In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all.
89 lines
3.1 KiB
C++
89 lines
3.1 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2006 by Blender Foundation
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
/** \file RE_render_ext.h
|
|
* \ingroup render
|
|
*/
|
|
|
|
|
|
#ifndef __RE_RENDER_EXT_H__
|
|
#define __RE_RENDER_EXT_H__
|
|
|
|
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
|
|
/* this include is for non-render pipeline exports (still old cruft here) */
|
|
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
|
|
|
|
/* called by meshtools */
|
|
struct DerivedMesh;
|
|
struct ImagePool;
|
|
struct MTex;
|
|
struct Scene;
|
|
|
|
/* render_texture.c */
|
|
/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
|
|
int externtex(
|
|
const struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
|
|
const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview);
|
|
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
|
|
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
|
|
|
|
void RE_texture_rng_init(void);
|
|
void RE_texture_rng_exit(void);
|
|
|
|
struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene);
|
|
void RE_sample_material_free(struct Material *mat);
|
|
void RE_sample_material_color(
|
|
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
|
|
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
|
|
|
|
/* imagetexture.c */
|
|
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
|
|
|
|
/* pointdensity.c */
|
|
struct PointDensity;
|
|
|
|
void RE_point_density_cache(
|
|
struct Scene *scene,
|
|
struct PointDensity *pd,
|
|
const bool use_render_params);
|
|
|
|
void RE_point_density_minmax(
|
|
struct Scene *scene,
|
|
struct PointDensity *pd,
|
|
const bool use_render_params,
|
|
float r_min[3], float r_max[3]);
|
|
|
|
void RE_point_density_sample(
|
|
struct Scene *scene,
|
|
struct PointDensity *pd,
|
|
const int resolution,
|
|
const bool use_render_params,
|
|
float *values);
|
|
|
|
void RE_point_density_free(struct PointDensity *pd);
|
|
|
|
#endif /* __RE_RENDER_EXT_H__ */
|