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blender-archive/source/blender/editors/include/ED_scene.h
Dalai Felinto 3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00

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1.6 KiB
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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_scene.h
* \ingroup editors
*/
#ifndef __ED_SCENE_H__
#define __ED_SCENE_H__
#include "BLI_compiler_attrs.h"
enum eSceneCopyMethod;
struct Scene *ED_scene_add(struct Main *bmain, struct bContext *C, struct wmWindow *win, enum eSceneCopyMethod method) ATTR_NONNULL();
bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct wmWindow *win, struct Scene *scene) ATTR_NONNULL();
void ED_scene_exit(struct bContext *C) ATTR_NONNULL();
void ED_scene_changed_update(struct Main *bmain, struct bContext *C, struct Scene *scene_new,
const struct bScreen *active_screen) ATTR_NONNULL();
bool ED_scene_view_layer_delete(
struct Main *bmain, struct Scene *scene, struct ViewLayer *layer,
struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
void ED_operatortypes_scene(void);
#endif /* __ED_SCENE_H__ */