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blender-archive/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
Jacques Lucke 908bb03630 Geometry Nodes: improve geometry nodes evaluator internal api
This is a first step towards T87620.
It should not have any functional changes.

Goals of this refactor:
* Move the evaluator out of `MOD_nodes.cc`. That makes it easier to
  improve it in isolation.
* Extract core input/out parameter management out of `GeoNodeExecParams`.
  Managing this is the responsibility of the evaluator. This separation of
  concerns will be useful once we have lazy evaluation of certain inputs/outputs.

Differential Revision: https://developer.blender.org/D11085
2021-04-27 13:03:40 +02:00

57 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "BLI_map.hh"
#include "NOD_derived_node_tree.hh"
#include "NOD_node_tree_multi_function.hh"
#include "FN_generic_pointer.hh"
#include "BKE_persistent_data_handle.hh"
#include "DNA_modifier_types.h"
namespace blender::modifiers::geometry_nodes {
using namespace nodes::derived_node_tree_types;
using bke::PersistentDataHandleMap;
using fn::GMutablePointer;
using fn::GPointer;
using LogSocketValueFn = std::function<void(DSocket, Span<GPointer>)>;
struct GeometryNodesEvaluationParams {
blender::LinearAllocator<> allocator;
Map<DOutputSocket, GMutablePointer> input_values;
Vector<DInputSocket> output_sockets;
nodes::MultiFunctionByNode *mf_by_node;
const PersistentDataHandleMap *handle_map;
const NodesModifierData *modifier_;
Depsgraph *depsgraph;
Object *self_object;
LogSocketValueFn log_socket_value_fn;
Vector<GMutablePointer> r_output_values;
};
void evaluate_geometry_nodes(GeometryNodesEvaluationParams &params);
} // namespace blender::modifiers::geometry_nodes