Recently addons were submitted for review and this was the only advantage they had over blenders existing internal select-similar tool.
1322 lines
38 KiB
C
1322 lines
38 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Joseph Eagar, Geoffrey Bantle, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/intern/bmesh_opdefines.c
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* \ingroup bmesh
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*
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* BMesh operator definitions.
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*
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* This file defines (and documents) all bmesh operators (bmops).
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*
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* Do not rename any operator or slot names! otherwise you must go
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* through the code and find all references to them!
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*
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* A word on slot names:
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*
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* For geometry input slots, the following are valid names:
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* - verts
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* - edges
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* - faces
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* - edgefacein
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* - vertfacein
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* - vertedgein
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* - vertfacein
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* - geom
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*
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* The basic rules are, for single-type geometry slots, use the plural of the
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* type name (e.g. edges). for double-type slots, use the two type names plus
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* "in" (e.g. edgefacein). for three-type slots, use geom.
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*
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* for output slots, for single-type geometry slots, use the type name plus "out",
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* (e.g. vertout), for double-type slots, use the two type names plus "out",
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* (e.g. vertfaceout), for three-type slots, use geom. note that you can also
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* use more esohteric names (e.g. skirtout) so long as the comment next to the
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* slot definition tells you what types of elements are in it.
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*
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*/
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#include "BLI_utildefines.h"
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#include "bmesh.h"
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#include "intern/bmesh_private.h"
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/* ok, I'm going to write a little docgen script. so all
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* bmop comments must conform to the following template/rules:
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*
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* template (py quotes used because nested comments don't work
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* on all C compilers):
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*
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* """
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* Region Extend.
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*
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* paragraph1, Extends bleh bleh bleh.
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* Bleh Bleh bleh.
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*
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* Another paragraph.
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*
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* Another paragraph.
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* """
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*
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* so the first line is the "title" of the bmop.
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* subsequent line blocks separated by blank lines
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* are paragraphs. individual descriptions of slots
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* would be extracted from comments
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* next to them, e.g.
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*
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* {BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, //output slot, boundary region
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*
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* the doc generator would automatically detect the presence of "output slot"
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* and flag the slot as an output. the same happens for "input slot". also
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* note that "edges", "faces", "verts", "loops", and "geometry" are valid
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* substitutions for "slot".
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*
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* note that slots default to being input slots.
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*/
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/*
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* Vertex Smooth
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*
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* Smooths vertices by using a basic vertex averaging scheme.
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*/
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static BMOpDefine bmo_smooth_vert_def = {
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"smooth_vert",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
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{BMO_OP_SLOT_BOOL, "mirror_clip_x"}, /* set vertices close to the x axis before the operation to 0 */
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{BMO_OP_SLOT_BOOL, "mirror_clip_y"}, /* set vertices close to the y axis before the operation to 0 */
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{BMO_OP_SLOT_BOOL, "mirror_clip_z"}, /* set vertices close to the z axis before the operation to 0 */
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{BMO_OP_SLOT_FLT, "clipdist"}, /* clipping threshod for the above three slots */
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{BMO_OP_SLOT_BOOL, "use_axis_x"}, /* smooth vertices along X axis */
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{BMO_OP_SLOT_BOOL, "use_axis_y"}, /* smooth vertices along Y axis */
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{BMO_OP_SLOT_BOOL, "use_axis_z"}, /* smooth vertices along Z axis */
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{0} /* null-terminating sentinel */,
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},
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bmo_smooth_vert_exec,
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0
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};
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/*
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* Vertext Smooth Laplacian
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* Smooths vertices by using Laplacian smoothing propose by.
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* Desbrun, et al. Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow
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*/
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static BMOpDefine bmo_smooth_laplacian_vert_def = {
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"smooth_laplacian_vert",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
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{BMO_OP_SLOT_FLT, "lambda"}, //lambda param
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{BMO_OP_SLOT_FLT, "lambda_border"}, //lambda param in border
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{BMO_OP_SLOT_BOOL, "use_x"}, //Smooth object along X axis
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{BMO_OP_SLOT_BOOL, "use_y"}, //Smooth object along Y axis
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{BMO_OP_SLOT_BOOL, "use_z"}, //Smooth object along Z axis
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{BMO_OP_SLOT_BOOL, "volume_preservation"}, //Apply volume preservation after smooth
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{0} /* null-terminating sentinel */,
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},
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bmo_smooth_laplacian_vert_exec,
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0
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};
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/*
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* Right-Hand Faces
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*
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* Computes an "outside" normal for the specified input faces.
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*/
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static BMOpDefine bmo_recalc_face_normals_def = {
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"recalc_face_normals",
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{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
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{BMO_OP_SLOT_BOOL, "do_flip"}, /* internal flag, used by bmesh_rationalize_normals */
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{0} /* null-terminating sentinel */,
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},
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bmo_recalc_face_normals_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Region Extend
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*
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* used to implement the select more/less tools.
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* this puts some geometry surrounding regions of
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* geometry in geom into geomout.
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*
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* if usefaces is 0 then geomout spits out verts and edges,
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* otherwise it spits out faces.
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*/
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static BMOpDefine bmo_region_extend_def = {
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"region_extend",
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{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry */
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{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* output slot, computed boundary geometry. */
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{BMO_OP_SLOT_BOOL, "constrict"}, /* find boundary inside the regions, not outside. */
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{BMO_OP_SLOT_BOOL, "use_faces"}, /* extend from faces instead of edges */
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{0} /* null-terminating sentinel */,
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},
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bmo_region_extend_exec,
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0
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};
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/*
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* Edge Rotate
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*
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* Rotates edges topologically. Also known as "spin edge" to some people.
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* Simple example: [/] becomes [|] then [\].
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*/
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static BMOpDefine bmo_rotate_edges_def = {
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"rotate_edges",
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{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
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{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* newly spun edges */
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{BMO_OP_SLOT_BOOL, "ccw"}, /* rotate edge counter-clockwise if true, othewise clockwise */
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{0} /* null-terminating sentinel */,
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},
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bmo_rotate_edges_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES
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};
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/*
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* Reverse Faces
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*
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* Reverses the winding (vertex order) of faces. This has the effect of
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* flipping the normal.
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*/
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static BMOpDefine bmo_reverse_faces_def = {
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"reverse_faces",
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{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
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{0} /* null-terminating sentinel */,
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},
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bmo_reverse_faces_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Edge Bisect
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*
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* Splits input edges (but doesn't do anything else).
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* This creates a 2-valence vert.
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*/
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static BMOpDefine bmo_bisect_edges_def = {
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"bisect_edges",
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{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
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{BMO_OP_SLOT_INT, "numcuts"}, /* number of cuts */
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{BMO_OP_SLOT_ELEMENT_BUF, "outsplit"}, /* newly created vertices and edges */
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{0} /* null-terminating sentinel */,
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},
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bmo_bisect_edges_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES
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};
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/*
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* Mirror
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*
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* Mirrors geometry along an axis. The resulting geometry is welded on using
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* mergedist. Pairs of original/mirrored vertices are welded using the mergedist
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* parameter (which defines the minimum distance for welding to happen).
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*/
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static BMOpDefine bmo_mirror_def = {
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"mirror",
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{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry */
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{BMO_OP_SLOT_MAT, "mat"}, /* matrix defining the mirror transformation */
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{BMO_OP_SLOT_FLT, "mergedist"}, /* maximum distance for merging. does no merging if 0. */
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{BMO_OP_SLOT_ELEMENT_BUF, "newout"}, /* output geometry, mirrored */
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{BMO_OP_SLOT_INT, "axis"}, /* the axis to use, 0, 1, or 2 for x, y, z */
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{BMO_OP_SLOT_BOOL, "mirror_u"}, /* mirror UVs across the u axis */
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{BMO_OP_SLOT_BOOL, "mirror_v"}, /* mirror UVs across the v axis */
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{0, /* null-terminating sentinel */}},
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bmo_mirror_exec,
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0,
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};
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/*
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* Find Doubles
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*
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* Takes input verts and find vertices they should weld to. Outputs a
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* mapping slot suitable for use with the weld verts bmop.
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*
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* If keep_verts is used, vertices outside that set can only be merged
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* with vertices in that set.
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*/
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static BMOpDefine bmo_find_doubles_def = {
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"find_doubles",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
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{BMO_OP_SLOT_ELEMENT_BUF, "keep_verts"}, /* list of verts to keep */
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{BMO_OP_SLOT_FLT, "dist"}, /* minimum distance */
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{BMO_OP_SLOT_MAPPING, "targetmapout"},
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{0, /* null-terminating sentinel */}},
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bmo_find_doubles_exec,
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0,
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};
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/*
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* Remove Doubles
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*
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* Finds groups of vertices closer then dist and merges them together,
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* using the weld verts bmop.
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*/
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static BMOpDefine bmo_remove_doubles_def = {
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"remove_doubles",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input verts */
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{BMO_OP_SLOT_FLT, "dist"}, /* minimum distance */
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{0, /* null-terminating sentinel */}},
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bmo_remove_doubles_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Auto Merge
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*
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* Finds groups of vertices closer then dist and merges them together,
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* using the weld verts bmop. The merges must go from a vert not in
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* verts to one in verts.
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*/
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static BMOpDefine bmo_automerge_def = {
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"automerge",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input verts */
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{BMO_OP_SLOT_FLT, "dist"}, /* minimum distance */
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{0, /* null-terminating sentinel */}},
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bmo_automerge_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Collapse Connected
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*
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* Collapses connected vertices
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*/
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static BMOpDefine bmo_collapse_def = {
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"collapse",
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{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
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{0, /* null-terminating sentinel */}},
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bmo_collapse_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Facedata point Merge
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*
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* Merge uv/vcols at a specific vertex.
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*/
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static BMOpDefine bmo_pointmerge_facedata_def = {
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"pointmerge_facedata",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
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{BMO_OP_SLOT_ELEMENT_BUF, "snapv"}, /* snap verte */
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{0, /* null-terminating sentinel */}},
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bmo_pointmerge_facedata_exec,
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0,
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};
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/*
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* Average Vertices Facevert Data
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*
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* Merge uv/vcols associated with the input vertices at
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* the bounding box center. (I know, it's not averaging but
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* the vert_snap_to_bb_center is just too long).
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*/
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static BMOpDefine bmo_average_vert_facedata_def = {
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"average_vert_facedata",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
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{0, /* null-terminating sentinel */}},
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bmo_average_vert_facedata_exec,
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0,
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};
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/*
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* Point Merge
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*
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* Merge verts together at a point.
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*/
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static BMOpDefine bmo_pointmerge_def = {
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"pointmerge",
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{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
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{BMO_OP_SLOT_VEC, "merge_co"},
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{0, /* null-terminating sentinel */}},
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bmo_pointmerge_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Collapse Connected UVs
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*
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* Collapses connected UV vertices.
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*/
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static BMOpDefine bmo_collapse_uvs_def = {
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"collapse_uvs",
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{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
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{0, /* null-terminating sentinel */}},
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bmo_collapse_uvs_exec,
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0,
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};
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/*
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* Weld Verts
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*
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* Welds verts together (kindof like remove doubles, merge, etc, all of which
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* use or will use this bmop). You pass in mappings from vertices to the vertices
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* they weld with.
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*/
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static BMOpDefine bmo_weld_verts_def = {
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"weld_verts",
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{{BMO_OP_SLOT_MAPPING, "targetmap"}, /* maps welded vertices to verts they should weld to */
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{0, /* null-terminating sentinel */}},
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bmo_weld_verts_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Make Vertex
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*
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* Creates a single vertex; this bmop was necessary
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* for click-create-vertex.
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*/
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static BMOpDefine bmo_create_vert_def = {
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"create_vert",
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{{BMO_OP_SLOT_VEC, "co"}, /* the coordinate of the new vert */
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{BMO_OP_SLOT_ELEMENT_BUF, "newvertout"}, /* the new vert */
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{0, /* null-terminating sentinel */}},
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bmo_create_vert_exec,
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0,
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};
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/*
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* Join Triangles
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*
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* Tries to intelligently join triangles according
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* to various settings and stuff.
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*/
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static BMOpDefine bmo_join_triangles_def = {
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"join_triangles",
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{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input geometry. */
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{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* joined faces */
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{BMO_OP_SLOT_BOOL, "cmp_sharp"},
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{BMO_OP_SLOT_BOOL, "cmp_uvs"},
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{BMO_OP_SLOT_BOOL, "cmp_vcols"},
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{BMO_OP_SLOT_BOOL, "cmp_materials"},
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{BMO_OP_SLOT_FLT, "limit"},
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{0, /* null-terminating sentinel */}},
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bmo_join_triangles_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Contextual Create
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*
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* This is basically fkey, it creates
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* new faces from vertices, makes stuff from edge nets,
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* makes wire edges, etc. It also dissolves
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* faces.
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*
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* Three verts become a triangle, four become a quad. Two
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* become a wire edge.
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*/
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static BMOpDefine bmo_contextual_create_def = {
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"contextual_create",
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{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry. */
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{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* newly-made face(s) */
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/* note, this is for stand-alone edges only, not edges which are apart of newly created faces */
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{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* newly-made edge(s) */
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{BMO_OP_SLOT_INT, "mat_nr"}, /* material to use */
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{BMO_OP_SLOT_BOOL, "use_smooth"}, /* material to use */
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{0, /* null-terminating sentinel */}},
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bmo_contextual_create_exec,
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BMO_OP_FLAG_UNTAN_MULTIRES,
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};
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/*
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* Bridge edge loops with faces
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*/
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static BMOpDefine bmo_bridge_loops_def = {
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"bridge_loops",
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{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
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{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* new face */
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{BMO_OP_SLOT_BOOL, "use_merge"},
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{BMO_OP_SLOT_FLT, "merge_factor"},
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{0, /* null-terminating sentinel */}},
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bmo_bridge_loops_exec,
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0,
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};
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static BMOpDefine bmo_edgenet_fill_def = {
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"edgenet_fill",
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{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
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{BMO_OP_SLOT_MAPPING, "restrict"}, /* restricts edges to groups. maps edges to integer */
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{BMO_OP_SLOT_BOOL, "use_restrict"},
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{BMO_OP_SLOT_BOOL, "use_fill_check"},
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{BMO_OP_SLOT_ELEMENT_BUF, "excludefaces"}, /* list of faces to ignore for manifold check */
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{BMO_OP_SLOT_MAPPING, "faceout_groupmap"}, /* maps new faces to the group numbers they came fro */
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{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* new face */
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{BMO_OP_SLOT_INT, "mat_nr"}, /* material to use */
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{BMO_OP_SLOT_BOOL, "use_smooth"}, /* material to use */
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{0, /* null-terminating sentinel */}},
|
|
bmo_edgenet_fill_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Edgenet Prepare
|
|
*
|
|
* Identifies several useful edge loop cases and modifies them so
|
|
* they'll become a face when edgenet_fill is called. The cases covered are:
|
|
*
|
|
* - One single loop; an edge is added to connect the ends
|
|
* - Two loops; two edges are added to connect the endpoints (based on the
|
|
* shortest distance between each endpont).
|
|
*/
|
|
static BMOpDefine bmo_edgenet_prepare_def = {
|
|
"edgenet_prepare",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* new edges */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_edgenet_prepare,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Rotate
|
|
*
|
|
* Rotate vertices around a center, using a 3x3 rotation
|
|
* matrix. Equivalent of the old rotateflag function.
|
|
*/
|
|
static BMOpDefine bmo_rotate_def = {
|
|
"rotate",
|
|
{{BMO_OP_SLOT_VEC, "cent"}, /* center of rotation */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix defining rotation */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_rotate_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Translate
|
|
*
|
|
* Translate vertices by an offset. Equivalent of the
|
|
* old translateflag function.
|
|
*/
|
|
static BMOpDefine bmo_translate_def = {
|
|
"translate",
|
|
{{BMO_OP_SLOT_VEC, "vec"}, /* translation offset */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_translate_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Scale
|
|
*
|
|
* Scales vertices by an offset.
|
|
*/
|
|
static BMOpDefine bmo_scale_def = {
|
|
"scale",
|
|
{{BMO_OP_SLOT_VEC, "vec"}, /* scale factor */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_scale_exec,
|
|
0,
|
|
};
|
|
|
|
|
|
/*
|
|
* Transform
|
|
*
|
|
* Transforms a set of vertices by a matrix. Multiplies
|
|
* the vertex coordinates with the matrix.
|
|
*/
|
|
static BMOpDefine bmo_transform_def = {
|
|
"transform",
|
|
{{BMO_OP_SLOT_MAT, "mat"}, /* transform matrix */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_transform_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Object Load BMesh
|
|
*
|
|
* Loads a bmesh into an object/mesh. This is a "private"
|
|
* bmop.
|
|
*/
|
|
static BMOpDefine bmo_object_load_bmesh_def = {
|
|
"object_load_bmesh",
|
|
{{BMO_OP_SLOT_PTR, "scene"},
|
|
{BMO_OP_SLOT_PTR, "object"},
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_object_load_bmesh_exec,
|
|
0,
|
|
};
|
|
|
|
|
|
/*
|
|
* BMesh to Mesh
|
|
*
|
|
* Converts a bmesh to a Mesh. This is reserved for exiting editmode.
|
|
*/
|
|
static BMOpDefine bmo_bmesh_to_mesh_def = {
|
|
"bmesh_to_mesh",
|
|
{{BMO_OP_SLOT_PTR, "mesh"}, /* pointer to a mesh structure to fill in */
|
|
{BMO_OP_SLOT_PTR, "object"}, /* pointer to an object structure */
|
|
{BMO_OP_SLOT_BOOL, "notessellation"}, /* don't calculate mfaces */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_bmesh_to_mesh_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Mesh to BMesh
|
|
*
|
|
* Load the contents of a mesh into the bmesh. this bmop is private, it's
|
|
* reserved exclusively for entering editmode.
|
|
*/
|
|
static BMOpDefine bmo_mesh_to_bmesh_def = {
|
|
"mesh_to_bmesh",
|
|
{{BMO_OP_SLOT_PTR, "mesh"}, /* pointer to a Mesh structure */
|
|
{BMO_OP_SLOT_PTR, "object"}, /* pointer to an Object structure */
|
|
{BMO_OP_SLOT_BOOL, "set_shapekey"}, /* load active shapekey coordinates into verts */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_mesh_to_bmesh_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Individual Face Extrude
|
|
*
|
|
* Extrudes faces individually.
|
|
*/
|
|
static BMOpDefine bmo_extrude_discrete_faces_def = {
|
|
"extrude_discrete_faces",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "skirtout"}, /* output skirt geometry, faces and edges */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_extrude_discrete_faces_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Extrude Only Edges
|
|
*
|
|
* Extrudes Edges into faces, note that this is very simple, there's no fancy
|
|
* winged extrusion.
|
|
*/
|
|
static BMOpDefine bmo_extrude_edge_only_def = {
|
|
"extrude_edge_only",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input vertices */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* output geometry */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_extrude_edge_only_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Individual Vertex Extrude
|
|
*
|
|
* Extrudes wire edges from vertices.
|
|
*/
|
|
static BMOpDefine bmo_extrude_vert_indiv_def = {
|
|
"extrude_vert_indiv",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* output wire edges */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_extrude_vert_indiv_exec,
|
|
0
|
|
};
|
|
|
|
static BMOpDefine bmo_connect_verts_def = {
|
|
"connect_verts",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_connect_verts_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_extrude_face_region_def = {
|
|
"extrude_face_region",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edgefacein"},
|
|
{BMO_OP_SLOT_MAPPING, "exclude"},
|
|
{BMO_OP_SLOT_BOOL, "alwayskeeporig"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_extrude_face_region_exec,
|
|
0
|
|
};
|
|
|
|
static BMOpDefine bmo_dissolve_verts_def = {
|
|
"dissolve_verts",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_dissolve_verts_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_dissolve_edges_def = {
|
|
"dissolve_edges",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "regionout"},
|
|
{BMO_OP_SLOT_BOOL, "use_verts"}, /* dissolve verts left between only 2 edges. */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_dissolve_edges_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_dissolve_edge_loop_def = {
|
|
"dissolve_edge_loop",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "regionout"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_dissolve_edgeloop_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_dissolve_faces_def = {
|
|
"dissolve_faces",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "regionout"},
|
|
{BMO_OP_SLOT_BOOL, "use_verts"}, /* dissolve verts left between only 2 edges. */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_dissolve_faces_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_dissolve_limit_def = {
|
|
"dissolve_limit",
|
|
{{BMO_OP_SLOT_FLT, "angle_limit"}, /* total rotation angle (degrees) */
|
|
{BMO_OP_SLOT_BOOL, "use_dissolve_boundaries"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_dissolve_limit_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_triangulate_def = {
|
|
"triangulate",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"},
|
|
{BMO_OP_SLOT_MAPPING, "facemap"},
|
|
{BMO_OP_SLOT_BOOL, "use_beauty"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_triangulate_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_unsubdivide_def = {
|
|
"unsubdivide",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{BMO_OP_SLOT_INT, "iterations"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_unsubdivide_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_subdivide_edges_def = {
|
|
"subdivide_edges",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
|
|
{BMO_OP_SLOT_FLT, "smooth"},
|
|
{BMO_OP_SLOT_FLT, "fractal"},
|
|
{BMO_OP_SLOT_FLT, "along_normal"},
|
|
{BMO_OP_SLOT_INT, "numcuts"},
|
|
{BMO_OP_SLOT_INT, "seed"},
|
|
{BMO_OP_SLOT_MAPPING, "custompatterns"},
|
|
{BMO_OP_SLOT_MAPPING, "edgepercents"},
|
|
|
|
/* these next three can have multiple types of elements in them */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "outinner"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "outsplit"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* contains all output geometr */
|
|
|
|
{BMO_OP_SLOT_INT, "quadcornertype"}, /* quad corner type, see bmesh_operators.h */
|
|
{BMO_OP_SLOT_BOOL, "use_gridfill"}, /* fill in fully-selected faces with a grid */
|
|
{BMO_OP_SLOT_BOOL, "use_singleedge"}, /* tessellate the case of one edge selected in a quad or triangle */
|
|
{BMO_OP_SLOT_BOOL, "use_sphere"}, /* for making new primitives only */
|
|
|
|
{0} /* null-terminating sentinel */,
|
|
},
|
|
bmo_subdivide_edges_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
static BMOpDefine bmo_delete_def = {
|
|
"delete",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
|
|
{BMO_OP_SLOT_INT, "context"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_delete_exec,
|
|
0
|
|
};
|
|
|
|
static BMOpDefine bmo_duplicate_def = {
|
|
"duplicate",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "origout"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "newout"},
|
|
/* facemap maps from source faces to dupe
|
|
* faces, and from dupe faces to source faces */
|
|
{BMO_OP_SLOT_MAPPING, "facemap"},
|
|
{BMO_OP_SLOT_MAPPING, "boundarymap"},
|
|
{BMO_OP_SLOT_MAPPING, "isovertmap"},
|
|
{BMO_OP_SLOT_PTR, "dest"}, /* destination bmesh, if NULL will use current on */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_duplicate_exec,
|
|
0
|
|
};
|
|
|
|
static BMOpDefine bmo_split_def = {
|
|
"split",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
|
|
{BMO_OP_SLOT_MAPPING, "boundarymap"},
|
|
{BMO_OP_SLOT_MAPPING, "isovertmap"},
|
|
{BMO_OP_SLOT_PTR, "dest"}, /* destination bmesh, if NULL will use current on */
|
|
{BMO_OP_SLOT_BOOL, "use_only_faces"}, /* when enabled. don't duplicate loose verts/edges */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_split_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Spin
|
|
*
|
|
* Extrude or duplicate geometry a number of times,
|
|
* rotating and possibly translating after each step
|
|
*/
|
|
static BMOpDefine bmo_spin_def = {
|
|
"spin",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "lastout"}, /* result of last step */
|
|
{BMO_OP_SLOT_VEC, "cent"}, /* rotation center */
|
|
{BMO_OP_SLOT_VEC, "axis"}, /* rotation axis */
|
|
{BMO_OP_SLOT_VEC, "dvec"}, /* translation delta per step */
|
|
{BMO_OP_SLOT_FLT, "ang"}, /* total rotation angle (degrees) */
|
|
{BMO_OP_SLOT_INT, "steps"}, /* number of steps */
|
|
{BMO_OP_SLOT_BOOL, "do_dupli"}, /* duplicate or extrude? */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_spin_exec,
|
|
0
|
|
};
|
|
|
|
|
|
/*
|
|
* Similar faces search
|
|
*
|
|
* Find similar faces (area/material/perimeter, ...).
|
|
*/
|
|
static BMOpDefine bmo_similar_faces_def = {
|
|
"similar_faces",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */
|
|
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
|
|
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
|
|
{BMO_OP_SLOT_INT, "compare"}, /* comparison method */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_similar_faces_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Similar edges search
|
|
*
|
|
* Find similar edges (length, direction, edge, seam, ...).
|
|
*/
|
|
static BMOpDefine bmo_similar_edges_def = {
|
|
"similar_edges",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* output edges */
|
|
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
|
|
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
|
|
{BMO_OP_SLOT_INT, "compare"}, /* comparison method */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_similar_edges_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Similar vertices search
|
|
*
|
|
* Find similar vertices (normal, face, vertex group, ...).
|
|
*/
|
|
static BMOpDefine bmo_similar_verts_def = {
|
|
"similar_verts",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
|
|
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
|
|
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
|
|
{BMO_OP_SLOT_INT, "compare"}, /* comparison method */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_similar_verts_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* uv rotation
|
|
* cycle the uvs
|
|
*/
|
|
static BMOpDefine bmo_rotate_uvs_def = {
|
|
"rotate_uvs",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_INT, "dir"}, /* direction */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_rotate_uvs_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* uv reverse
|
|
* reverse the uvs
|
|
*/
|
|
static BMOpDefine bmo_reverse_uvs_def = {
|
|
"reverse_uvs",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_reverse_uvs_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* color rotation
|
|
* cycle the colors
|
|
*/
|
|
static BMOpDefine bmo_rotate_colors_def = {
|
|
"rotate_colors",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_INT, "dir"}, /* direction */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_rotate_colors_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* color reverse
|
|
* reverse the colors
|
|
*/
|
|
static BMOpDefine bmo_reverse_colors_def = {
|
|
"reverse_colors",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_reverse_colors_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Similar vertices search
|
|
*
|
|
* Find similar vertices (normal, face, vertex group, ...).
|
|
*/
|
|
static BMOpDefine bmo_shortest_path_def = {
|
|
"shortest_path",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "startv"}, /* start vertex */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "endv"}, /* end vertex */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
|
|
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_shortest_path_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Edge Split
|
|
*
|
|
* Disconnects faces along input edges.
|
|
*/
|
|
static BMOpDefine bmo_split_edges_def = {
|
|
"split_edges",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* old output disconnected edges */
|
|
/* needed for vertex rip so we can rip only half an edge at a boundary wich would otherwise split off */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* optional tag verts, use to have greater control of splits */
|
|
{BMO_OP_SLOT_BOOL, "use_verts"}, /* use 'verts' for splitting, else just find verts to split from edges */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_split_edges_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
/*
|
|
* Create Grid
|
|
*
|
|
* Creates a grid with a variable number of subdivisions
|
|
*/
|
|
static BMOpDefine bmo_create_grid_def = {
|
|
"create_grid",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_INT, "xsegments"}, /* number of x segments */
|
|
{BMO_OP_SLOT_INT, "ysegments"}, /* number of y segments */
|
|
{BMO_OP_SLOT_FLT, "size"}, /* size of the grid */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_grid_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Create UV Sphere
|
|
*
|
|
* Creates a grid with a variable number of subdivisions
|
|
*/
|
|
static BMOpDefine bmo_create_uvsphere_def = {
|
|
"create_uvsphere",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_INT, "segments"}, /* number of u segments */
|
|
{BMO_OP_SLOT_INT, "revolutions"}, /* number of v segment */
|
|
{BMO_OP_SLOT_FLT, "diameter"}, /* diameter */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_uvsphere_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Create Ico Sphere
|
|
*
|
|
* Creates a grid with a variable number of subdivisions
|
|
*/
|
|
static BMOpDefine bmo_create_icosphere_def = {
|
|
"create_icosphere",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_INT, "subdivisions"}, /* how many times to recursively subdivide the sphere */
|
|
{BMO_OP_SLOT_FLT, "diameter"}, /* diameter */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_icosphere_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Create Suzanne
|
|
*
|
|
* Creates a monkey. Be wary.
|
|
*/
|
|
static BMOpDefine bmo_create_monkey_def = {
|
|
"create_monkey",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_monkey_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Create Cone
|
|
*
|
|
* Creates a cone with variable depth at both ends
|
|
*/
|
|
static BMOpDefine bmo_create_cone_def = {
|
|
"create_cone",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_BOOL, "cap_ends"}, /* wheter or not to fill in the ends with faces */
|
|
{BMO_OP_SLOT_BOOL, "cap_tris"}, /* fill ends with triangles instead of ngons */
|
|
{BMO_OP_SLOT_INT, "segments"},
|
|
{BMO_OP_SLOT_FLT, "diameter1"}, /* diameter of one end */
|
|
{BMO_OP_SLOT_FLT, "diameter2"}, /* diameter of the opposite */
|
|
{BMO_OP_SLOT_FLT, "depth"}, /* distance between ends */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_cone_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Creates a circle
|
|
*/
|
|
static BMOpDefine bmo_create_circle_def = {
|
|
"create_circle",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_BOOL, "cap_ends"}, /* wheter or not to fill in the ends with faces */
|
|
{BMO_OP_SLOT_BOOL, "cap_tris"}, /* fill ends with triangles instead of ngons */
|
|
{BMO_OP_SLOT_INT, "segments"},
|
|
{BMO_OP_SLOT_FLT, "diameter"}, /* diameter of one end */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_circle_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Create Cone
|
|
*
|
|
* Creates a cone with variable depth at both ends
|
|
*/
|
|
static BMOpDefine bmo_create_cube_def = {
|
|
"create_cube",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */
|
|
{BMO_OP_SLOT_FLT, "size"}, /* size of the cube */
|
|
{BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */
|
|
{0, /* null-terminating sentinel */}},
|
|
bmo_create_cube_exec,
|
|
0,
|
|
};
|
|
|
|
/*
|
|
* Bevel
|
|
*
|
|
* Bevels edges and vertices
|
|
*/
|
|
static BMOpDefine bmo_bevel_def = {
|
|
"bevel",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input edges and vertices */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "face_spans"}, /* new geometry */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "face_holes"}, /* new geometry */
|
|
{BMO_OP_SLOT_BOOL, "use_lengths"}, /* grab edge lengths from a PROP_FLT customdata layer */
|
|
{BMO_OP_SLOT_BOOL, "use_even"}, /* corner vert placement: use shell/angle calculations */
|
|
{BMO_OP_SLOT_BOOL, "use_dist"}, /* corner vert placement: evaluate percent as a distance,
|
|
* modifier uses this. We could do this as another float setting */
|
|
{BMO_OP_SLOT_INT, "lengthlayer"}, /* which PROP_FLT layer to us */
|
|
{BMO_OP_SLOT_FLT, "percent"}, /* percentage to expand beveled edge */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_bevel_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
/*
|
|
* Beautify Fill
|
|
*
|
|
* Makes triangle a bit nicer
|
|
*/
|
|
static BMOpDefine bmo_beautify_fill_def = {
|
|
"beautify_fill",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "constrain_edges"}, /* edges that can't be flipped */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* new flipped faces and edges */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_beautify_fill_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
/*
|
|
* Triangle Fill
|
|
*
|
|
* Fill edges with triangles
|
|
*/
|
|
static BMOpDefine bmo_triangle_fill_def = {
|
|
"triangle_fill",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* new faces and edges */
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_triangle_fill_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
/*
|
|
* Solidify
|
|
*
|
|
* Turns a mesh into a shell with thickness
|
|
*/
|
|
static BMOpDefine bmo_solidify_def = {
|
|
"solidify",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
|
|
{BMO_OP_SLOT_FLT, "thickness"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
|
|
{0}},
|
|
bmo_solidify_face_region_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Face Inset
|
|
*
|
|
* Extrudes faces individually.
|
|
*/
|
|
static BMOpDefine bmo_inset_def = {
|
|
"inset",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */
|
|
{BMO_OP_SLOT_BOOL, "use_boundary"},
|
|
{BMO_OP_SLOT_BOOL, "use_even_offset"},
|
|
{BMO_OP_SLOT_BOOL, "use_relative_offset"},
|
|
{BMO_OP_SLOT_FLT, "thickness"},
|
|
{BMO_OP_SLOT_FLT, "depth"},
|
|
{BMO_OP_SLOT_BOOL, "use_outset"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_inset_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Wire Frame
|
|
*
|
|
* Makes a wire copy of faces.
|
|
*/
|
|
static BMOpDefine bmo_wireframe_def = {
|
|
"wireframe",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */
|
|
{BMO_OP_SLOT_BOOL, "use_boundary"},
|
|
{BMO_OP_SLOT_BOOL, "use_even_offset"},
|
|
{BMO_OP_SLOT_BOOL, "use_crease"},
|
|
{BMO_OP_SLOT_FLT, "thickness"},
|
|
{BMO_OP_SLOT_BOOL, "use_relative_offset"},
|
|
{BMO_OP_SLOT_FLT, "depth"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_wireframe_exec,
|
|
0
|
|
};
|
|
|
|
/*
|
|
* Vertex Slide
|
|
*
|
|
* Translates vertes along an edge
|
|
*/
|
|
static BMOpDefine bmo_slide_vert_def = {
|
|
"slide_vert",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "vert"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "edge"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"},
|
|
{BMO_OP_SLOT_FLT, "distance_t"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_slide_vert_exec,
|
|
BMO_OP_FLAG_UNTAN_MULTIRES
|
|
};
|
|
|
|
#ifdef WITH_BULLET
|
|
/*
|
|
* Convex Hull
|
|
*
|
|
* Builds a convex hull from the vertices in 'input'.
|
|
*
|
|
* If 'use_existing_faces' is true, the hull will not output triangles
|
|
* that are covered by a pre-existing face.
|
|
*
|
|
* All hull vertices, faces, and edges are added to 'geomout'. Any
|
|
* input elements that end up inside the hull (i.e. are not used by an
|
|
* output face) are added to the 'interior_geom' slot. The
|
|
* 'unused_geom' slot will contain all interior geometry that is
|
|
* completely unused. Lastly, 'holes_geom' contains edges and faces
|
|
* that were in the input and are part of the hull.
|
|
*/
|
|
static BMOpDefine bmo_convex_hull_def = {
|
|
"convex_hull",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "input"},
|
|
{BMO_OP_SLOT_BOOL, "use_existing_faces"},
|
|
|
|
/* Outputs */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "interior_geom"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "unused_geom"},
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "holes_geom"},
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_convex_hull_exec,
|
|
0
|
|
};
|
|
#endif
|
|
|
|
/*
|
|
* Symmetrize
|
|
*
|
|
* Mekes the mesh elements in the "input" slot symmetrical. Unlike
|
|
* normal mirroring, it only copies in one direction, as specified by
|
|
* the "direction" slot. The edges and faces that cross the plane of
|
|
* symmetry are split as needed to enforce symmetry.
|
|
*
|
|
* All new vertices, edges, and faces are added to the "geomout" slot.
|
|
*/
|
|
static BMOpDefine bmo_symmetrize_def = {
|
|
"symmetrize",
|
|
{{BMO_OP_SLOT_ELEMENT_BUF, "input"},
|
|
{BMO_OP_SLOT_INT, "direction"},
|
|
|
|
/* Outputs */
|
|
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
|
|
|
|
{0} /* null-terminating sentinel */},
|
|
bmo_symmetrize_exec,
|
|
0
|
|
};
|
|
|
|
BMOpDefine *opdefines[] = {
|
|
&bmo_automerge_def,
|
|
&bmo_average_vert_facedata_def,
|
|
&bmo_beautify_fill_def,
|
|
&bmo_bevel_def,
|
|
&bmo_bisect_edges_def,
|
|
&bmo_bmesh_to_mesh_def,
|
|
&bmo_bridge_loops_def,
|
|
&bmo_collapse_def,
|
|
&bmo_collapse_uvs_def,
|
|
&bmo_connect_verts_def,
|
|
&bmo_contextual_create_def,
|
|
#ifdef WITH_BULLET
|
|
&bmo_convex_hull_def,
|
|
#endif
|
|
&bmo_create_circle_def,
|
|
&bmo_create_cone_def,
|
|
&bmo_create_cube_def,
|
|
&bmo_create_grid_def,
|
|
&bmo_create_icosphere_def,
|
|
&bmo_create_monkey_def,
|
|
&bmo_create_uvsphere_def,
|
|
&bmo_create_vert_def,
|
|
&bmo_delete_def,
|
|
&bmo_dissolve_edge_loop_def,
|
|
&bmo_dissolve_edges_def,
|
|
&bmo_dissolve_faces_def,
|
|
&bmo_dissolve_limit_def,
|
|
&bmo_dissolve_verts_def,
|
|
&bmo_duplicate_def,
|
|
&bmo_edgenet_fill_def,
|
|
&bmo_edgenet_prepare_def,
|
|
&bmo_extrude_discrete_faces_def,
|
|
&bmo_extrude_edge_only_def,
|
|
&bmo_extrude_face_region_def,
|
|
&bmo_extrude_vert_indiv_def,
|
|
&bmo_find_doubles_def,
|
|
&bmo_inset_def,
|
|
&bmo_join_triangles_def,
|
|
&bmo_mesh_to_bmesh_def,
|
|
&bmo_mirror_def,
|
|
&bmo_object_load_bmesh_def,
|
|
&bmo_pointmerge_def,
|
|
&bmo_pointmerge_facedata_def,
|
|
&bmo_recalc_face_normals_def,
|
|
&bmo_region_extend_def,
|
|
&bmo_remove_doubles_def,
|
|
&bmo_reverse_colors_def,
|
|
&bmo_reverse_faces_def,
|
|
&bmo_reverse_uvs_def,
|
|
&bmo_rotate_colors_def,
|
|
&bmo_rotate_def,
|
|
&bmo_rotate_edges_def,
|
|
&bmo_rotate_uvs_def,
|
|
&bmo_scale_def,
|
|
&bmo_shortest_path_def,
|
|
&bmo_similar_edges_def,
|
|
&bmo_similar_faces_def,
|
|
&bmo_similar_verts_def,
|
|
&bmo_slide_vert_def,
|
|
&bmo_smooth_vert_def,
|
|
&bmo_smooth_laplacian_vert_def,
|
|
&bmo_solidify_def,
|
|
&bmo_spin_def,
|
|
&bmo_split_def,
|
|
&bmo_split_edges_def,
|
|
&bmo_subdivide_edges_def,
|
|
&bmo_symmetrize_def,
|
|
&bmo_transform_def,
|
|
&bmo_translate_def,
|
|
&bmo_triangle_fill_def,
|
|
&bmo_triangulate_def,
|
|
&bmo_unsubdivide_def,
|
|
&bmo_weld_verts_def,
|
|
&bmo_wireframe_def,
|
|
|
|
};
|
|
|
|
int bmesh_total_ops = (sizeof(opdefines) / sizeof(void *));
|