This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/bmesh/operators/bmo_mesh_conv.c
Campbell Barton 90d215535e add option so operators can be called with a flag, currently the only flag is to respect hidden geometry.
this is useful for bmesh tools that operate in object mode or for modifiers which would previously use hidden faces in some cases.
2012-07-21 00:58:02 +00:00

86 lines
2.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmo_mesh_conv.c
* \ingroup bmesh
*
* This file contains functions
* for converting a Mesh
* into a Bmesh, and back again.
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_key_types.h"
#include "DNA_modifier_types.h"
#include "BKE_mesh.h"
#include "BLI_listbase.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_customdata.h"
#include "BLI_math.h"
#include "BLI_array.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
#include "intern/bmesh_operators_private.h" /* own include */
void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = BMO_slot_ptr_get(op, "object");
Mesh *me = BMO_slot_ptr_get(op, "mesh");
int set_key = BMO_slot_bool_get(op, "set_shapekey");
BM_mesh_bm_from_me(bm, me, set_key, ob->shapenr);
if (me->key && ob->shapenr > me->key->totkey) {
ob->shapenr = me->key->totkey - 1;
}
}
void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = BMO_slot_ptr_get(op, "object");
/* Scene *scene = BMO_slot_ptr_get(op, "scene"); */
Mesh *me = ob->data;
BMO_op_callf(bm, op->flag,
"bmesh_to_mesh mesh=%p object=%p notessellation=%b",
me, ob, TRUE);
}
void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
{
Mesh *me = BMO_slot_ptr_get(op, "mesh");
/* Object *ob = BMO_slot_ptr_get(op, "object"); */
int dotess = !BMO_slot_bool_get(op, "notessellation");
BM_mesh_bm_to_me(bm, me, dotess);
}