We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
155 lines
3.4 KiB
CMake
155 lines
3.4 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain
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# Ben Batt
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenkernel
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../blenlib
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../blenfont
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../depsgraph
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../makesdna
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../makesrna
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../bmesh
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../render/extern/include
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../../../intern/elbeem/extern
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../../../intern/guardedalloc
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../../../intern/eigen
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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intern/MOD_armature.c
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intern/MOD_array.c
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intern/MOD_bevel.c
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intern/MOD_boolean.c
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intern/MOD_build.c
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intern/MOD_cast.c
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intern/MOD_cloth.c
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intern/MOD_collision.c
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intern/MOD_correctivesmooth.c
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intern/MOD_curve.c
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intern/MOD_datatransfer.c
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intern/MOD_decimate.c
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intern/MOD_displace.c
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intern/MOD_dynamicpaint.c
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intern/MOD_edgesplit.c
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intern/MOD_explode.c
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intern/MOD_fluidsim.c
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intern/MOD_fluidsim_util.c
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intern/MOD_hook.c
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intern/MOD_laplaciandeform.c
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intern/MOD_laplaciansmooth.c
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intern/MOD_lattice.c
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intern/MOD_mask.c
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intern/MOD_meshcache.c
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intern/MOD_meshcache_mdd.c
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intern/MOD_meshcache_pc2.c
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intern/MOD_meshcache_util.c
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intern/MOD_meshdeform.c
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intern/MOD_meshsequencecache.c
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intern/MOD_mirror.c
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intern/MOD_multires.c
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intern/MOD_none.c
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intern/MOD_normal_edit.c
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intern/MOD_ocean.c
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intern/MOD_particleinstance.c
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intern/MOD_particlesystem.c
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intern/MOD_remesh.c
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intern/MOD_screw.c
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intern/MOD_shapekey.c
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intern/MOD_shrinkwrap.c
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intern/MOD_simpledeform.c
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intern/MOD_skin.c
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intern/MOD_smoke.c
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intern/MOD_smooth.c
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intern/MOD_softbody.c
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intern/MOD_solidify.c
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intern/MOD_subsurf.c
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intern/MOD_surface.c
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intern/MOD_surfacedeform.c
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intern/MOD_triangulate.c
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intern/MOD_util.c
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intern/MOD_uvwarp.c
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intern/MOD_uvproject.c
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intern/MOD_warp.c
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intern/MOD_wave.c
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intern/MOD_weightvg_util.c
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intern/MOD_weightvgedit.c
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intern/MOD_weightvgmix.c
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intern/MOD_weightvgproximity.c
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intern/MOD_wireframe.c
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MOD_modifiertypes.h
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intern/MOD_fluidsim_util.h
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intern/MOD_meshcache_util.h
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intern/MOD_util.h
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intern/MOD_weightvg_util.h
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)
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if(WITH_LEGACY_DEPSGRAPH)
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add_definitions(-DWITH_LEGACY_DEPSGRAPH)
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endif()
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if(WITH_ALEMBIC)
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add_definitions(-DWITH_ALEMBIC)
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list(APPEND INC
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../alembic
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)
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endif()
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if(WITH_MOD_REMESH)
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add_definitions(-DWITH_MOD_REMESH)
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list(APPEND INC
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../../../intern/dualcon
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)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_MOD_OCEANSIM)
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add_definitions(-DWITH_OCEANSIM)
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endif()
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if(WITH_BULLET)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_OPENSUBDIV)
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add_definitions(-DWITH_OPENSUBDIV)
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endif()
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blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")
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