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blender-archive/source/blender/blenkernel/BKE_main.h
Brecht Van Lommel bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00

85 lines
2.0 KiB
C++

/**
* blenlib/BKE_main.h (mar-2001 nzc)
*
* Main is the root of the 'database' of a Blender context. All data
* is stuffed into lists, and all these lists are knotted to here. A
* Blender file is not much more but a binary dump of these
* lists. This list of lists is not serialized itself.
*
* Oops... this should be a _types.h file.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_MAIN_H
#define BKE_MAIN_H
#include "DNA_listBase.h"
struct Library;
typedef struct Main {
struct Main *next, *prev;
char name[240];
short versionfile, subversionfile;
short minversionfile, minsubversionfile;
struct Library *curlib;
ListBase scene;
ListBase library;
ListBase object;
ListBase mesh;
ListBase curve;
ListBase mball;
ListBase mat;
ListBase tex;
ListBase image;
ListBase wave;
ListBase latt;
ListBase lamp;
ListBase camera;
ListBase ipo;
ListBase key;
ListBase world;
ListBase screen;
ListBase script;
ListBase vfont;
ListBase text;
ListBase sound;
ListBase group;
ListBase armature;
ListBase action;
ListBase nodetree;
ListBase brush;
ListBase particle;
ListBase wm;
} Main;
#endif