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blender-archive/source/blender/blenlib/BLI_threads.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include <pthread.h>
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* for tables, button in UI, etc */
#define BLENDER_MAX_THREADS 1024
struct ListBase;
/* Threading API */
/*this is run once at startup*/
void BLI_threadapi_init(void);
void BLI_threadapi_exit(void);
void BLI_threadpool_init(struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
int BLI_available_threads(struct ListBase *threadbase);
int BLI_threadpool_available_thread_index(struct ListBase *threadbase);
void BLI_threadpool_insert(struct ListBase *threadbase, void *callerdata);
void BLI_threadpool_remove(struct ListBase *threadbase, void *callerdata);
void BLI_threadpool_remove_index(struct ListBase *threadbase, int index);
void BLI_threadpool_clear(struct ListBase *threadbase);
void BLI_threadpool_end(struct ListBase *threadbase);
int BLI_thread_is_main(void);
/* System Information */
int BLI_system_thread_count(void); /* gets the number of threads the system can make use of */
void BLI_system_num_threads_override_set(int num);
int BLI_system_num_threads_override_get(void);
/**
* Global Mutex Locks
*
* One custom lock available now. can be extended.
*/
enum {
LOCK_IMAGE = 0,
LOCK_DRAW_IMAGE,
LOCK_VIEWER,
LOCK_CUSTOM1,
LOCK_NODES,
LOCK_MOVIECLIP,
LOCK_COLORMANAGE,
LOCK_FFTW,
LOCK_VIEW3D,
};
void BLI_thread_lock(int type);
void BLI_thread_unlock(int type);
/* Mutex Lock */
typedef pthread_mutex_t ThreadMutex;
#define BLI_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
void BLI_mutex_init(ThreadMutex *mutex);
void BLI_mutex_end(ThreadMutex *mutex);
ThreadMutex *BLI_mutex_alloc(void);
void BLI_mutex_free(ThreadMutex *mutex);
void BLI_mutex_lock(ThreadMutex *mutex);
bool BLI_mutex_trylock(ThreadMutex *mutex);
void BLI_mutex_unlock(ThreadMutex *mutex);
/* Spin Lock */
/* By default we use TBB for spin lock on all platforms. When building without
* TBB fall-back to spin lock implementation which is native to the platform.
*
* On macOS we use mutex lock instead of spin since the spin lock has been
* deprecated in SDK 10.12 and is discouraged from use. */
#ifdef WITH_TBB
typedef uint32_t SpinLock;
#elif defined(__APPLE__)
typedef ThreadMutex SpinLock;
#elif defined(_MSC_VER)
typedef volatile unsigned int SpinLock;
#else
typedef pthread_spinlock_t SpinLock;
#endif
void BLI_spin_init(SpinLock *spin);
void BLI_spin_lock(SpinLock *spin);
void BLI_spin_unlock(SpinLock *spin);
void BLI_spin_end(SpinLock *spin);
/* Read/Write Mutex Lock */
#define THREAD_LOCK_READ 1
#define THREAD_LOCK_WRITE 2
#define BLI_RWLOCK_INITIALIZER PTHREAD_RWLOCK_INITIALIZER
typedef pthread_rwlock_t ThreadRWMutex;
void BLI_rw_mutex_init(ThreadRWMutex *mutex);
void BLI_rw_mutex_end(ThreadRWMutex *mutex);
ThreadRWMutex *BLI_rw_mutex_alloc(void);
void BLI_rw_mutex_free(ThreadRWMutex *mutex);
void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode);
void BLI_rw_mutex_unlock(ThreadRWMutex *mutex);
/* Ticket Mutex Lock
*
* This is a 'fair' mutex in that it will grant the lock to the first thread
* that requests it. */
typedef struct TicketMutex TicketMutex;
TicketMutex *BLI_ticket_mutex_alloc(void);
void BLI_ticket_mutex_free(TicketMutex *ticket);
void BLI_ticket_mutex_lock(TicketMutex *ticket);
void BLI_ticket_mutex_unlock(TicketMutex *ticket);
/* Condition */
typedef pthread_cond_t ThreadCondition;
void BLI_condition_init(ThreadCondition *cond);
void BLI_condition_wait(ThreadCondition *cond, ThreadMutex *mutex);
void BLI_condition_wait_global_mutex(ThreadCondition *cond, const int type);
void BLI_condition_notify_one(ThreadCondition *cond);
void BLI_condition_notify_all(ThreadCondition *cond);
void BLI_condition_end(ThreadCondition *cond);
/* ThreadWorkQueue
*
* Thread-safe work queue to push work/pointers between threads. */
typedef struct ThreadQueue ThreadQueue;
ThreadQueue *BLI_thread_queue_init(void);
void BLI_thread_queue_free(ThreadQueue *queue);
void BLI_thread_queue_push(ThreadQueue *queue, void *work);
void *BLI_thread_queue_pop(ThreadQueue *queue);
void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms);
int BLI_thread_queue_len(ThreadQueue *queue);
bool BLI_thread_queue_is_empty(ThreadQueue *queue);
void BLI_thread_queue_wait_finish(ThreadQueue *queue);
void BLI_thread_queue_nowait(ThreadQueue *queue);
/* Thread local storage */
#if defined(__APPLE__)
# define ThreadLocal(type) pthread_key_t
# define BLI_thread_local_create(name) pthread_key_create(&name, NULL)
# define BLI_thread_local_delete(name) pthread_key_delete(name)
# define BLI_thread_local_get(name) pthread_getspecific(name)
# define BLI_thread_local_set(name, value) pthread_setspecific(name, value)
#else /* defined(__APPLE__) */
# ifdef _MSC_VER
# define ThreadLocal(type) __declspec(thread) type
# else
# define ThreadLocal(type) __thread type
# endif
# define BLI_thread_local_create(name)
# define BLI_thread_local_delete(name)
# define BLI_thread_local_get(name) name
# define BLI_thread_local_set(name, value) name = value
#endif /* defined(__APPLE__) */
/* **** Special functions to help performance on crazy NUMA setups. **** */
/* Make sure process/thread is using NUMA node with fast memory access. */
void BLI_thread_put_process_on_fast_node(void);
void BLI_thread_put_thread_on_fast_node(void);
#ifdef __cplusplus
}
#endif