Fixed bug #9680, Crash on render Caused by multires sometimes looking at editmesh data rather than mesh data during render
69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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struct CustomData;
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struct EditMesh;
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struct Multires;
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struct MultiresLevel;
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struct Mesh;
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struct Object;
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/* Level access */
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struct MultiresLevel *current_level(struct Multires *mr);
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struct MultiresLevel *multires_level_n(struct Multires *mr, int n);
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/* Level control */
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void multires_add_level(struct Object *ob, struct Mesh *me, const char subdiv_type);
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void multires_set_level(struct Object *ob, struct Mesh *me, const int render);
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void multires_free_level(struct MultiresLevel *lvl);
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void multires_edge_level_update(struct Object *ob, struct Mesh *me);
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void multires_free(struct Multires *mr);
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struct Multires *multires_copy(struct Multires *orig);
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void multires_create(struct Object *ob, struct Mesh *me);
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/* CustomData */
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void multires_delete_layer(struct Mesh *me, struct CustomData *cd, const int type, int n);
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void multires_add_layer(struct Mesh *me, struct CustomData *cd, const int type, const int n);
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void multires_del_lower_customdata(struct Multires *mr, struct MultiresLevel *cr_lvl);
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void multires_to_mcol(struct MultiresColFace *f, MCol mcol[4]);
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/* After adding or removing vcolor layers, run this */
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void multires_load_cols(struct Mesh *me);
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/* Private (used in multires-firstlevel.c) */
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void multires_level_to_mesh(struct Object *ob, struct Mesh *me, const int render);
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void multires_update_levels(struct Mesh *me, const int render);
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void multires_update_first_level(struct Mesh *me, struct EditMesh *em);
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void multires_update_customdata(struct MultiresLevel *lvl1, struct EditMesh *em, struct CustomData *src,
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struct CustomData *dst, const int type);
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void multires_customdata_to_mesh(struct Mesh *me, struct EditMesh *em,
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struct MultiresLevel *lvl, struct CustomData *src,
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struct CustomData *dst, const int type);
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