Instead of storing a single active view-layer in the workspace, one is stored for each scene the workspace showed before. With this, some things become possible: * Multiple windows in the same workspace but showing different scenes. * Toggling back and forth scene keeps same active view-layer for each scene. * Activating workspace which didn't show current scene before, the current view-layer is kept. A necessary evil for this is that accessing view-layer and object mode from .py can't be done via workspace directly anymore. It has to be done through the window, so RNA can use the correct scene. So instead of `workspace.view_layer`, it's `window.view_layer` now (same with mode) even though it's still workspace data. Fixes T53432.
455 lines
14 KiB
C
455 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/screen/workspace_edit.c
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* \ingroup edscr
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_utildefines.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BKE_appdir.h"
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#include "BKE_blendfile.h"
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#include "BKE_context.h"
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#include "BKE_idcode.h"
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#include "BKE_main.h"
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#include "BKE_library.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_workspace.h"
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#include "BLO_readfile.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "screen_intern.h"
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/** \name Workspace API
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*
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* \brief API for managing workspaces and their data.
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* \{ */
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WorkSpace *ED_workspace_add(
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Main *bmain, const char *name, Scene *scene,
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ViewLayer *act_view_layer, ViewRender *view_render)
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{
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WorkSpace *workspace = BKE_workspace_add(bmain, name);
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BKE_workspace_view_layer_set(workspace, act_view_layer, scene);
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BKE_viewrender_copy(&workspace->view_render, view_render);
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#ifdef USE_WORKSPACE_MODE
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BKE_workspace_object_mode_set(workspace, scene, OB_MODE_OBJECT);
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#endif
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return workspace;
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}
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#ifdef USE_WORKSPACE_MODE
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/**
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* Changes the object mode (if needed) to the one set in \a workspace_new.
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* Object mode is still stored on object level. In future it should all be workspace level instead.
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*/
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static void workspace_change_update_mode(
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const WorkSpace *workspace_old, const WorkSpace *workspace_new,
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bContext *C, Object *ob_act, ReportList *reports)
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{
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const Scene *scene = CTX_data_scene(C);
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eObjectMode mode_old = BKE_workspace_object_mode_get(workspace_old, scene);
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eObjectMode mode_new = BKE_workspace_object_mode_get(workspace_new, scene);
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if (mode_old != mode_new) {
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ED_object_mode_compat_set(C, ob_act, mode_new, reports);
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ED_object_toggle_modes(C, mode_new);
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}
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}
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#endif
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static void workspace_change_update_view_layer(
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WorkSpace *workspace_new, const WorkSpace *workspace_old,
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Scene *scene)
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{
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if (!BKE_workspace_view_layer_get(workspace_new, scene)) {
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BKE_workspace_view_layer_set(workspace_new, BKE_workspace_view_layer_get(workspace_old, scene), scene);
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}
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}
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static void workspace_change_update(
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WorkSpace *workspace_new, const WorkSpace *workspace_old,
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bContext *C, wmWindowManager *wm)
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{
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/* needs to be done before changing mode! (to ensure right context) */
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workspace_change_update_view_layer(workspace_new, workspace_old, CTX_data_scene(C));
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#ifdef USE_WORKSPACE_MODE
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workspace_change_update_mode(workspace_old, workspace_new, C, CTX_data_active_object(C), &wm->reports);
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#else
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UNUSED_VARS(C, wm);
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#endif
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}
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static bool workspace_change_find_new_layout_cb(const WorkSpaceLayout *layout, void *UNUSED(arg))
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{
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/* return false to stop the iterator if we've found a layout that can be activated */
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return workspace_layout_set_poll(layout) ? false : true;
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}
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static WorkSpaceLayout *workspace_change_get_new_layout(
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WorkSpace *workspace_new, wmWindow *win)
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{
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/* ED_workspace_duplicate may have stored a layout to activate once the workspace gets activated. */
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WorkSpaceLayout *layout_new;
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bScreen *screen_new;
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if (win->workspace_hook->temp_workspace_store) {
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layout_new = win->workspace_hook->temp_layout_store;
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}
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else {
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layout_new = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace_new);
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if (!layout_new) {
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layout_new = BKE_workspace_layouts_get(workspace_new)->first;
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}
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}
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screen_new = BKE_workspace_layout_screen_get(layout_new);
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if (screen_new->winid) {
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/* screen is already used, try to find a free one */
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WorkSpaceLayout *layout_temp = BKE_workspace_layout_iter_circular(
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workspace_new, layout_new, workspace_change_find_new_layout_cb,
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NULL, false);
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if (!layout_temp) {
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/* fallback solution: duplicate layout */
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layout_temp = ED_workspace_layout_duplicate(workspace_new, layout_new, win);
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}
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layout_new = layout_temp;
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}
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return layout_new;
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}
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/**
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* \brief Change the active workspace.
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*
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* Operator call, WM + Window + screen already existed before
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* Pretty similar to #ED_screen_change since changing workspace also changes screen.
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*
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* \warning Do NOT call in area/region queues!
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* \returns if workspace changing was successful.
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*/
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bool ED_workspace_change(
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WorkSpace *workspace_new, bContext *C, wmWindowManager *wm, wmWindow *win)
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{
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Main *bmain = CTX_data_main(C);
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WorkSpace *workspace_old = WM_window_get_active_workspace(win);
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WorkSpaceLayout *layout_new = workspace_change_get_new_layout(workspace_new, win);
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bScreen *screen_new = BKE_workspace_layout_screen_get(layout_new);
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bScreen *screen_old = BKE_workspace_active_screen_get(win->workspace_hook);
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win->workspace_hook->temp_layout_store = NULL;
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if (workspace_old == workspace_new) {
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/* Could also return true, everything that needs to be done was done (nothing :P), but nothing changed */
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return false;
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}
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screen_new = screen_change_prepare(screen_old, screen_new, bmain, C, win);
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BLI_assert(BKE_workspace_layout_screen_get(layout_new) == screen_new);
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if (screen_new) {
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WM_window_set_active_layout(win, workspace_new, layout_new);
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WM_window_set_active_workspace(win, workspace_new);
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/* update screen *after* changing workspace - which also causes the actual screen change */
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screen_changed_update(C, win, screen_new);
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workspace_change_update(workspace_new, workspace_old, C, wm);
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BLI_assert(BKE_workspace_view_layer_get(workspace_new, CTX_data_scene(C)) != NULL);
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BLI_assert(CTX_wm_workspace(C) == workspace_new);
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WM_toolsystem_unlink(C, workspace_old);
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WM_toolsystem_link(C, workspace_new);
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return true;
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}
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return false;
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}
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/**
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* Duplicate a workspace including its layouts. Does not activate the workspace, but
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* it stores the screen-layout to be activated (BKE_workspace_temp_layout_store)
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*/
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WorkSpace *ED_workspace_duplicate(
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WorkSpace *workspace_old, Main *bmain, wmWindow *win)
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{
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WorkSpaceLayout *layout_active_old = BKE_workspace_active_layout_get(win->workspace_hook);
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ListBase *layouts_old = BKE_workspace_layouts_get(workspace_old);
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Scene *scene = WM_window_get_active_scene(win);
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WorkSpace *workspace_new = ED_workspace_add(
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bmain, workspace_old->id.name + 2, scene,
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BKE_workspace_view_layer_get(workspace_old, scene),
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&workspace_old->view_render);
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ListBase *transform_orientations_old = BKE_workspace_transform_orientations_get(workspace_old);
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ListBase *transform_orientations_new = BKE_workspace_transform_orientations_get(workspace_new);
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#ifdef USE_WORKSPACE_MODE
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BKE_workspace_object_mode_set(workspace_new, scene, BKE_workspace_object_mode_get(workspace_old, scene));
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#endif
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BLI_duplicatelist(transform_orientations_new, transform_orientations_old);
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workspace_new->tool = workspace_old->tool;
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for (WorkSpaceLayout *layout_old = layouts_old->first; layout_old; layout_old = layout_old->next) {
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WorkSpaceLayout *layout_new = ED_workspace_layout_duplicate(workspace_new, layout_old, win);
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if (layout_active_old == layout_old) {
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win->workspace_hook->temp_layout_store = layout_new;
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}
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}
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return workspace_new;
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}
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/**
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* \return if succeeded.
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*/
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bool ED_workspace_delete(
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WorkSpace *workspace, Main *bmain, bContext *C, wmWindowManager *wm)
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{
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ID *workspace_id = (ID *)workspace;
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if (BLI_listbase_is_single(&bmain->workspaces)) {
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return false;
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}
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for (wmWindow *win = wm->windows.first; win; win = win->next) {
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WorkSpace *prev = workspace_id->prev;
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WorkSpace *next = workspace_id->next;
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ED_workspace_change((prev != NULL) ? prev : next, C, wm, win);
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}
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BKE_libblock_free(bmain, workspace_id);
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return true;
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}
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/**
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* Some editor data may need to be synced with scene data (3D View camera and layers).
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* This function ensures data is synced for editors in active layout of \a workspace.
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*/
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void ED_workspace_scene_data_sync(
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WorkSpaceInstanceHook *hook, Scene *scene)
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{
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bScreen *screen = BKE_workspace_active_screen_get(hook);
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BKE_screen_view3d_scene_sync(screen, scene);
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}
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void ED_workspace_view_layer_unset(
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const Main *bmain, Scene *scene,
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const ViewLayer *layer_unset, ViewLayer *layer_new)
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{
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for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
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if (BKE_workspace_view_layer_get(workspace, scene) == layer_unset) {
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BKE_workspace_view_layer_set(workspace, layer_new, scene);
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}
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}
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}
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/** \} Workspace API */
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/** \name Workspace Operators
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*
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* \{ */
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static int workspace_new_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Main *bmain = CTX_data_main(C);
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wmWindow *win = CTX_wm_window(C);
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WorkSpace *workspace = ED_workspace_duplicate(WM_window_get_active_workspace(win), bmain, win);
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WM_event_add_notifier(C, NC_SCREEN | ND_WORKSPACE_SET, workspace);
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return OPERATOR_FINISHED;
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}
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static void WORKSPACE_OT_workspace_duplicate(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "New Workspace";
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ot->description = "Add a new workspace";
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ot->idname = "WORKSPACE_OT_workspace_duplicate";
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/* api callbacks */
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ot->exec = workspace_new_exec;
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ot->poll = WM_operator_winactive;
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}
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static int workspace_delete_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Main *bmain = CTX_data_main(C);
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wmWindowManager *wm = CTX_wm_manager(C);
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wmWindow *win = CTX_wm_window(C);
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ED_workspace_delete(WM_window_get_active_workspace(win), bmain, C, wm);
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return OPERATOR_FINISHED;
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}
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static void WORKSPACE_OT_workspace_delete(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Delete Workspace";
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ot->description = "Delete the active workspace";
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ot->idname = "WORKSPACE_OT_workspace_delete";
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/* api callbacks */
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ot->exec = workspace_delete_exec;
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}
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static void workspace_config_file_path_from_folder_id(
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const Main *bmain, int folder_id, char *r_path)
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{
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const char *app_template = U.app_template[0] ? U.app_template : NULL;
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const char * const cfgdir = BKE_appdir_folder_id(folder_id, app_template);
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if (cfgdir) {
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BLI_make_file_string(bmain->name, r_path, cfgdir, BLENDER_WORKSPACES_FILE);
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}
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else {
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r_path[0] = '\0';
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}
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}
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ATTR_NONNULL(1)
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static WorkspaceConfigFileData *workspace_config_file_read(
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const Main *bmain, ReportList *reports)
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{
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char workspace_config_path[FILE_MAX];
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bool has_path = false;
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workspace_config_file_path_from_folder_id(bmain, BLENDER_USER_CONFIG, workspace_config_path);
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if (BLI_exists(workspace_config_path)) {
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has_path = true;
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}
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else {
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workspace_config_file_path_from_folder_id(bmain, BLENDER_DATAFILES, workspace_config_path);
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if (BLI_exists(workspace_config_path)) {
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has_path = true;
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}
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}
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return has_path ? BKE_blendfile_workspace_config_read(workspace_config_path, reports) : NULL;
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}
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static void workspace_append_button(
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uiLayout *layout, wmOperatorType *ot_append, const WorkSpace *workspace, const Main *from_main)
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{
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const ID *id = (ID *)workspace;
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PointerRNA opptr;
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char lib_path[FILE_MAX_LIBEXTRA];
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BLI_path_join(
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lib_path, sizeof(lib_path), from_main->name, BKE_idcode_to_name(GS(id->name)), NULL);
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BLI_assert(STREQ(ot_append->idname, "WM_OT_append"));
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uiItemFullO_ptr(
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layout, ot_append, workspace->id.name + 2, ICON_NONE, NULL,
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WM_OP_EXEC_DEFAULT, 0, &opptr);
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RNA_string_set(&opptr, "directory", lib_path);
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RNA_string_set(&opptr, "filename", id->name + 2);
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RNA_boolean_set(&opptr, "autoselect", false);
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}
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ATTR_NONNULL(1, 2)
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static void workspace_config_file_append_buttons(
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uiLayout *layout, const Main *bmain, ReportList *reports)
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{
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WorkspaceConfigFileData *workspace_config = workspace_config_file_read(bmain, reports);
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if (workspace_config) {
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wmOperatorType *ot_append = WM_operatortype_find("WM_OT_append", true);
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for (WorkSpace *workspace = workspace_config->workspaces.first; workspace; workspace = workspace->id.next) {
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workspace_append_button(layout, ot_append, workspace, workspace_config->main);
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}
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BKE_blendfile_workspace_config_data_free(workspace_config);
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}
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}
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static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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const Main *bmain = CTX_data_main(C);
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uiPopupMenu *pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE);
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uiLayout *layout = UI_popup_menu_layout(pup);
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uiItemO(layout, "Duplicate Current", ICON_NONE, "WORKSPACE_OT_workspace_duplicate");
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uiItemS(layout);
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workspace_config_file_append_buttons(layout, bmain, op->reports);
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UI_popup_menu_end(C, pup);
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return OPERATOR_INTERFACE;
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}
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static void WORKSPACE_OT_workspace_add_menu(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Add Workspace";
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ot->description = "Add a new workspace by duplicating the current one or appending one "
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"from the user configuration";
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ot->idname = "WORKSPACE_OT_workspace_add_menu";
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/* api callbacks */
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ot->invoke = workspace_add_invoke;
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}
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void ED_operatortypes_workspace(void)
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{
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WM_operatortype_append(WORKSPACE_OT_workspace_duplicate);
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WM_operatortype_append(WORKSPACE_OT_workspace_delete);
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WM_operatortype_append(WORKSPACE_OT_workspace_add_menu);
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}
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/** \} Workspace Operators */
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