This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/interface/resources.c
Andrea Weikert 03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00

924 lines
28 KiB
C

/**
* $Id: resources.c 12755 2007-12-02 05:50:38Z aligorith $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "UI_resources.h"
//#include "UI_icons.h"
#include "BLI_blenlib.h"
/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
static bTheme *theme_active=NULL;
static int theme_spacetype= SPACE_VIEW3D;
void ui_resources_init(void)
{
UI_icons_init(BIFICONID_LAST+1);
}
void ui_resources_free(void)
{
UI_icons_free();
}
/* ******************************************************** */
/* THEMES */
/* ******************************************************** */
char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts= NULL;
static char error[4]={240, 0, 240, 255};
static char alert[4]={240, 60, 60, 255};
static char headerdesel[4]={0,0,0,255};
static char custom[4]={0,0,0,255};
char *cp= error;
if(btheme) {
// first check for ui buttons theme
if(colorid < TH_THEMEUI) {
switch(colorid) {
case TH_BUT_OUTLINE:
cp= btheme->tui.outline; break;
case TH_BUT_NEUTRAL:
cp= btheme->tui.neutral; break;
case TH_BUT_ACTION:
cp= btheme->tui.action; break;
case TH_BUT_SETTING:
cp= btheme->tui.setting; break;
case TH_BUT_SETTING1:
cp= btheme->tui.setting1; break;
case TH_BUT_SETTING2:
cp= btheme->tui.setting2; break;
case TH_BUT_NUM:
cp= btheme->tui.num; break;
case TH_BUT_TEXTFIELD:
cp= btheme->tui.textfield; break;
case TH_BUT_TEXTFIELD_HI:
cp= btheme->tui.textfield_hi; break;
case TH_BUT_POPUP:
cp= btheme->tui.popup; break;
case TH_BUT_TEXT:
cp= btheme->tui.text; break;
case TH_BUT_TEXT_HI:
cp= btheme->tui.text_hi; break;
case TH_MENU_BACK:
cp= btheme->tui.menu_back; break;
case TH_MENU_ITEM:
cp= btheme->tui.menu_item; break;
case TH_MENU_HILITE:
cp= btheme->tui.menu_hilite; break;
case TH_MENU_TEXT:
cp= btheme->tui.menu_text; break;
case TH_MENU_TEXT_HI:
cp= btheme->tui.menu_text_hi; break;
case TH_BUT_DRAWTYPE:
cp= &btheme->tui.but_drawtype; break;
case TH_ICONFILE:
cp= btheme->tui.iconfile; break;
case TH_REDALERT:
cp= alert; break;
case TH_CUSTOM:
cp= custom; break;
}
}
else {
switch(spacetype) {
case SPACE_BUTS:
ts= &btheme->tbuts;
break;
case SPACE_VIEW3D:
ts= &btheme->tv3d;
break;
case SPACE_IPO:
ts= &btheme->tipo;
break;
case SPACE_FILE:
ts= &btheme->tfile;
break;
case SPACE_NLA:
ts= &btheme->tnla;
break;
case SPACE_ACTION:
ts= &btheme->tact;
break;
case SPACE_SEQ:
ts= &btheme->tseq;
break;
case SPACE_IMAGE:
ts= &btheme->tima;
break;
case SPACE_IMASEL:
ts= &btheme->timasel;
break;
case SPACE_TEXT:
ts= &btheme->text;
break;
case SPACE_OOPS:
ts= &btheme->toops;
break;
case SPACE_SOUND:
ts= &btheme->tsnd;
break;
case SPACE_INFO:
ts= &btheme->tinfo;
break;
case SPACE_TIME:
ts= &btheme->ttime;
break;
case SPACE_NODE:
ts= &btheme->tnode;
break;
default:
ts= &btheme->tv3d;
break;
}
switch(colorid) {
case TH_BACK:
cp= ts->back; break;
case TH_TEXT:
cp= ts->text; break;
case TH_TEXT_HI:
cp= ts->text_hi; break;
case TH_HEADER:
cp= ts->header; break;
case TH_HEADERDESEL:
/* we calculate a dynamic builtin header deselect color, also for pulldowns... */
cp= ts->header;
headerdesel[0]= cp[0]>10?cp[0]-10:0;
headerdesel[1]= cp[1]>10?cp[1]-10:0;
headerdesel[2]= cp[2]>10?cp[2]-10:0;
cp= headerdesel;
break;
case TH_PANEL:
cp= ts->panel; break;
case TH_SHADE1:
cp= ts->shade1; break;
case TH_SHADE2:
cp= ts->shade2; break;
case TH_HILITE:
cp= ts->hilite; break;
case TH_GRID:
cp= ts->grid; break;
case TH_WIRE:
cp= ts->wire; break;
case TH_LAMP:
cp= ts->lamp; break;
case TH_SELECT:
cp= ts->select; break;
case TH_ACTIVE:
cp= ts->active; break;
case TH_GROUP:
cp= ts->group; break;
case TH_GROUP_ACTIVE:
cp= ts->group_active; break;
case TH_TRANSFORM:
cp= ts->transform; break;
case TH_VERTEX:
cp= ts->vertex; break;
case TH_VERTEX_SELECT:
cp= ts->vertex_select; break;
case TH_VERTEX_SIZE:
cp= &ts->vertex_size; break;
case TH_EDGE:
cp= ts->edge; break;
case TH_EDGE_SELECT:
cp= ts->edge_select; break;
case TH_EDGE_SEAM:
cp= ts->edge_seam; break;
case TH_EDGE_SHARP:
cp= ts->edge_sharp; break;
case TH_EDITMESH_ACTIVE:
cp= ts->editmesh_active; break;
case TH_EDGE_FACESEL:
cp= ts->edge_facesel; break;
case TH_FACE:
cp= ts->face; break;
case TH_FACE_SELECT:
cp= ts->face_select; break;
case TH_FACE_DOT:
cp= ts->face_dot; break;
case TH_FACEDOT_SIZE:
cp= &ts->facedot_size; break;
case TH_NORMAL:
cp= ts->normal; break;
case TH_BONE_SOLID:
cp= ts->bone_solid; break;
case TH_BONE_POSE:
cp= ts->bone_pose; break;
case TH_STRIP:
cp= ts->strip; break;
case TH_STRIP_SELECT:
cp= ts->strip_select; break;
case TH_CFRAME:
cp= ts->cframe; break;
case TH_SYNTAX_B:
cp= ts->syntaxb; break;
case TH_SYNTAX_V:
cp= ts->syntaxv; break;
case TH_SYNTAX_C:
cp= ts->syntaxc; break;
case TH_SYNTAX_L:
cp= ts->syntaxl; break;
case TH_SYNTAX_N:
cp= ts->syntaxn; break;
case TH_NODE:
cp= ts->syntaxl; break;
case TH_NODE_IN_OUT:
cp= ts->syntaxn; break;
case TH_NODE_OPERATOR:
cp= ts->syntaxb; break;
case TH_NODE_CONVERTOR:
cp= ts->syntaxv; break;
case TH_NODE_GROUP:
cp= ts->syntaxc; break;
case TH_SEQ_MOVIE:
cp= ts->movie; break;
case TH_SEQ_IMAGE:
cp= ts->image; break;
case TH_SEQ_SCENE:
cp= ts->scene; break;
case TH_SEQ_AUDIO:
cp= ts->audio; break;
case TH_SEQ_EFFECT:
cp= ts->effect; break;
case TH_SEQ_PLUGIN:
cp= ts->plugin; break;
case TH_SEQ_TRANSITION:
cp= ts->transition; break;
case TH_SEQ_META:
cp= ts->meta; break;
}
}
}
return cp;
}
#define SETCOL(col, r, g, b, a) col[0]=r; col[1]=g; col[2]= b; col[3]= a;
/* initialize
Note: when you add new colors, created & saved themes need initialized
in usiblender.c, search for "versionfile"
*/
void ui_theme_init_userdef(void)
{
bTheme *btheme= U.themes.first;
/* we search for the theme with name Default */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
if(strcmp("Default", btheme->name)==0) break;
}
if(btheme==NULL) {
btheme= MEM_callocN(sizeof(bTheme), "theme");
BLI_addtail(&U.themes, btheme);
strcpy(btheme->name, "Default");
}
UI_SetTheme(NULL); // make sure the global used in this file is set
/* UI buttons (todo) */
SETCOL(btheme->tui.outline, 0xA0,0xA0,0xA0, 255);
SETCOL(btheme->tui.neutral, 180, 180, 180, 255);
SETCOL(btheme->tui.action, 180, 180, 180, 255);
SETCOL(btheme->tui.setting, 180, 180, 180, 255);
SETCOL(btheme->tui.setting1, 180, 180, 180, 255);
SETCOL(btheme->tui.setting2, 180, 180, 180, 255);
SETCOL(btheme->tui.num, 143, 143, 143, 255);
SETCOL(btheme->tui.textfield, 143, 142, 143, 255);
SETCOL(btheme->tui.textfield_hi,255, 151, 26, 255);
SETCOL(btheme->tui.popup, 174, 174, 174, 255);
SETCOL(btheme->tui.text, 0,0,0, 255);
SETCOL(btheme->tui.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tui.menu_back, 0xD2,0xD2,0xD2, 255);
SETCOL(btheme->tui.menu_item, 0xDA,0xDA,0xDA, 255);
SETCOL(btheme->tui.menu_hilite, 0x7F,0x7F,0x7F, 255);
SETCOL(btheme->tui.menu_text, 0, 0, 0, 255);
SETCOL(btheme->tui.menu_text_hi, 255, 255, 255, 255);
btheme->tui.but_drawtype= TH_ROUNDSHADED;
BLI_strncpy(btheme->tui.iconfile, "", sizeof(btheme->tui.iconfile));
/* space view3d */
SETCOL(btheme->tv3d.back, 115, 115, 115, 255);
SETCOL(btheme->tv3d.text, 0, 0, 0, 255);
SETCOL(btheme->tv3d.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tv3d.header, 195, 195, 195, 255);
SETCOL(btheme->tv3d.panel, 165, 165, 165, 127);
SETCOL(btheme->tv3d.shade1, 160, 160, 160, 100);
SETCOL(btheme->tv3d.shade2, 0x7f, 0x70, 0x70, 100);
SETCOL(btheme->tv3d.grid, 92, 92, 92, 255);
SETCOL(btheme->tv3d.wire, 0x0, 0x0, 0x0, 255);
SETCOL(btheme->tv3d.lamp, 0, 0, 0, 40);
SETCOL(btheme->tv3d.select, 0xff, 0x88, 0xff, 255);
SETCOL(btheme->tv3d.active, 0xff, 0xbb, 0xff, 255);
SETCOL(btheme->tv3d.group, 0x10, 0x40, 0x10, 255);
SETCOL(btheme->tv3d.group_active, 0x55, 0xbb, 0x55, 255);
SETCOL(btheme->tv3d.transform, 0xff, 0xff, 0xff, 255);
SETCOL(btheme->tv3d.vertex, 0xff, 0x70, 0xff, 255);
SETCOL(btheme->tv3d.vertex_select, 0xff, 0xff, 0x70, 255);
btheme->tv3d.vertex_size= 2;
SETCOL(btheme->tv3d.edge, 0x0, 0x0, 0x0, 255);
SETCOL(btheme->tv3d.edge_select, 0xb0, 0xb0, 0x30, 255);
SETCOL(btheme->tv3d.edge_seam, 230, 150, 50, 255);
SETCOL(btheme->tv3d.edge_facesel, 75, 75, 75, 255);
SETCOL(btheme->tv3d.face, 0, 50, 150, 30);
SETCOL(btheme->tv3d.face_select, 200, 100, 200, 60);
SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
SETCOL(btheme->tv3d.face_dot, 255, 138, 48, 255);
btheme->tv3d.facedot_size= 4;
SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80); // alpha 80 is not meant editable, used for wire+action draw
/* space buttons */
/* to have something initialized */
btheme->tbuts= btheme->tv3d;
SETCOL(btheme->tbuts.back, 180, 180, 180, 255);
SETCOL(btheme->tbuts.header, 195, 195, 195, 255);
SETCOL(btheme->tbuts.panel, 255, 255, 255, 40);
/* space ipo */
/* to have something initialized */
btheme->tipo= btheme->tv3d;
SETCOL(btheme->tipo.grid, 94, 94, 94, 255);
SETCOL(btheme->tipo.back, 120, 120, 120, 255);
SETCOL(btheme->tipo.header, 195, 195, 195, 255);
SETCOL(btheme->tipo.panel, 255, 255, 255, 150);
SETCOL(btheme->tipo.shade1, 172, 172, 172, 100);
SETCOL(btheme->tipo.shade2, 0x70, 0x70, 0x70, 100);
SETCOL(btheme->tipo.vertex, 0xff, 0x70, 0xff, 255);
SETCOL(btheme->tipo.vertex_select, 0xff, 0xff, 0x70, 255);
SETCOL(btheme->tipo.hilite, 0x60, 0xc0, 0x40, 255);
btheme->tipo.vertex_size= 3;
/* space file */
/* to have something initialized */
btheme->tfile= btheme->tv3d;
SETCOL(btheme->tfile.back, 128, 128, 128, 255);
SETCOL(btheme->tfile.text, 0, 0, 0, 255);
SETCOL(btheme->tfile.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tfile.header, 182, 182, 182, 255);
SETCOL(btheme->tfile.hilite, 0xA0, 0xA0, 0xD0, 255); // selected files
/* space action */
btheme->tact= btheme->tv3d;
SETCOL(btheme->tact.back, 116, 116, 116, 255);
SETCOL(btheme->tact.text, 0, 0, 0, 255);
SETCOL(btheme->tact.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tact.header, 182, 182, 182, 255);
SETCOL(btheme->tact.grid, 94, 94, 94, 255);
SETCOL(btheme->tact.face, 166, 166, 166, 255); // RVK
SETCOL(btheme->tact.shade1, 172, 172, 172, 255); // sliders
SETCOL(btheme->tact.shade2, 84, 44, 31, 100); // bar
SETCOL(btheme->tact.hilite, 17, 27, 60, 100); // bar
SETCOL(btheme->tact.strip_select, 0xff, 0xff, 0xaa, 255);
SETCOL(btheme->tact.strip, 0xe4, 0x9c, 0xc6, 255);
/* space nla */
btheme->tnla= btheme->tv3d;
SETCOL(btheme->tnla.back, 116, 116, 116, 255);
SETCOL(btheme->tnla.text, 0, 0, 0, 255);
SETCOL(btheme->tnla.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tnla.header, 182, 182, 182, 255);
SETCOL(btheme->tnla.grid, 94, 94, 94, 255);
SETCOL(btheme->tnla.shade1, 172, 172, 172, 255); // sliders
SETCOL(btheme->tnla.shade2, 84, 44, 31, 100); // bar
SETCOL(btheme->tnla.hilite, 17, 27, 60, 100); // bar
SETCOL(btheme->tnla.strip_select, 0xff, 0xff, 0xaa, 255);
SETCOL(btheme->tnla.strip, 0xe4, 0x9c, 0xc6, 255);
/* space seq */
btheme->tseq= btheme->tv3d;
SETCOL(btheme->tseq.back, 116, 116, 116, 255);
SETCOL(btheme->tseq.movie, 81, 105, 135, 255);
SETCOL(btheme->tseq.image, 109, 88, 129, 255);
SETCOL(btheme->tseq.scene, 78, 152, 62, 255);
SETCOL(btheme->tseq.audio, 46, 143, 143, 255);
SETCOL(btheme->tseq.effect, 169, 84, 124, 255);
SETCOL(btheme->tseq.plugin, 126, 126, 80, 255);
SETCOL(btheme->tseq.transition, 162, 95, 111, 255);
SETCOL(btheme->tseq.meta, 109, 145, 131, 255);
/* space image */
btheme->tima= btheme->tv3d;
SETCOL(btheme->tima.back, 53, 53, 53, 255);
SETCOL(btheme->tima.vertex, 0xff, 0x70, 0xff, 255);
SETCOL(btheme->tima.vertex_select, 0xff, 0xff, 0x70, 255);
btheme->tima.vertex_size= 2;
SETCOL(btheme->tima.face, 0, 50, 150, 40);
SETCOL(btheme->tima.face_select, 200, 100, 200, 80);
/* space imageselect */
btheme->timasel= btheme->tv3d;
SETCOL(btheme->timasel.active, 195, 195, 195, 255); /* active tile */
SETCOL(btheme->timasel.grid, 94, 94, 94, 255); /* active file text */
SETCOL(btheme->timasel.back, 110, 110, 110, 255);
SETCOL(btheme->timasel.header, 195, 195, 195, 255);
SETCOL(btheme->timasel.shade1, 94, 94, 94, 255); /* bar */
SETCOL(btheme->timasel.shade2, 172, 172, 172, 255); /* sliders */
SETCOL(btheme->timasel.hilite, 17, 27, 60, 100); /* selected tile */
SETCOL(btheme->timasel.text, 0, 0, 0, 255);
SETCOL(btheme->timasel.text_hi, 255, 255, 255, 255);
SETCOL(btheme->timasel.panel, 132, 132, 132, 255);
/* space text */
btheme->text= btheme->tv3d;
SETCOL(btheme->text.back, 153, 153, 153, 255);
SETCOL(btheme->text.shade1, 143, 143, 143, 255);
SETCOL(btheme->text.shade2, 0xc6, 0x77, 0x77, 255);
SETCOL(btheme->text.hilite, 255, 0, 0, 255);
/* syntax highlighting */
SETCOL(btheme->text.syntaxn, 0, 0, 200, 255); /* Numbers Blue*/
SETCOL(btheme->text.syntaxl, 100, 0, 0, 255); /* Strings red */
SETCOL(btheme->text.syntaxc, 0, 100, 50, 255); /* Comments greenish */
SETCOL(btheme->text.syntaxv, 95, 95, 0, 255); /* Special */
SETCOL(btheme->text.syntaxb, 128, 0, 80, 255); /* Builtin, red-purple */
/* space oops */
btheme->toops= btheme->tv3d;
SETCOL(btheme->toops.back, 153, 153, 153, 255);
/* space info */
btheme->tinfo= btheme->tv3d;
SETCOL(btheme->tinfo.back, 153, 153, 153, 255);
/* space sound */
btheme->tsnd= btheme->tv3d;
SETCOL(btheme->tsnd.back, 153, 153, 153, 255);
SETCOL(btheme->tsnd.shade1, 173, 173, 173, 255); // sliders
SETCOL(btheme->tsnd.grid, 140, 140, 140, 255);
/* space time */
btheme->ttime= btheme->tsnd; // same as sound space
/* space node, re-uses syntax color storage */
btheme->tnode= btheme->tv3d;
SETCOL(btheme->tnode.edge_select, 255, 255, 255, 255);
SETCOL(btheme->tnode.syntaxl, 150, 150, 150, 255); /* TH_NODE, backdrop */
SETCOL(btheme->tnode.syntaxn, 129, 131, 144, 255); /* in/output */
SETCOL(btheme->tnode.syntaxb, 127,127,127, 255); /* operator */
SETCOL(btheme->tnode.syntaxv, 142, 138, 145, 255); /* generator */
SETCOL(btheme->tnode.syntaxc, 120, 145, 120, 255); /* group */
}
char *UI_ThemeColorsPup(int spacetype)
{
char *cp= MEM_callocN(32*32, "theme pup");
char *str = cp;
if(spacetype==0) {
str += sprintf(str, "Outline %%x%d|", TH_BUT_OUTLINE);
str += sprintf(str, "Neutral %%x%d|", TH_BUT_NEUTRAL);
str += sprintf(str, "Action %%x%d|", TH_BUT_ACTION);
str += sprintf(str, "Setting %%x%d|", TH_BUT_SETTING);
str += sprintf(str, "Special Setting 1%%x%d|", TH_BUT_SETTING1);
str += sprintf(str, "Special Setting 2 %%x%d|", TH_BUT_SETTING2);
str += sprintf(str, "Number Input %%x%d|", TH_BUT_NUM);
str += sprintf(str, "Text Input %%x%d|", TH_BUT_TEXTFIELD);
str += sprintf(str, "Text Input Highlight %%x%d|", TH_BUT_TEXTFIELD_HI);
str += sprintf(str, "Popup %%x%d|", TH_BUT_POPUP);
str += sprintf(str, "Text %%x%d|", TH_BUT_TEXT);
str += sprintf(str, "Text Highlight %%x%d|", TH_BUT_TEXT_HI);
str += sprintf(str, "%%l|");
str += sprintf(str, "Menu Background %%x%d|", TH_MENU_BACK);
str += sprintf(str, "Menu Item %%x%d|", TH_MENU_ITEM);
str += sprintf(str, "Menu Item Highlight %%x%d|", TH_MENU_HILITE);
str += sprintf(str, "Menu Text %%x%d|", TH_MENU_TEXT);
str += sprintf(str, "Menu Text Highlight %%x%d|", TH_MENU_TEXT_HI);
str += sprintf(str, "%%l|");
str += sprintf(str, "Drawtype %%x%d|", TH_BUT_DRAWTYPE);
str += sprintf(str, "%%l|");
str += sprintf(str, "Icon File %%x%d|", TH_ICONFILE);
}
else {
// first defaults for each space
str += sprintf(str, "Background %%x%d|", TH_BACK);
str += sprintf(str, "Text %%x%d|", TH_TEXT);
str += sprintf(str, "Text Highlight %%x%d|", TH_TEXT_HI);
str += sprintf(str, "Header %%x%d|", TH_HEADER);
switch(spacetype) {
case SPACE_VIEW3D:
str += sprintf(str, "Panel %%x%d|", TH_PANEL);
str += sprintf(str, "%%l|");
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "Wire %%x%d|", TH_WIRE);
str += sprintf(str, "Lamp %%x%d|", TH_LAMP);
str += sprintf(str, "Object Selected %%x%d|", TH_SELECT);
str += sprintf(str, "Object Active %%x%d|", TH_ACTIVE);
str += sprintf(str, "Object Grouped %%x%d|", TH_GROUP);
str += sprintf(str, "Object Grouped Active %%x%d|", TH_GROUP_ACTIVE);
str += sprintf(str, "Transform %%x%d|", TH_TRANSFORM);
str += sprintf(str, "%%l|");
str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
str += sprintf(str, "Edge Selected %%x%d|", TH_EDGE_SELECT);
str += sprintf(str, "Edge Seam %%x%d|", TH_EDGE_SEAM);
str += sprintf(str, "Edge Sharp %%x%d|", TH_EDGE_SHARP);
str += sprintf(str, "Edge UV Face Select %%x%d|", TH_EDGE_FACESEL);
str += sprintf(str, "Face (transp) %%x%d|", TH_FACE);
str += sprintf(str, "Face Selected (transp) %%x%d|", TH_FACE_SELECT);
str += sprintf(str, "Face Dot Selected %%x%d|", TH_FACE_DOT);
str += sprintf(str, "Face Dot Size %%x%d|", TH_FACEDOT_SIZE);
str += sprintf(str, "Active Vert/Edge/Face %%x%d|", TH_EDITMESH_ACTIVE);
str += sprintf(str, "Normal %%x%d|", TH_NORMAL);
str += sprintf(str, "Bone Solid %%x%d|", TH_BONE_SOLID);
str += sprintf(str, "Bone Pose %%x%d", TH_BONE_POSE);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_IPO:
str += sprintf(str, "Panel %%x%d|", TH_PANEL);
str += sprintf(str, "%%l|");
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "Window Sliders %%x%d|", TH_SHADE1);
str += sprintf(str, "Ipo Channels %%x%d|", TH_SHADE2);
str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_FILE:
str += sprintf(str, "Selected file %%x%d", TH_HILITE);
break;
case SPACE_NLA:
//str += sprintf(str, "Panel %%x%d|", TH_PANEL);
str += sprintf(str, "%%l|");
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "View Sliders %%x%d|", TH_SHADE1);
str += sprintf(str, "Bars %%x%d|", TH_SHADE2);
str += sprintf(str, "Bars selected %%x%d|", TH_HILITE);
str += sprintf(str, "Strips %%x%d|", TH_STRIP);
str += sprintf(str, "Strips selected %%x%d|", TH_STRIP_SELECT);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_ACTION:
//str += sprintf(str, "Panel %%x%d|", TH_PANEL);
str += sprintf(str, "%%l|");
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "RVK Sliders %%x%d|", TH_FACE);
str += sprintf(str, "View Sliders %%x%d|", TH_SHADE1);
str += sprintf(str, "Channels %%x%d|", TH_SHADE2);
str += sprintf(str, "Channels Selected %%x%d|", TH_HILITE);
str += sprintf(str, "Long Key %%x%d|", TH_STRIP);
str += sprintf(str, "Long Key selected %%x%d|", TH_STRIP_SELECT);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_IMAGE:
str += sprintf(str, "%%l|");
str += sprintf(str, "Vertex %%x%d|", TH_VERTEX);
str += sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT);
str += sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE);
str += sprintf(str, "Face %%x%d|", TH_FACE);
str += sprintf(str, "Face Selected %%x%d", TH_FACE_SELECT);
break;
case SPACE_SEQ:
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "Window Sliders %%x%d|", TH_SHADE1);
str += sprintf(str, "%%l|");
str += sprintf(str, "Movie Strip %%x%d|", TH_SEQ_MOVIE);
str += sprintf(str, "Image Strip %%x%d|", TH_SEQ_IMAGE);
str += sprintf(str, "Scene Strip %%x%d|", TH_SEQ_SCENE);
str += sprintf(str, "Audio Strip %%x%d|", TH_SEQ_AUDIO);
str += sprintf(str, "Effect Strip %%x%d|", TH_SEQ_EFFECT);
str += sprintf(str, "Plugin Strip %%x%d|", TH_SEQ_PLUGIN);
str += sprintf(str, "Transition Strip %%x%d|", TH_SEQ_TRANSITION);
str += sprintf(str, "Meta Strip %%x%d|", TH_SEQ_META);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_SOUND:
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "Window Slider %%x%d|", TH_SHADE1);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_BUTS:
str += sprintf(str, "Panel %%x%d|", TH_PANEL);
break;
case SPACE_IMASEL:
str += sprintf(str, "Tiles %%x%d|", TH_PANEL);
str += sprintf(str, "Scrollbar %%x%d|", TH_SHADE1);
str += sprintf(str, "Scroll Handle %%x%d|", TH_SHADE2);
str += sprintf(str, "Selected File %%x%d|", TH_HILITE);
str += sprintf(str, "Active File %%x%d|", TH_ACTIVE);
str += sprintf(str, "Active File Text%%x%d|", TH_GRID);
break;
case SPACE_TEXT:
str += sprintf(str, "Scroll Bar %%x%d|", TH_SHADE1);
str += sprintf(str, "Selected Text %%x%d|", TH_SHADE2);
str += sprintf(str, "Cursor %%x%d|", TH_HILITE);
str += sprintf(str, "%%l|");
str += sprintf(str, "Syntax Builtin %%x%d|", TH_SYNTAX_B);
str += sprintf(str, "Syntax Special %%x%d|", TH_SYNTAX_V);
str += sprintf(str, "Syntax Comment %%x%d|", TH_SYNTAX_C);
str += sprintf(str, "Syntax Strings %%x%d|", TH_SYNTAX_L);
str += sprintf(str, "Syntax Numbers %%x%d|", TH_SYNTAX_N);
break;
case SPACE_TIME:
str += sprintf(str, "Grid %%x%d|", TH_GRID);
str += sprintf(str, "Current Frame %%x%d", TH_CFRAME);
break;
case SPACE_NODE:
str += sprintf(str, "Wires %%x%d|", TH_WIRE);
str += sprintf(str, "Wires Select %%x%d|", TH_EDGE_SELECT);
str += sprintf(str, "%%l|");
str += sprintf(str, "Node Backdrop %%x%d|", TH_NODE);
str += sprintf(str, "In/Out Node %%x%d|", TH_NODE_IN_OUT);
str += sprintf(str, "Convertor Node %%x%d|", TH_NODE_CONVERTOR);
str += sprintf(str, "Operator Node %%x%d|", TH_NODE_OPERATOR);
str += sprintf(str, "Group Node %%x%d|", TH_NODE_GROUP);
break;
}
}
return cp;
}
void UI_SetTheme(ScrArea *sa)
{
if(sa==NULL) { // called for safety, when delete themes
theme_active= U.themes.first;
theme_spacetype= SPACE_VIEW3D;
}
else {
// later on, a local theme can be found too
theme_active= U.themes.first;
theme_spacetype= sa->spacetype;
}
}
// for space windows only
void UI_ThemeColor(int colorid)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor3ub(cp[0], cp[1], cp[2]);
}
// plus alpha
void UI_ThemeColor4(int colorid)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor4ub(cp[0], cp[1], cp[2], cp[3]);
}
// set the color with offset for shades
void UI_ThemeColorShade(int colorid, int offset)
{
int r, g, b;
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= offset + (int) cp[0];
CLAMP(r, 0, 255);
g= offset + (int) cp[1];
CLAMP(g, 0, 255);
b= offset + (int) cp[2];
CLAMP(b, 0, 255);
//glColor3ub(r, g, b);
glColor4ub(r, g, b, cp[3]);
}
void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
{
int r, g, b, a;
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= coloffset + (int) cp[0];
CLAMP(r, 0, 255);
g= coloffset + (int) cp[1];
CLAMP(g, 0, 255);
b= coloffset + (int) cp[2];
CLAMP(b, 0, 255);
a= alphaoffset + (int) cp[3];
CLAMP(a, 0, 255);
glColor4ub(r, g, b, a);
}
// blend between to theme colors, and set it
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
{
int r, g, b;
char *cp1, *cp2;
cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= floor((1.0-fac)*cp1[0] + fac*cp2[0]);
g= floor((1.0-fac)*cp1[1] + fac*cp2[1]);
b= floor((1.0-fac)*cp1[2] + fac*cp2[2]);
glColor3ub(r, g, b);
}
// blend between to theme colors, shade it, and set it
void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
{
int r, g, b;
char *cp1, *cp2;
cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
r= r<0?0:(r>255?255:r);
g= g<0?0:(g>255?255:g);
b= b<0?0:(b>255?255:b);
glColor3ub(r, g, b);
}
// get individual values, not scaled
float UI_GetThemeValuef(int colorid)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((float)cp[0]);
}
// get individual values, not scaled
int UI_GetThemeValue(int colorid)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((int) cp[0]);
}
// get the color, range 0.0-1.0
void UI_GetThemeColor3fv(int colorid, float *col)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= ((float)cp[0])/255.0;
col[1]= ((float)cp[1])/255.0;
col[2]= ((float)cp[2])/255.0;
}
// get the color, in char pointer
void UI_GetThemeColor3ubv(int colorid, char *col)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
}
// get the color, in char pointer
void UI_GetThemeColor4ubv(int colorid, char *col)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}
void UI_GetThemeColorType4ubv(int colorid, int spacetype, char *col)
{
char *cp;
cp= UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}
// blends and shades between two char color pointers
void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset)
{
int r, g, b;
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
r= r<0?0:(r>255?255:r);
g= g<0?0:(g>255?255:g);
b= b<0?0:(b>255?255:b);
glColor3ub(r, g, b);
}
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset)
{
int r, g, b;
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
r= r<0?0:(r>255?255:r);
g= g<0?0:(g>255?255:g);
b= b<0?0:(b>255?255:b);
col[0] = r;
col[1] = g;
col[2] = b;
}