Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
936 B
C++
37 lines
936 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "COLLADASWLibraryAnimationClips.h"
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#include "DEG_depsgraph.h"
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#include "ExportSettings.h"
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class AnimationClipExporter : COLLADASW::LibraryAnimationClips {
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private:
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Depsgraph *depsgraph;
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Scene *scene;
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COLLADASW::StreamWriter *sw;
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BCExportSettings &export_settings;
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std::vector<std::vector<std::string>> anim_meta;
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public:
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AnimationClipExporter(Depsgraph *depsgraph,
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COLLADASW::StreamWriter *sw,
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BCExportSettings &export_settings,
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std::vector<std::vector<std::string>> anim_meta)
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: COLLADASW::LibraryAnimationClips(sw),
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depsgraph(depsgraph),
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scene(nullptr),
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sw(sw),
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export_settings(export_settings),
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anim_meta(anim_meta)
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{
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}
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void exportAnimationClips(Scene *sce);
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};
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