This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/nodes/COM_BlurNode.cpp
2012-05-23 12:45:07 +00:00

86 lines
3.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BlurNode.h"
#include "DNA_scene_types.h"
#include "DNA_node_types.h"
#include "COM_GaussianXBlurOperation.h"
#include "COM_GaussianYBlurOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_GaussianBokehBlurOperation.h"
#include "COM_FastGaussianBlurOperation.h"
BlurNode::BlurNode(bNode *editorNode): Node(editorNode)
{
}
void BlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
bNode *editorNode = this->getbNode();
NodeBlurData * data = (NodeBlurData*)editorNode->storage;
#if 0
const bNodeSocket *sock = this->getInputSocket(1)->getbNodeSocket();
const float size = ((const bNodeSocketValueFloat*)sock->default_value)->value;
#endif
CompositorQuality quality = context->getQuality();
if (data->filtertype == R_FILTER_MITCH || data->filtertype == R_FILTER_CATROM) {
quality = COM_QUALITY_HIGH;
}
if (data->filtertype == R_FILTER_FAST_GAUSS) {
FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation();
operationfgb->setData(data);
this->getInputSocket(0)->relinkConnections(operationfgb->getInputSocket(0), 0, graph);
this->getInputSocket(1)->relinkConnections(operationfgb->getInputSocket(1), 1, graph);
this->getOutputSocket(0)->relinkConnections(operationfgb->getOutputSocket(0));
graph->addOperation(operationfgb);
addPreviewOperation(graph, operationfgb->getOutputSocket(), 5);
}
else if (!data->bokeh) {
GaussianXBlurOperation *operationx = new GaussianXBlurOperation();
operationx->setData(data);
operationx->setQuality(quality);
this->getInputSocket(0)->relinkConnections(operationx->getInputSocket(0), 0, graph);
this->getInputSocket(1)->relinkConnections(operationx->getInputSocket(1), 1, graph);
graph->addOperation(operationx);
GaussianYBlurOperation *operationy = new GaussianYBlurOperation();
operationy->setData(data);
operationy->setQuality(quality);
this->getOutputSocket(0)->relinkConnections(operationy->getOutputSocket());
graph->addOperation(operationy);
addLink(graph, operationx->getOutputSocket(), operationy->getInputSocket(0));
addLink(graph, operationx->getInputSocket(1)->getConnection()->getFromSocket(), operationy->getInputSocket(1));
addPreviewOperation(graph, operationy->getOutputSocket(), 5);
}
else {
GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation();
operation->setData(data);
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
operation->setQuality(quality);
graph->addOperation(operation);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
addPreviewOperation(graph, operation->getOutputSocket(), 5);
}
}