Use consistent class/struct declaration in forward declarations. Differential Revision: https://developer.blender.org/D15382
27 lines
754 B
C++
27 lines
754 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_function_ref.hh"
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#include "BLI_index_mask.hh"
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#include "BKE_curves.hh"
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class CurveComponent;
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namespace blender::geometry {
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/**
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* Add more points along each segment, with the amount of points to add in each segment described
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* by the #cuts input. The new points are equidistant in parameter space, but not in the actual
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* distances.
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*
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* \param selection: A selection of curves to consider when subdividing.
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*/
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Curves *subdivide_curves(const CurveComponent &src_component,
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const bke::CurvesGeometry &src_curves,
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IndexMask selection,
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const VArray<int> &cuts);
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} // namespace blender::geometry
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