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blender-archive/source/blender/editors/interface/interface_region_menu_pie.c
Brecht Van Lommel bbd4613ed9 Keymaps: make click event use position on button press rather than release.
This may improve reliability with left click select and pen input, assuming
that the place where the pen first touched the surface is closer to the
intended location than where it was released from the surface.

I'm not sure if this will make a significant difference in practice, but it
seems worth a try.
2018-11-18 12:21:55 +01:00

383 lines
11 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_region_menu_pie.c
* \ingroup edinterface
*
* Pie Menu Region
*/
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "BLT_translation.h"
#include "ED_screen.h"
#include "interface_intern.h"
#include "interface_regions_intern.h"
/* -------------------------------------------------------------------- */
/** \name Pie Menu
* \{ */
struct uiPieMenu {
uiBlock *block_radial; /* radial block of the pie menu (more could be added later) */
uiLayout *layout;
int mx, my;
};
static uiBlock *ui_block_func_PIE(bContext *UNUSED(C), uiPopupBlockHandle *handle, void *arg_pie)
{
uiBlock *block;
uiPieMenu *pie = arg_pie;
int minwidth, width, height;
minwidth = UI_MENU_WIDTH_MIN;
block = pie->block_radial;
/* in some cases we create the block before the region,
* so we set it delayed here if necessary */
if (BLI_findindex(&handle->region->uiblocks, block) == -1)
UI_block_region_set(block, handle->region);
UI_block_layout_resolve(block, &width, &height);
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
block->minbounds = minwidth;
block->bounds = 1;
block->mx = 0;
block->my = 0;
block->bounds_type = UI_BLOCK_BOUNDS_PIE_CENTER;
block->pie_data.pie_center_spawned[0] = pie->mx;
block->pie_data.pie_center_spawned[1] = pie->my;
return pie->block_radial;
}
static float ui_pie_menu_title_width(const char *name, int icon)
{
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
return (UI_fontstyle_string_width(fstyle, name) +
(UI_UNIT_X * (1.50f + (icon ? 0.25f : 0.0f))));
}
uiPieMenu *UI_pie_menu_begin(struct bContext *C, const char *title, int icon, const wmEvent *event)
{
uiStyle *style;
uiPieMenu *pie;
short event_type;
wmWindow *win = CTX_wm_window(C);
style = UI_style_get_dpi();
pie = MEM_callocN(sizeof(*pie), "pie menu");
pie->block_radial = UI_block_begin(C, NULL, __func__, UI_EMBOSS);
/* may be useful later to allow spawning pies
* from old positions */
/* pie->block_radial->flag |= UI_BLOCK_POPUP_MEMORY; */
pie->block_radial->puphash = ui_popup_menu_hash(title);
pie->block_radial->flag |= UI_BLOCK_RADIAL;
/* if pie is spawned by a left click, release or click event, it is always assumed to be click style */
if (event->type == LEFTMOUSE || ELEM(event->val, KM_RELEASE, KM_CLICK)) {
pie->block_radial->pie_data.flags |= UI_PIE_CLICK_STYLE;
pie->block_radial->pie_data.event = EVENT_NONE;
win->lock_pie_event = EVENT_NONE;
}
else {
if (win->last_pie_event != EVENT_NONE) {
/* original pie key has been released, so don't propagate the event */
if (win->lock_pie_event == EVENT_NONE) {
event_type = EVENT_NONE;
pie->block_radial->pie_data.flags |= UI_PIE_CLICK_STYLE;
}
else
event_type = win->last_pie_event;
}
else {
event_type = event->type;
}
pie->block_radial->pie_data.event = event_type;
win->lock_pie_event = event_type;
}
pie->layout = UI_block_layout(pie->block_radial, UI_LAYOUT_VERTICAL, UI_LAYOUT_PIEMENU, 0, 0, 200, 0, 0, style);
/* Note event->x/y is where we started dragging in case of KM_CLICK_DRAG. */
pie->mx = event->x;
pie->my = event->y;
/* create title button */
if (title[0]) {
uiBut *but;
char titlestr[256];
int w;
if (icon) {
BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
w = ui_pie_menu_title_width(titlestr, icon);
but = uiDefIconTextBut(
pie->block_radial, UI_BTYPE_LABEL, 0, icon, titlestr, 0, 0, w, UI_UNIT_Y,
NULL, 0.0, 0.0, 0, 0, "");
}
else {
w = ui_pie_menu_title_width(title, 0);
but = uiDefBut(
pie->block_radial, UI_BTYPE_LABEL, 0, title, 0, 0, w, UI_UNIT_Y,
NULL, 0.0, 0.0, 0, 0, "");
}
/* do not align left */
but->drawflag &= ~UI_BUT_TEXT_LEFT;
pie->block_radial->pie_data.title = but->str;
pie->block_radial->pie_data.icon = icon;
}
return pie;
}
void UI_pie_menu_end(bContext *C, uiPieMenu *pie)
{
wmWindow *window = CTX_wm_window(C);
uiPopupBlockHandle *menu;
menu = ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_PIE, pie);
menu->popup = true;
menu->towardstime = PIL_check_seconds_timer();
UI_popup_handlers_add(
C, &window->modalhandlers,
menu, WM_HANDLER_ACCEPT_DBL_CLICK);
WM_event_add_mousemove(C);
MEM_freeN(pie);
}
uiLayout *UI_pie_menu_layout(uiPieMenu *pie)
{
return pie->layout;
}
int UI_pie_menu_invoke(struct bContext *C, const char *idname, const wmEvent *event)
{
uiPieMenu *pie;
uiLayout *layout;
MenuType *mt = WM_menutype_find(idname, true);
if (mt == NULL) {
printf("%s: named menu \"%s\" not found\n", __func__, idname);
return OPERATOR_CANCELLED;
}
if (WM_menutype_poll(C, mt) == false) {
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
pie = UI_pie_menu_begin(C, IFACE_(mt->label), ICON_NONE, event);
layout = UI_pie_menu_layout(pie);
UI_menutype_draw(C, mt, layout);
UI_pie_menu_end(C, pie);
return OPERATOR_INTERFACE;
}
int UI_pie_menu_invoke_from_operator_enum(
struct bContext *C, const char *title, const char *opname,
const char *propname, const wmEvent *event)
{
uiPieMenu *pie;
uiLayout *layout;
pie = UI_pie_menu_begin(C, IFACE_(title), ICON_NONE, event);
layout = UI_pie_menu_layout(pie);
layout = uiLayoutRadial(layout);
uiItemsEnumO(layout, opname, propname);
UI_pie_menu_end(C, pie);
return OPERATOR_INTERFACE;
}
int UI_pie_menu_invoke_from_rna_enum(
struct bContext *C, const char *title, const char *path,
const wmEvent *event)
{
PointerRNA ctx_ptr;
PointerRNA r_ptr;
PropertyRNA *r_prop;
uiPieMenu *pie;
uiLayout *layout;
RNA_pointer_create(NULL, &RNA_Context, C, &ctx_ptr);
if (!RNA_path_resolve(&ctx_ptr, path, &r_ptr, &r_prop)) {
return OPERATOR_CANCELLED;
}
/* invalid property, only accept enums */
if (RNA_property_type(r_prop) != PROP_ENUM) {
BLI_assert(0);
return OPERATOR_CANCELLED;
}
pie = UI_pie_menu_begin(C, IFACE_(title), ICON_NONE, event);
layout = UI_pie_menu_layout(pie);
layout = uiLayoutRadial(layout);
uiItemFullR(layout, &r_ptr, r_prop, RNA_NO_INDEX, 0, UI_ITEM_R_EXPAND, NULL, 0);
UI_pie_menu_end(C, pie);
return OPERATOR_INTERFACE;
}
/** \} */
/* -------------------------------------------------------------------- */
/**
* \name Pie Menu Levels
*
* Pie menus can't contain more than 8 items (yet). When using #uiItemsFullEnumO, a "More" button is created that calls
* a new pie menu if the enum has too many items. We call this a new "level".
* Indirect recursion is used, so that a theoretically unlimited number of items is supported.
*
* This is a implementation specifically for operator enums, needed since the object mode pie now has more than 8
* items. Ideally we'd have some way of handling this for all kinds of pie items, but that's tricky.
*
* - Julian (Feb 2016)
*
* \{ */
typedef struct PieMenuLevelData {
char title[UI_MAX_NAME_STR]; /* parent pie title, copied for level */
int icon; /* parent pie icon, copied for level */
int totitem; /* total count of *remaining* items */
/* needed for calling uiItemsFullEnumO_array again for new level */
wmOperatorType *ot;
const char *propname;
IDProperty *properties;
int context, flag;
} PieMenuLevelData;
/**
* Invokes a new pie menu for a new level.
*/
static void ui_pie_menu_level_invoke(bContext *C, void *argN, void *arg2)
{
EnumPropertyItem *item_array = (EnumPropertyItem *)argN;
PieMenuLevelData *lvl = (PieMenuLevelData *)arg2;
wmWindow *win = CTX_wm_window(C);
uiPieMenu *pie = UI_pie_menu_begin(C, IFACE_(lvl->title), lvl->icon, win->eventstate);
uiLayout *layout = UI_pie_menu_layout(pie);
layout = uiLayoutRadial(layout);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, lvl->ot);
/* so the context is passed to itemf functions (some need it) */
WM_operator_properties_sanitize(&ptr, false);
PropertyRNA *prop = RNA_struct_find_property(&ptr, lvl->propname);
if (prop) {
uiItemsFullEnumO_items(
layout, lvl->ot, ptr, prop, lvl->properties, lvl->context, lvl->flag,
item_array, lvl->totitem);
}
else {
RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), lvl->propname);
}
UI_pie_menu_end(C, pie);
}
/**
* Set up data for defining a new pie menu level and add button that invokes it.
*/
void ui_pie_menu_level_create(
uiBlock *block, wmOperatorType *ot, const char *propname, IDProperty *properties,
const EnumPropertyItem *items, int totitem, int context, int flag)
{
const int totitem_parent = PIE_MAX_ITEMS - 1;
const int totitem_remain = totitem - totitem_parent;
size_t array_size = sizeof(EnumPropertyItem) * totitem_remain;
/* used as but->func_argN so freeing is handled elsewhere */
EnumPropertyItem *remaining = MEM_mallocN(array_size + sizeof(EnumPropertyItem), "pie_level_item_array");
memcpy(remaining, items + totitem_parent, array_size);
/* a NULL terminating sentinal element is required */
memset(&remaining[totitem_remain], 0, sizeof(EnumPropertyItem));
/* yuk, static... issue is we can't reliably free this without doing dangerous changes */
static PieMenuLevelData lvl;
BLI_strncpy(lvl.title, block->pie_data.title, UI_MAX_NAME_STR);
lvl.totitem = totitem_remain;
lvl.ot = ot;
lvl.propname = propname;
lvl.properties = properties;
lvl.context = context;
lvl.flag = flag;
/* add a 'more' menu entry */
uiBut *but = uiDefIconTextBut(block, UI_BTYPE_BUT, 0, ICON_PLUS, "More", 0, 0, UI_UNIT_X * 3, UI_UNIT_Y, NULL,
0.0f, 0.0f, 0.0f, 0.0f, "Show more items of this menu");
UI_but_funcN_set(but, ui_pie_menu_level_invoke, remaining, &lvl);
}
/** \} */ /* Pie Menu Levels */