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blender-archive/source/blender/editors/interface/text.c
Brecht Van Lommel 78a1c27c4a Port of part of the Interface code to 2.50.
This is based on the current trunk version, so these files should not need
merges. There's two things (clipboard and intptr_t) that are missing in 2.50
and commented out with XXX 2.48, these can be enabled again once trunk is
merged into this branch.

Further this is not all interface code, there are many parts commented out:
* interface.c: nearly all button types, missing: links, chartab, keyevent.
* interface_draw.c: almost all code, with some small exceptions.
* interface_ops.c: this replaces ui_do_but and uiDoBlocks with two operators,
  making it non-blocking. 
* interface_regions: this is a part of interface.c, split off, contains code to
  create regions for tooltips, menus, pupmenu (that one is crashing currently),
  color chooser, basically regions with buttons which is fairly independent of
  core interface code.
* interface_panel.c and interface_icons.c: not ported over, so no panels and
  icons yet. Panels should probably become (free floating) regions? 
* text.c: (formerly language.c) for drawing text and translation. this works
  but is using bad globals still and could be cleaned up.

Header Files:
* ED_datafiles.h now has declarations for datatoc_ files, so those extern
  declarations can be #included instead of repeated.
* The user interface code is in UI_interface.h and other UI_* files.

Core:
* The API for creating blocks, buttons, etc is nearly the same still. Blocks
  are now created per region instead of per area.
* The code was made non-blocking, which means that any changes and redraws
  should be possible while editing a button. That means though that we need
  some sort of persistence even though the blender model is to recreate buttons
  for each redraw. So when a new block is created, some matching happens to
  find out which buttons correspond to buttons in the previously created block,
  and for activated buttons some data is then copied over to the new button.
* Added UI_init/UI_init_userdef/UI_exit functions that should initialize code
  in this module, instead of multiple function calls in the windowmanager.
* Removed most static/globals from interface.c.
* Removed UIafterfunc_ I don't think it's needed anymore, and not sure how it
  would integrate here?
* Currently only full window redraws are used, this should become per region
  and maybe per button later.

Operators:
* Events are currently handled through two operators: button activate and menu
  handle. Operators may not be the best way to implement this, since there are
  currently some issues with events being missed, but they can become a special
  handler type instead, this should not be a big change.
* The button activate operator runs as long as a button is active, and will
  handle all interaction with that button until the button is not activated
  anymore. This means clicking, text editing, number dragging, opening menu
  blocks, etc.
* Since this operator has to be non-blocking, the ui_do_but code needed to made
  non-blocking. That means variables that were previously on the stack, now
  need to be stored away in a struct such that they can be accessed again when
  the operator receives more events.
* Additionally the place in the ui_do_but code indicated the state, now that
  needs to be set explicit in order to handle the right events in the right
  state. So an activated button can be in one of these states: init, highlight,
  wait_flash, wait_release, wait_key_event, num_editing, text_editing,
  text_selecting, block_open, exit.
* For each button type an ui_apply_but_* function has also been separated out
  from ui_do_but. This makes it possible to continuously apply the button as
  text is being typed for example, and there is an option in the code to enable
  this. Since the code non-blocking and can deal with the button being deleted
  even, it should be safe to do this.
* When editing text, dragging numbers, etc, the actual data (but->poin) is not
  being edited, since that would mean data is being edited without correct
  updates happening, while some other part of blender may be accessing that
  data in the meantime. So data values, strings, vectors are written to a
  temporary location and only flush in the apply function.

Regions:
* Menus, color chooser, tooltips etc all create screen level regions. Such menu
  blocks give a handle to the button that creates it, which will contain the
  results of the menu block once a MESSAGE event is received from that menu
  block.
* For this type of menu block the coordinates used to be in window space. They
  are still created that way and ui_positionblock still works with window
  coordinates, but after that the block and buttons are brought back to region
  coordinates since these are now contained in a region.
* The flush/overdraw frontbuffer drawing code was removed, the windowmanager
  should have enough information with these screen level regions to have full
  control over what gets drawn when and to then do correct compositing.

Testing:
* The header in the time space currently has some buttons to test the UI code.
2008-11-11 18:31:32 +00:00

443 lines
9.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is written by Rob Haarsma (phase)
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/* XXX 2.50 this file must be cleanup still, using globals etc. */
#include <string.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "DNA_vec_types.h"
#include "BKE_global.h" /* G */
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h" /* linknode */
#include "BIF_gl.h"
#include "UI_text.h"
#include "ED_datafiles.h"
#include "BMF_Api.h"
#ifdef WITH_ICONV
#include "iconv.h"
void string_to_utf8(char *original, char *utf_8, char *code)
{
size_t inbytesleft=strlen(original);
size_t outbytesleft=512;
size_t rv=0;
iconv_t cd;
cd=iconv_open("UTF-8", code);
if (cd == (iconv_t)(-1)) {
printf("iconv_open Error");
*utf_8='\0';
return ;
}
rv=iconv(cd, &original, &inbytesleft, &utf_8, &outbytesleft);
if (rv == (size_t) -1) {
printf("iconv Error\n");
return ;
}
*utf_8 = '\0';
iconv_close(cd);
}
#endif // WITH_ICONV
#ifdef INTERNATIONAL
#include "FTF_Api.h"
static struct LANGMenuEntry *langmenu= 0;
static int tot_lang = 0;
#endif // INTERNATIONAL
void UI_RasterPos(float x, float y)
{
#ifdef INTERNATIONAL
FTF_SetPosition(x, y);
#endif // INTERNATIONAL
}
void UI_SetScale(float aspect)
{
#ifdef INTERNATIONAL
FTF_SetScale(aspect);
#endif // INTERNATIONAL
}
void ui_text_init_userdef(void)
{
#ifdef INTERNATIONAL
if(U.transopts & USER_DOTRANSLATE)
start_interface_font();
else
G.ui_international= FALSE;
#else // INTERNATIONAL
G.ui_international= FALSE;
#endif
}
int UI_DrawString(BMF_Font* font, char *str, int translate)
{
#ifdef INTERNATIONAL
if(G.ui_international == TRUE) {
if(translate)
{
#ifdef WITH_ICONV
if(translate & CONVERT_TO_UTF8) {
char utf_8[512];
struct LANGMenuEntry *lme;
lme = find_language(U.language);
if (lme !=NULL) {
if (!strcmp(lme->code, "ja_JP"))
string_to_utf8(str, utf_8, "Shift_JIS"); /* Japanese */
else if (!strcmp(lme->code, "zh_CN"))
string_to_utf8(str, utf_8, "GB2312"); /* Chinese */
}
return FTF_DrawString(utf_8, FTF_INPUT_UTF8);
}
else
#endif // WITH_ICONV
return FTF_DrawString(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
}
else
return FTF_DrawString(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
} else {
return BMF_DrawString(font, str);
}
#else // INTERNATIONAL
return BMF_DrawString(font, str);
#endif
}
float UI_GetStringWidth(BMF_Font* font, char *str, int translate)
{
float rt;
#ifdef INTERNATIONAL
if(G.ui_international == TRUE)
if(translate && (U.transopts & USER_TR_BUTTONS))
rt= FTF_GetStringWidth(str, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
else
rt= FTF_GetStringWidth(str, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
else
rt= BMF_GetStringWidth(font, str);
#else
rt= BMF_GetStringWidth(font, str);
#endif
return rt;
}
void UI_GetBoundingBox(struct BMF_Font* font, char* str, int translate, rctf *bbox)
{
#ifdef INTERNATIONAL
float dummy;
if(G.ui_international == TRUE)
if(translate && (U.transopts & USER_TR_BUTTONS))
FTF_GetBoundingBox(str, &bbox->xmin, &bbox->ymin, &dummy, &bbox->xmax, &bbox->ymax, &dummy, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
else
FTF_GetBoundingBox(str, &bbox->xmin, &bbox->ymin, &dummy, &bbox->xmax, &bbox->ymax, &dummy, FTF_NO_TRANSCONV | FTF_INPUT_UTF8);
else
BMF_GetStringBoundingBox(font, str, &bbox->xmin, &bbox->ymin, &bbox->xmax, &bbox->ymax);
#else
BMF_GetStringBoundingBox(font, str, &bbox->xmin, &bbox->ymin, &bbox->xmax, &bbox->ymax);
#endif
}
#ifdef INTERNATIONAL
char *fontsize_pup(void)
{
static char string[1024];
char formatstring[1024];
strcpy(formatstring, "Choose Font Size: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
sprintf(string, formatstring,
"Font Size: 8", 8,
"Font Size: 9", 9,
"Font Size: 10", 10,
"Font Size: 11", 11,
"Font Size: 12", 12,
"Font Size: 13", 13,
"Font Size: 14", 14,
"Font Size: 15", 15,
"Font Size: 16", 16
);
return (string);
}
char *language_pup(void)
{
struct LANGMenuEntry *lme = langmenu;
static char string[1024];
static char tmp[1024];
if(tot_lang == 0)
sprintf(string, "Choose Language: %%t|Language: English %%x0");
else {
sprintf(string, "Choose Language: %%t");
while(lme) {
sprintf(tmp, "|Language: %s %%x%d", lme->language, lme->id);
strcat(string, tmp);
lme= lme->next;
}
}
return string;
}
struct LANGMenuEntry *find_language(short langid)
{
struct LANGMenuEntry *lme = langmenu;
while(lme) {
if(lme->id == langid)
return lme;
lme=lme->next;
}
return NULL;
}
void lang_setlanguage(void)
{
struct LANGMenuEntry *lme;
lme = find_language(U.language);
if(lme) FTF_SetLanguage(lme->code);
else FTF_SetLanguage("en_US");
}
/* called from fileselector */
void set_interface_font(char *str)
{
/* this test needed because fileselect callback can happen after disable AA fonts */
if(U.transopts & USER_DOTRANSLATE) {
if(FTF_SetFont((unsigned char*)str, 0, U.fontsize)) {
lang_setlanguage();
if(strlen(str) < FILE_MAXDIR) strcpy(U.fontname, str);
G.ui_international = TRUE;
}
else {
U.fontname[0]= 0;
FTF_SetFont((unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
G.ui_international = TRUE; // this case will switch to standard font
/* XXX 2.50 bad call okee("Invalid font selection - reverting to built-in font."); */
}
/* XXX 2.50 bad call allqueue(REDRAWALL, 0); */
}
}
void start_interface_font(void)
{
int result = 0;
if(U.transopts & USER_USETEXTUREFONT)
FTF_SetMode(FTF_TEXTUREFONT);
else
FTF_SetMode(FTF_PIXMAPFONT);
if(U.fontsize && U.fontname[0] ) { // we have saved user settings + fontpath
// try loading font from U.fontname = full path to font in usersettings
result = FTF_SetFont((unsigned char*)U.fontname, 0, U.fontsize);
}
else if(U.fontsize) { // user settings, default
result = FTF_SetFont((unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
}
if(result==0) { // use default
U.language= 0;
U.fontsize= 11;
U.encoding= 0;
U.fontname[0]= 0;
result = FTF_SetFont((unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
}
if(result) {
lang_setlanguage();
G.ui_international = TRUE;
}
else {
printf("no font found for international support\n");
G.ui_international = FALSE;
U.transopts &= ~USER_DOTRANSLATE;
U.fontsize = 0;
}
/* XXX 2.50 bad call allqueue(REDRAWALL, 0); */
}
static char *first_dpointchar(char *string)
{
char *dpointchar;
dpointchar= strchr(string, ':');
return dpointchar;
}
static void splitlangline(char *line, struct LANGMenuEntry *lme)
{
char *dpointchar= first_dpointchar(line);
if (dpointchar) {
lme->code= BLI_strdup(dpointchar+1);
*(dpointchar)=0;
lme->language= BLI_strdup(line);
} else {
/* XXX 2.50 bad call error("Invalid language file"); */
}
}
static void puplang_insert_entry(char *line)
{
struct LANGMenuEntry *lme, *prev;
int sorted = 0;
prev= NULL;
lme= langmenu;
for (; lme; prev= lme, lme= lme->next) {
if (lme->line) {
if (BLI_streq(line, lme->line)) {
return;
} else if (sorted && strcmp(line, lme->line)<0) {
break;
}
}
}
lme= MEM_mallocN(sizeof(*lme), "lme");
lme->line = BLI_strdup(line);
splitlangline(line, lme);
lme->id = tot_lang;
tot_lang++;
if (prev) {
lme->next= prev->next;
prev->next= lme;
} else {
lme->next= langmenu;
langmenu= lme;
}
}
int read_languagefile(void)
{
char name[FILE_MAXDIR+FILE_MAXFILE];
LinkNode *l, *lines;
/* .Blanguages, http://www.blender3d.org/cms/Installation_Policy.352.0.html*/
#if defined (__APPLE__) || (WIN32)
BLI_make_file_string("/", name, BLI_gethome(), ".Blanguages");
#else
BLI_make_file_string("/", name, BLI_gethome(), ".blender/.Blanguages");
#endif
lines= BLI_read_file_as_lines(name);
if(lines == NULL) {
/* If not found in home, try current dir
* (Resources folder of app bundle on OS X) */
#if defined (__APPLE__)
char *bundlePath = BLI_getbundle();
strcpy(name, bundlePath);
strcat(name, "/Contents/Resources/.Blanguages");
#else
/* Check the CWD. Takes care of the case where users
* unpack blender tarball; cd blender-dir; ./blender */
strcpy(name, ".blender/.Blanguages");
#endif
lines= BLI_read_file_as_lines(name);
if(lines == NULL) {
/* If not found in .blender, try current dir */
strcpy(name, ".Blanguages");
lines= BLI_read_file_as_lines(name);
if(lines == NULL) {
if(G.f & G_DEBUG) printf("File .Blanguages not found\n");
return 0;
}
}
}
for (l= lines; l; l= l->next) {
char *line= l->link;
if (!BLI_streq(line, "")) {
puplang_insert_entry(line);
}
}
BLI_free_file_lines(lines);
return 1;
}
void free_languagemenu(void)
{
struct LANGMenuEntry *lme= langmenu;
while (lme) {
struct LANGMenuEntry *n= lme->next;
if (lme->line) MEM_freeN(lme->line);
if (lme->language) MEM_freeN(lme->language);
if (lme->code) MEM_freeN(lme->code);
MEM_freeN(lme);
lme= n;
}
}
#endif /* INTERNATIONAL */