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blender-archive/source/blender/blenlib/BLI_bitmap.h
Alexander Gavrilov 6fdcca8de6 Materials: add custom object properties as uniform attributes.
This patch allows the user to type a property name into the
Attribute node, which will then output the value of the property
for each individual object, allowing to e.g. customize shaders
by object without duplicating the shader.

In order to make supporting this easier for Eevee, it is necessary
to explicitly choose whether the attribute is varying or uniform
via a dropdown option of the Attribute node. The dropdown also
allows choosing whether instancing should be taken into account.

The Cycles design treats all attributes as one common namespace,
so the Blender interface converts the enum to a name prefix that
can't be entered using keyboard.

In Eevee, the attributes are provided to the shader via a UBO indexed
with resource_id, similar to the existing Object Info data. Unlike it,
however, it is necessary to maintain a separate buffer for every
requested combination of attributes.

This is done using a hash table with the attribute set as the key,
as it is expected that technically different but similar materials
may use the same set of attributes. In addition, in order to minimize
wasted memory, a sparse UBO pool is implemented, so that chunks that
don't contain any data don't have to be allocated.

The back-end Cycles code is already refactored and committed by Brecht.

Differential Revision: https://developer.blender.org/D2057
2020-11-03 16:35:44 +03:00

122 lines
4.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 by Nicholas Bishop
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef unsigned int BLI_bitmap;
/* warning: the bitmap does not keep track of its own size or check
* for out-of-bounds access */
/* internal use */
/* 2^5 = 32 (bits) */
#define _BITMAP_POWER 5
/* 0b11111 */
#define _BITMAP_MASK 31
/* number of blocks needed to hold '_tot' bits */
#define _BITMAP_NUM_BLOCKS(_tot) (((_tot) >> _BITMAP_POWER) + 1)
/* size (in bytes) used to hold '_tot' bits */
#define BLI_BITMAP_SIZE(_tot) ((size_t)(_BITMAP_NUM_BLOCKS(_tot)) * sizeof(BLI_bitmap))
/* allocate memory for a bitmap with '_tot' bits; free with MEM_freeN() */
#define BLI_BITMAP_NEW(_tot, _alloc_string) \
((BLI_bitmap *)MEM_callocN(BLI_BITMAP_SIZE(_tot), _alloc_string))
/* allocate a bitmap on the stack */
#define BLI_BITMAP_NEW_ALLOCA(_tot) \
((BLI_bitmap *)memset(alloca(BLI_BITMAP_SIZE(_tot)), 0, BLI_BITMAP_SIZE(_tot)))
/* Allocate using given MemArena */
#define BLI_BITMAP_NEW_MEMARENA(_mem, _tot) \
(CHECK_TYPE_INLINE(_mem, MemArena *), \
((BLI_bitmap *)BLI_memarena_calloc(_mem, BLI_BITMAP_SIZE(_tot))))
/* get the value of a single bit at '_index' */
#define BLI_BITMAP_TEST(_bitmap, _index) \
(CHECK_TYPE_ANY(_bitmap, BLI_bitmap *, const BLI_bitmap *), \
((_bitmap)[(_index) >> _BITMAP_POWER] & (1u << ((_index)&_BITMAP_MASK))))
#define BLI_BITMAP_TEST_AND_SET_ATOMIC(_bitmap, _index) \
(CHECK_TYPE_ANY(_bitmap, BLI_bitmap *, const BLI_bitmap *), \
(atomic_fetch_and_or_uint32((uint32_t *)&(_bitmap)[(_index) >> _BITMAP_POWER], \
(1u << ((_index)&_BITMAP_MASK))) & \
(1u << ((_index)&_BITMAP_MASK))))
#define BLI_BITMAP_TEST_BOOL(_bitmap, _index) \
(CHECK_TYPE_ANY(_bitmap, BLI_bitmap *, const BLI_bitmap *), \
(BLI_BITMAP_TEST(_bitmap, _index) != 0))
/* set the value of a single bit at '_index' */
#define BLI_BITMAP_ENABLE(_bitmap, _index) \
(CHECK_TYPE_ANY(_bitmap, BLI_bitmap *, const BLI_bitmap *), \
((_bitmap)[(_index) >> _BITMAP_POWER] |= (1u << ((_index)&_BITMAP_MASK))))
/* clear the value of a single bit at '_index' */
#define BLI_BITMAP_DISABLE(_bitmap, _index) \
(CHECK_TYPE_ANY(_bitmap, BLI_bitmap *, const BLI_bitmap *), \
((_bitmap)[(_index) >> _BITMAP_POWER] &= ~(1u << ((_index)&_BITMAP_MASK))))
/* flip the value of a single bit at '_index' */
#define BLI_BITMAP_FLIP(_bitmap, _index) \
(CHECK_TYPE_ANY(_bitmap, BLI_bitmap *, const BLI_bitmap *), \
((_bitmap)[(_index) >> _BITMAP_POWER] ^= (1u << ((_index)&_BITMAP_MASK))))
/* set or clear the value of a single bit at '_index' */
#define BLI_BITMAP_SET(_bitmap, _index, _set) \
{ \
CHECK_TYPE(_bitmap, BLI_bitmap *); \
if (_set) { \
BLI_BITMAP_ENABLE(_bitmap, _index); \
} \
else { \
BLI_BITMAP_DISABLE(_bitmap, _index); \
} \
} \
(void)0
/* resize bitmap to have space for '_tot' bits */
#define BLI_BITMAP_RESIZE(_bitmap, _tot) \
{ \
CHECK_TYPE(_bitmap, BLI_bitmap *); \
(_bitmap) = MEM_recallocN(_bitmap, BLI_BITMAP_SIZE(_tot)); \
} \
(void)0
void BLI_bitmap_set_all(BLI_bitmap *bitmap, bool set, size_t bits);
void BLI_bitmap_flip_all(BLI_bitmap *bitmap, size_t bits);
void BLI_bitmap_copy_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits);
void BLI_bitmap_and_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits);
void BLI_bitmap_or_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits);
#ifdef __cplusplus
}
#endif