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blender-archive/source/gameengine
Nathan Letwory f1fdc6d608 Under certain circumstances a null-pointer could get dereferenced. Disabling 'dynamic' on an object was one of the situations. Now checking before using.
NULL->m_mass never works, of course :)

Ryan Showalter spotted and located the problem.
2004-08-01 09:00:36 +00:00
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