This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/Camera.h
Willian Padovani Germano 05bf482f6a BPython:
- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols.  This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html
- sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192.  Was only FILE_MAXFILE, a mistake;
- Image: added .setFilename(), contributed by Campbell Barton;
- Camera: added camera.get/setScale for the new param added by Ton for ortho cameras.  Requested by Jean-Michel Soler for the Texture Baker script;
- related doc updates.
2005-02-09 05:19:24 +00:00

84 lines
2.5 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_CAMERA_H
#define EXPP_CAMERA_H
#include <Python.h>
#include <DNA_camera_types.h>
extern PyTypeObject Camera_Type;
#define BPy_Camera_Check(v) \
((v)->ob_type == &Camera_Type) /* for type checking */
/* Python BPy_Camera structure definition */
typedef struct {
PyObject_HEAD /* required py macro */
Camera * camera;
} BPy_Camera;
/*****************************************************************************/
/* Python BPy_Camera defaults: */
/*****************************************************************************/
/* Camera types */
#define EXPP_CAM_TYPE_PERSP 0
#define EXPP_CAM_TYPE_ORTHO 1
/* Camera mode flags */
#define EXPP_CAM_MODE_SHOWLIMITS 1
#define EXPP_CAM_MODE_SHOWMIST 2
/* Camera MIN, MAX values */
#define EXPP_CAM_LENS_MIN 1.0
#define EXPP_CAM_LENS_MAX 250.0
#define EXPP_CAM_SCALE_MIN 0.01
#define EXPP_CAM_SCALE_MAX 1000.0
#define EXPP_CAM_CLIPSTART_MIN 0.0
#define EXPP_CAM_CLIPSTART_MAX 100.0
#define EXPP_CAM_CLIPEND_MIN 1.0
#define EXPP_CAM_CLIPEND_MAX 5000.0
#define EXPP_CAM_DRAWSIZE_MIN 0.1
#define EXPP_CAM_DRAWSIZE_MAX 10.0
PyObject *Camera_Init( void );
PyObject *Camera_CreatePyObject( Camera * cam );
int Camera_CheckPyObject( PyObject * pyobj );
Camera *Camera_FromPyObject( PyObject * pyobj );
#endif /* EXPP_CAMERA_H */