Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
160 lines
5.4 KiB
C
160 lines
5.4 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_types.h"
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#include "rna_internal.h"
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#include "DNA_property_types.h"
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#ifdef RNA_RUNTIME
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static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
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{
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bProperty *property= (bProperty*)ptr->data;
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switch(property->type){
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case PROP_BOOL:
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return &RNA_GameBooleanProperty;
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case PROP_INT:
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return &RNA_GameIntProperty;
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case PROP_FLOAT:
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return &RNA_GameFloatProperty;
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case PROP_STRING:
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return &RNA_GameStringProperty;
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case PROP_TIME:
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return &RNA_GameTimeProperty;
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default:
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return &RNA_GameProperty;
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}
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}
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/* for both float and timer */
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static float rna_GameFloatProperty_value_get(PointerRNA *ptr)
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{
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bProperty *prop= (bProperty*)(ptr->data);
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return *(float*)(&prop->data);
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}
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static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value)
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{
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bProperty *prop= (bProperty*)(ptr->data);
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CLAMP(value, -10000.0f, 10000.0f);
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*(float*)(&prop->data)= value;
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}
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#else
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void RNA_def_gameproperty(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static EnumPropertyItem gameproperty_type_items[] ={
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{PROP_BOOL, "BOOL", "Boolean", ""},
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{PROP_INT, "INT", "Integer", ""},
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{PROP_FLOAT, "FLOAT", "Float", ""},
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{PROP_STRING, "STRING", "String", ""},
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{PROP_TIME, "TIME", "Time", ""},
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{0, NULL, NULL, NULL}};
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/* Base Struct for GameProperty */
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srna= RNA_def_struct(brna, "GameProperty", NULL);
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RNA_def_struct_ui_text(srna , "Game Property", "DOC_BROKEN");
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RNA_def_struct_sdna(srna, "bProperty");
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RNA_def_struct_funcs(srna, NULL, "rna_GameProperty_refine");
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prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
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RNA_def_property_flag(prop, PROP_NOT_EDITABLE); /* must be unique */
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RNA_def_property_ui_text(prop, "Name", "Available as as GameObject attributes in the game engines python api");
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RNA_def_struct_name_property(srna, prop);
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prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_flag(prop, PROP_NOT_EDITABLE);
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RNA_def_property_enum_items(prop, gameproperty_type_items);
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RNA_def_property_ui_text(prop, "Type", "");
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prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG);
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RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property.");
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/* GameBooleanProperty */
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srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty");
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RNA_def_struct_ui_text(srna , "Game Boolean Property", "DOC_BROKEN");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "boolean_value", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "data", 1);
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RNA_def_property_ui_text(prop, "Value", "Property value.");
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/* GameIntProperty */
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srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty");
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RNA_def_struct_ui_text(srna , "Game Integer Property", "DOC_BROKEN");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "data");
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RNA_def_property_ui_text(prop, "Value", "Property value.");
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RNA_def_property_range(prop, -10000, 10000);
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/* GameFloatProperty */
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srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty");
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RNA_def_struct_ui_text(srna, "Game Float Property", "DOC_BROKEN");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "data");
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RNA_def_property_ui_text(prop, "Value", "Property value.");
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RNA_def_property_range(prop, -10000, 10000);
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RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
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/* GameTimerProperty */
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srna= RNA_def_struct(brna, "GameTimeProperty", "GameProperty");
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RNA_def_struct_ui_text(srna, "Game Time Property", "DOC_BROKEN");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "data");
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RNA_def_property_ui_text(prop, "Value", "Property value.");
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RNA_def_property_range(prop, -10000, 10000);
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RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
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/* GameStringProperty */
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srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty");
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RNA_def_struct_ui_text(srna, "Game String Property", "DOC_BROKEN");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "poin");
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RNA_def_property_string_maxlength(prop, MAX_PROPSTRING);
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RNA_def_property_ui_text(prop, "Value", "Property value.");
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}
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#endif
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