The new C++ OBJ importer was missing "split by objects" / "split by groups" import settings of the older Python importer. Implements T103839. Added test coverage for all 4 possible combinations of these two options.
94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup obj
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*/
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#pragma once
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#include "BKE_context.h"
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#include "BLI_path_util.h"
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#include "DEG_depsgraph.h"
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#include "IO_orientation.h"
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#include "IO_path_util_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct OBJExportParams {
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/** Full path to the destination .OBJ file. */
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char filepath[FILE_MAX];
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/** Pretend that destination file folder is this, if non-empty. Used only for tests. */
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char file_base_for_tests[FILE_MAX];
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/** Full path to current blender file (used for comments in output). */
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const char *blen_filepath;
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/** Whether multiple frames should be exported. */
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bool export_animation;
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/** The first frame to be exported. */
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int start_frame;
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/** The last frame to be exported. */
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int end_frame;
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/* Geometry Transform options. */
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eIOAxis forward_axis;
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eIOAxis up_axis;
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float global_scale;
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/* File Write Options. */
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bool export_selected_objects;
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bool apply_modifiers;
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eEvaluationMode export_eval_mode;
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bool export_uv;
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bool export_normals;
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bool export_colors;
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bool export_materials;
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bool export_triangulated_mesh;
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bool export_curves_as_nurbs;
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ePathReferenceMode path_mode;
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bool export_pbr_extensions;
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/* Grouping options. */
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bool export_object_groups;
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bool export_material_groups;
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bool export_vertex_groups;
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/* Calculate smooth groups from sharp edges. */
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bool export_smooth_groups;
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/* Create bitflags instead of the default "0"/"1" group IDs. */
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bool smooth_groups_bitflags;
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};
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struct OBJImportParams {
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/** Full path to the source OBJ file to import. */
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char filepath[FILE_MAX];
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/** Value 0 disables clamping. */
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float clamp_size;
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float global_scale;
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eIOAxis forward_axis;
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eIOAxis up_axis;
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bool use_split_objects;
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bool use_split_groups;
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bool import_vertex_groups;
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bool validate_meshes;
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bool relative_paths;
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bool clear_selection;
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};
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/**
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* Perform the full import process.
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* Import also changes the selection & the active object; callers
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* need to update the UI bits if needed.
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*/
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void OBJ_import(bContext *C, const struct OBJImportParams *import_params);
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/**
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* Perform the full export process.
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*/
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void OBJ_export(bContext *C, const struct OBJExportParams *export_params);
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#ifdef __cplusplus
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}
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#endif
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