
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
22 lines
809 B
Python
22 lines
809 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. ../editors/include ../makesdna ../makesrna ../blenlib ../blenkernel ../nodes'
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incs += ' ../imbuf ../blenloader ../render/extern/include ../windowmanager'
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incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include'
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incs += ' ' + env['BF_PYTHON_INC']
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defs = []
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if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc','win64-vc') and env['BF_DEBUG']:
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defs.append('_DEBUG')
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env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
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# generic
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sources = env.Glob('generic/*.c')
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env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361]) # ketsji is 360
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