API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
		
			
				
	
	
		
			697 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			697 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup wm
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 *
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 * Manage initializing resources and correctly shutting down.
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 */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#  define WIN32_LEAN_AND_MEAN
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#  include <windows.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_timer.h"
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#include "BLI_utildefines.h"
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#include "BLO_undofile.h"
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#include "BLO_writefile.h"
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#include "BKE_blender.h"
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#include "BKE_blendfile.h"
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_keyconfig.h"
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#include "BKE_lib_remap.h"
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#include "BKE_main.h"
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#include "BKE_mball_tessellate.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_sound.h"
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#include "BKE_addon.h"
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#include "BKE_appdir.h"
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#include "BKE_mask.h"     /* free mask clipboard */
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#include "BKE_material.h" /* BKE_material_copybuf_clear */
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#include "BKE_studiolight.h"
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#include "BKE_tracking.h" /* free tracking clipboard */
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#include "RE_engine.h"
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#include "RE_pipeline.h" /* RE_ free stuff */
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#include "SEQ_sequencer.h" /* free seq clipboard */
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#include "IMB_thumbs.h"
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#ifdef WITH_PYTHON
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#  include "BPY_extern.h"
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#  include "BPY_extern_python.h"
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#  include "BPY_extern_run.h"
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#endif
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#include "GHOST_C-api.h"
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#include "GHOST_Path-api.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_message.h"
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#include "WM_types.h"
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#include "wm.h"
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#include "wm_cursors.h"
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#include "wm_event_system.h"
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#include "wm_files.h"
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#include "wm_platform_support.h"
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#include "wm_surface.h"
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#include "wm_window.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_gpencil.h"
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#include "ED_keyframes_edit.h"
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#include "ED_keyframing.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_undo.h"
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#include "ED_util.h"
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#include "BLF_api.h"
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#include "BLT_lang.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "GPU_context.h"
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#include "GPU_init_exit.h"
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#include "GPU_material.h"
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#include "BKE_sound.h"
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#include "BKE_subdiv.h"
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#include "COM_compositor.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DRW_engine.h"
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
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static void wm_init_reports(bContext *C)
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{
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  ReportList *reports = CTX_wm_reports(C);
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  BLI_assert(!reports || BLI_listbase_is_empty(&reports->list));
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  BKE_reports_init(reports, RPT_STORE);
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}
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static void wm_free_reports(wmWindowManager *wm)
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{
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  BKE_reports_clear(&wm->reports);
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}
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static bool wm_start_with_console = false;
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void WM_init_state_start_with_console_set(bool value)
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{
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  wm_start_with_console = value;
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}
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/**
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 * Since we cannot know in advance if we will require the draw manager
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 * context when starting blender in background mode (specially true with
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 * scripts) we defer the ghost initialization the most as possible
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 * so that it does not break anything that can run in headless mode (as in
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 * without display server attached).
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 */
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static bool opengl_is_init = false;
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void WM_init_opengl(void)
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{
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  /* must be called only once */
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  BLI_assert(opengl_is_init == false);
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  if (G.background) {
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    /* Ghost is still not init elsewhere in background mode. */
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    wm_ghost_init(NULL);
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  }
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  /* Needs to be first to have an ogl context bound. */
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  DRW_opengl_context_create();
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  GPU_init();
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  GPU_pass_cache_init();
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  opengl_is_init = true;
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}
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static void sound_jack_sync_callback(Main *bmain, int mode, double time)
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{
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  /* Ugly: Blender doesn't like it when the animation is played back during rendering. */
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  if (G.is_rendering) {
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    return;
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  }
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  wmWindowManager *wm = bmain->wm.first;
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  LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
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    Scene *scene = WM_window_get_active_scene(window);
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    if ((scene->audio.flag & AUDIO_SYNC) == 0) {
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      continue;
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    }
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    ViewLayer *view_layer = WM_window_get_active_view_layer(window);
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    Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
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    if (depsgraph == NULL) {
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      continue;
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    }
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    BKE_sound_lock();
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    Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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    BKE_sound_jack_scene_update(scene_eval, mode, time);
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    BKE_sound_unlock();
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  }
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}
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/* only called once, for startup */
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void WM_init(bContext *C, int argc, const char **argv)
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{
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  if (!G.background) {
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    wm_ghost_init(C); /* note: it assigns C to ghost! */
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    wm_init_cursor_data();
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    BKE_sound_jack_sync_callback_set(sound_jack_sync_callback);
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  }
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  GHOST_CreateSystemPaths();
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  BKE_addon_pref_type_init();
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  BKE_keyconfig_pref_type_init();
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  wm_operatortype_init();
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  wm_operatortypes_register();
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  WM_paneltype_init(); /* Lookup table only. */
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  WM_menutype_init();
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  WM_uilisttype_init();
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  wm_gizmotype_init();
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  wm_gizmogrouptype_init();
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  ED_undosys_type_init();
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  BKE_library_callback_free_notifier_reference_set(
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      WM_main_remove_notifier_reference);                    /* lib_id.c */
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  BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove); /* screen.c */
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  BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
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  BKE_library_callback_remap_editor_id_reference_set(
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      WM_main_remap_editor_id_reference);                     /* lib_id.c */
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  BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
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  DEG_editors_set_update_cb(ED_render_id_flush_update, ED_render_scene_update);
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  ED_spacetypes_init(); /* editors/space_api/spacetype.c */
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  ED_node_init_butfuncs();
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  BLF_init();
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  BLT_lang_init();
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  /* Must call first before doing any '.blend' file reading,
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   * since versioning code may create new IDs... See T57066. */
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  BLT_lang_set(NULL);
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  /* Init icons before reading .blend files for preview icons, which can
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   * get triggered by the depsgraph. This is also done in background mode
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   * for scripts that do background processing with preview icons. */
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  BKE_icons_init(BIFICONID_LAST);
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  /* reports cant be initialized before the wm,
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   * but keep before file reading, since that may report errors */
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  wm_init_reports(C);
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  WM_msgbus_types_init();
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  /* get the default database, plus a wm */
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  bool is_factory_startup = true;
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  const bool use_data = true;
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  const bool use_userdef = true;
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  /* Studio-lights needs to be init before we read the home-file,
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   * otherwise the versioning cannot find the default studio-light. */
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  BKE_studiolight_init();
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  BLI_assert((G.fileflags & G_FILE_NO_UI) == 0);
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  wm_homefile_read(C,
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                   NULL,
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                   G.factory_startup,
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                   false,
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                   use_data,
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                   use_userdef,
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                   NULL,
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                   WM_init_state_app_template_get(),
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                   &is_factory_startup);
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  /* Call again to set from userpreferences... */
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  BLT_lang_set(NULL);
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  /* For fsMenu. Called here so can include user preference paths if needed. */
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  ED_file_init();
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  /* That one is generated on demand, we need to be sure it's clear on init. */
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  IMB_thumb_clear_translations();
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  if (!G.background) {
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#ifdef WITH_INPUT_NDOF
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    /* sets 3D mouse deadzone */
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    WM_ndof_deadzone_set(U.ndof_deadzone);
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#endif
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    WM_init_opengl();
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    if (!WM_platform_support_perform_checks()) {
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      exit(-1);
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    }
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    UI_init();
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  }
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  BKE_subdiv_init();
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  ED_spacemacros_init();
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  /* note: there is a bug where python needs initializing before loading the
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   * startup.blend because it may contain PyDrivers. It also needs to be after
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   * initializing space types and other internal data.
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   *
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   * However cant redo this at the moment. Solution is to load python
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   * before wm_homefile_read() or make py-drivers check if python is running.
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   * Will try fix when the crash can be repeated. - campbell. */
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#ifdef WITH_PYTHON
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  BPY_python_start(C, argc, argv);
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  BPY_python_reset(C);
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#else
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  (void)argc; /* unused */
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  (void)argv; /* unused */
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#endif
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  if (!G.background && !wm_start_with_console) {
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    GHOST_toggleConsole(3);
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  }
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  BKE_material_copybuf_clear();
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  ED_render_clear_mtex_copybuf();
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  wm_history_file_read();
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  /* allow a path of "", this is what happens when making a new file */
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#if 0
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  if (BKE_main_blendfile_path_from_global()[0] == '\0') {
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    BLI_join_dirfile(
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        G_MAIN->name, sizeof(G_MAIN->name), BKE_appdir_folder_default(), "untitled.blend");
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  }
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#endif
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  BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));
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#ifdef WITH_COMPOSITOR
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  if (1) {
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    extern void *COM_linker_hack;
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    COM_linker_hack = COM_execute;
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  }
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#endif
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  {
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    Main *bmain = CTX_data_main(C);
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    /* note, logic here is from wm_file_read_post,
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     * call functions that depend on Python being initialized. */
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    /* normally 'wm_homefile_read' will do this,
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     * however python is not initialized when called from this function.
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     *
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     * unlikely any handlers are set but its possible,
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     * note that recovering the last session does its own callbacks. */
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    CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
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    BKE_callback_exec_null(bmain, BKE_CB_EVT_VERSION_UPDATE);
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    BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_POST);
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    if (is_factory_startup) {
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      BKE_callback_exec_null(bmain, BKE_CB_EVT_LOAD_FACTORY_STARTUP_POST);
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    }
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    wm_file_read_report(C, bmain);
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    if (!G.background) {
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      CTX_wm_window_set(C, NULL);
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    }
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  }
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}
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void WM_init_splash(bContext *C)
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{
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  if ((U.uiflag & USER_SPLASH_DISABLE) == 0) {
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    wmWindowManager *wm = CTX_wm_manager(C);
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    wmWindow *prevwin = CTX_wm_window(C);
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    if (wm->windows.first) {
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      CTX_wm_window_set(C, wm->windows.first);
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      WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
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      CTX_wm_window_set(C, prevwin);
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    }
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  }
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}
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/* free strings of open recent files */
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static void free_openrecent(void)
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{
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  LISTBASE_FOREACH (RecentFile *, recent, &G.recent_files) {
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    MEM_freeN(recent->filepath);
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  }
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  BLI_freelistN(&(G.recent_files));
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}
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#ifdef WIN32
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/* Read console events until there is a key event.  Also returns on any error. */
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static void wait_for_console_key(void)
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{
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  HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
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  if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) {
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    for (;;) {
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      INPUT_RECORD buffer;
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      DWORD ignored;
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      if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
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        break;
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      }
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      if (buffer.EventType == KEY_EVENT) {
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        break;
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      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
 | 
						|
{
 | 
						|
  WM_exit(C);
 | 
						|
 | 
						|
  UNUSED_VARS(event, userdata);
 | 
						|
  return WM_UI_HANDLER_BREAK;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Cause a delayed #WM_exit()
 | 
						|
 * call to avoid leaking memory when trying to exit from within operators.
 | 
						|
 */
 | 
						|
void wm_exit_schedule_delayed(const bContext *C)
 | 
						|
{
 | 
						|
  /* What we do here is a little bit hacky, but quite simple and doesn't require bigger
 | 
						|
   * changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
 | 
						|
 | 
						|
  wmWindow *win = CTX_wm_window(C);
 | 
						|
 | 
						|
  /* Use modal UI handler for now.
 | 
						|
   * Could add separate WM handlers or so, but probably not worth it. */
 | 
						|
  WM_event_add_ui_handler(C, &win->modalhandlers, wm_exit_handler, NULL, NULL, 0);
 | 
						|
  WM_event_add_mousemove(win); /* ensure handler actually gets called */
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * \note doesn't run exit() call #WM_exit() for that.
 | 
						|
 */
 | 
						|
void WM_exit_ex(bContext *C, const bool do_python)
 | 
						|
{
 | 
						|
  wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
 | 
						|
 | 
						|
  /* first wrap up running stuff, we assume only the active WM is running */
 | 
						|
  /* modal handlers are on window level freed, others too? */
 | 
						|
  /* note; same code copied in wm_files.c */
 | 
						|
  if (C && wm) {
 | 
						|
    if (!G.background) {
 | 
						|
      struct MemFile *undo_memfile = wm->undo_stack ?
 | 
						|
                                         ED_undosys_stack_memfile_get_active(wm->undo_stack) :
 | 
						|
                                         NULL;
 | 
						|
      if (undo_memfile != NULL) {
 | 
						|
        /* save the undo state as quit.blend */
 | 
						|
        Main *bmain = CTX_data_main(C);
 | 
						|
        char filename[FILE_MAX];
 | 
						|
        bool has_edited;
 | 
						|
        const int fileflags = G.fileflags & ~G_FILE_COMPRESS;
 | 
						|
 | 
						|
        BLI_join_dirfile(filename, sizeof(filename), BKE_tempdir_base(), BLENDER_QUIT_FILE);
 | 
						|
 | 
						|
        has_edited = ED_editors_flush_edits(bmain);
 | 
						|
 | 
						|
        if ((has_edited &&
 | 
						|
             BLO_write_file(
 | 
						|
                 bmain, filename, fileflags, &(const struct BlendFileWriteParams){0}, NULL)) ||
 | 
						|
            (undo_memfile && BLO_memfile_write_file(undo_memfile, filename))) {
 | 
						|
          printf("Saved session recovery to '%s'\n", filename);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    WM_jobs_kill_all(wm);
 | 
						|
 | 
						|
    LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
 | 
						|
      CTX_wm_window_set(C, win); /* needed by operator close callbacks */
 | 
						|
      WM_event_remove_handlers(C, &win->handlers);
 | 
						|
      WM_event_remove_handlers(C, &win->modalhandlers);
 | 
						|
      ED_screen_exit(C, win, WM_window_get_active_screen(win));
 | 
						|
    }
 | 
						|
 | 
						|
    if (!G.background) {
 | 
						|
      if ((U.pref_flag & USER_PREF_FLAG_SAVE) && ((G.f & G_FLAG_USERPREF_NO_SAVE_ON_EXIT) == 0)) {
 | 
						|
        if (U.runtime.is_dirty) {
 | 
						|
          BKE_blendfile_userdef_write_all(NULL);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
  /* Without this, we there isn't a good way to manage false-positive resource leaks
 | 
						|
   * where a #PyObject references memory allocated with guarded-alloc, T71362.
 | 
						|
   *
 | 
						|
   * This allows add-ons to free resources when unregistered (which is good practice anyway). */
 | 
						|
  BPY_run_string_eval(C, (const char *[]){"addon_utils", NULL}, "addon_utils.disable_all()");
 | 
						|
#endif
 | 
						|
 | 
						|
  BLI_timer_free();
 | 
						|
 | 
						|
  WM_paneltype_clear();
 | 
						|
 | 
						|
  BKE_addon_pref_type_free();
 | 
						|
  BKE_keyconfig_pref_type_free();
 | 
						|
  BKE_materials_exit();
 | 
						|
 | 
						|
  wm_operatortype_free();
 | 
						|
  wm_surfaces_free();
 | 
						|
  wm_dropbox_free();
 | 
						|
  WM_menutype_free();
 | 
						|
  WM_uilisttype_free();
 | 
						|
 | 
						|
  /* all non-screen and non-space stuff editors did, like editmode */
 | 
						|
  if (C) {
 | 
						|
    Main *bmain = CTX_data_main(C);
 | 
						|
    ED_editors_exit(bmain, true);
 | 
						|
  }
 | 
						|
 | 
						|
  ED_undosys_type_free();
 | 
						|
 | 
						|
  free_openrecent();
 | 
						|
 | 
						|
  BKE_mball_cubeTable_free();
 | 
						|
 | 
						|
  /* render code might still access databases */
 | 
						|
  RE_FreeAllRender();
 | 
						|
  RE_engines_exit();
 | 
						|
 | 
						|
  ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
 | 
						|
 | 
						|
  if (wm) {
 | 
						|
    /* Before BKE_blender_free! - since the ListBases get freed there. */
 | 
						|
    wm_free_reports(wm);
 | 
						|
  }
 | 
						|
 | 
						|
  SEQ_clipboard_free(); /* sequencer.c */
 | 
						|
  BKE_tracking_clipboard_free();
 | 
						|
  BKE_mask_clipboard_free();
 | 
						|
  BKE_vfont_clipboard_free();
 | 
						|
  BKE_node_clipboard_free();
 | 
						|
 | 
						|
#ifdef WITH_COMPOSITOR
 | 
						|
  COM_deinitialize();
 | 
						|
#endif
 | 
						|
 | 
						|
  BKE_subdiv_exit();
 | 
						|
 | 
						|
  if (opengl_is_init) {
 | 
						|
    BKE_image_free_unused_gpu_textures();
 | 
						|
  }
 | 
						|
 | 
						|
  BKE_blender_free(); /* blender.c, does entire library and spacetypes */
 | 
						|
                      //  BKE_material_copybuf_free();
 | 
						|
  ANIM_fcurves_copybuf_free();
 | 
						|
  ANIM_drivers_copybuf_free();
 | 
						|
  ANIM_driver_vars_copybuf_free();
 | 
						|
  ANIM_fmodifiers_copybuf_free();
 | 
						|
  ED_gpencil_anim_copybuf_free();
 | 
						|
  ED_gpencil_strokes_copybuf_free();
 | 
						|
 | 
						|
  /* free gizmo-maps after freeing blender,
 | 
						|
   * so no deleted data get accessed during cleaning up of areas. */
 | 
						|
  wm_gizmomaptypes_free();
 | 
						|
  wm_gizmogrouptype_free();
 | 
						|
  wm_gizmotype_free();
 | 
						|
 | 
						|
  BLF_exit();
 | 
						|
 | 
						|
  if (opengl_is_init) {
 | 
						|
    DRW_opengl_context_enable_ex(false);
 | 
						|
    GPU_pass_cache_free();
 | 
						|
    GPU_exit();
 | 
						|
    DRW_opengl_context_disable_ex(false);
 | 
						|
    DRW_opengl_context_destroy();
 | 
						|
  }
 | 
						|
 | 
						|
#ifdef WITH_INTERNATIONAL
 | 
						|
  BLT_lang_free();
 | 
						|
#endif
 | 
						|
 | 
						|
  ANIM_keyingset_infos_exit();
 | 
						|
 | 
						|
  //  free_txt_data();
 | 
						|
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
  /* option not to close python so we can use 'atexit' */
 | 
						|
  if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
 | 
						|
    /* XXX - old note */
 | 
						|
    /* before BKE_blender_free so py's gc happens while library still exists */
 | 
						|
    /* needed at least for a rare sigsegv that can happen in pydrivers */
 | 
						|
 | 
						|
    /* Update for blender 2.5, move after BKE_blender_free because Blender now holds references to
 | 
						|
     * PyObject's so decref'ing them after python ends causes bad problems every time
 | 
						|
     * the py-driver bug can be fixed if it happens again we can deal with it then. */
 | 
						|
    BPY_python_end();
 | 
						|
  }
 | 
						|
#else
 | 
						|
  (void)do_python;
 | 
						|
#endif
 | 
						|
 | 
						|
  ED_file_exit(); /* for fsmenu */
 | 
						|
 | 
						|
  UI_exit();
 | 
						|
  BKE_blender_userdef_data_free(&U, false);
 | 
						|
 | 
						|
  RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
 | 
						|
 | 
						|
  GPU_backend_exit();
 | 
						|
 | 
						|
  wm_ghost_exit();
 | 
						|
 | 
						|
  CTX_free(C);
 | 
						|
 | 
						|
  GHOST_DisposeSystemPaths();
 | 
						|
 | 
						|
  DNA_sdna_current_free();
 | 
						|
 | 
						|
  BLI_threadapi_exit();
 | 
						|
  BLI_task_scheduler_exit();
 | 
						|
 | 
						|
  /* No need to call this early, rather do it late so that other
 | 
						|
   * pieces of Blender using sound may exit cleanly, see also T50676. */
 | 
						|
  BKE_sound_exit();
 | 
						|
 | 
						|
  BKE_appdir_exit();
 | 
						|
  CLG_exit();
 | 
						|
 | 
						|
  BKE_blender_atexit();
 | 
						|
 | 
						|
  wm_autosave_delete();
 | 
						|
 | 
						|
  BKE_tempdir_session_purge();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * \brief Main exit function to close Blender ordinarily.
 | 
						|
 * \note Use #wm_exit_schedule_delayed() to close Blender from an operator.
 | 
						|
 * Might leak memory otherwise.
 | 
						|
 */
 | 
						|
void WM_exit(bContext *C)
 | 
						|
{
 | 
						|
  WM_exit_ex(C, true);
 | 
						|
 | 
						|
  printf("\nBlender quit\n");
 | 
						|
 | 
						|
#ifdef WIN32
 | 
						|
  /* ask user to press a key when in debug mode */
 | 
						|
  if (G.debug & G_DEBUG) {
 | 
						|
    printf("Press any key to exit . . .\n\n");
 | 
						|
    wait_for_console_key();
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  exit(G.is_break == true);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Needed for cases when operators are re-registered
 | 
						|
 * (when operator type pointers are stored).
 | 
						|
 */
 | 
						|
void WM_script_tag_reload(void)
 | 
						|
{
 | 
						|
  UI_interface_tag_script_reload();
 | 
						|
}
 |