It can be assumed that all scripts comply with basic pep8 formatting regarding white-space, indentation etc. Also remove note in best practices page & update `tests/python/pep8.py`. If we want to exclude some scripts from make format, this can be done by adding them to `ignore_files` in: source/tools/utils_maintenance/autopep8_format_paths.py Or using `# nopep8` for to ignore for individual lines. Ref T98554
356 lines
11 KiB
Python
356 lines
11 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
import bpy
|
|
from bpy.types import Panel, Menu
|
|
from rna_prop_ui import PropertyPanel
|
|
|
|
from bl_ui.properties_animviz import (
|
|
MotionPathButtonsPanel,
|
|
MotionPathButtonsPanel_display,
|
|
)
|
|
|
|
|
|
class ArmatureButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.armature
|
|
|
|
|
|
class DATA_PT_context_arm(ArmatureButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
arm = context.armature
|
|
space = context.space_data
|
|
|
|
if ob:
|
|
layout.template_ID(ob, "data")
|
|
elif arm:
|
|
layout.template_ID(space, "pin_id")
|
|
|
|
|
|
class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
|
|
bl_label = "Skeleton"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
arm = context.armature
|
|
|
|
layout.row().prop(arm, "pose_position", expand=True)
|
|
|
|
col = layout.column()
|
|
col.label(text="Layers:")
|
|
col.prop(arm, "layers", text="")
|
|
col.label(text="Protected Layers:")
|
|
col.prop(arm, "layers_protected", text="")
|
|
|
|
|
|
class DATA_PT_display(ArmatureButtonsPanel, Panel):
|
|
bl_label = "Viewport Display"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
ob = context.object
|
|
arm = context.armature
|
|
|
|
layout.prop(arm, "display_type", text="Display As")
|
|
|
|
col = layout.column(heading="Show")
|
|
col.prop(arm, "show_names", text="Names")
|
|
col.prop(arm, "show_bone_custom_shapes", text="Shapes")
|
|
col.prop(arm, "show_group_colors", text="Group Colors")
|
|
|
|
if ob:
|
|
col.prop(ob, "show_in_front", text="In Front")
|
|
|
|
col = layout.column(align=False, heading="Axes")
|
|
row = col.row(align=True)
|
|
row.prop(arm, "show_axes", text="")
|
|
sub = row.row(align=True)
|
|
sub.active = arm.show_axes
|
|
sub.prop(arm, "axes_position", text="Position")
|
|
|
|
|
|
class DATA_MT_bone_group_context_menu(Menu):
|
|
bl_label = "Bone Group Specials"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("pose.group_sort", icon='SORTALPHA')
|
|
|
|
|
|
class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
|
|
bl_label = "Bone Groups"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
pose = ob.pose
|
|
group = pose.bone_groups.active
|
|
|
|
row = layout.row()
|
|
|
|
rows = 1
|
|
if group:
|
|
rows = 4
|
|
row.template_list(
|
|
"UI_UL_list",
|
|
"bone_groups",
|
|
pose,
|
|
"bone_groups",
|
|
pose.bone_groups,
|
|
"active_index",
|
|
rows=rows,
|
|
)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("pose.group_add", icon='ADD', text="")
|
|
col.operator("pose.group_remove", icon='REMOVE', text="")
|
|
col.menu("DATA_MT_bone_group_context_menu", icon='DOWNARROW_HLT', text="")
|
|
if group:
|
|
col.separator()
|
|
col.operator("pose.group_move", icon='TRIA_UP', text="").direction = 'UP'
|
|
col.operator("pose.group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(group, "color_set")
|
|
if group.color_set:
|
|
col = split.column()
|
|
sub = col.row(align=True)
|
|
sub.enabled = group.is_custom_color_set # only custom colors are editable
|
|
sub.prop(group.colors, "normal", text="")
|
|
sub.prop(group.colors, "select", text="")
|
|
sub.prop(group.colors, "active", text="")
|
|
|
|
row = layout.row()
|
|
|
|
sub = row.row(align=True)
|
|
sub.operator("pose.group_assign", text="Assign")
|
|
# row.operator("pose.bone_group_remove_from", text="Remove")
|
|
sub.operator("pose.group_unassign", text="Remove")
|
|
|
|
sub = row.row(align=True)
|
|
sub.operator("pose.group_select", text="Select")
|
|
sub.operator("pose.group_deselect", text="Deselect")
|
|
|
|
|
|
class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
|
|
bl_label = "Pose Library (Legacy)"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
|
|
|
|
@staticmethod
|
|
def get_manual_url():
|
|
url_fmt = "https://docs.blender.org/manual/en/%d.%d/animation/armatures/posing/editing/pose_library.html"
|
|
return url_fmt % bpy.app.version[:2]
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="This panel is a remainder of the old pose library,")
|
|
col.label(text="which was replaced by the Asset Browser")
|
|
|
|
url = self.get_manual_url()
|
|
col.operator("wm.url_open", text="More Info", icon='URL').url = url
|
|
|
|
layout.separator()
|
|
|
|
ob = context.object
|
|
poselib = ob.pose_library
|
|
|
|
col = layout.column(align=True)
|
|
col.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
|
|
|
|
if poselib:
|
|
if hasattr(bpy.types, "POSELIB_OT_convert_old_object_poselib"):
|
|
col.operator("poselib.convert_old_object_poselib",
|
|
text="Convert to Pose Assets", icon='ASSET_MANAGER')
|
|
else:
|
|
col.label(text="Enable the Pose Library add-on to convert", icon='ERROR')
|
|
col.label(text="this legacy pose library to pose assets", icon='BLANK1')
|
|
|
|
# Put the deprecated stuff in its own sub-layout.
|
|
|
|
dep_layout = layout.column()
|
|
dep_layout.active = False
|
|
|
|
# warning about poselib being in an invalid state
|
|
if poselib.fcurves and not poselib.pose_markers:
|
|
dep_layout.label(
|
|
icon='ERROR',
|
|
text="Error: Potentially corrupt library, run 'Sanitize' operator to fix",
|
|
)
|
|
|
|
# list of poses in pose library
|
|
row = dep_layout.row()
|
|
row.template_list("UI_UL_list", "pose_markers", poselib, "pose_markers",
|
|
poselib.pose_markers, "active_index", rows=3)
|
|
|
|
# column of operators for active pose
|
|
# - goes beside list
|
|
col = row.column(align=True)
|
|
|
|
# invoke should still be used for 'add', as it is needed to allow
|
|
# add/replace options to be used properly
|
|
col.operator("poselib.pose_add", icon='ADD', text="")
|
|
|
|
col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
|
|
|
|
pose_marker_active = poselib.pose_markers.active
|
|
|
|
if pose_marker_active is not None:
|
|
col.operator("poselib.pose_remove", icon='REMOVE', text="")
|
|
col.operator(
|
|
"poselib.apply_pose",
|
|
icon='ZOOM_SELECTED',
|
|
text="",
|
|
).pose_index = poselib.pose_markers.active_index
|
|
|
|
col.operator("poselib.action_sanitize", icon='HELP', text="") # XXX: put in menu?
|
|
|
|
if pose_marker_active is not None:
|
|
col.operator("poselib.pose_move", icon='TRIA_UP', text="").direction = 'UP'
|
|
col.operator("poselib.pose_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
|
|
|
|
|
|
class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
|
|
bl_label = "Inverse Kinematics"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
return (ob and ob.pose)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
ob = context.object
|
|
itasc = ob.pose.ik_param
|
|
|
|
layout.prop(ob.pose, "ik_solver")
|
|
|
|
if itasc:
|
|
layout.prop(itasc, "mode")
|
|
simulation = (itasc.mode == 'SIMULATION')
|
|
if simulation:
|
|
layout.prop(itasc, "reiteration_method", expand=False)
|
|
|
|
col = layout.column()
|
|
col.active = not simulation or itasc.reiteration_method != 'NEVER'
|
|
col.prop(itasc, "precision")
|
|
col.prop(itasc, "iterations")
|
|
|
|
if simulation:
|
|
col.prop(itasc, "use_auto_step")
|
|
sub = layout.column(align=True)
|
|
if itasc.use_auto_step:
|
|
sub.prop(itasc, "step_min", text="Steps Min")
|
|
sub.prop(itasc, "step_max", text="Max")
|
|
else:
|
|
sub.prop(itasc, "step_count", text="Steps")
|
|
|
|
col.prop(itasc, "solver")
|
|
if simulation:
|
|
col.prop(itasc, "feedback")
|
|
col.prop(itasc, "velocity_max")
|
|
if itasc.solver == 'DLS':
|
|
col.separator()
|
|
col.prop(itasc, "damping_max", text="Damping Max", slider=True)
|
|
col.prop(itasc, "damping_epsilon", text="Damping Epsilon", slider=True)
|
|
|
|
|
|
class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
|
|
#bl_label = "Bones Motion Paths"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_context = "data"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
# XXX: include pose-mode check?
|
|
return (context.object) and (context.armature)
|
|
|
|
def draw(self, context):
|
|
# layout = self.layout
|
|
|
|
ob = context.object
|
|
avs = ob.pose.animation_visualization
|
|
|
|
pchan = context.active_pose_bone
|
|
mpath = pchan.motion_path if pchan else None
|
|
|
|
self.draw_settings(context, avs, mpath, bones=True)
|
|
|
|
|
|
class DATA_PT_motion_paths_display(MotionPathButtonsPanel_display, Panel):
|
|
#bl_label = "Bones Motion Paths"
|
|
bl_context = "data"
|
|
bl_parent_id = "DATA_PT_motion_paths"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
# XXX: include pose-mode check?
|
|
return (context.object) and (context.armature)
|
|
|
|
def draw(self, context):
|
|
# layout = self.layout
|
|
|
|
ob = context.object
|
|
avs = ob.pose.animation_visualization
|
|
|
|
pchan = context.active_pose_bone
|
|
mpath = pchan.motion_path if pchan else None
|
|
|
|
self.draw_settings(context, avs, mpath, bones=True)
|
|
|
|
|
|
class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
_context_path = "object.data"
|
|
_property_type = bpy.types.Armature
|
|
|
|
|
|
classes = (
|
|
DATA_PT_context_arm,
|
|
DATA_PT_skeleton,
|
|
DATA_MT_bone_group_context_menu,
|
|
DATA_PT_bone_groups,
|
|
DATA_PT_pose_library,
|
|
DATA_PT_motion_paths,
|
|
DATA_PT_motion_paths_display,
|
|
DATA_PT_display,
|
|
DATA_PT_iksolver_itasc,
|
|
DATA_PT_custom_props_arm,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|