- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols. This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on: http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html - sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192. Was only FILE_MAXFILE, a mistake; - Image: added .setFilename(), contributed by Campbell Barton; - Camera: added camera.get/setScale for the new param added by Ton for ortho cameras. Requested by Jean-Michel Soler for the Texture Baker script; - related doc updates.
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_CAMERA_H
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#define EXPP_CAMERA_H
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#include <Python.h>
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#include <DNA_camera_types.h>
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extern PyTypeObject Camera_Type;
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#define BPy_Camera_Check(v) \
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((v)->ob_type == &Camera_Type) /* for type checking */
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/* Python BPy_Camera structure definition */
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typedef struct {
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PyObject_HEAD /* required py macro */
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Camera * camera;
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} BPy_Camera;
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/*****************************************************************************/
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/* Python BPy_Camera defaults: */
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/*****************************************************************************/
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/* Camera types */
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#define EXPP_CAM_TYPE_PERSP 0
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#define EXPP_CAM_TYPE_ORTHO 1
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/* Camera mode flags */
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#define EXPP_CAM_MODE_SHOWLIMITS 1
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#define EXPP_CAM_MODE_SHOWMIST 2
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/* Camera MIN, MAX values */
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#define EXPP_CAM_LENS_MIN 1.0
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#define EXPP_CAM_LENS_MAX 250.0
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#define EXPP_CAM_SCALE_MIN 0.01
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#define EXPP_CAM_SCALE_MAX 1000.0
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#define EXPP_CAM_CLIPSTART_MIN 0.0
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#define EXPP_CAM_CLIPSTART_MAX 100.0
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#define EXPP_CAM_CLIPEND_MIN 1.0
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#define EXPP_CAM_CLIPEND_MAX 5000.0
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#define EXPP_CAM_DRAWSIZE_MIN 0.1
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#define EXPP_CAM_DRAWSIZE_MAX 10.0
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PyObject *Camera_Init( void );
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PyObject *Camera_CreatePyObject( Camera * cam );
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int Camera_CheckPyObject( PyObject * pyobj );
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Camera *Camera_FromPyObject( PyObject * pyobj );
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#endif /* EXPP_CAMERA_H */
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