The mask is expected to be always be displayed smooth, and the option mainly existed for some legacy drivers. IF smooth drawing causes issues it should be fixed in the drawing code, not as an option in the interface. Differential Revision: https://developer.blender.org/D15266
434 lines
13 KiB
Python
434 lines
13 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# panels get subclassed (not registered directly)
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# menus are referenced `as is`
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from bpy.types import Menu, UIList
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from bpy.app.translations import contexts as i18n_contexts
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# Use by both image & clip context menus.
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def draw_mask_context_menu(layout, _context):
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layout.operator_menu_enum("mask.handle_type_set", "type")
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layout.operator("mask.switch_direction")
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layout.operator("mask.cyclic_toggle")
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layout.separator()
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layout.operator("mask.copy_splines", icon='COPYDOWN')
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layout.operator("mask.paste_splines", icon='PASTEDOWN')
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layout.separator()
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layout.operator("mask.shape_key_rekey", text="Re-Key Shape Points")
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layout.operator("mask.feather_weight_clear")
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layout.operator("mask.shape_key_feather_reset", text="Reset Feather Animation")
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layout.separator()
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layout.operator("mask.parent_set")
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layout.operator("mask.parent_clear")
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layout.separator()
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layout.operator("mask.delete")
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class MASK_UL_layers(UIList):
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def draw_item(self, _context, layout, _data, item, icon,
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_active_data, _active_propname, _index):
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# assert(isinstance(item, bpy.types.MaskLayer)
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mask = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.prop(mask, "name", text="", emboss=False, icon_value=icon)
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row = layout.row(align=True)
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row.prop(mask, "hide", text="", emboss=False)
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row.prop(mask, "hide_select", text="", emboss=False)
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row.prop(mask, "hide_render", text="", emboss=False)
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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class MASK_PT_mask:
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# subclasses must define...
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# ~ bl_space_type = 'CLIP_EDITOR'
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# ~ bl_region_type = 'UI'
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bl_label = "Mask Settings"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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sc = context.space_data
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mask = sc.mask
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col = layout.column(align=True)
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col.prop(mask, "frame_start")
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col.prop(mask, "frame_end")
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class MASK_PT_layers:
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# subclasses must define...
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# ~ bl_space_type = 'CLIP_EDITOR'
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# ~ bl_region_type = 'UI'
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bl_label = "Mask Layers"
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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sc = context.space_data
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mask = sc.mask
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active_layer = mask.layers.active
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rows = 4 if active_layer else 1
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row = layout.row()
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row.template_list("MASK_UL_layers", "", mask, "layers",
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mask, "active_layer_index", rows=rows)
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sub = row.column(align=True)
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sub.operator("mask.layer_new", icon='ADD', text="")
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sub.operator("mask.layer_remove", icon='REMOVE', text="")
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if active_layer:
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sub.separator()
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sub.operator("mask.layer_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("mask.layer_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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# blending
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row = layout.row(align=True)
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row.prop(active_layer, "alpha")
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row.prop(active_layer, "invert", text="", icon='IMAGE_ALPHA')
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layout.prop(active_layer, "blend")
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layout.prop(active_layer, "falloff")
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col = layout.column()
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col.prop(active_layer, "use_fill_overlap", text="Overlap")
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col.prop(active_layer, "use_fill_holes", text="Holes")
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class MASK_PT_spline:
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# subclasses must define...
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# ~ bl_space_type = 'CLIP_EDITOR'
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# ~ bl_region_type = 'UI'
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bl_label = "Active Spline"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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mask = sc.mask
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if mask and sc.mode == 'MASK':
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return mask.layers.active and mask.layers.active.splines.active
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return False
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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sc = context.space_data
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mask = sc.mask
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spline = mask.layers.active.splines.active
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col = layout.column()
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col.prop(spline, "offset_mode")
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col.prop(spline, "weight_interpolation", text="Interpolation")
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col.prop(spline, "use_cyclic")
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col.prop(spline, "use_fill")
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col.prop(spline, "use_self_intersection_check")
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class MASK_PT_point:
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# subclasses must define...
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# ~ bl_space_type = 'CLIP_EDITOR'
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# ~ bl_region_type = 'UI'
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bl_label = "Active Point"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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mask = sc.mask
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if mask and sc.mode == 'MASK':
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mask_layer_active = mask.layers.active
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return (mask_layer_active and
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mask_layer_active.splines.active_point)
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return False
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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sc = context.space_data
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mask = sc.mask
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point = mask.layers.active.splines.active_point
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parent = point.parent
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col = layout.column()
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# Currently only parenting the movie-clip is allowed,
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# so do not over-complicate things for now by using single template_ID
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#col.template_any_ID(parent, "id", "id_type", text="")
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col.label(text="Parent:")
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col.prop(parent, "id", text="")
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if parent.id_type == 'MOVIECLIP' and parent.id:
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clip = parent.id
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tracking = clip.tracking
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row = col.row()
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row.prop(parent, "type", expand=True)
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col.prop_search(parent, "parent", tracking,
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"objects", icon='OBJECT_DATA', text="Object")
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tracks_list = "tracks" if parent.type == 'POINT_TRACK' else "plane_tracks"
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if parent.parent in tracking.objects:
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ob = tracking.objects[parent.parent]
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col.prop_search(parent, "sub_parent", ob,
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tracks_list, icon='ANIM_DATA', text="Track")
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else:
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col.prop_search(parent, "sub_parent", tracking,
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tracks_list, icon='ANIM_DATA', text="Track")
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class MASK_PT_display:
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# subclasses must define...
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# ~ bl_space_type = 'CLIP_EDITOR'
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# ~ bl_region_type = 'HEADER'
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bl_label = "Mask Display"
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, context):
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layout = self.layout
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space_data = context.space_data
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row = layout.row(align=True)
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row.prop(space_data, "show_mask_spline", text="Spline")
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sub = row.row()
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sub.active = space_data.show_mask_spline
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sub.prop(space_data, "mask_display_type", text="")
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row = layout.row(align=True)
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row.prop(space_data, "show_mask_overlay", text="Overlay")
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sub = row.row()
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sub.active = space_data.show_mask_overlay
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sub.prop(space_data, "mask_overlay_mode", text="")
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row = layout.row()
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row.active = (space_data.mask_overlay_mode in ['COMBINED'] and space_data.show_mask_overlay)
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row.prop(space_data, "blend_factor", text="Blending Factor")
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class MASK_PT_transforms:
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# subclasses must define...
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# ~ bl_space_type = 'CLIP_EDITOR'
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# ~ bl_region_type = 'TOOLS'
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bl_label = "Transforms"
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bl_category = "Mask"
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, _context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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col.operator("transform.transform", text="Scale Feather").mode = 'MASK_SHRINKFATTEN'
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class MASK_PT_tools:
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bl_label = "Mask Tools"
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bl_category = "Mask"
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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def draw(self, _context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Spline:")
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col.operator("mask.delete")
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col.operator("mask.cyclic_toggle")
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col.operator("mask.switch_direction")
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col.operator("mask.handle_type_set").type = 'VECTOR'
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col.operator("mask.feather_weight_clear")
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col = layout.column(align=True)
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col.label(text="Parenting:")
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row = col.row(align=True)
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row.operator("mask.parent_set", text="Parent")
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row.operator("mask.parent_clear", text="Clear")
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col = layout.column(align=True)
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col.label(text="Animation:")
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row = col.row(align=True)
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row.operator("mask.shape_key_insert", text="Insert Key")
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row.operator("mask.shape_key_clear", text="Clear Key")
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col.operator("mask.shape_key_feather_reset", text="Reset Feather Animation")
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col.operator("mask.shape_key_rekey", text="Re-Key Shape Points")
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class MASK_MT_mask(Menu):
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bl_label = "Mask"
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def draw(self, _context):
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layout = self.layout
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layout.menu("MASK_MT_transform")
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layout.operator("mask.feather_weight_clear")
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layout.separator()
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layout.operator("mask.cyclic_toggle")
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layout.operator("mask.handle_type_set")
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layout.operator("mask.normals_make_consistent")
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layout.operator("mask.switch_direction")
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layout.separator()
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layout.operator("mask.copy_splines")
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layout.operator("mask.paste_splines")
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layout.separator()
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layout.operator("mask.parent_clear")
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layout.operator("mask.parent_set")
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layout.separator()
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layout.menu("MASK_MT_animation")
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layout.separator()
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layout.menu("MASK_MT_visibility")
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layout.operator("mask.delete")
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class MASK_MT_add(Menu):
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bl_idname = "MASK_MT_add"
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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def draw(self, _context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("mask.primitive_circle_add", text="Circle", icon='MESH_CIRCLE')
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layout.operator("mask.primitive_square_add", text="Square", icon='MESH_PLANE')
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class MASK_MT_visibility(Menu):
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bl_label = "Show/Hide"
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def draw(self, _context):
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layout = self.layout
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layout.operator("mask.hide_view_clear")
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layout.operator("mask.hide_view_set", text="Hide Selected").unselected = False
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layout.operator("mask.hide_view_set", text="Hide Unselected").unselected = True
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class MASK_MT_transform(Menu):
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bl_label = "Transform"
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def draw(self, _context):
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layout = self.layout
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layout.operator("transform.translate")
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.separator()
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layout.operator("transform.tosphere")
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layout.operator("transform.shear")
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layout.operator("transform.push_pull")
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layout.separator()
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layout.operator("transform.transform", text="Scale Feather").mode = 'MASK_SHRINKFATTEN'
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class MASK_MT_animation(Menu):
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bl_label = "Animation"
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def draw(self, _context):
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layout = self.layout
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layout.operator("mask.shape_key_clear")
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layout.operator("mask.shape_key_insert")
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layout.operator("mask.shape_key_feather_reset")
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layout.operator("mask.shape_key_rekey")
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class MASK_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("mask.select_all", text="All").action = 'SELECT'
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layout.operator("mask.select_all", text="None").action = 'DESELECT'
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layout.operator("mask.select_all", text="Invert").action = 'INVERT'
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layout.separator()
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layout.operator("mask.select_box")
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layout.operator("mask.select_circle")
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layout.operator_menu_enum("mask.select_lasso", "mode")
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layout.separator()
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layout.operator("mask.select_more")
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layout.operator("mask.select_less")
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layout.separator()
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layout.operator("mask.select_linked", text="Select Linked")
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classes = (
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MASK_UL_layers,
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MASK_MT_mask,
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MASK_MT_add,
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MASK_MT_visibility,
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MASK_MT_transform,
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MASK_MT_animation,
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MASK_MT_select,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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