195 lines
5.5 KiB
C
195 lines
5.5 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup sequencer
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*/
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#include "SEQ_sequencer.h"
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#include "sequencer.h"
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#include "DNA_listBase.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "SEQ_iterator.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_sys_types.h"
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#include "BLI_threads.h"
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#include <string.h>
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#include "MEM_guardedalloc.h"
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static ThreadMutex lookup_lock = BLI_MUTEX_INITIALIZER;
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typedef struct SequenceLookup {
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GHash *seq_by_name;
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GHash *meta_by_seq;
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GHash *effects_by_seq;
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eSequenceLookupTag tag;
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} SequenceLookup;
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static void seq_sequence_lookup_init(struct SequenceLookup *lookup)
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{
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lookup->seq_by_name = BLI_ghash_str_new(__func__);
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lookup->meta_by_seq = BLI_ghash_ptr_new(__func__);
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lookup->effects_by_seq = BLI_ghash_ptr_new(__func__);
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lookup->tag |= SEQ_LOOKUP_TAG_INVALID;
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}
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static void seq_sequence_lookup_append_effect(Sequence *input,
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Sequence *effect,
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struct SequenceLookup *lookup)
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{
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if (input == NULL) {
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return;
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}
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SeqCollection *effects = BLI_ghash_lookup(lookup->effects_by_seq, input);
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if (effects == NULL) {
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effects = SEQ_collection_create(__func__);
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BLI_ghash_insert(lookup->effects_by_seq, input, effects);
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}
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SEQ_collection_append_strip(effect, effects);
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}
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static void seq_sequence_lookup_build_effect(Sequence *seq, struct SequenceLookup *lookup)
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{
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if ((seq->type & SEQ_TYPE_EFFECT) == 0) {
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return;
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}
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seq_sequence_lookup_append_effect(seq->seq1, seq, lookup);
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seq_sequence_lookup_append_effect(seq->seq2, seq, lookup);
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}
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static void seq_sequence_lookup_build_from_seqbase(Sequence *parent_meta,
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const ListBase *seqbase,
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struct SequenceLookup *lookup)
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{
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LISTBASE_FOREACH (Sequence *, seq, seqbase) {
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BLI_ghash_insert(lookup->seq_by_name, seq->name + 2, seq);
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BLI_ghash_insert(lookup->meta_by_seq, seq, parent_meta);
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seq_sequence_lookup_build_effect(seq, lookup);
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if (seq->type == SEQ_TYPE_META) {
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seq_sequence_lookup_build_from_seqbase(seq, &seq->seqbase, lookup);
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}
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}
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}
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static void seq_sequence_lookup_build(const struct Scene *scene, struct SequenceLookup *lookup)
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{
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Editing *ed = SEQ_editing_get(scene);
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seq_sequence_lookup_build_from_seqbase(NULL, &ed->seqbase, lookup);
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lookup->tag &= ~SEQ_LOOKUP_TAG_INVALID;
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}
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static SequenceLookup *seq_sequence_lookup_new(void)
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{
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SequenceLookup *lookup = MEM_callocN(sizeof(SequenceLookup), __func__);
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seq_sequence_lookup_init(lookup);
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return lookup;
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}
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static void seq_sequence_lookup_free(struct SequenceLookup **lookup)
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{
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if (*lookup == NULL) {
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return;
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}
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BLI_ghash_free((*lookup)->seq_by_name, NULL, NULL);
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BLI_ghash_free((*lookup)->meta_by_seq, NULL, NULL);
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BLI_ghash_free((*lookup)->effects_by_seq, NULL, SEQ_collection_free_void_p);
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(*lookup)->seq_by_name = NULL;
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(*lookup)->meta_by_seq = NULL;
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(*lookup)->effects_by_seq = NULL;
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MEM_freeN(*lookup);
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*lookup = NULL;
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}
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static void seq_sequence_lookup_rebuild(const struct Scene *scene, struct SequenceLookup **lookup)
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{
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seq_sequence_lookup_free(lookup);
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*lookup = seq_sequence_lookup_new();
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seq_sequence_lookup_build(scene, *lookup);
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}
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static bool seq_sequence_lookup_is_valid(const struct SequenceLookup *lookup)
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{
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return (lookup->tag & SEQ_LOOKUP_TAG_INVALID) == 0;
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}
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static void seq_sequence_lookup_update_if_needed(const struct Scene *scene,
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struct SequenceLookup **lookup)
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{
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if (!scene->ed) {
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return;
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}
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if (*lookup && seq_sequence_lookup_is_valid(*lookup)) {
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return;
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}
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seq_sequence_lookup_rebuild(scene, lookup);
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}
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void SEQ_sequence_lookup_free(const Scene *scene)
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{
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BLI_assert(scene->ed);
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BLI_mutex_lock(&lookup_lock);
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SequenceLookup *lookup = scene->ed->runtime.sequence_lookup;
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seq_sequence_lookup_free(&lookup);
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BLI_mutex_unlock(&lookup_lock);
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}
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Sequence *SEQ_sequence_lookup_seq_by_name(const Scene *scene, const char *key)
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{
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BLI_assert(scene->ed);
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BLI_mutex_lock(&lookup_lock);
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seq_sequence_lookup_update_if_needed(scene, &scene->ed->runtime.sequence_lookup);
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SequenceLookup *lookup = scene->ed->runtime.sequence_lookup;
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Sequence *seq = BLI_ghash_lookup(lookup->seq_by_name, key);
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BLI_mutex_unlock(&lookup_lock);
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return seq;
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}
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Sequence *seq_sequence_lookup_meta_by_seq(const Scene *scene, const Sequence *key)
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{
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BLI_assert(scene->ed);
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BLI_mutex_lock(&lookup_lock);
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seq_sequence_lookup_update_if_needed(scene, &scene->ed->runtime.sequence_lookup);
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SequenceLookup *lookup = scene->ed->runtime.sequence_lookup;
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Sequence *seq = BLI_ghash_lookup(lookup->meta_by_seq, key);
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BLI_mutex_unlock(&lookup_lock);
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return seq;
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}
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SeqCollection *seq_sequence_lookup_effects_by_seq(const Scene *scene, const Sequence *key)
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{
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BLI_assert(scene->ed);
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BLI_mutex_lock(&lookup_lock);
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seq_sequence_lookup_update_if_needed(scene, &scene->ed->runtime.sequence_lookup);
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SequenceLookup *lookup = scene->ed->runtime.sequence_lookup;
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SeqCollection *effects = BLI_ghash_lookup(lookup->effects_by_seq, key);
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BLI_mutex_unlock(&lookup_lock);
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return effects;
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}
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void SEQ_sequence_lookup_tag(const Scene *scene, eSequenceLookupTag tag)
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{
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if (!scene->ed) {
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return;
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}
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BLI_mutex_lock(&lookup_lock);
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SequenceLookup *lookup = scene->ed->runtime.sequence_lookup;
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if (lookup != NULL) {
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lookup->tag |= tag;
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}
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BLI_mutex_unlock(&lookup_lock);
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}
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