Also, duplis are now taking into account, the proper way to exclude them is to set the material to be not traceable. Removed an unnecessary pointer from the VlakRen struct to save some memory, not really that significant, but still, saves 70 mb for 10 million faces.
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
#ifndef __EXPORT_PLUGIN_H
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#define __EXPORT_PLUGIN_H
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#include"yafray_Render.h"
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#include"yafexternal.h"
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extern "C"
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{
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#include"PIL_dynlib.h"
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}
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class yafrayPluginRender_t : public yafrayRender_t
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{
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public:
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yafrayPluginRender_t()
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{
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plugin_loaded = false;
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handle=NULL;
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#ifdef WIN32
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corehandle=NULL;
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#endif
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yafrayGate=NULL;
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}
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virtual ~yafrayPluginRender_t();
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protected:
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bool plugin_loaded;
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std::string imgout;
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PILdynlib *handle;
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#ifdef WIN32
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PILdynlib *corehandle;
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#endif
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yafray::yafrayInterface_t *yafrayGate;
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void displayImage();
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virtual void writeTextures();
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virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname="");
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virtual void writeMaterialsAndModulators();
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virtual void writeObject(Object* obj, ObjectRen *obr,
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const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
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virtual void writeAllObjects();
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virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4]);
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virtual void writeLamps();
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virtual void writeCamera();
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virtual void writeHemilight();
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virtual void writePathlight();
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virtual bool writeWorld();
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virtual bool writeRender();
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virtual bool initExport();
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virtual bool finishExport();
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void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,ObjectRen *obr,VlakRen *vlr,MTFace* uvc, bool comple=false);
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void genVcol(std::vector<yafray::CFLOAT> &vcol, ObjectRen *obr, VlakRen *vlr, bool comple=false);
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void genFace(std::vector<int> &faces,std::vector<std::string> &shaders,std::vector<int> &faceshader,
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std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
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std::map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
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int has_orco,bool has_uv);
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void genCompleFace(std::vector<int> &faces,/*std::vector<std::string> &shaders,*/std::vector<int> &faceshader,
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std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
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std::map<VertRen*, int> &vert_idx,ObjectRen *obr, VlakRen *vlr,
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int has_orco,bool has_uv);
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void genVertices(std::vector<yafray::point3d_t> &verts, int &vidx,
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std::map<VertRen*, int> &vert_idx, ObjectRen *obr, VlakRen* vlr, int has_orco, Object* obj);
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};
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class blenderYafrayOutput_t : public yafray::colorOutput_t
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{
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public:
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blenderYafrayOutput_t(Render* re):out(0) { this->re = re; }
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virtual ~blenderYafrayOutput_t() {}
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virtual bool putPixel(int x, int y, const yafray::color_t &c,
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yafray::CFLOAT alpha=0, yafray::PFLOAT depth=0);
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virtual void flush() {}
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protected:
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Render* re;
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int out;
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};
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#endif
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