DRW_shader_get_builtin_shader can replace GPU_shader_get_builtin_shader when we need to support clipping. Use this for loose point & wire drawing in object mode, clips edges in lattice edit mode.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file draw_builtin_shader.h
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* \ingroup draw
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*/
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#ifndef __DRAW_BUILTIN_SHADER_H__
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#define __DRAW_BUILTIN_SHADER_H__
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struct GPUShader;
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struct GPUShader *DRW_shader_get_builtin_shader(eGPUBuiltinShader shader_id, eDRW_ShaderSlot slot);
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void DRW_shader_free_builtin_shaders(void);
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#endif /* __DRAW_BUILTIN_SHADER_H__ */
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