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blender-archive/source/blender/io/wavefront_obj/IO_wavefront_obj.h
Aras Pranckevicius b599820418 OBJ: add split by objects/groups import options (T103839)
The new C++ OBJ importer was missing "split by objects" / "split by
groups" import settings of the older Python importer.
Implements T103839.

Added test coverage for all 4 possible combinations of these two
options.
2023-01-12 22:47:39 +02:00

94 lines
2.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup obj
*/
#pragma once
#include "BKE_context.h"
#include "BLI_path_util.h"
#include "DEG_depsgraph.h"
#include "IO_orientation.h"
#include "IO_path_util_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct OBJExportParams {
/** Full path to the destination .OBJ file. */
char filepath[FILE_MAX];
/** Pretend that destination file folder is this, if non-empty. Used only for tests. */
char file_base_for_tests[FILE_MAX];
/** Full path to current blender file (used for comments in output). */
const char *blen_filepath;
/** Whether multiple frames should be exported. */
bool export_animation;
/** The first frame to be exported. */
int start_frame;
/** The last frame to be exported. */
int end_frame;
/* Geometry Transform options. */
eIOAxis forward_axis;
eIOAxis up_axis;
float global_scale;
/* File Write Options. */
bool export_selected_objects;
bool apply_modifiers;
eEvaluationMode export_eval_mode;
bool export_uv;
bool export_normals;
bool export_colors;
bool export_materials;
bool export_triangulated_mesh;
bool export_curves_as_nurbs;
ePathReferenceMode path_mode;
bool export_pbr_extensions;
/* Grouping options. */
bool export_object_groups;
bool export_material_groups;
bool export_vertex_groups;
/* Calculate smooth groups from sharp edges. */
bool export_smooth_groups;
/* Create bitflags instead of the default "0"/"1" group IDs. */
bool smooth_groups_bitflags;
};
struct OBJImportParams {
/** Full path to the source OBJ file to import. */
char filepath[FILE_MAX];
/** Value 0 disables clamping. */
float clamp_size;
float global_scale;
eIOAxis forward_axis;
eIOAxis up_axis;
bool use_split_objects;
bool use_split_groups;
bool import_vertex_groups;
bool validate_meshes;
bool relative_paths;
bool clear_selection;
};
/**
* Perform the full import process.
* Import also changes the selection & the active object; callers
* need to update the UI bits if needed.
*/
void OBJ_import(bContext *C, const struct OBJImportParams *import_params);
/**
* Perform the full export process.
*/
void OBJ_export(bContext *C, const struct OBJExportParams *export_params);
#ifdef __cplusplus
}
#endif