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blender-archive/source/blender/nodes/NOD_geometry_exec.hh
Jacques Lucke 258678916f Geometry Nodes: use lazy-function directly for switch node
This changes the Switch node so that it is implemented directly as a lazy-function,
instead of as a normal geometry node which uses `GeoNodeExecParams`. This improves
the design of the layered execution api, where different nodes can be implemented
at a proper different abstraction level. The simplest kinds of nodes are implemented
as multi-function, then there is `GeoNodeExecParams` and more specialized nodes are
implemented as lazy-function. The switch node is special in the sense that it currently
needs extra behavior in the lazy-function graph generation anyway.

`GeoNodeExecParams` can be simplified as well, because the Switch node was the only
one that used the `lazy_` methods.

We could consider adding back lazy-input functionality to normal geometry nodes
as it becomes necessary. Ideally, that could be integrated with the node declaration.

Pull Request: blender/blender#105696
2023-03-14 14:09:29 +01:00

336 lines
10 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "FN_field.hh"
#include "FN_lazy_function.hh"
#include "FN_multi_function_builder.hh"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set.hh"
#include "DNA_node_types.h"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_lazy_function.hh"
namespace blender::nodes {
using bke::AnonymousAttributeFieldInput;
using bke::AnonymousAttributeID;
using bke::AnonymousAttributePropagationInfo;
using bke::AttributeAccessor;
using bke::AttributeFieldInput;
using bke::AttributeIDRef;
using bke::AttributeKind;
using bke::AttributeMetaData;
using bke::AttributeReader;
using bke::AttributeWriter;
using bke::AutoAnonymousAttributeID;
using bke::GAttributeReader;
using bke::GAttributeWriter;
using bke::GSpanAttributeWriter;
using bke::MutableAttributeAccessor;
using bke::SpanAttributeWriter;
using fn::Field;
using fn::FieldContext;
using fn::FieldEvaluator;
using fn::FieldInput;
using fn::FieldOperation;
using fn::GField;
using fn::ValueOrField;
using geo_eval_log::NamedAttributeUsage;
using geo_eval_log::NodeWarningType;
/**
* An anonymous attribute created by a node.
*/
class NodeAnonymousAttributeID : public AnonymousAttributeID {
std::string long_name_;
std::string socket_name_;
public:
NodeAnonymousAttributeID(const Object &object,
const ComputeContext &compute_context,
const bNode &bnode,
const StringRef identifier,
const StringRef name);
std::string user_name() const override;
};
class GeoNodeExecParams {
private:
const bNode &node_;
lf::Params &params_;
const lf::Context &lf_context_;
const Map<StringRef, int> &lf_input_for_output_bsocket_usage_;
const Map<StringRef, int> &lf_input_for_attribute_propagation_to_output_;
public:
GeoNodeExecParams(const bNode &node,
lf::Params &params,
const lf::Context &lf_context,
const Map<StringRef, int> &lf_input_for_output_bsocket_usage,
const Map<StringRef, int> &lf_input_for_attribute_propagation_to_output)
: node_(node),
params_(params),
lf_context_(lf_context),
lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
lf_input_for_attribute_propagation_to_output_(lf_input_for_attribute_propagation_to_output)
{
}
template<typename T>
static inline constexpr bool is_field_base_type_v =
is_same_any_v<T, float, int, bool, ColorGeometry4f, float3, std::string>;
/**
* Get the input value for the input socket with the given identifier.
*
* This method can only be called once for each identifier.
*/
template<typename T> T extract_input(StringRef identifier)
{
if constexpr (is_field_base_type_v<T>) {
ValueOrField<T> value_or_field = this->extract_input<ValueOrField<T>>(identifier);
return value_or_field.as_value();
}
else if constexpr (fn::is_field_v<T>) {
using BaseType = typename T::base_type;
ValueOrField<BaseType> value_or_field = this->extract_input<ValueOrField<BaseType>>(
identifier);
return value_or_field.as_field();
}
else {
#ifdef DEBUG
this->check_input_access(identifier, &CPPType::get<T>());
#endif
const int index = this->get_input_index(identifier);
T value = params_.extract_input<T>(index);
if constexpr (std::is_same_v<T, GeometrySet>) {
this->check_input_geometry_set(identifier, value);
}
return value;
}
}
void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
void check_output_geometry_set(const GeometrySet &geometry_set) const;
/**
* Get the input value for the input socket with the given identifier.
*/
template<typename T> T get_input(StringRef identifier) const
{
if constexpr (is_field_base_type_v<T>) {
ValueOrField<T> value_or_field = this->get_input<ValueOrField<T>>(identifier);
return value_or_field.as_value();
}
else if constexpr (fn::is_field_v<T>) {
using BaseType = typename T::base_type;
ValueOrField<BaseType> value_or_field = this->get_input<ValueOrField<BaseType>>(identifier);
return value_or_field.as_field();
}
else {
#ifdef DEBUG
this->check_input_access(identifier, &CPPType::get<T>());
#endif
const int index = this->get_input_index(identifier);
const T &value = params_.get_input<T>(index);
if constexpr (std::is_same_v<T, GeometrySet>) {
this->check_input_geometry_set(identifier, value);
}
return value;
}
}
/**
* Store the output value for the given socket identifier.
*/
template<typename T> void set_output(StringRef identifier, T &&value)
{
using StoredT = std::decay_t<T>;
if constexpr (is_field_base_type_v<StoredT>) {
this->set_output(identifier, ValueOrField<StoredT>(std::forward<T>(value)));
}
else if constexpr (fn::is_field_v<StoredT>) {
using BaseType = typename StoredT::base_type;
this->set_output(identifier, ValueOrField<BaseType>(std::forward<T>(value)));
}
else {
#ifdef DEBUG
const CPPType &type = CPPType::get<StoredT>();
this->check_output_access(identifier, type);
#endif
if constexpr (std::is_same_v<StoredT, GeometrySet>) {
this->check_output_geometry_set(value);
}
const int index = this->get_output_index(identifier);
params_.set_output(index, std::forward<T>(value));
}
}
geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
{
GeoNodesLFUserData *user_data = this->user_data();
BLI_assert(user_data != nullptr);
const ComputeContext *compute_context = user_data->compute_context;
BLI_assert(compute_context != nullptr);
if (user_data->modifier_data->eval_log == nullptr) {
return nullptr;
}
return &user_data->modifier_data->eval_log->get_local_tree_logger(*compute_context);
}
/**
* Tell the evaluator that a specific input won't be used anymore.
*/
void set_input_unused(StringRef identifier)
{
const int index = this->get_input_index(identifier);
params_.set_input_unused(index);
}
/**
* Returns true when the output has to be computed.
*/
bool output_is_required(StringRef identifier) const
{
const int index = this->get_output_index(identifier);
return params_.get_output_usage(index) != lf::ValueUsage::Unused;
}
/**
* Get the node that is currently being executed.
*/
const bNode &node() const
{
return node_;
}
const Object *self_object() const
{
if (const auto *data = this->user_data()) {
if (data->modifier_data) {
return data->modifier_data->self_object;
}
}
return nullptr;
}
Depsgraph *depsgraph() const
{
if (const auto *data = this->user_data()) {
if (data->modifier_data) {
return data->modifier_data->depsgraph;
}
}
return nullptr;
}
GeoNodesLFUserData *user_data() const
{
return dynamic_cast<GeoNodesLFUserData *>(lf_context_.user_data);
}
/**
* Add an error message displayed at the top of the node when displaying the node tree,
* and potentially elsewhere in Blender.
*/
void error_message_add(const NodeWarningType type, StringRef message) const;
std::string attribute_producer_name() const;
void set_default_remaining_outputs();
void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
/**
* Return true when the anonymous attribute referenced by the given output should be created.
*/
bool anonymous_attribute_output_is_required(const StringRef output_identifier)
{
const int lf_index = lf_input_for_output_bsocket_usage_.lookup(output_identifier);
return params_.get_input<bool>(lf_index);
}
/**
* Return a new anonymous attribute id for the given output. None is returned if the anonymous
* attribute is not needed.
*/
AutoAnonymousAttributeID get_output_anonymous_attribute_id_if_needed(
const StringRef output_identifier, const bool force_create = false)
{
if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
return {};
}
const bNodeSocket &output_socket = node_.output_by_identifier(output_identifier);
const GeoNodesLFUserData &user_data = *this->user_data();
const ComputeContext &compute_context = *user_data.compute_context;
return MEM_new<NodeAnonymousAttributeID>(__func__,
*user_data.modifier_data->self_object,
compute_context,
node_,
output_identifier,
output_socket.name);
}
/**
* Get information about which anonymous attributes should be propagated to the given output.
*/
AnonymousAttributePropagationInfo get_output_propagation_info(
const StringRef output_identifier) const
{
const int lf_index = lf_input_for_attribute_propagation_to_output_.lookup(output_identifier);
const bke::AnonymousAttributeSet &set = params_.get_input<bke::AnonymousAttributeSet>(
lf_index);
AnonymousAttributePropagationInfo info;
info.names = set.names;
info.propagate_all = false;
return info;
}
private:
/* Utilities for detecting common errors at when using this class. */
void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
void check_output_access(StringRef identifier, const CPPType &value_type) const;
/* Find the active socket with the input name (not the identifier). */
const bNodeSocket *find_available_socket(const StringRef name) const;
int get_input_index(const StringRef identifier) const
{
int counter = 0;
for (const bNodeSocket *socket : node_.input_sockets()) {
if (!socket->is_available()) {
continue;
}
if (socket->identifier == identifier) {
return counter;
}
counter++;
}
BLI_assert_unreachable();
return -1;
}
int get_output_index(const StringRef identifier) const
{
int counter = 0;
for (const bNodeSocket *socket : node_.output_sockets()) {
if (!socket->is_available()) {
continue;
}
if (socket->identifier == identifier) {
return counter;
}
counter++;
}
BLI_assert_unreachable();
return -1;
}
};
} // namespace blender::nodes