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blender-archive/source/blender/modifiers/MOD_nodes.h

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
struct NodesModifierData;
struct Object;
#ifdef __cplusplus
extern "C" {
#endif
/**
* Rebuild the list of properties based on the sockets exposed as the modifier's node group
* inputs. If any properties correspond to the old properties by name and type, carry over
* the values.
*/
void MOD_nodes_update_interface(struct Object *object, struct NodesModifierData *nmd);
#ifdef __cplusplus
}
#endif