This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/object/object_edit.c
Julian Eisel e8c15e0ed1 Workspaces: Store an active view-layer per scene
Instead of storing a single active view-layer in the workspace, one is
stored for each scene the workspace showed before.
With this, some things become possible:
* Multiple windows in the same workspace but showing different scenes.
* Toggling back and forth scene keeps same active view-layer for each scene.
* Activating workspace which didn't show current scene before, the current view-layer is kept.

A necessary evil for this is that accessing view-layer and object mode
from .py can't be done via workspace directly anymore. It has to be done
through the window, so RNA can use the correct scene.
So instead of `workspace.view_layer`, it's `window.view_layer` now (same
with mode) even though it's still workspace data.

Fixes T53432.
2017-12-01 16:15:30 +01:00

2106 lines
56 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_edit.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <float.h>
#include <ctype.h>
#include <stddef.h> //for offsetof
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_string_utils.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_meshdata_types.h"
#include "DNA_vfont_types.h"
#include "DNA_mesh_types.h"
#include "DNA_workspace_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_softbody.h"
#include "BKE_modifier.h"
#include "BKE_editmesh.h"
#include "BKE_report.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_mesh.h"
#include "ED_mball.h"
#include "ED_lattice.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_image.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "object_intern.h" // own include
/* ************* XXX **************** */
static void error(const char *UNUSED(arg)) {}
static void waitcursor(int UNUSED(val)) {}
static int pupmenu(const char *UNUSED(msg)) { return 0; }
/* port over here */
static void error_libdata(void) {}
Object *ED_object_context(bContext *C)
{
return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
}
/* find the correct active object per context
* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
Object *ED_object_active_context(bContext *C)
{
Object *ob = NULL;
if (C) {
ob = ED_object_context(C);
if (!ob) ob = CTX_data_active_object(C);
}
return ob;
}
/* ******************* toggle editmode operator ***************** */
static bool mesh_needs_keyindex(const Mesh *me)
{
if (me->key) {
return false; /* will be added */
}
for (const Object *ob = G.main->object.first; ob; ob = ob->id.next) {
if ((ob->parent) && (ob->parent->data == me) && ELEM(ob->partype, PARVERT1, PARVERT3)) {
return true;
}
if (ob->data == me) {
for (const ModifierData *md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Hook) {
return true;
}
}
}
}
return false;
}
/**
* Load EditMode data back into the object,
* optionally freeing the editmode data.
*/
static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool freedata)
{
if (obedit == NULL) {
return false;
}
if (obedit->type == OB_MESH) {
Mesh *me = obedit->data;
if (me->edit_btmesh->bm->totvert > MESH_MAX_VERTS) {
error("Too many vertices");
return false;
}
EDBM_mesh_load(obedit);
if (freedata) {
EDBM_mesh_free(me->edit_btmesh);
MEM_freeN(me->edit_btmesh);
me->edit_btmesh = NULL;
}
if (obedit->restore_mode & OB_MODE_WEIGHT_PAINT) {
ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
ED_mesh_mirror_topo_table(NULL, NULL, 'e');
}
}
else if (obedit->type == OB_ARMATURE) {
ED_armature_from_edit(obedit->data);
if (freedata)
ED_armature_edit_free(obedit->data);
/* TODO(sergey): Pose channels might have been changed, so need
* to inform dependency graph about this. But is it really the
* best place to do this?
*/
DEG_relations_tag_update(bmain);
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
ED_curve_editnurb_load(obedit);
if (freedata) ED_curve_editnurb_free(obedit);
}
else if (obedit->type == OB_FONT) {
ED_curve_editfont_load(obedit);
if (freedata) ED_curve_editfont_free(obedit);
}
else if (obedit->type == OB_LATTICE) {
ED_lattice_editlatt_load(obedit);
if (freedata) ED_lattice_editlatt_free(obedit);
}
else if (obedit->type == OB_MBALL) {
ED_mball_editmball_load(obedit);
if (freedata) ED_mball_editmball_free(obedit);
}
/* Tag update so no access to freed data referenced from
* derived cache will happen.
*/
DEG_id_tag_update((ID *)obedit->data, 0);
return true;
}
bool ED_object_editmode_load(Object *obedit)
{
/* TODO(sergey): use proper main here? */
return ED_object_editmode_load_ex(G.main, obedit, false);
}
void ED_object_editmode_exit(bContext *C, int flag)
{
/* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */
/* Note! if 'EM_FREEDATA' isn't in the flag, use ED_object_editmode_load directly */
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
const bool freedata = (flag & EM_FREEDATA) != 0;
if (flag & EM_WAITCURSOR) waitcursor(1);
if (ED_object_editmode_load_ex(CTX_data_main(C), obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
if (UNLIKELY(view_layer->basact && (view_layer->basact->object->mode & OB_MODE_EDIT))) {
view_layer->basact->object->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return;
}
/* freedata only 0 now on file saves and render */
if (freedata) {
ListBase pidlist;
PTCacheID *pid;
/* for example; displist make is different in editmode */
scene->obedit = NULL; // XXX for context
/* flag object caches as outdated */
BKE_ptcache_ids_from_object(&pidlist, obedit, scene, 0);
for (pid = pidlist.first; pid; pid = pid->next) {
if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
pid->cache->flag |= PTCACHE_OUTDATED;
}
BLI_freelistN(&pidlist);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DEG_id_tag_update(&obedit->id, OB_RECALC_OB | OB_RECALC_DATA);
if (flag & EM_DO_UNDO)
ED_undo_push(C, "Editmode");
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
/* This way we ensure scene's obedit is copied into all CoW scenes. */
DEG_id_tag_update(&scene->id, 0);
}
void ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob;
bool ok = false;
if (ID_IS_LINKED(scene)) return;
if ((flag & EM_IGNORE_LAYER) == 0) {
ob = CTX_data_active_object(C); /* active layer checked here for view3d */
if (ob == NULL) return;
}
else {
ob = view_layer->basact->object;
}
if (ELEM(NULL, ob, ob->data)) return;
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob))
return;
if (BKE_object_obdata_is_libdata(ob)) {
error_libdata();
return;
}
if (flag & EM_WAITCURSOR) waitcursor(1);
ob->restore_mode = ob->mode;
/* note, when switching scenes the object can have editmode data but
* not be scene->obedit: bug 22954, this avoids calling self eternally */
if ((ob->restore_mode & OB_MODE_EDIT) == 0)
ED_object_toggle_modes(C, ob->mode);
ob->mode = OB_MODE_EDIT;
if (ob->type == OB_MESH) {
BMEditMesh *em;
ok = 1;
scene->obedit = ob; /* context sees this */
const bool use_key_index = mesh_needs_keyindex(ob->data);
EDBM_mesh_make(scene->toolsettings, ob, use_key_index);
em = BKE_editmesh_from_object(ob);
if (LIKELY(em)) {
/* order doesn't matter */
EDBM_mesh_normals_update(em);
BKE_editmesh_tessface_calc(em);
}
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (!arm) return;
/*
* The function BKE_object_obdata_is_libdata make a problem here, the
* check for ob->proxy return 0 and let blender enter to edit mode
* this causes a crash when you try leave the edit mode.
* The problem is that i can't remove the ob->proxy check from
* BKE_object_obdata_is_libdata that prevent the bugfix #6614, so
* i add this little hack here.
*/
if (ID_IS_LINKED(arm)) {
error_libdata();
return;
}
ok = 1;
scene->obedit = ob;
ED_armature_to_edit(arm);
/* to ensure all goes in restposition and without striding */
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene);
}
else if (ob->type == OB_FONT) {
scene->obedit = ob; /* XXX for context */
ok = 1;
ED_curve_editfont_make(ob);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene);
}
else if (ob->type == OB_MBALL) {
scene->obedit = ob; /* XXX for context */
ok = 1;
ED_mball_editmball_make(ob);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene);
}
else if (ob->type == OB_LATTICE) {
scene->obedit = ob; /* XXX for context */
ok = 1;
ED_lattice_editlatt_make(ob);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene);
}
else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
ok = 1;
scene->obedit = ob; /* XXX for context */
ED_curve_editnurb_make(ob);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene);
}
if (ok) {
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* This way we ensure scene's obedit is copied into all CoW scenes. */
DEG_id_tag_update(&scene->id, 0);
}
else {
scene->obedit = NULL; /* XXX for context */
ob->mode &= ~OB_MODE_EDIT;
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
if (flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode");
if (flag & EM_WAITCURSOR) waitcursor(0);
}
static int editmode_toggle_exec(bContext *C, wmOperator *op)
{
const int mode_flag = OB_MODE_EDIT;
const bool is_mode_set = (CTX_data_edit_object(C) != NULL);
Scene *scene = CTX_data_scene(C);
if (!is_mode_set) {
Object *ob = CTX_data_active_object(C);
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (!is_mode_set)
ED_object_editmode_enter(C, EM_WAITCURSOR);
else
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */
ED_space_image_uv_sculpt_update(CTX_wm_manager(C), scene);
return OPERATOR_FINISHED;
}
static int editmode_toggle_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
/* covers proxies too */
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob->data))
return 0;
/* if hidden but in edit mode, we still display */
if ((ob->restrictflag & OB_RESTRICT_VIEW) && !(ob->mode & OB_MODE_EDIT))
return 0;
return OB_TYPE_SUPPORT_EDITMODE(ob->type);
}
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Editmode";
ot->description = "Toggle object's editmode";
ot->idname = "OBJECT_OT_editmode_toggle";
/* api callbacks */
ot->exec = editmode_toggle_exec;
ot->poll = editmode_toggle_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *************************** */
static int posemode_exec(bContext *C, wmOperator *op)
{
Base *base = CTX_data_active_base(C);
Object *ob = base->object;
const int mode_flag = OB_MODE_POSE;
const bool is_mode_set = (ob->mode & mode_flag) != 0;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (ob->type == OB_ARMATURE) {
if (ob == CTX_data_edit_object(C)) {
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
ED_armature_enter_posemode(C, base);
}
else if (is_mode_set)
ED_armature_exit_posemode(C, base);
else
ED_armature_enter_posemode(C, base);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Pose Mode";
ot->idname = "OBJECT_OT_posemode_toggle";
ot->description = "Enable or disable posing/selecting bones";
/* api callbacks */
ot->exec = posemode_exec;
ot->poll = ED_operator_object_active_editable;
/* flag */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static void copymenu_properties(ViewLayer *view_layer, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
bProperty *prop;
Base *base;
int nr, tot = 0;
char *str;
prop = ob->prop.first;
while (prop) {
tot++;
prop = prop->next;
}
str = MEM_callocN(50 + 33 * tot, "copymenu prop");
if (tot)
strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
else
strcpy(str, "Copy Property %t|Clear All (no properties on active)");
tot = 0;
prop = ob->prop.first;
while (prop) {
tot++;
strcat(str, "|");
strcat(str, prop->name);
prop = prop->next;
}
nr = pupmenu(str);
if (nr == 1 || nr == 2) {
for (base = FIRSTBASE(view_layer); base; base = base->next) {
if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) {
if (nr == 1) { /* replace */
BKE_bproperty_copy_list(&base->object->prop, &ob->prop);
}
else {
for (prop = ob->prop.first; prop; prop = prop->next) {
BKE_bproperty_object_set(base->object, prop);
}
}
}
}
}
else if (nr > 0) {
prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/
if (prop) {
for (base = FIRSTBASE(view_layer); base; base = base->next) {
if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) {
BKE_bproperty_object_set(base->object, prop);
}
}
}
}
MEM_freeN(str);
}
static void copymenu_logicbricks(ViewLayer *view_layer, Object *ob)
{
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
Base *base;
for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (base->object != ob) {
if (TESTBASELIB(base)) {
/* first: free all logic */
free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
free_actuators(&base->object->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&base->object->sensors, &ob->sensors, 0);
copy_controllers(&base->object->controllers, &ob->controllers, 0);
copy_actuators(&base->object->actuators, &ob->actuators, 0);
set_sca_new_poins_ob(base->object);
/* some menu settings */
base->object->scavisflag = ob->scavisflag;
base->object->scaflag = ob->scaflag;
/* set the initial state */
base->object->state = ob->state;
base->object->init_state = ob->init_state;
}
}
}
}
/* both pointers should exist */
static void copy_texture_space(Object *to, Object *ob)
{
float *poin1 = NULL, *poin2 = NULL;
short texflag = 0;
if (ob->type == OB_MESH) {
texflag = ((Mesh *)ob->data)->texflag;
poin2 = ((Mesh *)ob->data)->loc;
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
texflag = ((Curve *)ob->data)->texflag;
poin2 = ((Curve *)ob->data)->loc;
}
else if (ob->type == OB_MBALL) {
texflag = ((MetaBall *)ob->data)->texflag;
poin2 = ((MetaBall *)ob->data)->loc;
}
else
return;
if (to->type == OB_MESH) {
((Mesh *)to->data)->texflag = texflag;
poin1 = ((Mesh *)to->data)->loc;
}
else if (ELEM(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
((Curve *)to->data)->texflag = texflag;
poin1 = ((Curve *)to->data)->loc;
}
else if (to->type == OB_MBALL) {
((MetaBall *)to->data)->texflag = texflag;
poin1 = ((MetaBall *)to->data)->loc;
}
else
return;
memcpy(poin1, poin2, 9 * sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
if (to->type == OB_MESH) {
/* pass */
}
else if (to->type == OB_MBALL) {
BKE_mball_texspace_calc(to);
}
else {
BKE_curve_texspace_calc(to->data);
}
}
/* UNUSED, keep in case we want to copy functionality for use elsewhere */
static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short event)
{
Object *ob;
Base *base;
Curve *cu, *cu1;
Nurb *nu;
bool do_depgraph_update = false;
if (ID_IS_LINKED(scene)) return;
if (!(ob = OBACT(view_layer))) return;
if (scene->obedit) { // XXX get from context
/* obedit_copymenu(); */
return;
}
if (event == 9) {
copymenu_properties(view_layer, ob);
return;
}
else if (event == 10) {
copymenu_logicbricks(view_layer, ob);
return;
}
else if (event == 24) {
/* moved to BKE_object_link_modifiers */
/* copymenu_modifiers(bmain, scene, v3d, ob); */
return;
}
for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (base != BASACT(view_layer)) {
if (TESTBASELIB(base)) {
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
if (event == 1) { /* loc */
copy_v3_v3(base->object->loc, ob->loc);
copy_v3_v3(base->object->dloc, ob->dloc);
}
else if (event == 2) { /* rot */
copy_v3_v3(base->object->rot, ob->rot);
copy_v3_v3(base->object->drot, ob->drot);
copy_qt_qt(base->object->quat, ob->quat);
copy_qt_qt(base->object->dquat, ob->dquat);
}
else if (event == 3) { /* size */
copy_v3_v3(base->object->size, ob->size);
copy_v3_v3(base->object->dscale, ob->dscale);
}
else if (event == 4) { /* drawtype */
base->object->dt = ob->dt;
base->object->dtx = ob->dtx;
base->object->empty_drawtype = ob->empty_drawtype;
base->object->empty_drawsize = ob->empty_drawsize;
}
else if (event == 5) { /* time offs */
base->object->sf = ob->sf;
}
else if (event == 6) { /* dupli */
base->object->dupon = ob->dupon;
base->object->dupoff = ob->dupoff;
base->object->dupsta = ob->dupsta;
base->object->dupend = ob->dupend;
base->object->transflag &= ~OB_DUPLI;
base->object->transflag |= (ob->transflag & OB_DUPLI);
base->object->dup_group = ob->dup_group;
if (ob->dup_group)
id_us_plus(&ob->dup_group->id);
}
else if (event == 7) { /* mass */
base->object->mass = ob->mass;
}
else if (event == 8) { /* damping */
base->object->damping = ob->damping;
base->object->rdamping = ob->rdamping;
}
else if (event == 11) { /* all physical attributes */
base->object->gameflag = ob->gameflag;
base->object->inertia = ob->inertia;
base->object->formfactor = ob->formfactor;
base->object->damping = ob->damping;
base->object->rdamping = ob->rdamping;
base->object->min_vel = ob->min_vel;
base->object->max_vel = ob->max_vel;
base->object->min_angvel = ob->min_angvel;
base->object->max_angvel = ob->max_angvel;
if (ob->gameflag & OB_BOUNDS) {
base->object->collision_boundtype = ob->collision_boundtype;
}
base->object->margin = ob->margin;
base->object->bsoft = copy_bulletsoftbody(ob->bsoft, 0);
}
else if (event == 17) { /* tex space */
copy_texture_space(base->object, ob);
}
else if (event == 18) { /* font settings */
if (base->object->type == ob->type) {
cu = ob->data;
cu1 = base->object->data;
cu1->spacemode = cu->spacemode;
cu1->align_y = cu->align_y;
cu1->spacing = cu->spacing;
cu1->linedist = cu->linedist;
cu1->shear = cu->shear;
cu1->fsize = cu->fsize;
cu1->xof = cu->xof;
cu1->yof = cu->yof;
cu1->textoncurve = cu->textoncurve;
cu1->wordspace = cu->wordspace;
cu1->ulpos = cu->ulpos;
cu1->ulheight = cu->ulheight;
if (cu1->vfont)
id_us_min(&cu1->vfont->id);
cu1->vfont = cu->vfont;
id_us_plus((ID *)cu1->vfont);
if (cu1->vfontb)
id_us_min(&cu1->vfontb->id);
cu1->vfontb = cu->vfontb;
id_us_plus((ID *)cu1->vfontb);
if (cu1->vfonti)
id_us_min(&cu1->vfonti->id);
cu1->vfonti = cu->vfonti;
id_us_plus((ID *)cu1->vfonti);
if (cu1->vfontbi)
id_us_min(&cu1->vfontbi->id);
cu1->vfontbi = cu->vfontbi;
id_us_plus((ID *)cu1->vfontbi);
BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family));
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
}
}
else if (event == 19) { /* bevel settings */
if (ELEM(base->object->type, OB_CURVE, OB_FONT)) {
cu = ob->data;
cu1 = base->object->data;
cu1->bevobj = cu->bevobj;
cu1->taperobj = cu->taperobj;
cu1->width = cu->width;
cu1->bevresol = cu->bevresol;
cu1->ext1 = cu->ext1;
cu1->ext2 = cu->ext2;
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
}
}
else if (event == 25) { /* curve resolution */
if (ELEM(base->object->type, OB_CURVE, OB_FONT)) {
cu = ob->data;
cu1 = base->object->data;
cu1->resolu = cu->resolu;
cu1->resolu_ren = cu->resolu_ren;
nu = cu1->nurb.first;
while (nu) {
nu->resolu = cu1->resolu;
nu = nu->next;
}
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
}
}
else if (event == 21) {
if (base->object->type == OB_MESH) {
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
if (!tmd) {
tmd = modifier_new(eModifierType_Subsurf);
BLI_addtail(&base->object->modifiers, tmd);
}
modifier_copyData(md, tmd);
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
}
}
}
else if (event == 22) {
/* Copy the constraint channels over */
BKE_constraints_copy(&base->object->constraints, &ob->constraints, true);
do_depgraph_update = true;
}
else if (event == 23) {
base->object->softflag = ob->softflag;
if (base->object->soft) sbFree(base->object->soft);
base->object->soft = copy_softbody(ob->soft, 0);
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
}
}
else if (event == 26) {
#if 0 // XXX old animation system
copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
#endif // XXX old animation system
}
else if (event == 27) { /* autosmooth */
if (base->object->type == OB_MESH) {
Mesh *me = ob->data;
Mesh *cme = base->object->data;
cme->smoothresh = me->smoothresh;
if (me->flag & ME_AUTOSMOOTH)
cme->flag |= ME_AUTOSMOOTH;
else
cme->flag &= ~ME_AUTOSMOOTH;
}
}
else if (event == 28) { /* UV orco */
if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
cu = ob->data;
cu1 = base->object->data;
if (cu->flag & CU_UV_ORCO)
cu1->flag |= CU_UV_ORCO;
else
cu1->flag &= ~CU_UV_ORCO;
}
}
else if (event == 29) { /* protected bits */
base->object->protectflag = ob->protectflag;
}
else if (event == 30) { /* index object */
base->object->index = ob->index;
}
else if (event == 31) { /* object color */
copy_v4_v4(base->object->col, ob->col);
}
}
}
}
if (do_depgraph_update)
DEG_relations_tag_update(bmain);
}
static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *view_layer)
{
Object *ob;
short event;
char str[512];
if (!(ob = OBACT(view_layer))) return;
if (scene->obedit) { /* XXX get from context */
/* if (ob->type == OB_MESH) */
/* XXX mesh_copy_menu(); */
return;
}
/* Object Mode */
/* If you change this menu, don't forget to update the menu in header_view3d.c
* view3d_edit_object_copyattrmenu() and in toolbox.c
*/
strcpy(str,
"Copy Attributes %t|Location %x1|Rotation %x2|Size %x3|Draw Options %x4|"
"Time Offset %x5|Dupli %x6|Object Color %x31|%l|Mass %x7|Damping %x8|All Physical Attributes %x11|Properties %x9|"
"Logic Bricks %x10|Protected Transform %x29|%l");
strcat(str, "|Object Constraints %x22");
strcat(str, "|NLA Strips %x26");
/* XXX if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) { */
/* strcat(str, "|Texture Space %x17"); */
/* } */
if (ob->type == OB_FONT) strcat(str, "|Font Settings %x18|Bevel Settings %x19");
if (ob->type == OB_CURVE) strcat(str, "|Bevel Settings %x19|UV Orco %x28");
if ((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
strcat(str, "|Curve Resolution %x25");
}
if (ob->type == OB_MESH) {
strcat(str, "|Subsurf Settings %x21|AutoSmooth %x27");
}
if (ob->soft) strcat(str, "|Soft Body Settings %x23");
strcat(str, "|Pass Index %x30");
if (ob->type == OB_MESH || ob->type == OB_CURVE || ob->type == OB_LATTICE || ob->type == OB_SURF) {
strcat(str, "|Modifiers ... %x24");
}
event = pupmenu(str);
if (event <= 0) return;
copy_attr(bmain, scene, view_layer, event);
}
/* ******************* force field toggle operator ***************** */
void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
{
PartDeflect *pd = object->pd;
ModifierData *md = modifiers_findByType(object, eModifierType_Surface);
/* add/remove modifier as needed */
if (!md) {
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) && !ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) {
ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface);
}
}
}
else {
if (!pd || (pd->shape != PFIELD_SHAPE_SURFACE) || ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
ED_object_modifier_remove(NULL, bmain, object, md);
}
}
}
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
if (ob->pd == NULL)
ob->pd = object_add_collision_fields(PFIELD_FORCE);
else if (ob->pd->forcefield == 0)
ob->pd->forcefield = PFIELD_FORCE;
else
ob->pd->forcefield = 0;
ED_object_check_force_modifiers(CTX_data_main(C), CTX_data_scene(C), ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Force Field";
ot->description = "Toggle object's force field";
ot->idname = "OBJECT_OT_forcefield_toggle";
/* api callbacks */
ot->exec = forcefield_toggle_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* Motion Paths */
/* For the objects with animation: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_objects_recalculate_paths(bContext *C, Scene *scene)
{
struct Main *bmain = CTX_data_main(C);
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
ListBase targets = {NULL, NULL};
/* loop over objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
/* set flag to force recalc, then grab path(s) from object */
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
}
CTX_DATA_END;
/* recalculate paths, then free */
animviz_calc_motionpaths(&eval_ctx, bmain, scene, &targets);
BLI_freelistN(&targets);
}
/* show popup to determine settings */
static int object_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL)
return OPERATOR_CANCELLED;
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->avs;
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
}
/* show popup dialog to allow editing of range... */
/* FIXME: hardcoded dimensions here are just arbitrary */
return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y);
}
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int start = RNA_int_get(op->ptr, "start_frame");
int end = RNA_int_get(op->ptr, "end_frame");
/* set up path data for bones being calculated */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
bAnimVizSettings *avs = &ob->avs;
/* grab baking settings from operator settings */
avs->path_sf = start;
avs->path_ef = end;
/* verify that the selected object has the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
}
CTX_DATA_END;
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Object Paths";
ot->idname = "OBJECT_OT_paths_calculate";
ot->description = "Calculate motion paths for the selected objects";
/* api callbacks */
ot->invoke = object_calculate_paths_invoke;
ot->exec = object_calculate_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
"First frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0);
RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
"Last frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0);
}
/* --------- */
static int object_update_paths_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = ED_object_active_context(C);
return (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int object_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (scene == NULL)
return OPERATOR_CANCELLED;
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Object Paths";
ot->idname = "OBJECT_OT_paths_update";
ot->description = "Recalculate paths for selected objects";
/* api callbakcs */
ot->exec = object_update_paths_exec;
ot->poll = object_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* --------- */
/* Helper for ED_objects_clear_paths() */
static void object_clear_mpath(Object *ob)
{
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath = NULL;
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
}
/* Clear motion paths for all objects */
void ED_objects_clear_paths(bContext *C, bool only_selected)
{
if (only_selected) {
/* loop over all selected + sedtiable objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
object_clear_mpath(ob);
}
CTX_DATA_END;
}
else {
/* loop over all edtiable objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, editable_objects)
{
object_clear_mpath(ob);
}
CTX_DATA_END;
}
}
/* operator callback for this */
static int object_clear_paths_exec(bContext *C, wmOperator *op)
{
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* use the backend function for this */
ED_objects_clear_paths(C, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
/* operator callback/wrapper */
static int object_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
RNA_boolean_set(op->ptr, "only_selected", true);
}
return object_clear_paths_exec(C, op);
}
void OBJECT_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Object Paths";
ot->idname = "OBJECT_OT_paths_clear";
ot->description = "Clear path caches for all objects, hold Shift key for selected objects only";
/* api callbacks */
ot->invoke = object_clear_paths_invoke;
ot->exec = object_clear_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected",
"Only clear paths from selected objects");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/********************** Smooth/Flat *********************/
static int shade_smooth_exec(bContext *C, wmOperator *op)
{
ID *data;
Curve *cu;
Nurb *nu;
int clear = (STREQ(op->idname, "OBJECT_OT_shade_flat"));
bool done = false, linked_data = false;
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
data = ob->data;
if (data && ID_IS_LINKED(data)) {
linked_data = true;
continue;
}
if (ob->type == OB_MESH) {
BKE_mesh_smooth_flag_set(ob, !clear);
BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
done = true;
}
else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
cu = ob->data;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (!clear) nu->flag |= ME_SMOOTH;
else nu->flag &= ~ME_SMOOTH;
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
done = true;
}
}
CTX_DATA_END;
if (linked_data)
BKE_report(op->reports, RPT_WARNING, "Can't edit linked mesh or curve data");
return (done) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static int shade_poll(bContext *C)
{
return (CTX_data_edit_object(C) == NULL);
}
void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Flat";
ot->description = "Render and display faces uniform, using Face Normals";
ot->idname = "OBJECT_OT_shade_flat";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Smooth";
ot->description = "Render and display faces smooth, using interpolated Vertex Normals";
ot->idname = "OBJECT_OT_shade_smooth";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************** */
static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *view_layer)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
Object *ob;
Material *ma;
Tex *tex;
float x, y, space;
int a, b, done;
if (scene->obedit) return; // XXX get from context
if (ID_IS_LINKED(scene)) return;
for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (TESTBASELIB(base)) {
ob = base->object;
done = false;
for (a = 1; a <= ob->totcol; a++) {
ma = give_current_material(ob, a);
if (ma) {
for (b = 0; b < MAX_MTEX; b++) {
if (ma->mtex[b] && ma->mtex[b]->tex) {
tex = ma->mtex[b]->tex;
if (tex->type == TEX_IMAGE && tex->ima) {
ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, NULL, NULL);
/* texturespace */
space = 1.0;
if (ob->type == OB_MESH) {
float size[3];
BKE_mesh_texspace_get(ob->data, NULL, NULL, size);
space = size[0] / size[1];
}
else if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
float size[3];
BKE_curve_texspace_get(ob->data, NULL, NULL, size);
space = size[0] / size[1];
}
x = ibuf->x / space;
y = ibuf->y;
if (x > y) ob->size[0] = ob->size[1] * x / y;
else ob->size[1] = ob->size[0] * y / x;
done = true;
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
BKE_image_release_ibuf(tex->ima, ibuf, NULL);
}
}
if (done) break;
}
}
if (done) break;
}
}
}
}
static const EnumPropertyItem *object_mode_set_itemsf(
bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
const EnumPropertyItem *input = rna_enum_object_mode_items;
EnumPropertyItem *item = NULL;
Object *ob;
bGPdata *gpd;
int totitem = 0;
if (!C) /* needed for docs */
return rna_enum_object_mode_items;
ob = CTX_data_active_object(C);
if (ob) {
const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) ||
(ob->soft != NULL) ||
(modifiers_findByType(ob, eModifierType_Cloth) != NULL);
while (input->identifier) {
if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
(input->value == OB_MODE_PARTICLE_EDIT && use_mode_particle_edit) ||
(ELEM(input->value, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT,
OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
(input->value == OB_MODE_OBJECT))
{
RNA_enum_item_add(&item, &totitem, input);
}
input++;
}
}
else {
/* We need at least this one! */
RNA_enum_items_add_value(&item, &totitem, input, OB_MODE_OBJECT);
}
/* On top of all the rest, GPencil Stroke Edit Mode
* is available if there's a valid gp datablock...
*/
gpd = CTX_data_gpencil_data(C);
if (gpd) {
RNA_enum_items_add_value(&item, &totitem, rna_enum_object_mode_items, OB_MODE_GPENCIL);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static const char *object_mode_op_string(int mode)
{
if (mode & OB_MODE_EDIT)
return "OBJECT_OT_editmode_toggle";
if (mode == OB_MODE_SCULPT)
return "SCULPT_OT_sculptmode_toggle";
if (mode == OB_MODE_VERTEX_PAINT)
return "PAINT_OT_vertex_paint_toggle";
if (mode == OB_MODE_WEIGHT_PAINT)
return "PAINT_OT_weight_paint_toggle";
if (mode == OB_MODE_TEXTURE_PAINT)
return "PAINT_OT_texture_paint_toggle";
if (mode == OB_MODE_PARTICLE_EDIT)
return "PARTICLE_OT_particle_edit_toggle";
if (mode == OB_MODE_POSE)
return "OBJECT_OT_posemode_toggle";
if (mode == OB_MODE_GPENCIL)
return "GPENCIL_OT_editmode_toggle";
return NULL;
}
/* checks the mode to be set is compatible with the object
* should be made into a generic function
*/
static bool object_mode_compat_test(Object *ob, eObjectMode mode)
{
if (ob) {
if (mode == OB_MODE_OBJECT)
return true;
else if (mode == OB_MODE_GPENCIL)
return true; /* XXX: assume this is the case for now... */
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
{
return true;
}
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if (mode & (OB_MODE_EDIT))
return true;
break;
case OB_LATTICE:
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
return true;
break;
case OB_ARMATURE:
if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
return true;
break;
}
}
return false;
}
/**
* Sets the mode to a compatible state (use before entering the mode).
*
* This is so each mode's exec function can call
*/
bool ED_object_mode_compat_set(bContext *C, Object *ob, int mode, ReportList *reports)
{
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(ob->mode);
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
#ifdef USE_WORKSPACE_MODE
BKE_workspace_object_mode_set(CTX_wm_workspace(C), CTX_data_scene(C), ob->mode);
#endif
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
wmOperatorType *ot = WM_operatortype_find(opstring, false);
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
}
}
else {
ok = true;
}
return ok;
}
static int object_mode_set_poll(bContext *C)
{
/* Since Grease Pencil editmode is also handled here,
* we have a special exception for allowing this operator
* to still work in that case when there's no active object
* so that users can exit editmode this way as per normal.
*/
if (ED_operator_object_active_editable(C))
return true;
else
return (CTX_data_gpencil_data(C) != NULL);
}
static int object_mode_set_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
eObjectMode mode = RNA_enum_get(op->ptr, "mode");
eObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT;
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
if (gpd) {
/* GP Mode is not bound to a specific object. Therefore,
* we don't want it to be actually saved on any objects,
* as weirdness can happen if you select other objects,
* or load old files.
*
* Instead, we use the following 2 rules to ensure that
* the mode selector works as expected:
* 1) If there's no object, we want to enter editmode.
* (i.e. with no object, we're in object mode)
* 2) Otherwise, exit stroke editmode, so that we can
* enter another mode...
*/
if (!ob || (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
WM_operator_name_call(C, "GPENCIL_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
}
}
if (!ob || !object_mode_compat_test(ob, mode))
return OPERATOR_PASS_THROUGH;
if (ob->mode != mode) {
/* we should be able to remove this call, each operator calls */
ED_object_mode_compat_set(C, ob, mode, op->reports);
}
/* Exit current mode if it's not the mode we're setting */
if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
/* Enter new mode */
ED_object_toggle_modes(C, mode);
}
if (toggle) {
/* Special case for Object mode! */
if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
ED_object_toggle_modes(C, ob->restore_mode);
}
else if (ob->mode == mode) {
/* For toggling, store old mode so we know what to go back to */
ob->restore_mode = restore_mode;
}
else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
ED_object_toggle_modes(C, ob->restore_mode);
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_mode_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Set Object Mode";
ot->description = "Sets the object interaction mode";
ot->idname = "OBJECT_OT_mode_set";
/* api callbacks */
ot->exec = object_mode_set_exec;
ot->poll = object_mode_set_poll; //ED_operator_object_active_editable;
/* flags */
ot->flag = 0; /* no register/undo here, leave it to operators being called */
ot->prop = RNA_def_enum(ot->srna, "mode", rna_enum_object_mode_items, OB_MODE_OBJECT, "Mode", "");
RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf);
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
void ED_object_toggle_modes(bContext *C, int mode)
{
if (mode != OB_MODE_OBJECT) {
const char *opstring = object_mode_op_string(mode);
if (opstring) {
#ifdef USE_WORKSPACE_MODE
WorkSpace *workspace = CTX_wm_workspace(C);
#endif
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
#ifdef USE_WORKSPACE_MODE
Object *ob = CTX_data_active_object(C);
if (ob) {
BKE_workspace_object_mode_set(workspace, CTX_data_scene(C), ob->mode);
}
#endif
}
}
}
/************************ Game Properties ***********************/
static int game_property_new_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bProperty *prop;
char name[MAX_NAME];
int type = RNA_enum_get(op->ptr, "type");
prop = BKE_bproperty_new(type);
BLI_addtail(&ob->prop, prop);
RNA_string_get(op->ptr, "name", name);
if (name[0] != '\0') {
BLI_strncpy(prop->name, name, sizeof(prop->name));
}
BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name));
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_property_new(wmOperatorType *ot)
{
/* identifiers */
ot->name = "New Game Property";
ot->description = "Create a new property available to the game engine";
ot->idname = "OBJECT_OT_game_property_new";
/* api callbacks */
ot->exec = game_property_new_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_enum(ot->srna, "type", rna_enum_gameproperty_type_items, GPROP_FLOAT, "Type", "Type of game property to add");
RNA_def_string(ot->srna, "name", NULL, MAX_NAME, "Name", "Name of the game property to add");
}
static int game_property_remove_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bProperty *prop;
int index = RNA_int_get(op->ptr, "index");
if (!ob)
return OPERATOR_CANCELLED;
prop = BLI_findlink(&ob->prop, index);
if (prop) {
BLI_remlink(&ob->prop, prop);
BKE_bproperty_free(prop);
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void OBJECT_OT_game_property_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Game Property";
ot->description = "Remove game property";
ot->idname = "OBJECT_OT_game_property_remove";
/* api callbacks */
ot->exec = game_property_remove_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX);
}
#define GAME_PROPERTY_MOVE_UP 1
#define GAME_PROPERTY_MOVE_DOWN -1
static int game_property_move(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bProperty *prop;
bProperty *otherprop = NULL;
const int index = RNA_int_get(op->ptr, "index");
const int dir = RNA_enum_get(op->ptr, "direction");
if (ob == NULL)
return OPERATOR_CANCELLED;
prop = BLI_findlink(&ob->prop, index);
/* invalid index */
if (prop == NULL)
return OPERATOR_CANCELLED;
if (dir == GAME_PROPERTY_MOVE_UP) {
otherprop = prop->prev;
}
else if (dir == GAME_PROPERTY_MOVE_DOWN) {
otherprop = prop->next;
}
else {
BLI_assert(0);
}
if (prop && otherprop) {
BLI_listbase_swaplinks(&ob->prop, prop, otherprop);
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void OBJECT_OT_game_property_move(wmOperatorType *ot)
{
static const EnumPropertyItem direction_property_move[] = {
{GAME_PROPERTY_MOVE_UP, "UP", 0, "Up", ""},
{GAME_PROPERTY_MOVE_DOWN, "DOWN", 0, "Down", ""},
{0, NULL, 0, NULL, NULL}
};
PropertyRNA *prop;
/* identifiers */
ot->name = "Move Game Property";
ot->description = "Move game property";
ot->idname = "OBJECT_OT_game_property_move";
/* api callbacks */
ot->exec = game_property_move;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to move", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
RNA_def_enum(ot->srna, "direction", direction_property_move, 0, "Direction",
"Direction for moving the property");
}
#undef GAME_PROPERTY_MOVE_UP
#undef GAME_PROPERTY_MOVE_DOWN
#define COPY_PROPERTIES_REPLACE 1
#define COPY_PROPERTIES_MERGE 2
#define COPY_PROPERTIES_COPY 3
static const EnumPropertyItem game_properties_copy_operations[] = {
{COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""},
{COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""},
{COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""},
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
Object *ob = ED_object_active_context(C);
EnumPropertyItem tmp = {0, "", 0, "", ""};
EnumPropertyItem *item = NULL;
bProperty *prop;
int a, totitem = 0;
if (!ob)
return DummyRNA_NULL_items;
for (a = 1, prop = ob->prop.first; prop; prop = prop->next, a++) {
tmp.value = a;
tmp.identifier = prop->name;
tmp.name = prop->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static int game_property_copy_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_active_context(C);
bProperty *prop;
int type = RNA_enum_get(op->ptr, "operation");
int propid = RNA_enum_get(op->ptr, "property");
if (propid > 0) { /* copy */
prop = BLI_findlink(&ob->prop, propid - 1);
if (prop) {
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
if (ob != ob_iter)
BKE_bproperty_object_set(ob_iter, prop);
} CTX_DATA_END;
}
}
else {
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
if (ob != ob_iter) {
if (type == COPY_PROPERTIES_REPLACE) {
BKE_bproperty_copy_list(&ob_iter->prop, &ob->prop);
}
else {
/* merge - the default when calling with no argument */
for (prop = ob->prop.first; prop; prop = prop->next) {
BKE_bproperty_object_set(ob_iter, prop);
}
}
}
}
CTX_DATA_END;
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_property_copy(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Copy Game Property";
ot->idname = "OBJECT_OT_game_property_copy";
ot->description = "Copy/merge/replace a game property from active object to all selected objects";
/* api callbacks */
ot->exec = game_property_copy_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", "");
prop = RNA_def_enum(ot->srna, "property", DummyRNA_NULL_items, 0, "Property", "Properties to copy");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_ENUM_NO_TRANSLATE);
RNA_def_enum_funcs(prop, gameprops_itemf);
ot->prop = prop;
}
static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
BKE_bproperty_free_list(&ob_iter->prop);
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_property_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Game Properties";
ot->idname = "OBJECT_OT_game_property_clear";
ot->description = "Remove all game properties from all selected objects";
/* api callbacks */
ot->exec = game_property_clear_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/************************ Copy Logic Bricks ***********************/
static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_active_context(C);
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
if (ob != ob_iter) {
/* first: free all logic */
free_sensors(&ob_iter->sensors);
unlink_controllers(&ob_iter->controllers);
free_controllers(&ob_iter->controllers);
unlink_actuators(&ob_iter->actuators);
free_actuators(&ob_iter->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&ob_iter->sensors, &ob->sensors, 0);
copy_controllers(&ob_iter->controllers, &ob->controllers, 0);
copy_actuators(&ob_iter->actuators, &ob->actuators, 0);
set_sca_new_poins_ob(ob_iter);
/* some menu settings */
ob_iter->scavisflag = ob->scavisflag;
ob_iter->scaflag = ob->scaflag;
/* set the initial state */
ob_iter->state = ob->state;
ob_iter->init_state = ob->init_state;
if (ob_iter->totcol == ob->totcol) {
ob_iter->actcol = ob->actcol;
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter);
}
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Copy Logic Bricks to Selected";
ot->description = "Copy logic bricks to other selected objects";
ot->idname = "OBJECT_OT_logic_bricks_copy";
/* api callbacks */
ot->exec = logicbricks_copy_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_active_context(C);
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
{
if (ob != ob_iter) {
ob_iter->gameflag = ob->gameflag;
ob_iter->gameflag2 = ob->gameflag2;
ob_iter->inertia = ob->inertia;
ob_iter->formfactor = ob->formfactor;
ob_iter->damping = ob->damping;
ob_iter->rdamping = ob->rdamping;
ob_iter->min_vel = ob->min_vel;
ob_iter->max_vel = ob->max_vel;
ob_iter->min_angvel = ob->min_angvel;
ob_iter->max_angvel = ob->max_angvel;
ob_iter->obstacleRad = ob->obstacleRad;
ob_iter->mass = ob->mass;
copy_v3_v3(ob_iter->anisotropicFriction, ob->anisotropicFriction);
ob_iter->collision_boundtype = ob->collision_boundtype;
ob_iter->margin = ob->margin;
ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft, 0);
if (ob->restrictflag & OB_RESTRICT_RENDER)
ob_iter->restrictflag |= OB_RESTRICT_RENDER;
else
ob_iter->restrictflag &= ~OB_RESTRICT_RENDER;
ob_iter->col_group = ob->col_group;
ob_iter->col_mask = ob->col_mask;
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Copy Game Physics Properties to Selected";
ot->description = "Copy game physics properties to other selected objects";
ot->idname = "OBJECT_OT_game_physics_copy";
/* api callbacks */
ot->exec = game_physics_copy_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* generic utility function */
bool ED_object_editmode_calc_active_center(Object *obedit, const bool select_only, float r_center[3])
{
switch (obedit->type) {
case OB_MESH:
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMEditSelection ese;
if (BM_select_history_active_get(em->bm, &ese)) {
BM_editselection_center(&ese, r_center);
return true;
}
break;
}
case OB_ARMATURE:
{
bArmature *arm = obedit->data;
EditBone *ebo = arm->act_edbone;
if (ebo && (!select_only || (ebo->flag & (BONE_SELECTED | BONE_ROOTSEL)))) {
copy_v3_v3(r_center, ebo->head);
return true;
}
break;
}
case OB_CURVE:
case OB_SURF:
{
Curve *cu = obedit->data;
if (ED_curve_active_center(cu, r_center)) {
return true;
}
break;
}
case OB_MBALL:
{
MetaBall *mb = obedit->data;
MetaElem *ml_act = mb->lastelem;
if (ml_act && (!select_only || (ml_act->flag & SELECT))) {
copy_v3_v3(r_center, &ml_act->x);
return true;
}
break;
}
case OB_LATTICE:
{
BPoint *actbp = BKE_lattice_active_point_get(obedit->data);
if (actbp) {
copy_v3_v3(r_center, actbp->vec);
return true;
}
break;
}
}
return false;
}