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blender-archive/release/scripts/startup/bl_ui/properties_workspace.py
Julian Eisel e0cc86978c Workspaces: Option to pin scene to a workspace
Adds a "Pin Scene" option to the workspace. When activated, the workspace will
remember the scene that was last activated in it, so that when switching back
to this workspace, the same scene will be reactivated. This is important for a
VSE workflow, so that users can switch between different workspaces displaying
a scene and thus a timeline for a specific task.

The option can be found in the Properties, Workspace tab. D11890 additionally
adds an icon for this to the scene switcher in the topbar.

The workspace data contains a pointer to the scene which is a UI to scene data
relation. When appending a workspace, the pointer is cleared.

Differential Revision: https://developer.blender.org/D9140

Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine
with the general design earlier)
2022-07-07 18:08:18 +02:00

108 lines
3.1 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Panel,
)
from rna_prop_ui import PropertyPanel
class WorkSpaceButtonsPanel:
# bl_space_type = 'PROPERTIES'
# bl_region_type = 'WINDOW'
# bl_context = ".workspace"
# Developer note: this is displayed in tool settings as well as the 3D view.
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
class WORKSPACE_PT_main(WorkSpaceButtonsPanel, Panel):
bl_label = "Workspace"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
workspace = context.workspace
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.prop(workspace, "use_pin_scene")
layout.prop(workspace, "object_mode", text="Mode")
class WORKSPACE_PT_addons(WorkSpaceButtonsPanel, Panel):
bl_label = "Filter Add-ons"
bl_parent_id = "WORKSPACE_PT_main"
def draw_header(self, context):
workspace = context.workspace
self.layout.prop(workspace, "use_filter_by_owner", text="")
def draw(self, context):
layout = self.layout
# align just to pack more tightly
col = layout.box().column(align=True)
workspace = context.workspace
prefs = context.preferences
col.active = workspace.use_filter_by_owner
import addon_utils
addon_map = {mod.__name__: mod for mod in addon_utils.modules()}
owner_ids = {owner_id.name for owner_id in workspace.owner_ids}
for addon in prefs.addons:
module_name = addon.module
module = addon_map.get(module_name)
if module is None:
continue
info = addon_utils.module_bl_info(module)
is_enabled = module_name in owner_ids
row = col.row()
row.alignment = 'LEFT'
row.operator(
"wm.owner_disable" if is_enabled else "wm.owner_enable",
icon='CHECKBOX_HLT' if is_enabled else 'CHECKBOX_DEHLT',
text="%s: %s" % (info["category"], info["name"]),
emboss=False,
).owner_id = module_name
if is_enabled:
owner_ids.remove(module_name)
# Detect unused
if owner_ids:
layout.label(text="Unknown add-ons", icon='ERROR')
col = layout.box().column(align=True)
for module_name in sorted(owner_ids):
row = col.row()
row.alignment = 'LEFT'
row.operator(
"wm.owner_disable",
icon='CHECKBOX_HLT',
text=module_name,
emboss=False,
).owner_id = module_name
class WORKSPACE_PT_custom_props(WorkSpaceButtonsPanel, PropertyPanel, Panel):
bl_parent_id = "WORKSPACE_PT_main"
_context_path = "workspace"
_property_type = bpy.types.WorkSpace
classes = (
WORKSPACE_PT_main,
WORKSPACE_PT_addons,
WORKSPACE_PT_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)