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blender-archive/source/blender/io/collada/AnimationClipExporter.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

37 lines
936 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "COLLADASWLibraryAnimationClips.h"
#include "DEG_depsgraph.h"
#include "ExportSettings.h"
class AnimationClipExporter : COLLADASW::LibraryAnimationClips {
private:
Depsgraph *depsgraph;
Scene *scene;
COLLADASW::StreamWriter *sw;
BCExportSettings &export_settings;
std::vector<std::vector<std::string>> anim_meta;
public:
AnimationClipExporter(Depsgraph *depsgraph,
COLLADASW::StreamWriter *sw,
BCExportSettings &export_settings,
std::vector<std::vector<std::string>> anim_meta)
: COLLADASW::LibraryAnimationClips(sw),
depsgraph(depsgraph),
scene(nullptr),
sw(sw),
export_settings(export_settings),
anim_meta(anim_meta)
{
}
void exportAnimationClips(Scene *sce);
};