Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
97 lines
3.2 KiB
C
97 lines
3.2 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_types.h"
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#include "rna_internal.h"
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#include "DNA_object_types.h"
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#include "DNA_property_types.h"
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#ifdef RNA_RUNTIME
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#else
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void RNA_def_object(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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srna= RNA_def_struct(brna, "Object", "ID");
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RNA_def_struct_ui_text(srna, "Object", "DOC_BROKEN");
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prop= RNA_def_property(srna, "data", PROP_POINTER, PROP_NONE);
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RNA_def_property_struct_type(prop, "ID");
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RNA_def_property_ui_text(prop, "Data", "Object data.");
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prop= RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE);
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RNA_def_property_ui_text(prop, "Parent", "Parent Object");
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prop= RNA_def_property(srna, "track", PROP_POINTER, PROP_NONE);
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RNA_def_property_ui_text(prop, "Track", "Object being tracked to define the rotation (Old Track).");
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prop= RNA_def_property(srna, "loc", PROP_FLOAT, PROP_VECTOR);
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RNA_def_property_ui_text(prop, "Location", "");
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//prop= RNA_def_property(srna, "rot", PROP_FLOAT, PROP_ROTATION);
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//RNA_def_property_ui_text(prop, "Rotation", "");
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prop= RNA_def_property(srna, "rot", PROP_FLOAT, PROP_VECTOR);
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RNA_def_property_ui_text(prop, "Rotation", "");
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prop= RNA_def_property(srna, "size", PROP_FLOAT, PROP_VECTOR);
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RNA_def_property_ui_text(prop, "Scale", "");
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prop= RNA_def_property(srna, "constraints", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_struct_type(prop, "Constraint");
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RNA_def_property_ui_text(prop, "Constraints", "");
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prop= RNA_def_property(srna, "modifiers", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_struct_type(prop, "Modifier");
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RNA_def_property_ui_text(prop, "Modifiers", "");
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prop= RNA_def_property(srna, "sensors", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_struct_type(prop, "Sensor");
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RNA_def_property_ui_text(prop, "Sensors", "");
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prop= RNA_def_property(srna, "controllers", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_struct_type(prop, "Controller");
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RNA_def_property_ui_text(prop, "Controllers", "");
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prop= RNA_def_property(srna, "actuators", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_struct_type(prop, "Actuator");
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RNA_def_property_ui_text(prop, "Actuators", "");
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prop= RNA_def_property(srna, "game_properties", PROP_COLLECTION, PROP_NONE);
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RNA_def_property_collection_sdna(prop, NULL, "prop", NULL);
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RNA_def_property_struct_type(prop, "GameProperty");
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RNA_def_property_ui_text(prop, "Game Properties", "Game engine properties.");
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}
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#endif
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