK_FORMAT_D32_SFLOAT_S8_UINT;
case GPU_DEPTH24_STENCIL8:
return VK_FORMAT_D24_UNORM_S8_UINT;
/* Depth Formats. */
case GPU_DEPTH_COMPONENT32F:
return VK_FORMAT_D32_SFLOAT;
case GPU_DEPTH_COMPONENT24:
return VK_FORMAT_X8_D24_UNORM_PACK32;
case GPU_DEPTH_COMPONENT16:
return VK_FORMAT_D16_UNORM;
/* Texture only formats. */
case GPU_RGB32UI:
return VK_FORMAT_R32G32B32_UINT;
case GPU_RGB16UI:
return VK_FORMAT_R16G16B16_UINT;
case GPU_RGB8UI:
return VK_FORMAT_R8G8B8_UINT;
case GPU_RGB32I:
return VK_FORMAT_R32G32B32_SINT;
case GPU_RGB16I:
return VK_FORMAT_R16G16B16_SINT;
case GPU_RGB8I:
return VK_FORMAT_R8G8B8_SINT;
case GPU_RGB16:
return VK_FORMAT_R16G16B16_UNORM;
case GPU_RGB8:
return VK_FORMAT_R8G8B8_UNORM;
case GPU_RGBA16_SNORM:
return VK_FORMAT_R16G16B16A16_SNORM;
case GPU_RGB16_SNORM:
return VK_FORMAT_R16G16B16_SNORM;
case GPU_RG16_SNORM:
return VK_FORMAT_R16G16_SNORM;
case GPU_R16_SNORM:
return VK_FORMAT_R16_SNORM;
case GPU_RGBA8_SNORM:
return VK_FORMAT_R8G8B8A8_SNORM;
case GPU_RGB8_SNORM:
return VK_FORMAT_R8G8B8_SNORM;
case GPU_RG8_SNORM:
return VK_FORMAT_R8G8_SNORM;
case GPU_R8_SNORM:
return VK_FORMAT_R8_SNORM;
case GPU_RGB32F:
return VK_FORMAT_R32G32B32_SFLOAT;
case GPU_RGB16F:
return VK_FORMAT_R16G16B16_SFLOAT;
/* Special formats, texture only. */
case GPU_SRGB8_A8_DXT1:
return VK_FORMAT_BC1_RGBA_SRGB_BLOCK;
case GPU_SRGB8_A8_DXT3:
return VK_FORMAT_BC2_SRGB_BLOCK;
case GPU_SRGB8_A8_DXT5:
return VK_FORMAT_BC3_SRGB_BLOCK;
case GPU_RGBA8_DXT1:
return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
case GPU_RGBA8_DXT3:
return VK_FORMAT_BC2_UNORM_BLOCK;
case GPU_RGBA8_DXT5:
return VK_FORMAT_BC3_UNORM_BLOCK;
case GPU_SRGB8:
return VK_FORMAT_R8G8B8_SRGB;
case GPU_RGB9_E5:
return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32;
}
return VK_FORMAT_UNDEFINED;
}
VkImageType to_vk_image_type(const eGPUTextureType type)
{
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_BUFFER:
case GPU_TEXTURE_1D_ARRAY:
return VK_IMAGE_TYPE_1D;
case GPU_TEXTURE_2D:
case GPU_TEXTURE_2D_ARRAY:
return VK_IMAGE_TYPE_2D;
case GPU_TEXTURE_3D:
case GPU_TEXTURE_CUBE:
case GPU_TEXTURE_CUBE_ARRAY:
return VK_IMAGE_TYPE_3D;
case GPU_TEXTURE_ARRAY:
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE*/
BLI_assert_unreachable();
break;
}
return VK_IMAGE_TYPE_1D;
}
VkImageViewType to_vk_image_view_type(const eGPUTextureType type)
{
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_BUFFER:
return VK_IMAGE_VIEW_TYPE_1D;
case GPU_TEXTURE_2D:
return VK_IMAGE_VIEW_TYPE_2D;
case GPU_TEXTURE_3D:
return VK_IMAGE_VIEW_TYPE_3D;
case GPU_TEXTURE_CUBE:
return VK_IMAGE_VIEW_TYPE_CUBE;
case GPU_TEXTURE_1D_ARRAY:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case GPU_TEXTURE_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case GPU_TEXTURE_CUBE_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case GPU_TEXTURE_ARRAY:
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE*/
BLI_assert_unreachable();
break;
}
return VK_IMAGE_VIEW_TYPE_1D;
}
VkComponentMapping to_vk_component_mapping(const eGPUTextureFormat /*format*/)
{
/* TODO: this should map to OpenGL defaults based on the eGPUTextureFormat. The implementation of
* this function will be implemented when implementing other parts of VKTexture. */
VkComponentMapping component_mapping;
component_mapping.r = VK_COMPONENT_SWIZZLE_R;
component_mapping.g = VK_COMPONENT_SWIZZLE_G;
component_mapping.b = VK_COMPONENT_SWIZZLE_B;
component_mapping.a = VK_COMPONENT_SWIZZLE_A;
return component_mapping;
}
} // namespace blender::gpu