This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
374 lines
9.5 KiB
C
374 lines
9.5 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_logic/space_logic.c
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* \ingroup splogic
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*/
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#include <string.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "DNA_gpencil_types.h"
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#include "BKE_context.h"
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#include "BKE_library.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "logic_intern.h"
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/* ******************** manage regions ********************* */
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ARegion *logic_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
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if (ar) return ar;
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/* add subdiv level; after header */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
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/* is error! */
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if (ar == NULL) return NULL;
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arnew= MEM_callocN(sizeof(ARegion), "buttons for image");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_UI;
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arnew->alignment = RGN_ALIGN_RIGHT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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/* ******************** default callbacks for image space ***************** */
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static SpaceLink *logic_new(const bContext *C)
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{
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ScrArea *sa= CTX_wm_area(C);
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ARegion *ar;
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SpaceLogic *slogic;
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slogic= MEM_callocN(sizeof(SpaceLogic), "initlogic");
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slogic->spacetype= SPACE_LOGIC;
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/* default options */
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slogic->scaflag = ((BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_SENS_LINK) |
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(BUTS_CONT_SEL|BUTS_CONT_ACT|BUTS_CONT_LINK) |
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(BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_ACT_LINK) |
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(BUTS_SENS_STATE|BUTS_ACT_STATE));
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for logic");
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BLI_addtail(&slogic->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* buttons/list view */
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ar= MEM_callocN(sizeof(ARegion), "buttons for logic");
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BLI_addtail(&slogic->regionbase, ar);
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ar->regiontype= RGN_TYPE_UI;
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ar->alignment= RGN_ALIGN_RIGHT;
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/* main region */
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ar= MEM_callocN(sizeof(ARegion), "main region for logic");
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BLI_addtail(&slogic->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin = 0.0f;
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ar->v2d.tot.ymax = 0.0f;
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ar->v2d.tot.xmax = 1150.0f;
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ar->v2d.tot.ymin = ( 1150.0f/(float)sa->winx ) * (float)-sa->winy;
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ar->v2d.cur = ar->v2d.tot;
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ar->v2d.min[0] = 1.0f;
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ar->v2d.min[1] = 1.0f;
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ar->v2d.max[0] = 32000.0f;
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ar->v2d.max[1] = 32000.0f;
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ar->v2d.minzoom = 0.5f;
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ar->v2d.maxzoom = 1.5f;
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ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
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ar->v2d.keepzoom = V2D_KEEPZOOM | V2D_LIMITZOOM | V2D_KEEPASPECT;
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ar->v2d.keeptot = V2D_KEEPTOT_BOUNDS;
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ar->v2d.align = V2D_ALIGN_NO_POS_Y | V2D_ALIGN_NO_NEG_X;
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ar->v2d.keepofs = V2D_KEEPOFS_Y;
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return (SpaceLink *)slogic;
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}
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/* not spacelink itself */
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static void logic_free(SpaceLink *UNUSED(sl))
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{
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// Spacelogic *slogic= (SpaceLogic *) sl;
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// if (slogic->gpd)
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// XXX BKE_gpencil_free(slogic->gpd);
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}
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/* spacetype; init callback */
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static void logic_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
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{
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}
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static SpaceLink *logic_duplicate(SpaceLink *sl)
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{
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SpaceLogic *slogicn= MEM_dupallocN(sl);
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return (SpaceLink *)slogicn;
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}
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static void logic_operatortypes(void)
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{
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WM_operatortype_append(LOGIC_OT_properties);
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WM_operatortype_append(LOGIC_OT_links_cut);
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}
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static void logic_keymap(struct wmKeyConfig *keyconf)
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{
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wmKeyMap *keymap = WM_keymap_find(keyconf, "Logic Editor", SPACE_LOGIC, 0);
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WM_keymap_add_item(keymap, "LOGIC_OT_properties", NKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "LOGIC_OT_links_cut", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_menu(keymap, "LOGIC_MT_logicbricks_add", AKEY, KM_PRESS, KM_SHIFT, 0);
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WM_keymap_add_item(keymap, "LOGIC_OT_view_all", HOMEKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "LOGIC_OT_view_all", NDOF_BUTTON_FIT, KM_PRESS, 0, 0);
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}
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static void logic_refresh(const bContext *UNUSED(C), ScrArea *UNUSED(sa))
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{
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// SpaceLogic *slogic= CTX_wm_space_logic(C);
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// Object *obedit= CTX_data_edit_object(C);
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}
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static void logic_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch (wmn->category) {
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case NC_LOGIC:
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ED_region_tag_redraw(ar);
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break;
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case NC_SCENE:
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switch (wmn->data) {
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case ND_FRAME:
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ED_region_tag_redraw(ar);
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break;
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case ND_OB_ACTIVE:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_OBJECT:
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break;
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case NC_ID:
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if (wmn->action == NA_RENAME)
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ED_region_tag_redraw(ar);
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break;
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}
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}
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static int logic_context(const bContext *UNUSED(C), const char *UNUSED(member), bContextDataResult *UNUSED(result))
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{
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// SpaceLogic *slogic= CTX_wm_space_logic(C);
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return 0;
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}
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/************************** main region ***************************/
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/* add handlers, stuff you only do once or on area/region changes */
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static void logic_main_region_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymaps */
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keymap = WM_keymap_find(wm->defaultconf, "Logic Editor", SPACE_LOGIC, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void logic_main_region_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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// SpaceLogic *slogic= CTX_wm_space_logic(C);
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View2D *v2d= &ar->v2d;
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View2DScrollers *scrollers;
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/* clear and setup matrix */
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(v2d);
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logic_buttons((bContext *)C, ar);
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers */
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scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
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UI_view2d_scrollers_draw(C, v2d, scrollers);
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UI_view2d_scrollers_free(scrollers);
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}
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/* *********************** buttons region ************************ */
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/* add handlers, stuff you only do once or on area/region changes */
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static void logic_buttons_region_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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ED_region_panels_init(wm, ar);
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keymap = WM_keymap_find(wm->defaultconf, "Logic Editor", SPACE_LOGIC, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void logic_buttons_region_draw(const bContext *C, ARegion *ar)
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{
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ED_region_panels(C, ar, NULL, -1, true);
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}
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/************************* header region **************************/
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/* add handlers, stuff you only do once or on area/region changes */
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static void logic_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void logic_header_region_draw(const bContext *C, ARegion *ar)
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{
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ED_region_header(C, ar);
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}
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/**************************** spacetype *****************************/
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static void logic_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
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{
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SpaceLogic *slog = (SpaceLogic *)slink;
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if (!ELEM(GS(old_id->name), ID_GD)) {
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return;
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}
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if ((ID *)slog->gpd == old_id) {
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slog->gpd = (bGPdata *)new_id;
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id_us_min(old_id);
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id_us_plus(new_id);
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}
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_logic(void)
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{
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SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype logic");
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ARegionType *art;
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st->spaceid = SPACE_LOGIC;
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strncpy(st->name, "Logic", BKE_ST_MAXNAME);
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st->new = logic_new;
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st->free = logic_free;
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st->init = logic_init;
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st->duplicate = logic_duplicate;
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st->operatortypes = logic_operatortypes;
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st->keymap = logic_keymap;
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st->refresh = logic_refresh;
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st->context = logic_context;
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st->id_remap = logic_id_remap;
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/* regions: main window */
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art = MEM_callocN(sizeof(ARegionType), "spacetype logic region");
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art->regionid = RGN_TYPE_WINDOW;
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES | ED_KEYMAP_VIEW2D;
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art->init = logic_main_region_init;
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art->draw = logic_main_region_draw;
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art->listener = logic_listener;
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BLI_addhead(&st->regiontypes, art);
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/* regions: listview/buttons */
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art = MEM_callocN(sizeof(ARegionType), "spacetype logic region");
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art->regionid = RGN_TYPE_UI;
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art->prefsizex= 220; // XXX
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
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art->listener = logic_listener;
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art->init = logic_buttons_region_init;
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art->draw = logic_buttons_region_draw;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
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art->regionid = RGN_TYPE_HEADER;
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art->prefsizey = HEADERY;
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
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art->init = logic_header_region_init;
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art->draw = logic_header_region_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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